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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/archive.h"
#include "common/stream.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/util.h"
#include "graphics/surface.h"
#include "audio/decoders/raw.h"
#include "sci/resource.h"
#include "sci/util.h"
#include "sci/sound/audio.h"
#include "sci/video/robot_decoder.h"
namespace Sci {
// TODO:
// - Positioning
// - Proper handling of frame scaling - scaled frames look squashed
// (probably because both dimensions should be scaled)
// - Transparency support
// - Timing - the arbitrary 100ms delay between each frame is not quite right
// - Proper handling of sound chunks in some cases, so that the frame size
// table can be ignored (it's only used to determine the correct sound chunk
// size at the moment, cause it can be wrong in some cases)
// - Fix audio "hiccups" - probably data that shouldn't be in the audio frames
// Some non technical information on robot files, from an interview with
// Greg Tomko-Pavia of Sierra On-Line
// Taken from http://anthonylarme.tripod.com/phantas/phintgtp.html
//
// (...) What we needed was a way of playing video, but have it blend into
// normal room art instead of occupying its own rectangular area. Room art
// consists of a background pic overlaid with various animating cels
// (traditional lingo: sprites). The cels each have a priority that determines
// who is on top and who is behind in the drawing order. Cels are read from
// *.v56 files (another proprietary format). A Robot is video frames with
// transparent background including priority and x,y information. Thus, it is
// like a cel, except it comes from an RBT - not a v56. Because it blends into
// our graphics engine, it looks just like a part of the room. A RBT can move
// around the screen and go behind other objects. (...)
#ifdef ENABLE_SCI32
enum robotPalTypes {
kRobotPalVariable = 0,
kRobotPalConstant = 1
};
RobotDecoder::RobotDecoder(Audio::Mixer *mixer, bool isBigEndian) {
_surface = 0;
_width = 0;
_height = 0;
_fileStream = 0;
_audioStream = 0;
_dirtyPalette = false;
_pos = Common::Point(0, 0);
_mixer = mixer;
_isBigEndian = isBigEndian;
}
RobotDecoder::~RobotDecoder() {
close();
}
bool RobotDecoder::load(GuiResourceId id) {
Common::String fileName = Common::String::format("%d.rbt", id);
Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(fileName);
if (!stream) {
warning("Unable to open robot file %s", fileName.c_str());
return false;
}
return loadStream(stream);
}
bool RobotDecoder::loadStream(Common::SeekableReadStream *stream) {
close();
_fileStream = new Common::SeekableSubReadStreamEndian(stream, 0, stream->size(), _isBigEndian, DisposeAfterUse::YES);
_surface = new Graphics::Surface();
readHeaderChunk();
// There are several versions of robot files, ranging from 3 to 6.
// v3: no known examples
// v4: PQ:SWAT demo
// v5: SCI2.1 and SCI3 games
// v6: SCI3 games
if (_header.version < 4 || _header.version > 6)
error("Unknown robot version: %d", _header.version);
if (_header.hasSound) {
_audioStream = Audio::makeQueuingAudioStream(11025, false);
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_audioHandle, _audioStream);
}
readPaletteChunk(_header.paletteDataSize);
readFrameSizesChunk();
calculateVideoDimensions();
_surface->create(_width, _height, Graphics::PixelFormat::createFormatCLUT8());
return true;
}
void RobotDecoder::readHeaderChunk() {
// Header (60 bytes)
_fileStream->skip(6);
_header.version = _fileStream->readUint16();
_header.audioChunkSize = _fileStream->readUint16();
_header.audioSilenceSize = _fileStream->readUint16();
_fileStream->skip(2);
_header.frameCount = _fileStream->readUint16();
_header.paletteDataSize = _fileStream->readUint16();
_header.unkChunkDataSize = _fileStream->readUint16();
_fileStream->skip(5);
_header.hasSound = _fileStream->readByte();
_fileStream->skip(34);
// Some videos (e.g. robot 1305 in Phantasmagoria and
// robot 184 in Lighthouse) have an unknown chunk before
// the palette chunk (probably used for sound preloading).
// Skip it here.
if (_header.unkChunkDataSize)
_fileStream->skip(_header.unkChunkDataSize);
}
void RobotDecoder::readPaletteChunk(uint16 chunkSize) {
byte *paletteData = new byte[chunkSize];
_fileStream->read(paletteData, chunkSize);
// SCI1.1 palette
byte palFormat = paletteData[32];
uint16 palColorStart = paletteData[25];
uint16 palColorCount = READ_SCI11ENDIAN_UINT16(paletteData + 29);
int palOffset = 37;
memset(_palette, 0, 256 * 3);
for (uint16 colorNo = palColorStart; colorNo < palColorStart + palColorCount; colorNo++) {
if (palFormat == kRobotPalVariable)
palOffset++;
_palette[colorNo * 3 + 0] = paletteData[palOffset++];
_palette[colorNo * 3 + 1] = paletteData[palOffset++];
_palette[colorNo * 3 + 2] = paletteData[palOffset++];
}
_dirtyPalette = true;
delete[] paletteData;
}
void RobotDecoder::readFrameSizesChunk() {
// The robot video file contains 2 tables, with one entry for each frame:
// - A table containing the size of the image in each video frame
// - A table containing the total size of each video frame.
// In v5 robots, the tables contain 16-bit integers, whereas in v6 robots,
// they contain 32-bit integers.
_frameTotalSize = new uint32[_header.frameCount];
// TODO: The table reading code can probably be removed once the
// audio chunk size is figured out (check the TODO inside processNextFrame())
#if 0
// We don't need any of the two tables to play the video, so we ignore
// both of them.
uint16 wordSize = _header.version == 6 ? 4 : 2;
_fileStream->skip(_header.frameCount * wordSize * 2);
#else
switch (_header.version) {
case 4:
case 5: // sizes are 16-bit integers
// Skip table with frame image sizes, as we don't need it
_fileStream->skip(_header.frameCount * 2);
for (int i = 0; i < _header.frameCount; ++i)
_frameTotalSize[i] = _fileStream->readUint16();
break;
case 6: // sizes are 32-bit integers
// Skip table with frame image sizes, as we don't need it
_fileStream->skip(_header.frameCount * 4);
for (int i = 0; i < _header.frameCount; ++i)
_frameTotalSize[i] = _fileStream->readUint32();
break;
default:
error("Can't yet handle index table for robot version %d", _header.version);
}
#endif
// 2 more unknown tables
_fileStream->skip(1024 + 512);
// Pad to nearest 2 kilobytes
uint32 curPos = _fileStream->pos();
if (curPos & 0x7ff)
_fileStream->seek((curPos & ~0x7ff) + 2048);
}
void RobotDecoder::calculateVideoDimensions() {
// This is an O(n) operation, as each frame has a different size.
// We need to know the actual frame size to have a constant video size.
uint32 pos = _fileStream->pos();
for (uint32 curFrame = 0; curFrame < _header.frameCount; curFrame++) {
_fileStream->skip(4);
uint16 frameWidth = _fileStream->readUint16();
uint16 frameHeight = _fileStream->readUint16();
if (frameWidth > _width)
_width = frameWidth;
if (frameHeight > _height)
_height = frameHeight;
_fileStream->skip(_frameTotalSize[curFrame] - 8);
}
_fileStream->seek(pos);
}
const Graphics::Surface *RobotDecoder::decodeNextFrame() {
// Read frame image header (24 bytes)
_fileStream->skip(3);
byte frameScale = _fileStream->readByte();
uint16 frameWidth = _fileStream->readUint16();
uint16 frameHeight = _fileStream->readUint16();
_fileStream->skip(4); // unknown, almost always 0
uint16 frameX = _fileStream->readUint16();
uint16 frameY = _fileStream->readUint16();
// TODO: In v4 robot files, frameX and frameY have a different meaning.
// Set them both to 0 for v4 for now, so that robots in PQ:SWAT show up
// correctly.
if (_header.version == 4)
frameX = frameY = 0;
uint16 compressedSize = _fileStream->readUint16();
uint16 frameFragments = _fileStream->readUint16();
_fileStream->skip(4); // unknown
uint32 decompressedSize = frameWidth * frameHeight * frameScale / 100;
// FIXME: A frame's height + position can go off limits... why? With the
// following, we cut the contents to fit the frame
uint16 scaledHeight = CLIP<uint16>(decompressedSize / frameWidth, 0, _height - frameY);
// FIXME: Same goes for the frame's width + position. In this case, we
// modify the position to fit the contents on screen.
if (frameWidth + frameX > _width)
frameX = _width - frameWidth;
assert (frameWidth + frameX <= _width && scaledHeight + frameY <= _height);
DecompressorLZS lzs;
byte *decompressedFrame = new byte[decompressedSize];
byte *outPtr = decompressedFrame;
if (_header.version == 4) {
// v4 has just the one fragment, it seems, and ignores the fragment count
Common::SeekableSubReadStream fragmentStream(_fileStream, _fileStream->pos(), _fileStream->pos() + compressedSize);
lzs.unpack(&fragmentStream, outPtr, compressedSize, decompressedSize);
} else {
for (uint16 i = 0; i < frameFragments; ++i) {
uint32 compressedFragmentSize = _fileStream->readUint32();
uint32 decompressedFragmentSize = _fileStream->readUint32();
uint16 compressionType = _fileStream->readUint16();
if (compressionType == 0) {
Common::SeekableSubReadStream fragmentStream(_fileStream, _fileStream->pos(), _fileStream->pos() + compressedFragmentSize);
lzs.unpack(&fragmentStream, outPtr, compressedFragmentSize, decompressedFragmentSize);
} else if (compressionType == 2) { // untested
_fileStream->read(outPtr, compressedFragmentSize);
} else {
error("Unknown frame compression found: %d", compressionType);
}
outPtr += decompressedFragmentSize;
}
}
// Copy over the decompressed frame
byte *inFrame = decompressedFrame;
byte *outFrame = (byte *)_surface->pixels;
// Black out the surface
memset(outFrame, 0, _width * _height);
// Move to the correct y coordinate
outFrame += _width * frameY;
for (uint16 y = 0; y < scaledHeight; y++) {
memcpy(outFrame + frameX, inFrame, frameWidth);
inFrame += frameWidth;
outFrame += _width;
}
delete[] decompressedFrame;
// +1 because we start with frame number -1
uint32 audioChunkSize = _frameTotalSize[_curFrame + 1] - (24 + compressedSize);
// TODO: The audio chunk size below is usually correct, but there are some
// exceptions (e.g. robot 4902 in Phantasmagoria, towards its end)
#if 0
// Read frame audio header (14 bytes)
_fileStream->skip(2); // buffer position
_fileStream->skip(2); // unknown (usually 1)
_fileStream->skip(2); /*uint16 audioChunkSize = _fileStream->readUint16() + 8;*/
_fileStream->skip(2);
#endif
// Queue the next audio frame
// FIXME: For some reason, there are audio hiccups/gaps
if (_header.hasSound) {
_fileStream->skip(8); // header
_audioStream->queueBuffer(g_sci->_audio->getDecodedRobotAudioFrame(_fileStream, audioChunkSize - 8),
(audioChunkSize - 8) * 2, DisposeAfterUse::NO,
Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN);
} else {
_fileStream->skip(audioChunkSize);
}
if (_curFrame == -1)
_startTime = g_system->getMillis();
_curFrame++;
return _surface;
}
void RobotDecoder::close() {
if (!_fileStream)
return;
delete _fileStream;
_fileStream = 0;
_surface->free();
delete _surface;
_surface = 0;
if (_header.hasSound) {
_mixer->stopHandle(_audioHandle);
//delete _audioStream; _audioStream = 0;
}
reset();
}
#endif
} // End of namespace Sci
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