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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/* Sound subsystem core: Event handler, sound player dispatching */
#include "sci/sci.h"
#ifdef USE_OLD_MUSIC_FUNCTIONS
#include "sci/sound/iterator/core.h"
#include "sci/sound/iterator/iterator.h"
#include "sci/sound/softseq/mididriver.h"
#include "sci/sound/softseq/pcjr.h"
#include "common/system.h"
#include "common/timer.h"
#include "sound/mixer.h"
namespace Sci {
/* Plays a song iterator that found a PCM through a PCM device, if possible
** Parameters: (SongIterator *) it: The iterator to play
** (SongHandle) handle: Debug handle
** Returns : (int) 0 if the effect will not be played, nonzero if it will
** This assumes that the last call to 'it->next()' returned SI_PCM.
*/
static int sfx_play_iterator_pcm(SongIterator *it, SongHandle handle);
#pragma mark -
class SfxPlayer {
public:
/** Number of voices that can play simultaneously */
int _polyphony;
protected:
SciVersion _soundVersion;
MidiPlayer *_mididrv;
SongIterator *_iterator;
Audio::Timestamp _wakeupTime;
Audio::Timestamp _currentTime;
uint32 _pauseTimeDiff;
bool _paused;
bool _iteratorIsDone;
uint32 _tempo;
Common::Mutex _mutex;
int _volume;
void play_song(SongIterator *it);
static void player_timer_callback(void *refCon);
public:
SfxPlayer(SciVersion soundVersion);
~SfxPlayer();
/**
* Initializes the player.
* @param resMan a resource manager for driver initialization
* @param expected_latency expected delay in between calls to 'maintenance' (in microseconds)
* @return Common::kNoError on success, Common::kUnknownError on failure
*/
Common::Error init(ResourceManager *resMan, int expected_latency);
/**
* Adds an iterator to the song player
* @param it The iterator to play
* @param start_time The time to assume as the time the first MIDI command executes at
* @return Common::kNoError on success, Common::kUnknownError on failure
*
* The iterator should not be cloned (to avoid memory leaks) and
* may be modified according to the needs of the player.
* Implementors may use the 'sfx_iterator_combine()' function
* to add iterators onto their already existing iterators.
*/
Common::Error add_iterator(SongIterator *it, uint32 start_time);
/**
* Stops the currently playing song and deletes the associated iterator.
* @return Common::kNoError on success, Common::kUnknownError on failure
*/
Common::Error stop();
/**
* Transmits a song iterator message to the active song.
* @param msg the message to transmit
* @return Common::kNoError on success, Common::kUnknownError on failure
*/
Common::Error iterator_message(const SongIterator::Message &msg);
/**
* Pauses song playing.
* @return Common::kNoError on success, Common::kUnknownError on failure
*/
Common::Error pause();
/**
* Resumes song playing after a pause.
* @return Common::kNoError on success, Common::kUnknownError on failure
*/
Common::Error resume();
/**
* Pass a raw MIDI event to the synth.
* @param argc length of buffer holding the midi event
* @param argv the buffer itself
*/
void tell_synth(int buf_nr, byte *buf);
void setVolume(int vol);
int getVolume();
};
SfxPlayer::SfxPlayer(SciVersion soundVersion)
: _soundVersion(soundVersion), _wakeupTime(0, SFX_TICKS_PER_SEC), _currentTime(0, 1) {
_polyphony = 0;
_mididrv = 0;
_iterator = NULL;
_pauseTimeDiff = 0;
_paused = false;
_iteratorIsDone = false;
_tempo = 0;
_volume = 15;
}
SfxPlayer::~SfxPlayer() {
if (_mididrv) {
_mididrv->close();
delete _mididrv;
}
delete _iterator;
_iterator = NULL;
}
void SfxPlayer::play_song(SongIterator *it) {
while (_iterator && _wakeupTime.msecsDiff(_currentTime) <= 0) {
int delay;
byte buf[8];
int result;
switch ((delay = songit_next(&(_iterator),
buf, &result,
IT_READER_MASK_ALL
| IT_READER_MAY_FREE
| IT_READER_MAY_CLEAN))) {
case SI_FINISHED:
delete _iterator;
_iterator = NULL;
_iteratorIsDone = true;
return;
case SI_IGNORE:
case SI_LOOP:
case SI_RELATIVE_CUE:
case SI_ABSOLUTE_CUE:
break;
case SI_PCM:
sfx_play_iterator_pcm(_iterator, 0);
break;
case 0:
static_cast<MidiDriver *>(_mididrv)->send(buf[0], buf[1], buf[2]);
break;
default:
_wakeupTime = _wakeupTime.addFrames(delay);
}
}
}
void SfxPlayer::tell_synth(int buf_nr, byte *buf) {
byte op1 = (buf_nr < 2 ? 0 : buf[1]);
byte op2 = (buf_nr < 3 ? 0 : buf[2]);
static_cast<MidiDriver *>(_mididrv)->send(buf[0], op1, op2);
}
void SfxPlayer::player_timer_callback(void *refCon) {
SfxPlayer *thePlayer = (SfxPlayer *)refCon;
assert(refCon);
Common::StackLock lock(thePlayer->_mutex);
if (thePlayer->_iterator && !thePlayer->_iteratorIsDone && !thePlayer->_paused) {
thePlayer->play_song(thePlayer->_iterator);
}
thePlayer->_currentTime = thePlayer->_currentTime.addFrames(1);
}
/* API implementation */
Common::Error SfxPlayer::init(ResourceManager *resMan, int expected_latency) {
MidiDriverType musicDriver = MidiDriver::detectMusicDriver(MDT_PCSPK | MDT_ADLIB);
switch (musicDriver) {
case MD_ADLIB:
// FIXME: There's no Amiga sound option, so we hook it up to Adlib
if (((SciEngine *)g_engine)->getPlatform() == Common::kPlatformAmiga)
_mididrv = MidiPlayer_Amiga_create();
else
_mididrv = MidiPlayer_Adlib_create();
break;
case MD_PCJR:
_mididrv = new MidiPlayer_PCJr();
break;
case MD_PCSPK:
_mididrv = new MidiPlayer_PCSpeaker();
break;
default:
break;
}
assert(_mididrv);
_polyphony = _mididrv->getPolyphony();
_tempo = _mididrv->getBaseTempo();
uint32 time = g_system->getMillis();
_currentTime = Audio::Timestamp(time, 1000000 / _tempo);
_wakeupTime = Audio::Timestamp(time, SFX_TICKS_PER_SEC);
_mididrv->setTimerCallback(this, player_timer_callback);
_mididrv->open(resMan);
_mididrv->setVolume(_volume);
return Common::kNoError;
}
Common::Error SfxPlayer::add_iterator(SongIterator *it, uint32 start_time) {
Common::StackLock lock(_mutex);
SIMSG_SEND(it, SIMSG_SET_PLAYMASK(_mididrv->getPlayMask(_soundVersion)));
SIMSG_SEND(it, SIMSG_SET_RHYTHM(_mididrv->hasRhythmChannel()));
if (_iterator == NULL) {
// Resync with clock
_currentTime = Audio::Timestamp(g_system->getMillis(), 1000000 / _tempo);
_wakeupTime = Audio::Timestamp(start_time, SFX_TICKS_PER_SEC);
}
_iterator = sfx_iterator_combine(_iterator, it);
_iteratorIsDone = false;
return Common::kNoError;
}
Common::Error SfxPlayer::stop() {
debug(3, "Player: Stopping song iterator %p", (void *)_iterator);
Common::StackLock lock(_mutex);
delete _iterator;
_iterator = NULL;
for (int i = 0; i < MIDI_CHANNELS; i++)
static_cast<MidiDriver *>(_mididrv)->send(0xb0 + i, SCI_MIDI_CHANNEL_NOTES_OFF, 0);
return Common::kNoError;
}
Common::Error SfxPlayer::iterator_message(const SongIterator::Message &msg) {
Common::StackLock lock(_mutex);
if (!_iterator) {
return Common::kUnknownError;
}
songit_handle_message(&_iterator, msg);
return Common::kNoError;
}
Common::Error SfxPlayer::pause() {
Common::StackLock lock(_mutex);
_paused = true;
_pauseTimeDiff = _wakeupTime.msecsDiff(_currentTime);
_mididrv->playSwitch(false);
return Common::kNoError;
}
Common::Error SfxPlayer::resume() {
Common::StackLock lock(_mutex);
_wakeupTime = Audio::Timestamp(_currentTime.msecs() + _pauseTimeDiff, SFX_TICKS_PER_SEC);
_mididrv->playSwitch(true);
_paused = false;
return Common::kNoError;
}
void SfxPlayer::setVolume(int vol) {
_mididrv->setVolume(vol);
}
int SfxPlayer::getVolume() {
return _mididrv->getVolume();
}
#pragma mark -
void SfxState::sfx_reset_player() {
if (_player)
_player->stop();
}
void SfxState::sfx_player_tell_synth(int buf_nr, byte *buf) {
if (_player)
_player->tell_synth(buf_nr, buf);
}
int SfxState::sfx_get_player_polyphony() {
if (_player)
return _player->_polyphony;
else
return 0;
}
SfxState::SfxState() {
_player = NULL;
_it = NULL;
_flags = 0;
_song = NULL;
_suspended = 0;
}
SfxState::~SfxState() {
}
void SfxState::freezeTime() {
/* Freezes the top song delay time */
const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
Song *song = _song;
while (song) {
song->_delay = song->_wakeupTime.frameDiff(ctime);
if (song->_delay < 0)
song->_delay = 0;
song = song->_nextPlaying;
}
}
void SfxState::thawTime() {
/* inverse of freezeTime() */
const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
Song *song = _song;
while (song) {
song->_wakeupTime = ctime.addFrames(song->_delay);
song = song->_nextPlaying;
}
}
#if 0
// Unreferenced - removed
static void _dump_playing_list(SfxState *self, char *msg) {
Song *song = self->_song;
fprintf(stderr, "[] Song list : [ ");
song = *(self->_songlib.lib);
while (song) {
fprintf(stderr, "%08lx:%d ", song->handle, song->_status);
song = song->_nextPlaying;
}
fprintf(stderr, "]\n");
fprintf(stderr, "[] Play list (%s) : [ " , msg);
while (song) {
fprintf(stderr, "%08lx ", song->handle);
song = song->_nextPlaying;
}
fprintf(stderr, "]\n");
}
#endif
#if 0
static void _dump_songs(SfxState *self) {
Song *song = self->_song;
fprintf(stderr, "Cue iterators:\n");
song = *(self->_songlib.lib);
while (song) {
fprintf(stderr, " **\tHandle %08x (p%d): status %d\n",
song->handle, song->_priority, song->_status);
SIMSG_SEND(song->_it, SIMSG_PRINT(1));
song = song->_next;
}
if (self->_player) {
fprintf(stderr, "Audio iterator:\n");
self->_player->iterator_message(SongIterator::Message(0, SIMSG_PRINT(1)));
}
}
#endif
bool SfxState::isPlaying(Song *song) {
Song *playing_song = _song;
/* _dump_playing_list(this, "is-playing");*/
while (playing_song) {
if (playing_song == song)
return true;
playing_song = playing_song->_nextPlaying;
}
return false;
}
void SfxState::setSongStatus(Song *song, int status) {
const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
switch (status) {
case SOUND_STATUS_STOPPED:
// Reset
song->_it->init();
break;
case SOUND_STATUS_SUSPENDED:
case SOUND_STATUS_WAITING:
if (song->_status == SOUND_STATUS_PLAYING) {
// Update delay, set wakeup_time
song->_delay += song->_wakeupTime.frameDiff(ctime);
song->_wakeupTime = ctime;
}
if (status == SOUND_STATUS_SUSPENDED)
break;
/* otherwise... */
case SOUND_STATUS_PLAYING:
if (song->_status == SOUND_STATUS_STOPPED) {
// Starting anew
song->_wakeupTime = ctime;
}
if (isPlaying(song))
status = SOUND_STATUS_PLAYING;
else
status = SOUND_STATUS_WAITING;
break;
default:
fprintf(stderr, "%s L%d: Attempt to set invalid song"
" state %d!\n", __FILE__, __LINE__, status);
return;
}
song->_status = status;
}
/* Update internal state iff only one song may be played */
void SfxState::updateSingleSong() {
Song *newsong = _songlib.findFirstActive();
if (newsong != _song) {
freezeTime(); /* Store song delay time */
if (_player)
_player->stop();
if (newsong) {
if (!newsong->_it)
return; /* Restore in progress and not ready for this yet */
/* Change song */
if (newsong->_status == SOUND_STATUS_WAITING)
setSongStatus(newsong, SOUND_STATUS_PLAYING);
/* Change instrument mappings */
} else {
/* Turn off sound */
}
if (_song) {
if (_song->_status == SOUND_STATUS_PLAYING)
setSongStatus(newsong, SOUND_STATUS_WAITING);
}
Common::String debugMessage = "[SFX] Changing active song:";
if (!_song) {
debugMessage += " New song:";
} else {
char tmp[50];
sprintf(tmp, " pausing %08lx, now playing ", _song->_handle);
debugMessage += tmp;
}
if (newsong) {
char tmp[20];
sprintf(tmp, "%08lx\n", newsong->_handle);
debugMessage += tmp;
} else {
debugMessage += " none\n";
}
debugC(2, kDebugLevelSound, "%s", debugMessage.c_str());
_song = newsong;
thawTime(); /* Recover song delay time */
if (newsong && _player) {
SongIterator *clonesong = newsong->_it->clone(newsong->_delay);
_player->add_iterator(clonesong, newsong->_wakeupTime.msecs());
}
}
}
void SfxState::updateMultiSong() {
Song *oldfirst = _song;
Song *oldseeker;
Song *newsong = _songlib.findFirstActive();
Song *newseeker;
Song not_playing_anymore; /* Dummy object, referenced by
** songs which are no longer
** active. */
/* _dump_playing_list(this, "before");*/
freezeTime(); /* Store song delay time */
// WORKAROUND: sometimes, newsong can be NULL (e.g. in SQ4).
// Handle this here, so that we avoid a crash
if (!newsong) {
// Iterators should get freed when there's only one song left playing
if(oldfirst && oldfirst->_status == SOUND_STATUS_STOPPED) {
debugC(2, kDebugLevelSound, "[SFX] Stopping song %lx\n", oldfirst->_handle);
if (_player && oldfirst->_it)
_player->iterator_message(SongIterator::Message(oldfirst->_it->ID, SIMSG_STOP));
}
return;
}
for (newseeker = newsong; newseeker;
newseeker = newseeker->_nextPlaying) {
if (!newseeker || !newseeker->_it)
return; /* Restore in progress and not ready for this yet */
}
/* First, put all old songs into the 'stopping' list and
** mark their 'next-playing' as not_playing_anymore. */
for (oldseeker = oldfirst; oldseeker;
oldseeker = oldseeker->_nextStopping) {
oldseeker->_nextStopping = oldseeker->_nextPlaying;
oldseeker->_nextPlaying = ¬_playing_anymore;
if (oldseeker == oldseeker->_nextPlaying) {
error("updateMultiSong() failed. Breakpoint in %s, line %d", __FILE__, __LINE__);
}
}
/* Second, re-generate the new song queue. */
for (newseeker = newsong; newseeker; newseeker = newseeker->_nextPlaying) {
newseeker->_nextPlaying = _songlib.findNextActive(newseeker);
if (newseeker == newseeker->_nextPlaying) {
error("updateMultiSong() failed. Breakpoint in %s, line %d", __FILE__, __LINE__);
}
}
/* We now need to update the currently playing song list, because we're
** going to use some functions that require this list to be in a sane
** state (particularly isPlaying(), indirectly */
_song = newsong;
/* Third, stop all old songs */
for (oldseeker = oldfirst; oldseeker;
oldseeker = oldseeker->_nextStopping)
if (oldseeker->_nextPlaying == ¬_playing_anymore) {
setSongStatus(oldseeker, SOUND_STATUS_SUSPENDED);
debugC(2, kDebugLevelSound, "[SFX] Stopping song %lx\n", oldseeker->_handle);
if (_player && oldseeker->_it)
_player->iterator_message(SongIterator::Message(oldseeker->_it->ID, SIMSG_STOP));
oldseeker->_nextPlaying = NULL; /* Clear this pointer; we don't need the tag anymore */
}
for (newseeker = newsong; newseeker; newseeker = newseeker->_nextPlaying) {
if (newseeker->_status != SOUND_STATUS_PLAYING && _player) {
debugC(2, kDebugLevelSound, "[SFX] Adding song %lx\n", newseeker->_it->ID);
SongIterator *clonesong = newseeker->_it->clone(newseeker->_delay);
_player->add_iterator(clonesong, g_system->getMillis());
}
setSongStatus(newseeker, SOUND_STATUS_PLAYING);
}
_song = newsong;
thawTime();
/* _dump_playing_list(this, "after");*/
}
/* Update internal state */
void SfxState::update() {
if (_flags & SFX_STATE_FLAG_MULTIPLAY)
updateMultiSong();
else
updateSingleSong();
}
static int sfx_play_iterator_pcm(SongIterator *it, SongHandle handle) {
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Playing PCM: %08lx\n", handle);
#endif
if (g_system->getMixer()->isReady()) {
Audio::AudioStream *newfeed = it->getAudioStream();
if (newfeed) {
g_system->getMixer()->playInputStream(Audio::Mixer::kSFXSoundType, 0, newfeed);
return 1;
}
}
return 0;
}
#define DELAY (1000000 / SFX_TICKS_PER_SEC)
void SfxState::sfx_init(ResourceManager *resMan, int flags, SciVersion soundVersion) {
_songlib._lib = 0;
_song = NULL;
_flags = flags;
_player = NULL;
if (flags & SFX_STATE_FLAG_NOSOUND) {
warning("[SFX] Sound disabled");
return;
}
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Initialising: flags=%x\n", flags);
#endif
/*-------------------*/
/* Initialise player */
/*-------------------*/
if (!resMan) {
warning("[SFX] Warning: No resource manager present, cannot initialise player");
return;
}
_player = new SfxPlayer(soundVersion);
if (!_player) {
warning("[SFX] No song player found");
return;
}
if (_player->init(resMan, DELAY / 1000)) {
warning("[SFX] Song player reported error, disabled");
delete _player;
_player = NULL;
}
_resMan = resMan;
}
void SfxState::sfx_exit() {
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Uninitialising\n");
#endif
delete _player;
_player = 0;
g_system->getMixer()->stopAll();
_songlib.freeSounds();
}
void SfxState::sfx_suspend(bool suspend) {
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Suspending? = %d\n", suspend);
#endif
if (suspend && (!_suspended)) {
/* suspend */
freezeTime();
if (_player)
_player->pause();
/* Suspend song player */
} else if (!suspend && (_suspended)) {
/* unsuspend */
thawTime();
if (_player)
_player->resume();
/* Unsuspend song player */
}
_suspended = suspend;
}
int SfxState::sfx_poll(SongHandle *handle, int *cue) {
if (!_song)
return 0; /* No milk today */
*handle = _song->_handle;
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Polling any (%08lx)\n", *handle);
#endif
return sfx_poll_specific(*handle, cue);
}
int SfxState::sfx_poll_specific(SongHandle handle, int *cue) {
const Audio::Timestamp ctime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
Song *song = _song;
while (song && song->_handle != handle)
song = song->_nextPlaying;
if (!song)
return 0; /* Song not playing */
debugC(2, kDebugLevelSound, "[SFX:CUE] Polled song %08lx ", handle);
while (1) {
if (song->_wakeupTime.frameDiff(ctime) > 0)
return 0; /* Patience, young hacker! */
byte buf[8];
int result = songit_next(&(song->_it), buf, cue, IT_READER_MASK_ALL);
switch (result) {
case SI_FINISHED:
setSongStatus(song, SOUND_STATUS_STOPPED);
update();
/* ...fall through... */
case SI_LOOP:
case SI_RELATIVE_CUE:
case SI_ABSOLUTE_CUE:
if (result == SI_FINISHED)
debugC(2, kDebugLevelSound, " => finished");
else {
if (result == SI_LOOP)
debugC(2, kDebugLevelSound, " => Loop: %d (0x%x)", *cue, *cue);
else
debugC(2, kDebugLevelSound, " => Cue: %d (0x%x)", *cue, *cue);
}
return result;
default:
if (result > 0)
song->_wakeupTime = song->_wakeupTime.addFrames(result);
/* Delay */
break;
}
}
}
/*****************/
/* Song basics */
/*****************/
void SfxState::sfx_add_song(SongIterator *it, int priority, SongHandle handle, int number) {
Song *song = _songlib.findSong(handle);
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Adding song: %08lx at %d, it=%p\n", handle, priority, it);
#endif
if (!it) {
error("[SFX] Attempt to add empty song with handle %08lx", handle);
return;
}
it->init();
/* If we're already playing this, stop it */
/* Tell player to shut up */
// _dump_songs(this);
if (_player)
_player->iterator_message(SongIterator::Message(handle, SIMSG_STOP));
if (song) {
setSongStatus( song, SOUND_STATUS_STOPPED);
fprintf(stderr, "Overwriting old song (%08lx) ...\n", handle);
if (song->_status == SOUND_STATUS_PLAYING || song->_status == SOUND_STATUS_SUSPENDED) {
delete it;
error("Unexpected (error): Song %ld still playing/suspended (%d)",
handle, song->_status);
return;
} else {
_songlib.removeSong(handle); /* No duplicates */
}
}
song = new Song(handle, it, priority);
song->_resourceNum = number;
song->_hold = 0;
song->_loops = 0;
song->_wakeupTime = Audio::Timestamp(g_system->getMillis(), SFX_TICKS_PER_SEC);
_songlib.addSong(song);
_song = NULL; /* As above */
update();
return;
}
void SfxState::sfx_remove_song(SongHandle handle) {
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Removing song: %08lx\n", handle);
#endif
if (_song && _song->_handle == handle)
_song = NULL;
_songlib.removeSong(handle);
update();
}
/**********************/
/* Song modifications */
/**********************/
#define ASSERT_SONG(s) if (!(s)) { warning("Looking up song handle %08lx failed in %s, L%d", handle, __FILE__, __LINE__); return; }
void SfxState::sfx_song_set_status(SongHandle handle, int status) {
Song *song = _songlib.findSong(handle);
ASSERT_SONG(song);
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Setting song status to %d"
" (0:stop, 1:play, 2:susp, 3:wait): %08lx\n", status, handle);
#endif
setSongStatus(song, status);
update();
}
void SfxState::sfx_song_set_fade(SongHandle handle, fade_params_t *params) {
#ifdef DEBUG_SONG_API
static const char *stopmsg[] = {"??? Should not happen", "Do not stop afterwards", "Stop afterwards"};
#endif
Song *song = _songlib.findSong(handle);
ASSERT_SONG(song);
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Setting fade params of %08lx to "
"final volume %d in steps of %d per %d ticks. %s.",
handle, fade->final_volume, fade->step_size, fade->ticks_per_step,
stopmsg[fade->action]);
#endif
SIMSG_SEND_FADE(song->_it, params);
update();
}
void SfxState::sfx_song_renice(SongHandle handle, int priority) {
Song *song = _songlib.findSong(handle);
ASSERT_SONG(song);
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Renicing song %08lx to %d\n",
handle, priority);
#endif
song->_priority = priority;
update();
}
void SfxState::sfx_song_set_loops(SongHandle handle, int loops) {
Song *song = _songlib.findSong(handle);
SongIterator::Message msg = SongIterator::Message(handle, SIMSG_SET_LOOPS(loops));
ASSERT_SONG(song);
song->_loops = loops;
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Setting loops on %08lx to %d\n",
handle, loops);
#endif
songit_handle_message(&(song->_it), msg);
if (_player/* && _player->send_iterator_message*/)
/* FIXME: The above should be optional! */
_player->iterator_message(msg);
}
void SfxState::sfx_song_set_hold(SongHandle handle, int hold) {
Song *song = _songlib.findSong(handle);
SongIterator::Message msg = SongIterator::Message(handle, SIMSG_SET_HOLD(hold));
ASSERT_SONG(song);
song->_hold = hold;
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] Setting hold on %08lx to %d\n",
handle, hold);
#endif
songit_handle_message(&(song->_it), msg);
if (_player/* && _player->send_iterator_message*/)
/* FIXME: The above should be optional! */
_player->iterator_message(msg);
}
/* Different from the one in iterator.c */
static const int MIDI_cmdlen[16] = {0, 0, 0, 0, 0, 0, 0, 0,
3, 3, 0, 3, 2, 0, 3, 0
};
static const SongHandle midi_send_base = 0xffff0000;
Common::Error SfxState::sfx_send_midi(SongHandle handle, int channel,
int command, int arg1, int arg2) {
byte buffer[5];
/* Yes, in that order. SCI channel mutes are actually done via
a counting semaphore. 0 means to decrement the counter, 1
to increment it. */
static const char *channel_state[] = {"ON", "OFF"};
if (command == 0xb0 &&
arg1 == SCI_MIDI_CHANNEL_MUTE) {
warning("TODO: channel mute (channel %d %s)", channel, channel_state[arg2]);
/* We need to have a GET_PLAYMASK interface to use
here. SET_PLAYMASK we've got.
*/
return Common::kNoError;
}
buffer[0] = channel | command; /* No channel remapping yet */
switch (command) {
case 0x80 :
case 0x90 :
case 0xb0 :
buffer[1] = arg1 & 0xff;
buffer[2] = arg2 & 0xff;
break;
case 0xc0 :
buffer[1] = arg1 & 0xff;
break;
case 0xe0 :
buffer[1] = (arg1 & 0x7f) | 0x80;
buffer[2] = (arg1 & 0xff00) >> 7;
break;
default:
warning("Unexpected explicit MIDI command %02x", command);
return Common::kUnknownError;
}
if (_player)
_player->tell_synth(MIDI_cmdlen[command >> 4], buffer);
return Common::kNoError;
}
int SfxState::sfx_getVolume() {
return _player->getVolume();
}
void SfxState::sfx_setVolume(int volume) {
_player->setVolume(volume);
}
void SfxState::sfx_all_stop() {
#ifdef DEBUG_SONG_API
fprintf(stderr, "[sfx-core] All stop\n");
#endif
_songlib.freeSounds();
update();
}
} // End of namespace Sci
#endif // USE_OLD_MUSIC_FUNCTIONS
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