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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "sound/audiostream.h"
#include "sound/decoders/raw.h"
#include "common/config-manager.h"
#include "sci/sci.h"
#include "sci/console.h"
#include "sci/resource.h"
#include "sci/engine/kernel.h"
#include "sci/engine/state.h"
#include "sci/sound/midiparser_sci.h"
#include "sci/sound/music.h"
namespace Sci {
// When defined, volume fading immediately sets the final sound volume
#define DISABLE_VOLUME_FADING
SciMusic::SciMusic(SciVersion soundVersion)
: _soundVersion(soundVersion), _soundOn(true), _masterVolume(0) {
// Reserve some space in the playlist, to avoid expensive insertion
// operations
_playList.reserve(10);
}
SciMusic::~SciMusic() {
if (_pMidiDrv) {
_pMidiDrv->close();
delete _pMidiDrv;
}
}
void SciMusic::init() {
// system init
_pMixer = g_system->getMixer();
// SCI sound init
_dwTempo = 0;
MidiDriverType midiType;
// Default to MIDI in SCI32 games, as many don't have AdLib support.
// WORKAROUND: Default to MIDI in Amiga SCI1_EGA+ games as we don't support those patches yet.
// We also don't yet support the 7.pat file of SCI1+ Mac games or SCI0 Mac patches, so we
// default to MIDI in those games to let them run.
Common::Platform platform = g_sci->getPlatform();
if (getSciVersion() >= SCI_VERSION_2 || platform == Common::kPlatformMacintosh || (platform == Common::kPlatformAmiga && getSciVersion() >= SCI_VERSION_1_EGA))
midiType = MidiDriver::detectMusicDriver(MDT_PCSPK | MDT_ADLIB | MDT_MIDI | MDT_PREFER_MIDI);
else
midiType = MidiDriver::detectMusicDriver(MDT_PCSPK | MDT_ADLIB | MDT_MIDI);
switch (midiType) {
case MD_ADLIB:
// FIXME: There's no Amiga sound option, so we hook it up to AdLib
if (g_sci->getPlatform() == Common::kPlatformAmiga)
_pMidiDrv = MidiPlayer_Amiga_create(_soundVersion);
else
_pMidiDrv = MidiPlayer_AdLib_create(_soundVersion);
break;
case MD_PCJR:
_pMidiDrv = MidiPlayer_PCJr_create(_soundVersion);
break;
case MD_PCSPK:
_pMidiDrv = MidiPlayer_PCSpeaker_create(_soundVersion);
break;
default:
if (ConfMan.getBool("enable_fb01"))
_pMidiDrv = MidiPlayer_Fb01_create(_soundVersion);
else
_pMidiDrv = MidiPlayer_Midi_create(_soundVersion);
}
if (_pMidiDrv && !_pMidiDrv->open()) {
_pMidiDrv->setTimerCallback(this, &miditimerCallback);
_dwTempo = _pMidiDrv->getBaseTempo();
} else {
error("Failed to initialize sound driver");
}
_bMultiMidi = ConfMan.getBool("multi_midi");
}
void SciMusic::clearPlayList() {
Common::StackLock lock(_mutex);
while (!_playList.empty()) {
soundStop(_playList[0]);
soundKill(_playList[0]);
}
}
void SciMusic::pauseAll(bool pause) {
Common::StackLock lock(_mutex);
const MusicList::iterator end = _playList.end();
for (MusicList::iterator i = _playList.begin(); i != end; ++i) {
soundToggle(*i, pause);
}
}
void SciMusic::stopAll() {
Common::StackLock lock(_mutex);
const MusicList::iterator end = _playList.end();
for (MusicList::iterator i = _playList.begin(); i != end; ++i) {
soundStop(*i);
}
}
void SciMusic::miditimerCallback(void *p) {
SciMusic *aud = (SciMusic *)p;
Common::StackLock lock(aud->_mutex);
aud->onTimer();
}
void SciMusic::soundSetSoundOn(bool soundOnFlag) {
Common::StackLock lock(_mutex);
_soundOn = soundOnFlag;
_pMidiDrv->playSwitch(soundOnFlag);
}
uint16 SciMusic::soundGetVoices() {
Common::StackLock lock(_mutex);
return _pMidiDrv->getPolyphony();
}
MusicEntry *SciMusic::getSlot(reg_t obj) {
Common::StackLock lock(_mutex);
const MusicList::iterator end = _playList.end();
for (MusicList::iterator i = _playList.begin(); i != end; ++i) {
if ((*i)->soundObj == obj)
return *i;
}
return NULL;
}
void SciMusic::setReverb(byte reverb) {
Common::StackLock lock(_mutex);
_pMidiDrv->setReverb(reverb);
}
static int f_compare(const void *arg1, const void *arg2) {
return ((const MusicEntry *)arg2)->prio - ((const MusicEntry *)arg1)->prio;
}
void SciMusic::sortPlayList() {
MusicEntry ** pData = _playList.begin();
qsort(pData, _playList.size(), sizeof(MusicEntry *), &f_compare);
}
void SciMusic::soundInitSnd(MusicEntry *pSnd) {
int channelFilterMask = 0;
SoundResource::Track *track = pSnd->soundRes->getTrackByType(_pMidiDrv->getPlayId());
// If MIDI device is selected but there is no digital track in sound resource
// try to use adlib's digital sample if possible
// Also, if the track couldn't be found, load the digital track, as some games
// depend on this (e.g. the Longbow demo)
if (!track || (_bMultiMidi && track->digitalChannelNr == -1)) {
SoundResource::Track *digital = pSnd->soundRes->getDigitalTrack();
if (digital)
track = digital;
}
if (track) {
// Play digital sample
if (track->digitalChannelNr != -1) {
byte *channelData = track->channels[track->digitalChannelNr].data;
delete pSnd->pStreamAud;
byte flags = Audio::FLAG_UNSIGNED;
// Amiga SCI1 games had signed sound data
if (_soundVersion >= SCI_VERSION_1_EARLY && g_sci->getPlatform() == Common::kPlatformAmiga)
flags = 0;
int endPart = track->digitalSampleEnd > 0 ? (track->digitalSampleSize - track->digitalSampleEnd) : 0;
pSnd->pStreamAud = Audio::makeRawStream(channelData + track->digitalSampleStart,
track->digitalSampleSize - track->digitalSampleStart - endPart,
track->digitalSampleRate, flags, DisposeAfterUse::NO);
delete pSnd->pLoopStream;
pSnd->pLoopStream = 0;
pSnd->soundType = Audio::Mixer::kSFXSoundType;
pSnd->hCurrentAud = Audio::SoundHandle();
} else {
// play MIDI track
_mutex.lock();
pSnd->soundType = Audio::Mixer::kMusicSoundType;
if (pSnd->pMidiParser == NULL) {
pSnd->pMidiParser = new MidiParser_SCI(_soundVersion);
pSnd->pMidiParser->setMidiDriver(_pMidiDrv);
pSnd->pMidiParser->setTimerRate(_dwTempo);
}
pSnd->pauseCounter = 0;
// Find out what channels to filter for SCI0
channelFilterMask = pSnd->soundRes->getChannelFilterMask(_pMidiDrv->getPlayId(), _pMidiDrv->hasRhythmChannel());
pSnd->pMidiParser->loadMusic(track, pSnd, channelFilterMask, _soundVersion);
// Fast forward to the last position and perform associated events when loading
pSnd->pMidiParser->jumpToTick(pSnd->ticker, true);
_mutex.unlock();
}
}
}
void SciMusic::onTimer() {
const MusicList::iterator end = _playList.end();
for (MusicList::iterator i = _playList.begin(); i != end; ++i)
(*i)->onTimer();
}
void SciMusic::soundPlay(MusicEntry *pSnd) {
_mutex.lock();
uint sz = _playList.size(), i;
// searching if sound is already in _playList
for (i = 0; i < sz && _playList[i] != pSnd; i++)
;
if (i == sz) {// not found
_playList.push_back(pSnd);
sortPlayList();
}
_mutex.unlock(); // unlock to perform mixer-related calls
if (pSnd->pStreamAud && !_pMixer->isSoundHandleActive(pSnd->hCurrentAud)) {
if (pSnd->loop > 1) {
pSnd->pLoopStream = new Audio::LoopingAudioStream(pSnd->pStreamAud,
pSnd->loop, DisposeAfterUse::NO);
_pMixer->playInputStream(pSnd->soundType, &pSnd->hCurrentAud,
pSnd->pLoopStream, -1, pSnd->volume, 0,
DisposeAfterUse::NO);
} else {
_pMixer->playInputStream(pSnd->soundType, &pSnd->hCurrentAud,
pSnd->pStreamAud, -1, pSnd->volume, 0,
DisposeAfterUse::NO);
}
} else {
_mutex.lock();
if (pSnd->pMidiParser) {
pSnd->pMidiParser->setVolume(pSnd->volume);
if (pSnd->status == kSoundStopped)
pSnd->pMidiParser->jumpToTick(0);
}
_mutex.unlock();
}
pSnd->status = kSoundPlaying;
}
void SciMusic::soundStop(MusicEntry *pSnd) {
pSnd->status = kSoundStopped;
if (pSnd->pStreamAud)
_pMixer->stopHandle(pSnd->hCurrentAud);
_mutex.lock();
if (pSnd->pMidiParser)
pSnd->pMidiParser->stop();
_mutex.unlock();
}
void SciMusic::soundSetVolume(MusicEntry *pSnd, byte volume) {
assert(volume <= MUSIC_VOLUME_MAX);
if (pSnd->pStreamAud) {
_pMixer->setChannelVolume(pSnd->hCurrentAud, volume * 2); // Mixer is 0-255, SCI is 0-127
} else if (pSnd->pMidiParser) {
_mutex.lock();
pSnd->pMidiParser->setVolume(volume);
_mutex.unlock();
}
}
void SciMusic::soundSetPriority(MusicEntry *pSnd, byte prio) {
Common::StackLock lock(_mutex);
pSnd->prio = prio;
sortPlayList();
}
void SciMusic::soundKill(MusicEntry *pSnd) {
pSnd->status = kSoundStopped;
_mutex.lock();
if (pSnd->pMidiParser) {
pSnd->pMidiParser->unloadMusic();
delete pSnd->pMidiParser;
pSnd->pMidiParser = NULL;
}
_mutex.unlock();
if (pSnd->pStreamAud) {
_pMixer->stopHandle(pSnd->hCurrentAud);
delete pSnd->pStreamAud;
pSnd->pStreamAud = NULL;
delete pSnd->pLoopStream;
pSnd->pLoopStream = 0;
}
_mutex.lock();
uint sz = _playList.size(), i;
// Remove sound from playlist
for (i = 0; i < sz; i++) {
if (_playList[i] == pSnd) {
delete _playList[i]->soundRes;
delete _playList[i];
_playList.remove_at(i);
break;
}
}
_mutex.unlock();
}
void SciMusic::soundPause(MusicEntry *pSnd) {
pSnd->pauseCounter++;
if (pSnd->status != kSoundPlaying)
return;
pSnd->status = kSoundPaused;
if (pSnd->pStreamAud) {
_pMixer->pauseHandle(pSnd->hCurrentAud, true);
} else {
_mutex.lock();
if (pSnd->pMidiParser)
pSnd->pMidiParser->pause();
_mutex.unlock();
}
}
void SciMusic::soundResume(MusicEntry *pSnd) {
if (pSnd->pauseCounter > 0)
pSnd->pauseCounter--;
if (pSnd->pauseCounter != 0)
return;
if (pSnd->status != kSoundPaused)
return;
soundPlay(pSnd);
}
void SciMusic::soundToggle(MusicEntry *pSnd, bool pause) {
if (pause)
soundPause(pSnd);
else
soundResume(pSnd);
}
uint16 SciMusic::soundGetMasterVolume() {
return _masterVolume;
}
void SciMusic::soundSetMasterVolume(uint16 vol) {
_masterVolume = vol;
Common::StackLock lock(_mutex);
if (_pMidiDrv)
_pMidiDrv->setVolume(vol);
}
void SciMusic::printPlayList(Console *con) {
Common::StackLock lock(_mutex);
const char *musicStatus[] = { "Stopped", "Initialized", "Paused", "Playing" };
for (uint32 i = 0; i < _playList.size(); i++) {
MusicEntry *song = _playList[i];
con->DebugPrintf("%d: %04x:%04x, resource id: %d, status: %s, %s type\n", i,
PRINT_REG(song->soundObj), song->resnum,
musicStatus[song->status], song->pMidiParser ? "MIDI" : "digital audio");
}
}
void SciMusic::printSongInfo(reg_t obj, Console *con) {
Common::StackLock lock(_mutex);
const char *musicStatus[] = { "Stopped", "Initialized", "Paused", "Playing" };
const MusicList::iterator end = _playList.end();
for (MusicList::iterator i = _playList.begin(); i != end; ++i) {
MusicEntry *song = *i;
if (song->soundObj == obj) {
con->DebugPrintf("Resource id: %d, status: %s\n", song->resnum, musicStatus[song->status]);
con->DebugPrintf("dataInc: %d, hold: %d, loop: %d\n", song->dataInc, song->hold, song->loop);
con->DebugPrintf("signal: %d, priority: %d\n", song->signal, song->prio);
con->DebugPrintf("ticker: %d, volume: %d\n", song->ticker, song->volume);
if (song->pMidiParser) {
con->DebugPrintf("Type: MIDI\n");
if (song->soundRes) {
SoundResource::Track *track = song->soundRes->getTrackByType(_pMidiDrv->getPlayId());
con->DebugPrintf("Channels: %d\n", track->channelCount);
}
} else if (song->pStreamAud || song->pLoopStream) {
con->DebugPrintf("Type: digital audio (%s), sound active: %s\n",
song->pStreamAud ? "non looping" : "looping",
_pMixer->isSoundHandleActive(song->hCurrentAud) ? "yes" : "no");
if (song->soundRes) {
con->DebugPrintf("Sound resource information:\n");
SoundResource::Track *track = song->soundRes->getTrackByType(_pMidiDrv->getPlayId());
if (track && track->digitalChannelNr != -1) {
con->DebugPrintf("Sample size: %d, sample rate: %d, channels: %d, digital channel number: %d\n",
track->digitalSampleSize, track->digitalSampleRate, track->channelCount, track->digitalChannelNr);
}
}
}
return;
}
}
con->DebugPrintf("Song object not found in playlist");
}
MusicEntry::MusicEntry() {
soundObj = NULL_REG;
soundRes = 0;
resnum = 0;
dataInc = 0;
ticker = 0;
signal = 0;
prio = 0;
loop = 0;
volume = MUSIC_VOLUME_DEFAULT;
hold = 0;
pauseCounter = 0;
sampleLoopCounter = 0;
fadeTo = 0;
fadeStep = 0;
fadeTicker = 0;
fadeTickerStep = 0;
fadeSetVolume = false;
fadeCompleted = false;
stopAfterFading = false;
status = kSoundStopped;
soundType = Audio::Mixer::kMusicSoundType;
pStreamAud = 0;
pLoopStream = 0;
pMidiParser = 0;
}
MusicEntry::~MusicEntry() {
}
void MusicEntry::onTimer() {
if (status != kSoundPlaying)
return;
// Fade MIDI and digital sound effects
if (fadeStep)
doFade();
// Only process MIDI streams in this thread, not digital sound effects
if (pMidiParser) {
pMidiParser->onTimer();
ticker = (uint16)pMidiParser->getTick();
}
}
void MusicEntry::doFade() {
if (fadeTicker)
fadeTicker--;
else {
fadeTicker = fadeTickerStep;
volume += fadeStep;
if (((fadeStep > 0) && (volume >= fadeTo)) || ((fadeStep < 0) && (volume <= fadeTo))) {
volume = fadeTo;
fadeStep = 0;
fadeCompleted = true;
}
// Only process MIDI streams in this thread, not digital sound effects
if (pMidiParser) {
#ifdef DISABLE_VOLUME_FADING
// Signal fading to stop...
volume = fadeTo;
fadeStep = 0;
fadeCompleted = true;
#endif
pMidiParser->setVolume(volume);
}
fadeSetVolume = true; // set flag so that SoundCommandParser::cmdUpdateCues will set the volume of the stream
}
}
} // End of namespace Sci
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