1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/* Song iterator declarations */
#ifndef SCI_SFX_SFX_ITERATOR_H
#define SCI_SFX_SFX_ITERATOR_H
#include "sci/sfx/sfx_pcm.h"
namespace Audio {
class AudioStream;
}
namespace Sci {
enum SongIteratorStatus {
SI_FINISHED = -1, /**< Song finished playing */
SI_LOOP = -2, /**< Song just looped */
SI_ABSOLUTE_CUE = -3, /**< Found a song cue (absolute) */
SI_RELATIVE_CUE = -4, /**< Found a song cue (relative) */
SI_PCM = -5, /**< Found a PCM */
SI_IGNORE = -6, /**< This event got edited out by the remapper */
SI_MORPH = -255 /**< Song iterator requested self-morph. */
};
#define FADE_ACTION_NONE 0
#define FADE_ACTION_FADE_AND_STOP 1
#define FADE_ACTION_FADE_AND_CONT 2
struct fade_params_t {
int ticks_per_step;
int final_volume;
int step_size;
int action;
};
/* Helper defs for messages */
enum {
_SIMSG_BASE, /* Any base decoder */
_SIMSG_PLASTICWRAP /* Any "Plastic" (discardable) wrapper decoder */
};
/* Base messages */
enum {
_SIMSG_BASEMSG_SET_LOOPS, /* Set loops */
_SIMSG_BASEMSG_SET_PLAYMASK, /* Set the current playmask for filtering */
_SIMSG_BASEMSG_SET_RHYTHM, /* Activate/deactivate rhythm channel */
_SIMSG_BASEMSG_ACK_MORPH, /* Acknowledge self-morph */
_SIMSG_BASEMSG_STOP, /* Stop iterator */
_SIMSG_BASEMSG_PRINT, /* Print self to stderr, after printing param1 tabs */
_SIMSG_BASEMSG_SET_HOLD, /* Set value of hold parameter to expect */
_SIMSG_BASEMSG_SET_FADE /* Set fade parameters */
};
/* "Plastic" (discardable) wrapper messages */
enum {
_SIMSG_PLASTICWRAP_ACK_MORPH = _SIMSG_BASEMSG_ACK_MORPH /* Acknowledge self-morph */
};
/* Messages */
#define SIMSG_SET_LOOPS(x) _SIMSG_BASE,_SIMSG_BASEMSG_SET_LOOPS,(x)
#define SIMSG_SET_PLAYMASK(x) _SIMSG_BASE,_SIMSG_BASEMSG_SET_PLAYMASK,(x)
#define SIMSG_SET_RHYTHM(x) _SIMSG_BASE,_SIMSG_BASEMSG_SET_RHYTHM,(x)
#define SIMSG_ACK_MORPH _SIMSG_PLASTICWRAP,_SIMSG_PLASTICWRAP_ACK_MORPH,0
#define SIMSG_STOP _SIMSG_BASE,_SIMSG_BASEMSG_STOP,0
#define SIMSG_PRINT(indentation) _SIMSG_BASE,_SIMSG_BASEMSG_PRINT,(indentation)
#define SIMSG_SET_HOLD(x) _SIMSG_BASE,_SIMSG_BASEMSG_SET_HOLD,(x)
/* Message transmission macro: Takes song reference, message reference */
#define SIMSG_SEND(o, m) songit_handle_message(&(o), SongIterator::Message((o)->ID, m))
#define SIMSG_SEND_FADE(o, m) songit_handle_message(&(o), SongIterator::Message((o)->ID, _SIMSG_BASE, _SIMSG_BASEMSG_SET_FADE, m))
typedef unsigned long songit_id_t;
#define SONGIT_MAX_LISTENERS 2
class TeeSongIterator;
class SongIterator {
public:
struct Message {
songit_id_t ID;
uint _class; /* Type of iterator supposed to receive this */
uint _type;
union {
uint i;
void *p;
} _arg;
Message() : ID(0), _class(0xFFFF), _type(0xFFFF) {}
/**
* Create a song iterator message.
*
* @param id: song ID the message is targeted to
* @param recipient_class: Message recipient class
* @param type message type
* @param a argument
*
* @note You should only use this with the SIMSG_* macros
*/
Message(songit_id_t id, int recipient_class, int type, int a)
: ID(id), _class(recipient_class), _type(type) {
_arg.i = a;
}
/**
* Create a song iterator message, wherein the first parameter is a pointer.
*
* @param id: song ID the message is targeted to
* @param recipient_class: Message recipient class
* @param type message type
* @param a argument
*
* @note You should only use this with the SIMSG_* macros
*/
Message(songit_id_t id, int recipient_class, int type, void *a)
: ID(id), _class(recipient_class), _type(type) {
_arg.p = a;
}
};
public:
songit_id_t ID;
uint16 channel_mask; /* Bitmask of all channels this iterator will use */
fade_params_t fade;
int priority;
/* Death listeners */
/* These are not reset during initialisation */
TeeSongIterator *_deathListeners[SONGIT_MAX_LISTENERS];
/* See songit_* for the constructor and non-virtual member functions */
public:
SongIterator();
SongIterator(const SongIterator &);
virtual ~SongIterator();
/**
* Resets/initializes the sound iterator.
*/
virtual void init() {}
/**
* Reads the next MIDI operation _or_ delta time.
* @param buf The buffer to write to (needs to be able to store at least 4 bytes)
* @param result Number of bytes written to the buffer
* (equals the number of bytes that need to be passed
* to the lower layers) for 0, the cue value for SI_CUE,
* or the number of loops remaining for SI_LOOP.
* @return zero if a MIDI operation was written, SI_FINISHED
* if the song has finished playing, SI_LOOP if looping
* (after updating the loop variable), SI_CUE if we found
* a cue, SI_PCM if a PCM was found, or the number of ticks
* to wait before this function should be called next.
*
* @note If SI_PCM is returned, get_pcm() may be used to retrieve the associated
* PCM, but this must be done before any subsequent calls to next().
*
* @todo The actual buffer size should either be specified or passed in, so that
* we can detect buffer overruns.
*/
virtual int nextCommand(byte *buf, int *result) = 0;
/**
Checks for the presence of a pcm sample.
* @return NULL if no PCM data was found, an AudioStream otherwise.
*/
virtual Audio::AudioStream *getAudioStream() = 0;
/**
* Handles a message to the song iterator.
* @param msg the message to handle
* @return NULL if the message was not understood,
* this if the message could be handled, or a new song iterator
* if the current iterator had to be morphed (but the message could
* still be handled)
*
* @note This function is not supposed to be called directly; use
* songit_handle_message() instead. It should not recurse, since songit_handle_message()
* takes care of that and makes sure that its delegate received the message (and
* was morphed) before self.
*/
virtual SongIterator *handleMessage(Message msg) = 0;
/**
* Gets the song position to store in a savegame.
*/
virtual int getTimepos() = 0;
/**
* Clone this song iterator.
* @param delta number of ticks that still need to elapse until the
* next item should be read from the song iterator
*/
virtual SongIterator *clone(int delta) = 0;
private:
// Make the assignment operator unreachable, just in case...
SongIterator& operator=(const SongIterator&);
};
/********************************/
/*-- Song iterator operations --*/
/********************************/
enum SongIteratorType {
SCI_SONG_ITERATOR_TYPE_SCI0 = 0,
SCI_SONG_ITERATOR_TYPE_SCI1 = 1
};
#define IT_READER_MASK_MIDI (1 << 0)
#define IT_READER_MASK_DELAY (1 << 1)
#define IT_READER_MASK_LOOP (1 << 2)
#define IT_READER_MASK_CUE (1 << 3)
#define IT_READER_MASK_PCM (1 << 4)
#define IT_READER_MAY_FREE (1 << 10) /* Free SI_FINISHED iterators */
#define IT_READER_MAY_CLEAN (1 << 11)
/* MAY_CLEAN: May instantiate cleanup iterators
** (use for players; this closes open channels at the end of a song) */
#define IT_READER_MASK_ALL ( IT_READER_MASK_MIDI \
| IT_READER_MASK_DELAY \
| IT_READER_MASK_LOOP \
| IT_READER_MASK_CUE \
| IT_READER_MASK_PCM )
/* Convenience wrapper around it->next
** Parameters: (SongIterator **it) Reference to the iterator to access
** (byte *) buf: The buffer to write to (needs to be able to
** store at least 4 bytes)
** (int) mask: IT_READER_MASK options specifying the events to
** listen for
** Returns : (int) zero if a MIDI operation was written, SI_FINISHED
** if the song has finished playing, SI_LOOP if looping
** (after updating the loop variable), SI_CUE if we found
** a cue, SI_PCM if a PCM was found, or the number of ticks
** to wait before this function should be called next.
** (int) *result: Number of bytes written to the buffer
** (equals the number of bytes that need to be passed
** to the lower layers) for 0, the cue value for SI_CUE,
** or the number of loops remaining for SI_LOOP.
*/
int songit_next(SongIterator **it, byte *buf, int *result, int mask);
/* Constructs a new song iterator object
** Parameters: (byte *) data: The song data to iterate over
** (uint) size: Number of bytes in the song
** (int) type: One of the SCI_SONG_ITERATOR_TYPEs
** (songit_id_t) id: An ID for addressing the song iterator
** Returns : (SongIterator *) A newly allocated but uninitialized song
** iterator, or NULL if 'type' was invalid or unsupported
*/
SongIterator *songit_new(byte *data, uint size, SongIteratorType type, songit_id_t id);
/* Handles a message to the song iterator
** Parameters: (SongIterator **): A reference to the variable storing the song iterator
** Returns : (int) Non-zero if the message was understood
** The song iterator may polymorph as result of msg, so a writeable reference is required.
*/
int songit_handle_message(SongIterator **it_reg, SongIterator::Message msg);
/* Creates a new song iterator which fast-forwards
** Parameters: (SongIterator *) it: The iterator to wrap
** (int) delta: The number of ticks to skip
** Returns : (SongIterator) A newly created song iterator
** which skips all delta times
** until 'delta' has been used up
*/
SongIterator *new_fast_forward_iterator(SongIterator *it, int delta);
} // End of namespace Sci
#endif // SCI_SFX_SFX_ITERATOR_H
|