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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "sci/include/sci_memory.h"
struct _exe_handle {
FILE *f;
};
#include "sci/scicore/exe_dec.h"
static exe_handle_t *
raw_open(const char *filename) {
FILE *f = sci_fopen(filename, "rb");
exe_handle_t *handle;
if (!f)
return NULL;
handle = (exe_handle_t*)sci_malloc(sizeof(exe_handle_t));
handle->f = f;
return handle;
}
static int
raw_read(exe_handle_t *handle, void *buf, int count) {
return fread(buf, 1, count, handle->f);
}
static void
raw_close(exe_handle_t *handle) {
fclose(handle->f);
free(handle);
}
exe_decompressor_t
exe_decompressor_raw = {
"raw",
raw_open,
raw_read,
raw_close
};
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