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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_H
#define SCI_H
#include "engines/engine.h"
#include "engines/advancedDetector.h"
#include "sci/console.h"
#include "sci/include/sciresource.h"
namespace Sci {
// our engine debug levels
enum kDebugLevels {
kDebugLevelError = 1 << 0,
kDebugLevelNodes = 1 << 1,
kDebugLevelGraphics = 1 << 2,
kDebugLevelStrings = 1 << 3,
kDebugLevelMem = 1 << 4,
kDebugLevelFuncCheck = 1 << 5,
kDebugLevelBresen = 1 << 6,
kDebugLevelSound = 1 << 7,
kDebugLevelGfxDriver = 1 << 8,
kDebugLevelBaseSetter = 1 << 9,
kDebugLevelParser = 1 << 10,
kDebugLevelMenu = 1 << 11,
kDebugLevelSaid = 1 << 12,
kDebugLevelFile = 1 << 13,
kDebugLevelTime = 1 << 14,
kDebugLevelRoom = 1 << 15,
kDebugLevelAvoidPath = 1 << 16
};
struct GameFlags {
//int gameType;
//int gameId;
//uint32 features;
// SCI Version
// Resource Map Version
// etc...
};
struct SciGameDescription {
ADGameDescription desc;
GameFlags flags;
int res_version;
int version;
};
class SciEngine : public Engine {
public:
SciEngine(OSystem *syst, const SciGameDescription *desc);
~SciEngine();
virtual Common::Error init();
virtual Common::Error go();
GUI::Debugger *getDebugger() { return _console; }
const char* getGameID() const;
int getResourceVersion() const;
int getVersion() const;
Common::Language getLanguage() const;
Common::Platform getPlatform() const;
uint32 getFlags() const;
ResourceManager *getResMgr() { return _resmgr; }
Common::String getSavegameName(int nr) const;
private:
const SciGameDescription *_gameDescription;
Console *_console;
ResourceManager *_resmgr;
};
} // End of namespace Sci
#endif // SCI_H
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