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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sci/resource.h"
#include "sci/engine/kernel.h"
#include "sci/engine/selector.h"
#include "sci/engine/seg_manager.h"
#include "sci/sound/audio.h"
#include "backends/audiocd/audiocd.h"
#include "common/file.h"
#include "common/memstream.h"
#include "common/system.h"
#include "audio/audiostream.h"
#include "audio/decoders/aiff.h"
#include "audio/decoders/flac.h"
#include "audio/decoders/mac_snd.h"
#include "audio/decoders/mp3.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/vorbis.h"
#include "audio/decoders/wave.h"
namespace Sci {
AudioPlayer::AudioPlayer(ResourceManager *resMan) : _resMan(resMan), _audioRate(11025),
_syncResource(NULL), _syncOffset(0), _audioCdStart(0) {
_mixer = g_system->getMixer();
_wPlayFlag = false;
}
AudioPlayer::~AudioPlayer() {
stopAllAudio();
}
void AudioPlayer::stopAllAudio() {
stopSoundSync();
stopAudio();
if (_audioCdStart > 0)
audioCdStop();
}
/**
* Handles the sciAudio calls in fanmade games.
* sciAudio is an external .NET library for playing MP3 files in fanmade games.
* It runs in the background, and obtains sound commands from the
* currently running game via text files (called "conductor files").
* For further info, check: http://sciprogramming.com/community/index.php?topic=634.0
*/
void AudioPlayer::handleFanmadeSciAudio(reg_t sciAudioObject, SegManager *segMan) {
// TODO: This is a bare bones implementation. Only the play/playx and stop commands
// are handled for now - the other commands haven't been observed in any fanmade game
// yet. All the volume related and fading functionality is currently missing.
Kernel *kernel = g_sci->getKernel();
reg_t commandReg = readSelector(segMan, sciAudioObject, kernel->findSelector("command"));
Common::String command = segMan->getString(commandReg);
if (command == "play" || command == "playx") {
#ifdef USE_MAD
reg_t fileNameReg = readSelector(segMan, sciAudioObject, kernel->findSelector("fileName"));
Common::String fileName = segMan->getString(fileNameReg);
int16 loopCount = (int16)readSelectorValue(segMan, sciAudioObject, kernel->findSelector("loopCount"));
// When loopCount is -1, we treat it as infinite looping, else no looping is done.
// This is observed by game scripts, which can set loopCount to all sorts of random values.
// Adjust loopCount for ScummVM's LoopingAudioStream semantics
loopCount = (loopCount == -1) ? 0 : 1;
// Determine sound type
Audio::Mixer::SoundType soundType = Audio::Mixer::kSFXSoundType;
if (fileName.hasPrefix("music"))
soundType = Audio::Mixer::kMusicSoundType;
else if (fileName.hasPrefix("speech"))
soundType = Audio::Mixer::kSpeechSoundType;
Common::File *sciAudio = new Common::File();
// Replace backwards slashes
for (uint i = 0; i < fileName.size(); i++) {
if (fileName[i] == '\\')
fileName.setChar('/', i);
}
sciAudio->open("sciAudio/" + fileName);
Audio::SeekableAudioStream *audioStream = Audio::makeMP3Stream(sciAudio, DisposeAfterUse::YES);
// We only support one audio handle
_mixer->playStream(soundType, &_audioHandle,
Audio::makeLoopingAudioStream((Audio::RewindableAudioStream *)audioStream, loopCount));
#endif
} else if (command == "stop") {
_mixer->stopHandle(_audioHandle);
} else {
warning("Unhandled sciAudio command: %s", command.c_str());
}
}
int AudioPlayer::startAudio(uint16 module, uint32 number) {
int sampleLen;
Audio::AudioStream *audioStream = getAudioStream(number, module, &sampleLen);
if (audioStream) {
_wPlayFlag = false;
Audio::Mixer::SoundType soundType = (module == 65535) ? Audio::Mixer::kSFXSoundType : Audio::Mixer::kSpeechSoundType;
_mixer->playStream(soundType, &_audioHandle, audioStream);
return sampleLen;
} else {
// Don't throw a warning in this case. getAudioStream() already has. Some games
// do miss audio entries (perhaps because of a typo, or because they were simply
// forgotten).
return 0;
}
}
int AudioPlayer::wPlayAudio(uint16 module, uint32 tuple) {
// Get the audio sample length and set the wPlay flag so we return 0 on
// position. SSCI pre-loads the audio here, but it's much easier for us to
// just get the sample length and return that. wPlayAudio should *not*
// actually start the sample.
int sampleLen = 0;
Audio::AudioStream *audioStream = getAudioStream(tuple, module, &sampleLen);
if (!audioStream)
warning("wPlayAudio: unable to create stream for audio tuple %d, module %d", tuple, module);
delete audioStream;
_wPlayFlag = true;
return sampleLen;
}
void AudioPlayer::stopAudio() {
_mixer->stopHandle(_audioHandle);
}
void AudioPlayer::pauseAudio() {
_mixer->pauseHandle(_audioHandle, true);
}
void AudioPlayer::resumeAudio() {
_mixer->pauseHandle(_audioHandle, false);
}
int AudioPlayer::getAudioPosition() {
if (_mixer->isSoundHandleActive(_audioHandle))
return _mixer->getSoundElapsedTime(_audioHandle) * 6 / 100; // return elapsed time in ticks
else if (_wPlayFlag)
return 0; // Sound has "loaded" so return that it hasn't started
else
return -1; // Sound finished
}
enum SolFlags {
kSolFlagCompressed = 1 << 0,
kSolFlagUnknown = 1 << 1,
kSolFlag16Bit = 1 << 2,
kSolFlagIsSigned = 1 << 3
};
// FIXME: Move this to sound/adpcm.cpp?
// Note that the 16-bit version is also used in coktelvideo.cpp
static const uint16 tableDPCM16[128] = {
0x0000, 0x0008, 0x0010, 0x0020, 0x0030, 0x0040, 0x0050, 0x0060, 0x0070, 0x0080,
0x0090, 0x00A0, 0x00B0, 0x00C0, 0x00D0, 0x00E0, 0x00F0, 0x0100, 0x0110, 0x0120,
0x0130, 0x0140, 0x0150, 0x0160, 0x0170, 0x0180, 0x0190, 0x01A0, 0x01B0, 0x01C0,
0x01D0, 0x01E0, 0x01F0, 0x0200, 0x0208, 0x0210, 0x0218, 0x0220, 0x0228, 0x0230,
0x0238, 0x0240, 0x0248, 0x0250, 0x0258, 0x0260, 0x0268, 0x0270, 0x0278, 0x0280,
0x0288, 0x0290, 0x0298, 0x02A0, 0x02A8, 0x02B0, 0x02B8, 0x02C0, 0x02C8, 0x02D0,
0x02D8, 0x02E0, 0x02E8, 0x02F0, 0x02F8, 0x0300, 0x0308, 0x0310, 0x0318, 0x0320,
0x0328, 0x0330, 0x0338, 0x0340, 0x0348, 0x0350, 0x0358, 0x0360, 0x0368, 0x0370,
0x0378, 0x0380, 0x0388, 0x0390, 0x0398, 0x03A0, 0x03A8, 0x03B0, 0x03B8, 0x03C0,
0x03C8, 0x03D0, 0x03D8, 0x03E0, 0x03E8, 0x03F0, 0x03F8, 0x0400, 0x0440, 0x0480,
0x04C0, 0x0500, 0x0540, 0x0580, 0x05C0, 0x0600, 0x0640, 0x0680, 0x06C0, 0x0700,
0x0740, 0x0780, 0x07C0, 0x0800, 0x0900, 0x0A00, 0x0B00, 0x0C00, 0x0D00, 0x0E00,
0x0F00, 0x1000, 0x1400, 0x1800, 0x1C00, 0x2000, 0x3000, 0x4000
};
static const byte tableDPCM8[8] = {0, 1, 2, 3, 6, 10, 15, 21};
static void deDPCM16(byte *soundBuf, Common::SeekableReadStream &audioStream, uint32 n) {
int16 *out = (int16 *) soundBuf;
int32 s = 0;
for (uint32 i = 0; i < n; i++) {
byte b = audioStream.readByte();
if (b & 0x80)
s -= tableDPCM16[b & 0x7f];
else
s += tableDPCM16[b];
s = CLIP<int32>(s, -32768, 32767);
*out++ = TO_LE_16(s);
}
}
static void deDPCM8Nibble(byte *soundBuf, int32 &s, byte b) {
if (b & 8) {
#ifdef ENABLE_SCI32
// SCI2.1 reverses the order of the table values here
if (getSciVersion() >= SCI_VERSION_2_1)
s -= tableDPCM8[b & 7];
else
#endif
s -= tableDPCM8[7 - (b & 7)];
} else
s += tableDPCM8[b & 7];
s = CLIP<int32>(s, 0, 255);
*soundBuf = s;
}
static void deDPCM8(byte *soundBuf, Common::SeekableReadStream &audioStream, uint32 n) {
int32 s = 0x80;
for (uint i = 0; i < n; i++) {
byte b = audioStream.readByte();
deDPCM8Nibble(soundBuf++, s, b >> 4);
deDPCM8Nibble(soundBuf++, s, b & 0xf);
}
}
// Sierra SOL audio file reader
// Check here for more info: http://wiki.multimedia.cx/index.php?title=Sierra_Audio
static bool readSOLHeader(Common::SeekableReadStream *audioStream, int headerSize, uint32 &size, uint16 &audioRate, byte &audioFlags, uint32 resSize) {
if (headerSize != 7 && headerSize != 11 && headerSize != 12) {
warning("SOL audio header of size %i not supported", headerSize);
return false;
}
uint32 tag = audioStream->readUint32BE();
if (tag != MKTAG('S','O','L',0)) {
warning("No 'SOL' FourCC found");
return false;
}
audioRate = audioStream->readUint16LE();
audioFlags = audioStream->readByte();
// For the QFG3 demo format, just use the resource size
// Otherwise, load it from the header
if (headerSize == 7)
size = resSize;
else
size = audioStream->readUint32LE();
return true;
}
static byte *readSOLAudio(Common::SeekableReadStream *audioStream, uint32 &size, byte audioFlags, byte &flags) {
byte *buffer;
// Convert the SOL stream flags to our own format
flags = 0;
if (audioFlags & kSolFlag16Bit)
flags |= Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN;
if (!(audioFlags & kSolFlagIsSigned))
flags |= Audio::FLAG_UNSIGNED;
if (audioFlags & kSolFlagCompressed) {
buffer = (byte *)malloc(size * 2);
assert(buffer);
if (audioFlags & kSolFlag16Bit)
deDPCM16(buffer, *audioStream, size);
else
deDPCM8(buffer, *audioStream, size);
size *= 2;
} else {
// We assume that the sound data is raw PCM
buffer = (byte *)malloc(size);
assert(buffer);
audioStream->read(buffer, size);
}
return buffer;
}
byte *AudioPlayer::getDecodedRobotAudioFrame(Common::SeekableReadStream *str, uint32 encodedSize) {
byte flags = 0;
return readSOLAudio(str, encodedSize, kSolFlagCompressed | kSolFlag16Bit, flags);
}
Audio::RewindableAudioStream *AudioPlayer::getAudioStream(uint32 number, uint32 volume, int *sampleLen) {
Audio::SeekableAudioStream *audioSeekStream = 0;
Audio::RewindableAudioStream *audioStream = 0;
uint32 size = 0;
byte *data = 0;
byte flags = 0;
Sci::Resource *audioRes;
*sampleLen = 0;
if (volume == 65535) {
audioRes = _resMan->findResource(ResourceId(kResourceTypeAudio, number), false);
if (!audioRes) {
warning("Failed to find audio entry %i", number);
return NULL;
}
} else {
audioRes = _resMan->findResource(ResourceId(kResourceTypeAudio36, volume, number), false);
if (!audioRes) {
warning("Failed to find audio entry (%i, %i, %i, %i, %i)", volume, (number >> 24) & 0xff,
(number >> 16) & 0xff, (number >> 8) & 0xff, number & 0xff);
return NULL;
}
}
byte audioFlags;
uint32 audioCompressionType = audioRes->getAudioCompressionType();
if (audioCompressionType) {
#if (defined(USE_MAD) || defined(USE_VORBIS) || defined(USE_FLAC))
// Compressed audio made by our tool
byte *compressedData = (byte *)malloc(audioRes->size);
assert(compressedData);
// We copy over the compressed data in our own buffer. We have to do
// this, because ResourceManager may free the original data late. All
// other compression types already decompress completely into an
// additional buffer here. MP3/OGG/FLAC decompression works on-the-fly
// instead.
memcpy(compressedData, audioRes->data, audioRes->size);
Common::SeekableReadStream *compressedStream = new Common::MemoryReadStream(compressedData, audioRes->size, DisposeAfterUse::YES);
switch (audioCompressionType) {
case MKTAG('M','P','3',' '):
#ifdef USE_MAD
audioSeekStream = Audio::makeMP3Stream(compressedStream, DisposeAfterUse::YES);
#endif
break;
case MKTAG('O','G','G',' '):
#ifdef USE_VORBIS
audioSeekStream = Audio::makeVorbisStream(compressedStream, DisposeAfterUse::YES);
#endif
break;
case MKTAG('F','L','A','C'):
#ifdef USE_FLAC
audioSeekStream = Audio::makeFLACStream(compressedStream, DisposeAfterUse::YES);
#endif
break;
}
#else
error("Compressed audio file encountered, but no appropriate decoder is compiled in");
#endif
} else {
// Original source file
if (audioRes->_headerSize > 0) {
// SCI1.1
Common::MemoryReadStream headerStream(audioRes->_header, audioRes->_headerSize, DisposeAfterUse::NO);
if (readSOLHeader(&headerStream, audioRes->_headerSize, size, _audioRate, audioFlags, audioRes->size)) {
Common::MemoryReadStream dataStream(audioRes->data, audioRes->size, DisposeAfterUse::NO);
data = readSOLAudio(&dataStream, size, audioFlags, flags);
}
} else if (audioRes->size > 4 && READ_BE_UINT32(audioRes->data) == MKTAG('R','I','F','F')) {
// WAVE detected
Common::SeekableReadStream *waveStream = new Common::MemoryReadStream(audioRes->data, audioRes->size, DisposeAfterUse::NO);
// Calculate samplelen from WAVE header
int waveSize = 0, waveRate = 0;
byte waveFlags = 0;
bool ret = Audio::loadWAVFromStream(*waveStream, waveSize, waveRate, waveFlags);
if (!ret)
error("Failed to load WAV from stream");
*sampleLen = (waveFlags & Audio::FLAG_16BITS ? waveSize >> 1 : waveSize) * 60 / waveRate;
waveStream->seek(0, SEEK_SET);
audioStream = Audio::makeWAVStream(waveStream, DisposeAfterUse::YES);
} else if (audioRes->size > 4 && READ_BE_UINT32(audioRes->data) == MKTAG('F','O','R','M')) {
// AIFF detected
Common::SeekableReadStream *waveStream = new Common::MemoryReadStream(audioRes->data, audioRes->size, DisposeAfterUse::NO);
// Calculate samplelen from AIFF header
int waveSize = 0, waveRate = 0;
byte waveFlags = 0;
bool ret = Audio::loadAIFFFromStream(*waveStream, waveSize, waveRate, waveFlags);
if (!ret)
error("Failed to load AIFF from stream");
*sampleLen = (waveFlags & Audio::FLAG_16BITS ? waveSize >> 1 : waveSize) * 60 / waveRate;
waveStream->seek(0, SEEK_SET);
audioStream = Audio::makeAIFFStream(waveStream, DisposeAfterUse::YES);
} else if (audioRes->size > 14 && READ_BE_UINT16(audioRes->data) == 1 && READ_BE_UINT16(audioRes->data + 2) == 1
&& READ_BE_UINT16(audioRes->data + 4) == 5 && READ_BE_UINT32(audioRes->data + 10) == 0x00018051) {
// Mac snd detected
Common::SeekableReadStream *sndStream = new Common::MemoryReadStream(audioRes->data, audioRes->size, DisposeAfterUse::NO);
audioSeekStream = Audio::makeMacSndStream(sndStream, DisposeAfterUse::YES);
if (!audioSeekStream)
error("Failed to load Mac sound stream");
} else {
// SCI1 raw audio
size = audioRes->size;
data = (byte *)malloc(size);
assert(data);
memcpy(data, audioRes->data, size);
flags = Audio::FLAG_UNSIGNED;
_audioRate = 11025;
}
if (data)
audioSeekStream = Audio::makeRawStream(data, size, _audioRate, flags);
}
if (audioSeekStream) {
*sampleLen = (audioSeekStream->getLength().msecs() * 60) / 1000; // we translate msecs to ticks
audioStream = audioSeekStream;
}
// We have to make sure that we don't depend on resource manager pointers
// after this point, because the actual audio resource may get unloaded by
// resource manager at any time.
if (audioStream)
return audioStream;
return NULL;
}
void AudioPlayer::setSoundSync(ResourceId id, reg_t syncObjAddr, SegManager *segMan) {
_syncResource = _resMan->findResource(id, 1);
_syncOffset = 0;
if (_syncResource) {
writeSelectorValue(segMan, syncObjAddr, SELECTOR(syncCue), 0);
} else {
warning("setSoundSync: failed to find resource %s", id.toString().c_str());
// Notify the scripts to stop sound sync
writeSelectorValue(segMan, syncObjAddr, SELECTOR(syncCue), SIGNAL_OFFSET);
}
}
void AudioPlayer::doSoundSync(reg_t syncObjAddr, SegManager *segMan) {
if (_syncResource && (_syncOffset < _syncResource->size - 1)) {
int16 syncCue = -1;
int16 syncTime = (int16)READ_SCI11ENDIAN_UINT16(_syncResource->data + _syncOffset);
_syncOffset += 2;
if ((syncTime != -1) && (_syncOffset < _syncResource->size - 1)) {
syncCue = (int16)READ_SCI11ENDIAN_UINT16(_syncResource->data + _syncOffset);
_syncOffset += 2;
}
writeSelectorValue(segMan, syncObjAddr, SELECTOR(syncTime), syncTime);
writeSelectorValue(segMan, syncObjAddr, SELECTOR(syncCue), syncCue);
}
}
void AudioPlayer::stopSoundSync() {
if (_syncResource) {
_resMan->unlockResource(_syncResource);
_syncResource = NULL;
}
}
int AudioPlayer::audioCdPlay(int track, int start, int duration) {
if (getSciVersion() == SCI_VERSION_1_1) {
// King's Quest VI CD Audio format
_audioCdStart = g_system->getMillis();
// Subtract one from track. KQ6 starts at track 1, while ScummVM
// ignores the data track and considers track 2 to be track 1.
g_system->getAudioCDManager()->play(track - 1, 1, start, duration);
return 1;
} else {
// Jones in the Fast Lane CD Audio format
uint32 length = 0;
audioCdStop();
Common::File audioMap;
if(!audioMap.open("cdaudio.map"))
error("Could not open cdaudio.map");
while (audioMap.pos() < audioMap.size()) {
uint16 res = audioMap.readUint16LE();
uint32 startFrame = audioMap.readUint16LE();
startFrame += audioMap.readByte() << 16;
audioMap.readByte(); // Unknown, always 0x20
length = audioMap.readUint16LE();
length += audioMap.readByte() << 16;
audioMap.readByte(); // Unknown, always 0x00
// Jones uses the track as the resource value in the map
if (res == track) {
g_system->getAudioCDManager()->play(1, 1, startFrame, length);
_audioCdStart = g_system->getMillis();
break;
}
}
audioMap.close();
return length * 60 / 75; // return sample length in ticks
}
}
void AudioPlayer::audioCdStop() {
_audioCdStart = 0;
g_system->getAudioCDManager()->stop();
}
void AudioPlayer::audioCdUpdate() {
g_system->getAudioCDManager()->update();
}
int AudioPlayer::audioCdPosition() {
// Return -1 if the sample is done playing. Converting to frames to compare.
if (((g_system->getMillis() - _audioCdStart) * 75 / 1000) >= (uint32)g_system->getAudioCDManager()->getStatus().duration)
return -1;
// Return the position otherwise (in ticks).
return (g_system->getMillis() - _audioCdStart) * 60 / 1000;
}
} // End of namespace Sci
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