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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "../sequencer.h"
#include "sci/tools.h"
namespace Sci {
sfx_sequencer_t *sfx_sequencers[] = {
NULL
};
sfx_sequencer_t *sfx_find_sequencer(char *name) {
if (!name) {
/* Implement default policy for your platform (if any) here, or in a function
** called from here (if it's non-trivial). Try to use midi_devices[0], if
** feasible. */
return sfx_sequencers[0]; /* default */
} else {
int n = 0;
while (sfx_sequencers[n]
&& scumm_stricmp(sfx_sequencers[n]->name, name))
++n;
return sfx_sequencers[n];
}
}
} // End of namespace Sci
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