1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/scummsys.h"
#include "sci/scicore/resource.h"
#include "sci/include/engine.h"
#include "sci/sfx/seq/instrument-map.h"
namespace Sci {
#define DEBUG_MT32_TO_GM
static const char
*GM_Instrument_Names[] = {
/*000*/ "Acoustic Grand Piano",
/*001*/ "Bright Acoustic Piano",
/*002*/ "Electric Grand Piano",
/*003*/ "Honky-tonk Piano",
/*004*/ "Electric Piano 1",
/*005*/ "Electric Piano 2",
/*006*/ "Harpsichord",
/*007*/ "Clavinet",
/*008*/ "Celesta",
/*009*/ "Glockenspiel",
/*010*/ "Music Box",
/*011*/ "Vibraphone",
/*012*/ "Marimba",
/*013*/ "Xylophone",
/*014*/ "Tubular Bells",
/*015*/ "Dulcimer",
/*016*/ "Drawbar Organ",
/*017*/ "Percussive Organ",
/*018*/ "Rock Organ",
/*019*/ "Church Organ",
/*020*/ "Reed Organ",
/*021*/ "Accordion",
/*022*/ "Harmonica",
/*023*/ "Tango Accordion",
/*024*/ "Acoustic Guitar (nylon)",
/*025*/ "Acoustic Guitar (steel)",
/*026*/ "Electric Guitar (jazz)",
/*027*/ "Electric Guitar (clean)",
/*028*/ "Electric Guitar (muted)",
/*029*/ "Overdriven Guitar",
/*030*/ "Distortion Guitar",
/*031*/ "Guitar Harmonics",
/*032*/ "Acoustic Bass",
/*033*/ "Electric Bass (finger)",
/*034*/ "Electric Bass (pick)",
/*035*/ "Fretless Bass",
/*036*/ "Slap Bass 1",
/*037*/ "Slap Bass 2",
/*038*/ "Synth Bass 1",
/*039*/ "Synth Bass 2",
/*040*/ "Violin",
/*041*/ "Viola",
/*042*/ "Cello",
/*043*/ "Contrabass",
/*044*/ "Tremolo Strings",
/*045*/ "Pizzicato Strings",
/*046*/ "Orchestral Harp",
/*047*/ "Timpani",
/*048*/ "String Ensemble 1",
/*049*/ "String Ensemble 2",
/*050*/ "SynthStrings 1",
/*051*/ "SynthStrings 2",
/*052*/ "Choir Aahs",
/*053*/ "Voice Oohs",
/*054*/ "Synth Voice",
/*055*/ "Orchestra Hit",
/*056*/ "Trumpet",
/*057*/ "Trombone",
/*058*/ "Tuba",
/*059*/ "Muted Trumpet",
/*060*/ "French Horn",
/*061*/ "Brass Section",
/*062*/ "SynthBrass 1",
/*063*/ "SynthBrass 2",
/*064*/ "Soprano Sax",
/*065*/ "Alto Sax",
/*066*/ "Tenor Sax",
/*067*/ "Baritone Sax",
/*068*/ "Oboe",
/*069*/ "English Horn",
/*070*/ "Bassoon",
/*071*/ "Clarinet",
/*072*/ "Piccolo",
/*073*/ "Flute",
/*074*/ "Recorder",
/*075*/ "Pan Flute",
/*076*/ "Blown Bottle",
/*077*/ "Shakuhachi",
/*078*/ "Whistle",
/*079*/ "Ocarina",
/*080*/ "Lead 1 (square)",
/*081*/ "Lead 2 (sawtooth)",
/*082*/ "Lead 3 (calliope)",
/*083*/ "Lead 4 (chiff)",
/*084*/ "Lead 5 (charang)",
/*085*/ "Lead 6 (voice)",
/*086*/ "Lead 7 (fifths)",
/*087*/ "Lead 8 (bass+lead)",
/*088*/ "Pad 1 (new age)",
/*089*/ "Pad 2 (warm)",
/*090*/ "Pad 3 (polysynth)",
/*091*/ "Pad 4 (choir)",
/*092*/ "Pad 5 (bowed)",
/*093*/ "Pad 6 (metallic)",
/*094*/ "Pad 7 (halo)",
/*095*/ "Pad 8 (sweep)",
/*096*/ "FX 1 (rain)",
/*097*/ "FX 2 (soundtrack)",
/*098*/ "FX 3 (crystal)",
/*099*/ "FX 4 (atmosphere)",
/*100*/ "FX 5 (brightness)",
/*101*/ "FX 6 (goblins)",
/*102*/ "FX 7 (echoes)",
/*103*/ "FX 8 (sci-fi)",
/*104*/ "Sitar",
/*105*/ "Banjo",
/*106*/ "Shamisen",
/*107*/ "Koto",
/*108*/ "Kalimba",
/*109*/ "Bag pipe",
/*110*/ "Fiddle",
/*111*/ "Shannai",
/*112*/ "Tinkle Bell",
/*113*/ "Agogo",
/*114*/ "Steel Drums",
/*115*/ "Woodblock",
/*116*/ "Taiko Drum",
/*117*/ "Melodic Tom",
/*118*/ "Synth Drum",
/*119*/ "Reverse Cymbal",
/*120*/ "Guitar Fret Noise",
/*121*/ "Breath Noise",
/*122*/ "Seashore",
/*123*/ "Bird Tweet",
/*124*/ "Telephone Ring",
/*125*/ "Helicopter",
/*126*/ "Applause",
/*127*/ "Gunshot"
};
/* The GM Percussion map is downwards compatible to the MT32 map, which is used in SCI */
static const char
*GM_Percussion_Names[] = {
/*00*/ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
/*10*/ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
/*20*/ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
/*30*/ 0, 0, 0, 0,
/* The preceeding percussions are not covered by the GM standard */
/*34*/ "Acoustic Bass Drum",
/*35*/ "Bass Drum 1",
/*36*/ "Side Stick",
/*37*/ "Acoustic Snare",
/*38*/ "Hand Clap",
/*39*/ "Electric Snare",
/*40*/ "Low Floor Tom",
/*41*/ "Closed Hi-Hat",
/*42*/ "High Floor Tom",
/*43*/ "Pedal Hi-Hat",
/*44*/ "Low Tom",
/*45*/ "Open Hi-Hat",
/*46*/ "Low-Mid Tom",
/*47*/ "Hi-Mid Tom",
/*48*/ "Crash Cymbal 1",
/*49*/ "High Tom",
/*50*/ "Ride Cymbal 1",
/*51*/ "Chinese Cymbal",
/*52*/ "Ride Bell",
/*53*/ "Tambourine",
/*54*/ "Splash Cymbal",
/*55*/ "Cowbell",
/*56*/ "Crash Cymbal 2",
/*57*/ "Vibraslap",
/*58*/ "Ride Cymbal 2",
/*59*/ "Hi Bongo",
/*60*/ "Low Bongo",
/*61*/ "Mute Hi Conga",
/*62*/ "Open Hi Conga",
/*63*/ "Low Conga",
/*64*/ "High Timbale",
/*65*/ "Low Timbale",
/*66*/ "High Agogo",
/*67*/ "Low Agogo",
/*68*/ "Cabasa",
/*69*/ "Maracas",
/*70*/ "Short Whistle",
/*71*/ "Long Whistle",
/*72*/ "Short Guiro",
/*73*/ "Long Guiro",
/*74*/ "Claves",
/*75*/ "Hi Wood Block",
/*76*/ "Low Wood Block",
/*77*/ "Mute Cuica",
/*78*/ "Open Cuica",
/*79*/ "Mute Triangle",
/*80*/ "Open Triangle"
};
/*******************************************
* Fancy instrument mappings begin here... *
*******************************************/
static struct {
const char *name;
int8 gm_instr;
int8 gm_rhythm_key;
} MT32_PresetTimbreMaps[] = {
/*000*/ {"AcouPiano1", 0, SFX_UNMAPPED},
/*001*/ {"AcouPiano2", 1, SFX_UNMAPPED},
/*002*/ {"AcouPiano3", 0, SFX_UNMAPPED},
/*003*/ {"ElecPiano1", 4, SFX_UNMAPPED},
/*004*/ {"ElecPiano2", 5, SFX_UNMAPPED},
/*005*/ {"ElecPiano3", 4, SFX_UNMAPPED},
/*006*/ {"ElecPiano4", 5, SFX_UNMAPPED},
/*007*/ {"Honkytonk ", 3, SFX_UNMAPPED},
/*008*/ {"Elec Org 1", 16, SFX_UNMAPPED},
/*009*/ {"Elec Org 2", 17, SFX_UNMAPPED},
/*010*/ {"Elec Org 3", 18, SFX_UNMAPPED},
/*011*/ {"Elec Org 4", 18, SFX_UNMAPPED},
/*012*/ {"Pipe Org 1", 19, SFX_UNMAPPED},
/*013*/ {"Pipe Org 2", 19, SFX_UNMAPPED},
/*014*/ {"Pipe Org 3", 20, SFX_UNMAPPED},
/*015*/ {"Accordion ", 21, SFX_UNMAPPED},
/*016*/ {"Harpsi 1 ", 6, SFX_UNMAPPED},
/*017*/ {"Harpsi 2 ", 6, SFX_UNMAPPED},
/*018*/ {"Harpsi 3 ", 6, SFX_UNMAPPED},
/*019*/ {"Clavi 1 ", 7, SFX_UNMAPPED},
/*020*/ {"Clavi 2 ", 7, SFX_UNMAPPED},
/*021*/ {"Clavi 3 ", 7, SFX_UNMAPPED},
/*022*/ {"Celesta 1 ", 8, SFX_UNMAPPED},
/*023*/ {"Celesta 2 ", 8, SFX_UNMAPPED},
/*024*/ {"Syn Brass1", 62, SFX_UNMAPPED},
/*025*/ {"Syn Brass2", 63, SFX_UNMAPPED},
/*026*/ {"Syn Brass3", 62, SFX_UNMAPPED},
/*027*/ {"Syn Brass4", 63, SFX_UNMAPPED},
/*028*/ {"Syn Bass 1", 38, SFX_UNMAPPED},
/*029*/ {"Syn Bass 2", 39, SFX_UNMAPPED},
/*030*/ {"Syn Bass 3", 38, SFX_UNMAPPED},
/*031*/ {"Syn Bass 4", 39, SFX_UNMAPPED},
/*032*/ {"Fantasy ", 88, SFX_UNMAPPED},
/*033*/ {"Harmo Pan ", 89, SFX_UNMAPPED},
/*034*/ {"Chorale ", 52, SFX_UNMAPPED},
/*035*/ {"Glasses ", 98, SFX_UNMAPPED},
/*036*/ {"Soundtrack", 97, SFX_UNMAPPED},
/*037*/ {"Atmosphere", 99, SFX_UNMAPPED},
/*038*/ {"Warm Bell ", 89, SFX_UNMAPPED},
/*039*/ {"Funny Vox ", 85, SFX_UNMAPPED},
/*040*/ {"Echo Bell ", 39, SFX_UNMAPPED},
/*041*/ {"Ice Rain ", 101, SFX_UNMAPPED},
/*042*/ {"Oboe 2001 ", 68, SFX_UNMAPPED},
/*043*/ {"Echo Pan ", 87, SFX_UNMAPPED},
/*044*/ {"DoctorSolo", 86, SFX_UNMAPPED},
/*045*/ {"Schooldaze", 103, SFX_UNMAPPED},
/*046*/ {"BellSinger", 88, SFX_UNMAPPED},
/*047*/ {"SquareWave", 80, SFX_UNMAPPED},
/*048*/ {"Str Sect 1", 48, SFX_UNMAPPED},
/*049*/ {"Str Sect 2", 48, SFX_UNMAPPED},
/*050*/ {"Str Sect 3", 49, SFX_UNMAPPED},
/*051*/ {"Pizzicato ", 45, SFX_UNMAPPED},
/*052*/ {"Violin 1 ", 40, SFX_UNMAPPED},
/*053*/ {"Violin 2 ", 40, SFX_UNMAPPED},
/*054*/ {"Cello 1 ", 42, SFX_UNMAPPED},
/*055*/ {"Cello 2 ", 42, SFX_UNMAPPED},
/*056*/ {"Contrabass", 43, SFX_UNMAPPED},
/*057*/ {"Harp 1 ", 46, SFX_UNMAPPED},
/*058*/ {"Harp 2 ", 46, SFX_UNMAPPED},
/*059*/ {"Guitar 1 ", 24, SFX_UNMAPPED},
/*060*/ {"Guitar 2 ", 25, SFX_UNMAPPED},
/*061*/ {"Elec Gtr 1", 26, SFX_UNMAPPED},
/*062*/ {"Elec Gtr 2", 27, SFX_UNMAPPED},
/*063*/ {"Sitar ", 104, SFX_UNMAPPED},
/*064*/ {"Acou Bass1", 32, SFX_UNMAPPED},
/*065*/ {"Acou Bass2", 33, SFX_UNMAPPED},
/*066*/ {"Elec Bass1", 34, SFX_UNMAPPED},
/*067*/ {"Elec Bass2", 39, SFX_UNMAPPED},
/*068*/ {"Slap Bass1", 36, SFX_UNMAPPED},
/*069*/ {"Slap Bass2", 37, SFX_UNMAPPED},
/*070*/ {"Fretless 1", 35, SFX_UNMAPPED},
/*071*/ {"Fretless 2", 35, SFX_UNMAPPED},
/*072*/ {"Flute 1 ", 73, SFX_UNMAPPED},
/*073*/ {"Flute 2 ", 73, SFX_UNMAPPED},
/*074*/ {"Piccolo 1 ", 72, SFX_UNMAPPED},
/*075*/ {"Piccolo 2 ", 72, SFX_UNMAPPED},
/*076*/ {"Recorder ", 74, SFX_UNMAPPED},
/*077*/ {"Panpipes ", 75, SFX_UNMAPPED},
/*078*/ {"Sax 1 ", 64, SFX_UNMAPPED},
/*079*/ {"Sax 2 ", 65, SFX_UNMAPPED},
/*080*/ {"Sax 3 ", 66, SFX_UNMAPPED},
/*081*/ {"Sax 4 ", 67, SFX_UNMAPPED},
/*082*/ {"Clarinet 1", 71, SFX_UNMAPPED},
/*083*/ {"Clarinet 2", 71, SFX_UNMAPPED},
/*084*/ {"Oboe ", 68, SFX_UNMAPPED},
/*085*/ {"Engl Horn ", 69, SFX_UNMAPPED},
/*086*/ {"Bassoon ", 70, SFX_UNMAPPED},
/*087*/ {"Harmonica ", 22, SFX_UNMAPPED},
/*088*/ {"Trumpet 1 ", 56, SFX_UNMAPPED},
/*089*/ {"Trumpet 2 ", 56, SFX_UNMAPPED},
/*090*/ {"Trombone 1", 57, SFX_UNMAPPED},
/*091*/ {"Trombone 2", 57, SFX_UNMAPPED},
/*092*/ {"Fr Horn 1 ", 60, SFX_UNMAPPED},
/*093*/ {"Fr Horn 2 ", 60, SFX_UNMAPPED},
/*094*/ {"Tuba ", 58, SFX_UNMAPPED},
/*095*/ {"Brs Sect 1", 61, SFX_UNMAPPED},
/*096*/ {"Brs Sect 2", 61, SFX_UNMAPPED},
/*097*/ {"Vibe 1 ", 11, SFX_UNMAPPED},
/*098*/ {"Vibe 2 ", 11, SFX_UNMAPPED},
/*099*/ {"Syn Mallet", 15, SFX_UNMAPPED},
/*100*/ {"Wind Bell ", 88, SFX_UNMAPPED},
/*101*/ {"Glock ", 9, SFX_UNMAPPED},
/*102*/ {"Tube Bell ", 14, SFX_UNMAPPED},
/*103*/ {"Xylophone ", 13, SFX_UNMAPPED},
/*104*/ {"Marimba ", 12, SFX_UNMAPPED},
/*105*/ {"Koto ", 107, SFX_UNMAPPED},
/*106*/ {"Sho ", 111, SFX_UNMAPPED},
/*107*/ {"Shakuhachi", 77, SFX_UNMAPPED},
/*108*/ {"Whistle 1 ", 78, SFX_UNMAPPED},
/*109*/ {"Whistle 2 ", 78, SFX_UNMAPPED},
/*110*/ {"BottleBlow", 76, SFX_UNMAPPED},
/*111*/ {"BreathPipe", 121, SFX_UNMAPPED},
/*112*/ {"Timpani ", 47, SFX_UNMAPPED},
/*113*/ {"MelodicTom", 117, SFX_UNMAPPED},
/*114*/ {"Deep Snare", SFX_MAPPED_TO_RHYTHM, 37},
/*115*/ {"Elec Perc1", 115, SFX_UNMAPPED}, /* ? */
/*116*/ {"Elec Perc2", 118, SFX_UNMAPPED}, /* ? */
/*117*/ {"Taiko ", 116, SFX_UNMAPPED},
/*118*/ {"Taiko Rim ", 118, SFX_UNMAPPED},
/*119*/ {"Cymbal ", SFX_MAPPED_TO_RHYTHM, 50},
/*120*/ {"Castanets ", SFX_MAPPED_TO_RHYTHM, SFX_UNMAPPED},
/*121*/ {"Triangle ", 112, SFX_UNMAPPED},
/*122*/ {"Orche Hit ", 55, SFX_UNMAPPED},
/*123*/ {"Telephone ", 124, SFX_UNMAPPED},
/*124*/ {"Bird Tweet", 123, SFX_UNMAPPED},
/*125*/ {"OneNoteJam", SFX_UNMAPPED, SFX_UNMAPPED}, /* ? */
/*126*/ {"WaterBells", 98, SFX_UNMAPPED},
/*127*/ {"JungleTune", SFX_UNMAPPED, SFX_UNMAPPED} /* ? */
};
static struct {
const char *name;
int8 gm_instr;
int8 gm_rhythmkey;
} MT32_RhythmTimbreMaps[] = {
/*00*/ {"Acou BD ", SFX_MAPPED_TO_RHYTHM, 34},
/*01*/ {"Acou SD ", SFX_MAPPED_TO_RHYTHM, 37},
/*02*/ {"Acou HiTom", 117, 49},
/*03*/ {"AcouMidTom", 117, 46},
/*04*/ {"AcouLowTom", 117, 40},
/*05*/ {"Elec SD ", SFX_MAPPED_TO_RHYTHM, 39},
/*06*/ {"Clsd HiHat", SFX_MAPPED_TO_RHYTHM, 41},
/*07*/ {"OpenHiHat1", SFX_MAPPED_TO_RHYTHM, 45},
/*08*/ {"Crash Cym ", SFX_MAPPED_TO_RHYTHM, 48},
/*09*/ {"Ride Cym ", SFX_MAPPED_TO_RHYTHM, 50},
/*10*/ {"Rim Shot ", SFX_MAPPED_TO_RHYTHM, 36},
/*11*/ {"Hand Clap ", SFX_MAPPED_TO_RHYTHM, 38},
/*12*/ {"Cowbell ", SFX_MAPPED_TO_RHYTHM, 55},
/*13*/ {"Mt HiConga", SFX_MAPPED_TO_RHYTHM, 61},
/*14*/ {"High Conga", SFX_MAPPED_TO_RHYTHM, 62},
/*15*/ {"Low Conga ", SFX_MAPPED_TO_RHYTHM, 63},
/*16*/ {"Hi Timbale", SFX_MAPPED_TO_RHYTHM, 64},
/*17*/ {"LowTimbale", SFX_MAPPED_TO_RHYTHM, 65},
/*18*/ {"High Bongo", SFX_MAPPED_TO_RHYTHM, 59},
/*19*/ {"Low Bongo ", SFX_MAPPED_TO_RHYTHM, 60},
/*20*/ {"High Agogo", 113, 66},
/*21*/ {"Low Agogo ", 113, 67},
/*22*/ {"Tambourine", SFX_MAPPED_TO_RHYTHM, 53},
/*23*/ {"Claves ", SFX_MAPPED_TO_RHYTHM, 74},
/*24*/ {"Maracas ", SFX_MAPPED_TO_RHYTHM, 69},
/*25*/ {"SmbaWhis L", 78, 71},
/*26*/ {"SmbaWhis S", 78, 70},
/*27*/ {"Cabasa ", SFX_MAPPED_TO_RHYTHM, 68},
/*28*/ {"Quijada ", SFX_MAPPED_TO_RHYTHM, 72},
/*29*/ {"OpenHiHat2", SFX_MAPPED_TO_RHYTHM, 43}
};
static int8
MT32_PresetRhythmKeymap[] = {
SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED,
SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED,
SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED,
SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, 34, 34, 36, 37, 38, 39,
40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
50, SFX_UNMAPPED, SFX_UNMAPPED, 53, SFX_UNMAPPED, 55, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, 59,
60, 61, 62, 63, 64, 65, 66, 67, 68, 69,
70, 71, 72, SFX_UNMAPPED, 74, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED,
SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED,
SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED,
SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED,
SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED,
SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED, SFX_UNMAPPED
};
/* +++ - Don't change unless you've got a good reason
++ - Looks good, sounds ok
+ - Not too bad, but is it right?
? - Where do I map this one?
?? - Any good ideas?
??? - I'm clueless?
R - Rhythm... */
static struct {
const char *name;
int8 gm_instr;
int8 gm_rhythm_key;
} MT32_MemoryTimbreMaps[] = {
{"AccPnoKA2 ", 1, SFX_UNMAPPED}, /* ++ (KQ1) */
{"Acou BD ", SFX_MAPPED_TO_RHYTHM, 34}, /* R (PQ2) */
{"Acou SD ", SFX_MAPPED_TO_RHYTHM, 37}, /* R (PQ2) */
{"AcouPnoKA ", 0, SFX_UNMAPPED}, /* ++ (KQ1) */
{"BASS ", 32, SFX_UNMAPPED}, /* + (LSL3) */
{"BASSOONPCM", 70, SFX_UNMAPPED}, /* + (CB) */
{"BEACH WAVE", 122, SFX_UNMAPPED}, /* + (LSL3) */
{"BagPipes ", 109, SFX_UNMAPPED},
{"BassPizzMS", 45, SFX_UNMAPPED}, /* ++ (HQ) */
{"BassoonKA ", 70, SFX_UNMAPPED}, /* ++ (KQ1) */
{"Bell MS", 112, SFX_UNMAPPED}, /* ++ (iceMan) */
{"Bells MS", 112, SFX_UNMAPPED}, /* + (HQ) */
{"Big Bell ", 14, SFX_UNMAPPED}, /* + (CB) */
{"Bird Tweet", 123, SFX_UNMAPPED},
{"BrsSect MS", 61, SFX_UNMAPPED}, /* +++ (iceMan) */
{"CLAPPING ", 126, SFX_UNMAPPED}, /* ++ (LSL3) */
{"Cabasa ", SFX_MAPPED_TO_RHYTHM, 68}, /* R (HBoG) */
{"Calliope ", 82, SFX_UNMAPPED}, /* +++ (HQ) */
{"CelticHarp", 46, SFX_UNMAPPED}, /* ++ (CoC) */
{"Chicago MS", 1, SFX_UNMAPPED}, /* ++ (iceMan) */
{"Chop ", 117, SFX_UNMAPPED},
{"Chorale MS", 52, SFX_UNMAPPED}, /* + (CoC) */
{"ClarinetMS", 71, SFX_UNMAPPED},
{"Claves ", SFX_MAPPED_TO_RHYTHM, 74}, /* R (PQ2) */
{"Claw MS", 118, SFX_UNMAPPED}, /* + (HQ) */
{"ClockBell ", 14, SFX_UNMAPPED}, /* + (CB) */
{"ConcertCym", SFX_MAPPED_TO_RHYTHM, 54}, /* R ? (KQ1) */
{"Conga MS", SFX_MAPPED_TO_RHYTHM, 63}, /* R (HQ) */
{"CoolPhone ", 124, SFX_UNMAPPED}, /* ++ (LSL3) */
{"CracklesMS", 115, SFX_UNMAPPED}, /* ? (CoC, HQ) */
{"CreakyD MS", SFX_UNMAPPED, SFX_UNMAPPED}, /* ??? (KQ1) */
{"Cricket ", 120, SFX_UNMAPPED}, /* ? (CB) */
{"CrshCymbMS", SFX_MAPPED_TO_RHYTHM, 56}, /* R +++ (iceMan) */
{"CstlGateMS", SFX_UNMAPPED, SFX_UNMAPPED}, /* ? (HQ) */
{"CymSwellMS", SFX_MAPPED_TO_RHYTHM, 54}, /* R ? (CoC, HQ) */
{"CymbRollKA", SFX_MAPPED_TO_RHYTHM, 56}, /* R ? (KQ1) */
{"Cymbal Lo ", SFX_UNMAPPED, SFX_UNMAPPED}, /* R ? (LSL3) */
{"card ", SFX_UNMAPPED, SFX_UNMAPPED}, /* ? (HBoG) */
{"DirtGtr MS", 30, SFX_UNMAPPED}, /* + (iceMan) */
{"DirtGtr2MS", 29, SFX_UNMAPPED}, /* + (iceMan) */
{"E Bass MS", 33, SFX_UNMAPPED}, /* + (SQ3) */
{"ElecBassMS", 33, SFX_UNMAPPED},
{"ElecGtr MS", 27, SFX_UNMAPPED}, /* ++ (iceMan) */
{"EnglHornMS", 69, SFX_UNMAPPED},
{"FantasiaKA", 88, SFX_UNMAPPED},
{"Fantasy ", 99, SFX_UNMAPPED}, /* + (PQ2) */
{"Fantasy2MS", 99, SFX_UNMAPPED}, /* ++ (CoC, HQ) */
{"Filter MS", 95, SFX_UNMAPPED}, /* +++ (iceMan) */
{"Filter2 MS", 95, SFX_UNMAPPED}, /* ++ (iceMan) */
{"Flame2 MS", 121, SFX_UNMAPPED}, /* ? (HQ) */
{"Flames MS", 121, SFX_UNMAPPED}, /* ? (HQ) */
{"Flute MS", 73, SFX_UNMAPPED}, /* +++ (HQ) */
{"FogHorn MS", 58, SFX_UNMAPPED},
{"FrHorn1 MS", 60, SFX_UNMAPPED}, /* +++ (HQ) */
{"FunnyTrmp ", 56, SFX_UNMAPPED}, /* ++ (CB) */
{"GameSnd MS", 80, SFX_UNMAPPED},
{"Glock MS", 9, SFX_UNMAPPED}, /* +++ (HQ) */
{"Gunshot ", 127, SFX_UNMAPPED}, /* +++ (CB) */
{"Hammer MS", SFX_UNMAPPED, SFX_UNMAPPED}, /* ? (HQ) */
{"Harmonica2", 22, SFX_UNMAPPED}, /* +++ (CB) */
{"Harpsi 1 ", 6, SFX_UNMAPPED}, /* + (HBoG) */
{"Harpsi 2 ", 6, SFX_UNMAPPED}, /* +++ (CB) */
{"Heart MS", 116, SFX_UNMAPPED}, /* ? (iceMan) */
{"Horse1 MS", 115, SFX_UNMAPPED}, /* ? (CoC, HQ) */
{"Horse2 MS", 115, SFX_UNMAPPED}, /* ? (CoC, HQ) */
{"InHale MS", 121, SFX_UNMAPPED}, /* ++ (iceMan) */
{"KNIFE ", 120, SFX_UNMAPPED}, /* ? (LSL3) */
{"KenBanjo ", 105, SFX_UNMAPPED}, /* +++ (CB) */
{"Kiss MS", 25, SFX_UNMAPPED}, /* ++ (HQ) */
{"KongHit ", SFX_UNMAPPED, SFX_UNMAPPED}, /* ??? (KQ1) */
{"Koto ", 107, SFX_UNMAPPED}, /* +++ (PQ2) */
{"Laser MS", 81, SFX_UNMAPPED}, /* ?? (HQ) */
{"Meeps MS", 62, SFX_UNMAPPED}, /* ? (HQ) */
{"MTrak MS", 62, SFX_UNMAPPED}, /* ?? (iceMan) */
{"MachGun MS", 127, SFX_UNMAPPED}, /* ? (iceMan) */
{"OCEANSOUND", 122, SFX_UNMAPPED}, /* + (LSL3) */
{"Oboe 2001 ", 68, SFX_UNMAPPED}, /* + (PQ2) */
{"Ocean MS", 122, SFX_UNMAPPED}, /* + (iceMan) */
{"PPG 2.3 MS", 75, SFX_UNMAPPED}, /* ? (iceMan) */
{"PianoCrank", SFX_UNMAPPED, SFX_UNMAPPED}, /* ? (CB) */
{"PicSnareMS", SFX_MAPPED_TO_RHYTHM, 39}, /* R ? (iceMan) */
{"PiccoloKA ", 72, SFX_UNMAPPED}, /* +++ (KQ1) */
{"PinkBassMS", 39, SFX_UNMAPPED},
{"Pizz2 ", 45, SFX_UNMAPPED}, /* ++ (CB) */
{"Portcullis", SFX_UNMAPPED, SFX_UNMAPPED}, /* ? (KQ1) */
{"Raspbry MS", 81, SFX_UNMAPPED}, /* ? (HQ) */
{"RatSqueek ", 72, SFX_UNMAPPED}, /* ? (CB, CoC) */
{"Record78 ", SFX_UNMAPPED, SFX_UNMAPPED}, /* +++ (CB) */
{"RecorderMS", 74, SFX_UNMAPPED}, /* +++ (CoC) */
{"Red Baron ", 125, SFX_UNMAPPED}, /* ? (CB) */
{"ReedPipMS ", 20, SFX_UNMAPPED}, /* +++ (Coc) */
{"RevCymb MS", 119, SFX_UNMAPPED},
{"RifleShot ", 127, SFX_UNMAPPED}, /* + (CB) */
{"RimShot MS", SFX_MAPPED_TO_RHYTHM, 36}, /* R */
{"SHOWER ", 52, SFX_UNMAPPED}, /* ? (LSL3) */
{"SQ Bass MS", 32, SFX_UNMAPPED}, /* + (SQ3) */
{"ShakuVibMS", 79, SFX_UNMAPPED}, /* + (iceMan) */
{"SlapBassMS", 36, SFX_UNMAPPED}, /* +++ (iceMan) */
{"Snare MS", SFX_MAPPED_TO_RHYTHM, 37}, /* R (HQ) */
{"Some Birds", 123, SFX_UNMAPPED}, /* + (CB) */
{"Sonar MS", 78, SFX_UNMAPPED}, /* ? (iceMan) */
{"Soundtrk2 ", 97, SFX_UNMAPPED}, /* +++ (CB) */
{"Soundtrack", 97, SFX_UNMAPPED}, /* ++ (CoC) */
{"SqurWaveMS", 80, SFX_UNMAPPED},
{"StabBassMS", 34, SFX_UNMAPPED}, /* + (iceMan) */
{"SteelDrmMS", 114, SFX_UNMAPPED}, /* +++ (iceMan) */
{"StrSect1MS", 48, SFX_UNMAPPED}, /* ++ (HQ) */
{"String MS", 45, SFX_UNMAPPED}, /* + (CoC) */
{"Syn-Choir ", 91, SFX_UNMAPPED},
{"Syn Brass4", 63, SFX_UNMAPPED}, /* ++ (PQ2) */
{"SynBass MS", 38, SFX_UNMAPPED},
{"SwmpBackgr", 120, SFX_UNMAPPED}, /* ?? (CB,HQ) */
{"T-Bone2 MS", 57, SFX_UNMAPPED}, /* +++ (HQ) */
{"Taiko ", 116, 34}, /* +++ (Coc) */
{"Taiko Rim ", 118, 36}, /* +++ (LSL3) */
{"Timpani1 ", 47, SFX_UNMAPPED}, /* +++ (CB) */
{"Tom MS", 117, 47}, /* +++ (iceMan) */
{"Toms MS", 117, 47}, /* +++ (CoC, HQ) */
{"Tpt1prtl ", 56, SFX_UNMAPPED}, /* +++ (KQ1) */
{"TriangleMS", 112, 80}, /* R (CoC) */
{"Trumpet 1 ", 56, SFX_UNMAPPED}, /* +++ (CoC) */
{"Type MS", 114, SFX_UNMAPPED}, /* ? (iceMan) */
{"WaterBells", 98, SFX_UNMAPPED}, /* + (PQ2) */
{"WaterFallK", SFX_UNMAPPED, SFX_UNMAPPED}, /* ? (KQ1) */
{"Whiporill ", 123, SFX_UNMAPPED}, /* + (CB) */
{"Wind ", SFX_UNMAPPED, SFX_UNMAPPED}, /* ? (CB) */
{"Wind MS", SFX_UNMAPPED, SFX_UNMAPPED}, /* ? (HQ, iceMan) */
{"Wind2 MS", SFX_UNMAPPED, SFX_UNMAPPED}, /* ? (CoC) */
{"Woodpecker", 115, SFX_UNMAPPED}, /* ? (CB) */
{"WtrFall MS", SFX_UNMAPPED, SFX_UNMAPPED}, /* ? (CoC, HQ, iceMan) */
{0, 0, 0}
};
static int8
lookup_instrument(const char *iname) {
int i = 0;
while (MT32_MemoryTimbreMaps[i].name) {
if (scumm_strnicmp(iname, MT32_MemoryTimbreMaps[i].name, 10) == 0)
return MT32_MemoryTimbreMaps[i].gm_instr;
i++;
}
return SFX_UNMAPPED;
}
static int8
lookup_rhythm_key(const char *iname) {
int i = 0;
while (MT32_MemoryTimbreMaps[i].name) {
if (scumm_strnicmp(iname, MT32_MemoryTimbreMaps[i].name, 10) == 0)
return MT32_MemoryTimbreMaps[i].gm_rhythm_key;
i++;
}
return SFX_UNMAPPED;
}
static void
print_map(int sci, int ins, int rhythm, int mt32) {
#ifdef DEBUG_MT32_TO_GM
if (ins == SFX_UNMAPPED || (ins == SFX_MAPPED_TO_RHYTHM && rhythm == SFX_UNMAPPED)) {
sciprintf("[MT32-to-GM] No mapping available for [%i] `%s' (%i)\n",
sci, MT32_PresetTimbreMaps[mt32].name, mt32);
return;
}
if (ins == SFX_MAPPED_TO_RHYTHM) {
sciprintf("[MT32-to-GM] Mapping [%i] `%s' (%i) to `%s' [R] (%i)\n",
sci, MT32_PresetTimbreMaps[mt32].name, mt32,
GM_Percussion_Names[rhythm], rhythm);
return;
}
sciprintf("[MT32-to-GM] Mapping [%i] `%s' (%i) to `%s' (%i)\n",
sci, MT32_PresetTimbreMaps[mt32].name, mt32,
GM_Instrument_Names[ins], ins);
#endif
}
static void
print_map_mem(int sci, int ins, int rhythm, char *mt32) {
#ifdef DEBUG_MT32_TO_GM
char name[11];
strncpy(name, mt32, 10);
name[10] = 0;
if (ins == SFX_UNMAPPED || (ins == SFX_MAPPED_TO_RHYTHM && rhythm == SFX_UNMAPPED)) {
sciprintf("[MT32-to-GM] No mapping available for [%i] `%s'\n",
sci, name);
return;
}
if (ins == SFX_MAPPED_TO_RHYTHM) {
sciprintf("[MT32-to-GM] Mapping [%i] `%s' to `%s' [R] (%i)\n",
sci, name, GM_Percussion_Names[rhythm], rhythm);
return;
}
sciprintf("[MT32-to-GM] Mapping [%i] `%s' to `%s' (%i)\n",
sci, name, GM_Instrument_Names[ins], ins);
#endif
}
static void
print_map_rhythm(int sci, int ins, int rhythm, int mt32) {
#ifdef DEBUG_MT32_TO_GM
if (ins == SFX_UNMAPPED || (ins == SFX_MAPPED_TO_RHYTHM && rhythm == SFX_UNMAPPED)) {
sciprintf("[MT32-to-GM] No mapping available for [%i] `%s' [R] (%i)\n",
sci, MT32_RhythmTimbreMaps[mt32].name, mt32);
return;
}
if (ins == SFX_MAPPED_TO_RHYTHM) {
sciprintf("[MT32-to-GM] Mapping [%i] `%s' [R] (%i) to `%s' [R] (%i)\n",
sci, MT32_RhythmTimbreMaps[mt32].name, mt32,
GM_Percussion_Names[rhythm], rhythm);
return;
}
sciprintf("[MT32-to-GM] Mapping [%i] `%s' [R] (%i) to `%s' (%i)\n",
sci, MT32_RhythmTimbreMaps[mt32].name, mt32,
GM_Instrument_Names[ins], ins);
#endif
}
static void
print_map_rhythm_mem(int sci, int rhythm, char *mt32) {
#ifdef DEBUG_MT32_TO_GM
char name[11];
strncpy(name, mt32, 10);
name[10] = 0;
if (rhythm == SFX_UNMAPPED) {
sciprintf("[MT32-to-GM] No mapping available for [%i] `%s'\n",
sci, name);
return;
}
sciprintf("[MT32-to-GM] Mapping [%i] `%s' to `%s' (%i)\n",
sci, name, GM_Percussion_Names[rhythm], rhythm);
#endif
}
sfx_instrument_map_t *
sfx_instrument_map_mt32_to_gm(byte *data, size_t size) {
int memtimbres, patches;
uint8 group, number, keyshift, finetune, bender_range;
uint8 *patchpointer;
uint32 pos;
sfx_instrument_map_t * map;
int i;
int type;
map = sfx_instrument_map_new(0);
for (i = 0; i < SFX_INSTRUMENTS_NR; i++) {
map->patch_map[i].patch = MT32_PresetTimbreMaps[i].gm_instr;
map->patch_key_shift[i] = 0;
map->patch_volume_adjust[i] = 0;
map->patch_bend_range[i] = 12;
map->velocity_map_index[i] = SFX_NO_VELOCITY_MAP;
}
map->percussion_volume_adjust = 0;
map->percussion_velocity_map_index = SFX_NO_VELOCITY_MAP;
for (i = 0; i < SFX_RHYTHM_NR; i++) {
map->percussion_map[i] = MT32_PresetRhythmKeymap[i];
map->percussion_velocity_scale[i] = SFX_MAX_VELOCITY;
}
if (!data) {
sciprintf("[MT32-to-GM] No MT-32 patch data supplied, using default mapping\n");
return map;
}
type = sfx_instrument_map_detect(data, size);
if (type == SFX_MAP_UNKNOWN) {
sciprintf("[MT32-to-GM] Patch data format unknown, using default mapping\n");
return map;
}
if (type == SFX_MAP_MT32_GM) {
sciprintf("[MT32-to-GM] Patch data format not supported, using default mapping\n");
return map;
}
memtimbres = *(data + 0x1EB);
pos = 0x1EC + memtimbres * 0xF6;
if (size > pos && ((0x100 * *(data + pos) + *(data + pos + 1)) == 0xABCD)) {
patches = 96;
pos += 2 + 8 * 48;
} else
patches = 48;
sciprintf("[MT32-to-GM] %d MT-32 Patches detected\n", patches);
sciprintf("[MT32-to-GM] %d MT-32 Memory Timbres\n", memtimbres);
sciprintf("[MT32-to-GM] Mapping patches..\n");
for (i = 0; i < patches; i++) {
char *name;
if (i < 48)
patchpointer = data + 0x6B + 8 * i;
else
patchpointer = data + 0x1EC + 8 * (i - 48) + memtimbres * 0xF6 + 2;
group = *patchpointer;
number = *(patchpointer + 1);
keyshift = *(patchpointer + 2);
finetune = *(patchpointer + 3);
bender_range = *(patchpointer + 4);
switch (group) {
case 0:
map->patch_map[i].patch = MT32_PresetTimbreMaps[number].gm_instr;
map->patch_map[i].rhythm = MT32_PresetTimbreMaps[number].gm_rhythm_key;
print_map(i, map->patch_map[i].patch, map->patch_map[i].rhythm, number);
break;
case 1:
map->patch_map[i].patch = MT32_PresetTimbreMaps[number + 64].gm_instr;
map->patch_map[i].rhythm = MT32_PresetTimbreMaps[number + 64].gm_rhythm_key;
print_map(i, map->patch_map[i].patch, map->patch_map[i].rhythm, number + 64);
break;
case 2:
name = (char *) data + 0x1EC + number * 0xF6;
map->patch_map[i].patch = lookup_instrument(name);
map->patch_map[i].rhythm = SFX_UNMAPPED;
print_map_mem(i, map->patch_map[i].patch, map->patch_map[i].rhythm, name);
break;
case 3:
map->patch_map[i].patch = MT32_RhythmTimbreMaps[number].gm_instr;
map->patch_map[i].rhythm = SFX_UNMAPPED;
print_map_rhythm(i, map->patch_map[i].patch, map->patch_map[i].rhythm, number);
break;
default:
break;
}
/* map->patch_key_shift[i] = (int) (keyshift & 0x3F) - 24; */
map->patch_bend_range[i] = bender_range & 0x1F;
}
if (size > pos && ((0x100 * *(data + pos) + *(data + pos + 1)) == 0xDCBA)) {
sciprintf("[MT32-to-GM] Mapping percussion..\n");
for (i = 0; i < 64 ; i++) {
number = *(data + pos + 4 * i + 2);
if (number < 64) {
char *name = (char *) data + 0x1EC + number * 0xF6;
map->percussion_map[i + 23] = lookup_rhythm_key(name);
print_map_rhythm_mem(i, map->percussion_map[i + 23], name);
} else {
if (number < 94) {
map->percussion_map[i + 23] = MT32_RhythmTimbreMaps[number - 64].gm_rhythmkey;
print_map_rhythm(i, SFX_MAPPED_TO_RHYTHM, map->percussion_map[i + 23], number - 64);
} else
map->percussion_map[i + 23] = SFX_UNMAPPED;
}
map->percussion_velocity_scale[i + 23] = *(data + pos + 4 * i + 3) * SFX_MAX_VELOCITY / 100;
}
}
return map;
}
} // End of namespace Sci
|