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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_SFX_SFX_ITERATOR_INTERNAL
#define SCI_SFX_SFX_ITERATOR_INTERNAL
#include "sci/sfx/iterator.h"
#include "sci/sfx/sci_midi.h"
#include "common/array.h"
#include "common/list.h"
namespace Sci {
/* Iterator types */
enum {
SI_STATE_UNINITIALISED = -1,
SI_STATE_DELTA_TIME = 0, ///< Now at a delta time
SI_STATE_COMMAND = 1, ///< Now at a MIDI operation
SI_STATE_PENDING = 2, ///< Pending for loop
SI_STATE_FINISHED = 3, ///< End of song
SI_STATE_PCM = 4, ///< Should report a PCM next (-> DELTA_TIME)
SI_STATE_PCM_MAGIC_DELTA = 5 ///< Should report a ``magic'' one tick delta time next (goes on to FINISHED)
};
struct SongIteratorChannel {
int state; ///< State of this song iterator channel
int offset; ///< Offset into the data chunk */
int end; ///< Last allowed byte in track */
int id; ///< Some channel ID */
/**
* Number of ticks before the specified channel is next used, or
* CHANNEL_DELAY_MISSING to indicate that the delay has not yet
* been read.
*/
int delay;
/* Two additional offsets for recovering: */
int loop_offset;
int initial_offset;
int playmask; ///< Active playmask (MIDI channels to play in here) */
int notes_played; ///< #of notes played since the last loop start */
int loop_timepos; ///< Total delay for this channel's loop marker */
int total_timepos; ///< Number of ticks since the beginning, ignoring loops */
int timepos_increment; ///< Number of ticks until the next command (to add) */
int saw_notes; ///< Bitmask of channels we have currently played notes on */
byte last_cmd; ///< Last operation executed, for running status */
public:
void init(int id, int offset, int end);
void resetSynthChannels();
};
class BaseSongIterator : public SongIterator {
public:
int _polyphony[MIDI_CHANNELS]; ///< # of simultaneous notes on each
int _importance[MIDI_CHANNELS]; ///< priority rating for each channel, 0 means unrated.
int _ccc; ///< Cumulative cue counter, for those who need it
byte _resetflag; ///< for 0x4C -- on DoSound StopSound, do we return to start?
int _deviceId; ///< ID of the device we generating events for
int _numActiveChannels; ///< Number of active channels
Common::Array<byte> _data; ///< Song data
int _loops; ///< Number of loops remaining
public:
BaseSongIterator(byte *data, uint size, songit_id_t id);
protected:
int parseMidiCommand(byte *buf, int *result, SongIteratorChannel *channel, int flags);
int processMidi(byte *buf, int *result, SongIteratorChannel *channel, int flags);
};
/********************************/
/*--------- SCI 0 --------------*/
/********************************/
class Sci0SongIterator : public BaseSongIterator {
public:
SongIteratorChannel _channel;
public:
Sci0SongIterator(byte *data, uint size, songit_id_t id);
int nextCommand(byte *buf, int *result);
Audio::AudioStream *getAudioStream();
SongIterator *handleMessage(Message msg);
void init();
int getTimepos();
SongIterator *clone(int delta);
};
/********************************/
/*--------- SCI 1 --------------*/
/********************************/
struct Sci1Sample {
/**
* Time left-- initially, this is 'Sample point 1'.
* After initialisation, it is 'sample point 1 minus the sample
* point of the previous sample'
*/
int delta;
int size;
bool announced; /* Announced for download (SI_PCM) */
int rate;
byte *_data;
};
class Sci1SongIterator : public BaseSongIterator {
public:
SongIteratorChannel _channels[MIDI_CHANNELS];
/* Invariant: Whenever channels[i].delay == CHANNEL_DELAY_MISSING,
** channel_offset[i] points to a delta time object. */
bool _initialised; /**!< Whether the MIDI channel setup has been initialised */
int _numChannels; /**!< Number of channels actually used */
Common::List<Sci1Sample> _samples;
int _numLoopedChannels; /**!< Number of channels that are ready to loop */
int _delayRemaining; /**!< Number of ticks that haven't been polled yet */
int _hold;
public:
Sci1SongIterator(byte *data, uint size, songit_id_t id);
~Sci1SongIterator();
int nextCommand(byte *buf, int *result);
Audio::AudioStream *getAudioStream();
SongIterator *handleMessage(Message msg);
void init();
int getTimepos();
SongIterator *clone(int delta);
private:
int initSample(const int offset);
int initSong();
int getSmallestDelta() const;
void updateDelta(int delta);
/** Checks that none of the channels is waiting for its delta to be read */
bool noDeltaTime() const;
/** Determine the channel # of the next active event, or -1 */
int getCommandIndex() const;
};
#define PLAYMASK_NONE 0x0
/***************************/
/*--------- Timer ---------*/
/***************************/
/**
* A song iterator which waits a specified time and then fires
* SI_FINISHED. Used by DoSound, where audio resources are played (SCI1)
*/
class TimerSongIterator : public SongIterator {
protected:
int _delta; /**!< Remaining time */
public:
TimerSongIterator(int delta);
int nextCommand(byte *buf, int *result);
Audio::AudioStream *getAudioStream();
SongIterator *handleMessage(Message msg);
int getTimepos();
SongIterator *clone(int delta);
};
/**********************************/
/*--------- Fast Forward ---------*/
/**********************************/
/**
* A song iterator which fast-forwards another iterator.
* Skips all delta times until a specified 'delta' has been used up.
*/
class FastForwardSongIterator : public SongIterator {
protected:
SongIterator *_delegate;
int _delta; /**!< Remaining time */
public:
FastForwardSongIterator(SongIterator *capsit, int delta);
int nextCommand(byte *buf, int *result);
Audio::AudioStream *getAudioStream();
SongIterator *handleMessage(Message msg);
int getTimepos();
SongIterator *clone(int delta);
};
/**********************************/
/*--------- Tee iterator ---------*/
/**********************************/
enum {
TEE_LEFT = 0,
TEE_RIGHT = 1,
TEE_LEFT_ACTIVE = (1<<0),
TEE_RIGHT_ACTIVE = (1<<1),
TEE_LEFT_READY = (1<<2), /**!< left result is ready */
TEE_RIGHT_READY = (1<<3), /**!< right result is ready */
TEE_LEFT_PCM = (1<<4),
TEE_RIGHT_PCM = (1<<5)
};
/**
* This iterator combines two iterators, returns the next event available from either.
*/
class TeeSongIterator : public SongIterator {
public:
int _status;
bool _readyToMorph; /**!< One of TEE_MORPH_* above */
struct {
SongIterator *it;
byte buf[4];
int result;
int retval;
} _children[2];
public:
TeeSongIterator(SongIterator *left, SongIterator *right);
~TeeSongIterator();
int nextCommand(byte *buf, int *result);
Audio::AudioStream *getAudioStream();
SongIterator *handleMessage(Message msg);
void init();
int getTimepos() { return 0; }
SongIterator *clone(int delta);
};
} // End of namespace Sci
#endif // SCI_SFX_SFX_ITERATOR_INTERNAL
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