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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "sound/audiostream.h"
#include "common/config-manager.h"
#include "sci/sci.h"
#include "sci/console.h"
#include "sci/resource.h"
#include "sci/engine/kernel.h"
#include "sci/engine/state.h"
#include "sci/sound/midiparser_sci.h"
#include "sci/sound/music.h"
#include "sci/sound/softseq/pcjr.h"
namespace Sci {
SciMusic::SciMusic(SciVersion soundVersion)
: _soundVersion(soundVersion), _soundOn(true) {
// Reserve some space in the playlist, to avoid expensive insertion
// operations
_playList.reserve(10);
}
SciMusic::~SciMusic() {
if (_pMidiDrv) {
_pMidiDrv->close();
delete _pMidiDrv;
}
}
void SciMusic::init() {
// system init
_pMixer = g_system->getMixer();
_pMixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt(
"sfx_volume"));
_pMixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType,
ConfMan.getInt("speech_volume"));
_pMixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType,
ConfMan.getInt("music_volume"));
// SCI sound init
_dwTempo = 0;
const MidiDriverDescription *md = MidiDriver::findMusicDriver(ConfMan.get("music_driver"));
_midiType = md ? md->id : MD_AUTO;
if (_midiType == MD_AUTO)
_midiType = MD_ADLIB;
switch (_midiType) {
case MD_ADLIB:
case MD_PCJR:
case MD_PCSPK:
break;
default:
warning("Unhandled MIDI type, switching to default");
_midiType = MD_ADLIB;
}
switch (_midiType) {
case MD_ADLIB:
// FIXME: There's no Amiga sound option, so we hook it up to Adlib
if (((SciEngine *)g_engine)->getPlatform() == Common::kPlatformAmiga)
_pMidiDrv = MidiPlayer_Amiga_create();
else
_pMidiDrv = MidiPlayer_Adlib_create();
break;
case MD_PCJR:
_pMidiDrv = new MidiPlayer_PCJr();
break;
case MD_PCSPK:
_pMidiDrv = new MidiPlayer_PCSpeaker();
break;
//case MD_MT32:
// TODO
default:
error("Unsupported _midiType setup %d", _midiType);
}
if (_pMidiDrv) {
_pMidiDrv->open();
_pMidiDrv->setTimerCallback(this, &miditimerCallback);
_dwTempo = _pMidiDrv->getBaseTempo();
} else
warning("Can't initialise music driver");
_bMultiMidi = ConfMan.getBool("multi_midi");
}
void SciMusic::clearPlayList() {
_pMixer->stopAll();
_mutex.lock();
while (!_playList.empty()) {
soundStop(_playList[0]);
soundKill(_playList[0]);
}
_mutex.unlock();
}
void SciMusic::miditimerCallback(void *p) {
SciMusic *aud = (SciMusic *)p;
Common::StackLock lock(aud->_mutex);
aud->onTimer();
}
void SciMusic::soundSetSoundOn(bool soundOnFlag) {
Common::StackLock lock(_mutex);
_soundOn = soundOnFlag;
_pMidiDrv->playSwitch(soundOnFlag);
}
uint16 SciMusic::soundGetVoices() {
Common::StackLock lock(_mutex);
return _pMidiDrv->getPolyphony();
}
MusicEntry *SciMusic::getSlot(reg_t obj) {
Common::StackLock lock(_mutex);
const MusicList::iterator end = _playList.end();
for (MusicList::iterator i = _playList.begin(); i != end; ++i) {
if ((*i)->soundObj == obj)
return *i;
}
return NULL;
}
void SciMusic::setReverb(byte reverb) {
_reverb = reverb;
// TODO: actually set reverb for MT-32
// A good test case for this are the first two rooms in Longbow:
// reverb is set for the first room (the cave) and is subsequently
// cleared when Robin exits the cave
}
void SciMusic::resetDriver() {
Common::StackLock lock(_mutex);
_pMidiDrv->close();
_pMidiDrv->open();
_pMidiDrv->setTimerCallback(this, &miditimerCallback);
}
static int f_compare(const void *arg1, const void *arg2) {
return ((const MusicEntry *)arg2)->prio - ((const MusicEntry *)arg1)->prio;
}
void SciMusic::sortPlayList() {
MusicEntry ** pData = _playList.begin();
qsort(pData, _playList.size(), sizeof(MusicEntry *), &f_compare);
}
#if 0
void SciMusic::patchSysEx(byte * addr, byte *pdata, int len) {
byte *buff = new byte[7 + len + 1];
uint16 chk = 0;
int i;
buff[0] = 0x41;
buff[1] = 0x10;
buff[2] = 0x16;
buff[3] = 0x12;
buff[4] = addr[0];
buff[5] = addr[1];
buff[6] = addr[2];
for (i = 0; i < len; i++) {
buff[7 + i] = pdata[i];
chk += pdata[i];
}
chk += addr[0] + addr[1] + addr[2];
buff[7 + i] = 128 - chk % 128;
_pMidiDrv->sysEx(buff, len + 8);
delete[] buff;
}
void SciMusic::patchUpdateAddr(byte *addr, int len) {
addr[2] += len;
if (addr[2] >= 0x7F) {
addr[1]++;
addr[2] -= 0x80;
}
}
#endif
// FIXME: This should be done at the driver level
#if 0
void SciMusic::loadPatch() {
if (_midiType == MD_MT32)
loadPatchMT32();
}
#endif
#if 0
// currently loads patch 1.pat for Roland/MT-32 device
void SciMusic::loadPatchMT32() {
//byte sysText[] = { 0x20, 0, 0 };
byte sysMem[] = { 0x5, 0, 0 }; // patch memory
byte sysRhytm[] = { 0x3, 0x1, 0x10 }; // rhytm
byte sysMsg3[15] = { 0x41, 0x10, 0x16, 0x12, 0x52, 0, 0xA, 0x16, 0x16,
0x16, 0x16, 0x16, 0x16, 0x20, 0x80 };
byte sysTimbre[] = { 0x8, 0, 0 }; // timbre memory
byte sysSystem[] = { 0x10, 0, 4 }; // partial reserve & midi channel
byte arr[3][11];
Resource *res = ((SciEngine *)g_engine)->getResourceManager()->findResource(ResourceId(kResourceTypePatch, 1), 0);
if (res) {
byte *pData = res->data, *p;
// welcome message
//patchSysEx(sysText, pData + 20, 20);
// reading reverb mode, time and level
p = pData + 74;
for (int i = 0; i < 11; i++) {
arr[0][i] = *p++;
arr[1][i] = *p++;
arr[2][i] = *p++;
}
// sub_657 - patch memory
for (int i = 0; i < 48; i++) {
patchSysEx(sysMem, p, 8);
patchUpdateAddr(sysMem, 8);
p += 8;
}
// sub_696 - timbre
byte dl = *p++, cl = 0;
while (dl--) {
patchSysEx(sysTimbre, p, 14); // common area
patchUpdateAddr(sysTimbre, 14);
patchSysEx(sysTimbre, p + 14, 58);// partial 1
patchUpdateAddr(sysTimbre, 58);
patchSysEx(sysTimbre, p + 72, 58);// partial 2
patchUpdateAddr(sysTimbre, 58);
patchSysEx(sysTimbre, p + 130, 58);// partial 3
patchUpdateAddr(sysTimbre, 58);
patchSysEx(sysTimbre, p + 188, 58);// partial 4
patchUpdateAddr(sysTimbre, 58);
p += 246;
cl += 2;
sysTimbre[1] = cl;
sysTimbre[2] = 0;
}
// patch memory or rhytm
uint16 flag = READ_BE_UINT16(p);
p += 2;
if (flag == 0xABCD) {
// sub_657
for (int i = 0; i < 48; i++) {
patchSysEx(sysMem, p, 8);
patchUpdateAddr(sysMem, 8);
p += 8;
}
} else if (flag == 0xDCBA) {
// sub_756
for (int i = 0; i < 64; i++) {
patchSysEx(sysRhytm, p, 4);
patchUpdateAddr(sysRhytm, 4);
p += 4;
}
patchSysEx(sysSystem, p, 18);
}
// after-init text message
//patchSysEx(sysText, pData, 20);
// some final sysex
_pMidiDrv->sysEx(sysMsg3, 15);
// releasing patch resource
//g_sci->ResMgr.ResUnload(SCI_RES_PATCH, 1);
debug("MT-32 patch loaded");
}
}
#endif
void SciMusic::soundInitSnd(MusicEntry *pSnd) {
SoundResource::Track *track = NULL;
int channelFilterMask = 0;
switch (_midiType) {
case MD_PCSPK:
track = pSnd->soundRes->getTrackByType(SoundResource::TRACKTYPE_SPEAKER);
break;
case MD_PCJR:
track = pSnd->soundRes->getTrackByType(SoundResource::TRACKTYPE_TANDY);
break;
case MD_ADLIB:
track = pSnd->soundRes->getTrackByType(SoundResource::TRACKTYPE_ADLIB);
break;
case MD_MT32:
track = pSnd->soundRes->getTrackByType(SoundResource::TRACKTYPE_MT32);
break;
default:
// Should never occur
error("soundInitSnd: Unknown MIDI type");
break;
}
if (track) {
// If MIDI device is selected but there is no digital track in sound resource
// try to use adlib's digital sample if possible
if (_bMultiMidi && pSnd->soundRes->getTrackByType(SoundResource::TRACKTYPE_ADLIB)->digitalChannelNr != -1)
track = pSnd->soundRes->getTrackByType(SoundResource::TRACKTYPE_ADLIB);
// Play digital sample
if (track->digitalChannelNr != -1) {
byte *channelData = track->channels[track->digitalChannelNr].data;
delete pSnd->pStreamAud;
pSnd->pStreamAud = Audio::makeLinearInputStream(channelData, track->digitalSampleSize, track->digitalSampleRate,
Audio::Mixer::FLAG_UNSIGNED, 0, 0);
delete pSnd->pLoopStream;
pSnd->pLoopStream = 0;
pSnd->soundType = Audio::Mixer::kSFXSoundType;
pSnd->hCurrentAud = Audio::SoundHandle();
} else {
// play MIDI track
_mutex.lock();
pSnd->soundType = Audio::Mixer::kMusicSoundType;
if (pSnd->pMidiParser == NULL) {
pSnd->pMidiParser = new MidiParser_SCI(_soundVersion);
pSnd->pMidiParser->setMidiDriver(_pMidiDrv);
pSnd->pMidiParser->setTimerRate(_dwTempo);
pSnd->pMidiParser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
}
pSnd->pauseCounter = 0;
// Find out what channels to filter for SCI0
channelFilterMask = pSnd->soundRes->getChannelFilterMask(_pMidiDrv->getPlayMask(_soundVersion));
pSnd->pMidiParser->loadMusic(track, pSnd, channelFilterMask, _soundVersion);
// Fast forward to the last position and perform associated events when loading
pSnd->pMidiParser->jumpToTick(pSnd->ticker, true);
_mutex.unlock();
}
}
}
void SciMusic::onTimer() {
const MusicList::iterator end = _playList.end();
for (MusicList::iterator i = _playList.begin(); i != end; ++i)
(*i)->onTimer();
}
void SciMusic::soundPlay(MusicEntry *pSnd) {
_mutex.lock();
uint sz = _playList.size(), i;
// searching if sound is already in _playList
for (i = 0; i < sz && _playList[i] != pSnd; i++)
;
if (i == sz) {// not found
_playList.push_back(pSnd);
sortPlayList();
}
_mutex.unlock(); // unlock to perform mixer-related calls
if (pSnd->pStreamAud && !_pMixer->isSoundHandleActive(pSnd->hCurrentAud)) {
if (pSnd->loop > 1) {
pSnd->pLoopStream = new Audio::LoopingAudioStream(pSnd->pStreamAud,
pSnd->loop, false
);
_pMixer->playInputStream(pSnd->soundType, &pSnd->hCurrentAud,
pSnd->pLoopStream, -1, pSnd->volume, 0,
DisposeAfterUse::NO);
} else {
_pMixer->playInputStream(pSnd->soundType, &pSnd->hCurrentAud,
pSnd->pStreamAud, -1, pSnd->volume, 0,
DisposeAfterUse::NO);
}
} else {
_mutex.lock();
if (pSnd->pMidiParser) {
pSnd->pMidiParser->setVolume(pSnd->volume);
if (pSnd->status == kSoundStopped)
pSnd->pMidiParser->jumpToTick(0);
}
_mutex.unlock();
}
pSnd->status = kSoundPlaying;
}
void SciMusic::soundStop(MusicEntry *pSnd) {
pSnd->status = kSoundStopped;
if (pSnd->pStreamAud)
_pMixer->stopHandle(pSnd->hCurrentAud);
_mutex.lock();
if (pSnd->pMidiParser)
pSnd->pMidiParser->stop();
_mutex.unlock();
}
void SciMusic::soundSetVolume(MusicEntry *pSnd, byte volume) {
assert(volume <= MUSIC_VOLUME_MAX);
if (pSnd->pStreamAud) {
_pMixer->setChannelVolume(pSnd->hCurrentAud, volume * 2); // Mixer is 0-255, SCI is 0-127
} else if (pSnd->pMidiParser) {
_mutex.lock();
pSnd->pMidiParser->setVolume(volume);
_mutex.unlock();
}
}
void SciMusic::soundSetPriority(MusicEntry *pSnd, byte prio) {
Common::StackLock lock(_mutex);
pSnd->prio = prio;
sortPlayList();
}
void SciMusic::soundKill(MusicEntry *pSnd) {
pSnd->status = kSoundStopped;
_mutex.lock();
if (pSnd->pMidiParser) {
pSnd->pMidiParser->unloadMusic();
delete pSnd->pMidiParser;
pSnd->pMidiParser = NULL;
}
_mutex.unlock();
if (pSnd->pStreamAud) {
_pMixer->stopHandle(pSnd->hCurrentAud);
delete pSnd->pStreamAud;
pSnd->pStreamAud = NULL;
delete pSnd->pLoopStream;
pSnd->pLoopStream = 0;
}
_mutex.lock();
uint sz = _playList.size(), i;
// Remove sound from playlist
for (i = 0; i < sz; i++) {
if (_playList[i] == pSnd) {
delete _playList[i]->soundRes;
delete _playList[i];
_playList.remove_at(i);
break;
}
}
_mutex.unlock();
}
void SciMusic::soundPause(MusicEntry *pSnd) {
pSnd->pauseCounter++;
if (pSnd->status != kSoundPlaying)
return;
pSnd->status = kSoundPaused;
if (pSnd->pStreamAud) {
_pMixer->pauseHandle(pSnd->hCurrentAud, true);
} else {
_mutex.lock();
if (pSnd->pMidiParser)
pSnd->pMidiParser->pause();
_mutex.unlock();
}
}
void SciMusic::soundResume(MusicEntry *pSnd) {
if (pSnd->pauseCounter > 0)
pSnd->pauseCounter--;
if (pSnd->pauseCounter != 0)
return;
if (pSnd->status != kSoundPaused)
return;
soundPlay(pSnd);
}
uint16 SciMusic::soundGetMasterVolume() {
return (_pMixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) + 8) * 0xF / Audio::Mixer::kMaxMixerVolume;
}
void SciMusic::soundSetMasterVolume(uint16 vol) {
vol = vol & 0xF; // 0..15
vol = vol * Audio::Mixer::kMaxMixerVolume / 0xF;
// "master volume" is music and SFX only, speech (audio resources) are supposed to be unaffected
_pMixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, vol);
_pMixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, vol);
}
void SciMusic::printPlayList(Console *con) {
Common::StackLock lock(_mutex);
const char *musicStatus[] = { "Stopped", "Initialized", "Paused", "Playing" };
const MusicList::iterator end = _playList.end();
for (MusicList::iterator i = _playList.begin(); i != end; ++i) {
con->DebugPrintf("%d: %04x:%04x, priority: %d, status: %s\n", i,
PRINT_REG((*i)->soundObj), (*i)->prio,
musicStatus[(*i)->status]);
}
}
MusicEntry::MusicEntry() {
soundObj = NULL_REG;
soundRes = 0;
resnum = 0;
dataInc = 0;
ticker = 0;
signal = 0;
prio = 0;
loop = 0;
volume = MUSIC_VOLUME_DEFAULT;
hold = 0;
pauseCounter = 0;
sampleLoopCounter = 0;
fadeTo = 0;
fadeStep = 0;
fadeTicker = 0;
fadeTickerStep = 0;
fadeSetVolume = false;
fadeCompleted = false;
status = kSoundStopped;
soundType = Audio::Mixer::kMusicSoundType;
pStreamAud = 0;
pLoopStream = 0;
pMidiParser = 0;
}
MusicEntry::~MusicEntry() {
}
void MusicEntry::onTimer() {
if (status != kSoundPlaying)
return;
// Fade MIDI and digital sound effects
if (fadeStep)
doFade();
// Only process MIDI streams in this thread, not digital sound effects
if (pMidiParser) {
pMidiParser->onTimer();
ticker = (uint16)pMidiParser->getTick();
}
}
void MusicEntry::doFade() {
if (fadeTicker)
fadeTicker--;
else {
int16 fadeVolume = volume;
fadeTicker = fadeTickerStep;
fadeVolume += fadeStep;
if (((fadeStep > 0) && (fadeVolume >= fadeTo)) || ((fadeStep < 0) && (fadeVolume <= fadeTo))) {
fadeVolume = fadeTo;
fadeStep = 0;
fadeCompleted = true;
}
volume = fadeVolume;
// Only process MIDI streams in this thread, not digital sound effects
if (pMidiParser)
pMidiParser->setVolume(volume);
fadeSetVolume = true; // set flag so that SoundCommandParser::cmdUpdateCues will set the volume of the stream
}
}
} // End of namespace Sci
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