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#ifndef OLD_OBJECTS_H
#define OLD_OBJECTS_H
#include "common/scummsys.h"
#include "engine/sci/include/sciresource.h"
#include "engine/sci/include/util.h"
typedef FLEXARRAY(script_opcode, int number;) script_method;
typedef struct object_ {
/*These are based on cached selector values, and set to the values
*the selectors had at load time. If the selectors are changed in
*instances, inconsistency will follow*/
struct object_* parent;
const char* name;
FLEXARRAY_NOEXTRA(struct object_*) children;
/*No flexarray, size the size is known from the start*/
script_method** methods;
int method_count;
int selector_count;
int* selector_numbers;
} object;
typedef struct {
int id;
object* classID;
byte* heap;
int offset;
} instance;
extern object **object_map, *object_root;
extern int max_object;
#define SCRIPT_PRINT_METHODS 1
#define SCRIPT_PRINT_CHILDREN 2
#define SCRIPT_PRINT_SELECTORS 3
void printObject(object* obj, int flags);
int loadObjects(resource_mgr_t *resmgr);
void freeObject(object*);
extern const char* globals[];
#endif
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