1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef SCUMM_CHARSET_H
#define SCUMM_CHARSET_H
#include "common/scummsys.h"
#include "common/rect.h"
#include "scumm/gfx.h"
#include "scumm/saveload.h"
namespace Scumm {
class ScummEngine;
class NutRenderer;
struct VirtScreen;
static inline bool checkSJISCode(byte c) {
if ((c > 0x84 && c < 0x88) || (c > 0x9f && c < 0xe0) || (c > 0xea /* && c <= 0xff */))
return false;
return true;
}
class CharsetRenderer {
public:
Common::Rect _str;
int _top;
int _left, _startLeft;
int _right;
protected:
byte _color;
public:
bool _center;
bool _hasMask; // True if "removable" text is visible somewhere (should be called _hasText or so)
VirtScreenNumber _textScreenID; // ID of the virtual screen on which the text is visible.
bool _blitAlso;
bool _firstChar;
bool _disableOffsX;
protected:
ScummEngine *_vm;
byte _curId;
public:
CharsetRenderer(ScummEngine *vm);
virtual ~CharsetRenderer();
virtual void printChar(int chr, bool ignoreCharsetMask) = 0;
virtual void drawChar(int chr, const Graphics::Surface &s, int x, int y) {}
int getStringWidth(int a, const byte *str);
void addLinebreaks(int a, byte *str, int pos, int maxwidth);
void translateColor();
virtual void setCurID(byte id) = 0;
int getCurID() { return _curId; }
virtual int getFontHeight() = 0;
virtual int getCharHeight(byte chr) { return getFontHeight(); }
virtual int getCharWidth(byte chr) = 0;
virtual void setColor(byte color) { _color = color; translateColor(); }
void saveLoadWithSerializer(Serializer *ser);
};
class CharsetRendererCommon : public CharsetRenderer {
protected:
const byte *_fontPtr;
int _bitDepth;
int _fontHeight;
int _numChars;
enum ShadowMode {
kNoShadowMode,
kFMTOWNSShadowMode,
kNormalShadowMode
};
byte _shadowColor;
ShadowMode _shadowMode;
void enableShadow(bool enable);
void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height);
public:
CharsetRendererCommon(ScummEngine *vm);
void setCurID(byte id);
int getFontHeight();
};
class CharsetRendererClassic : public CharsetRendererCommon {
protected:
void drawBitsN(const Graphics::Surface &s, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height);
void printCharIntern(bool is2byte, const byte *charPtr, int origWidth, int origHeight, int width, int height, VirtScreen *vs, bool ignoreCharsetMask);
public:
CharsetRendererClassic(ScummEngine *vm) : CharsetRendererCommon(vm) {}
void printChar(int chr, bool ignoreCharsetMask);
void drawChar(int chr, const Graphics::Surface &s, int x, int y);
int getCharWidth(byte chr);
};
class CharsetRendererNES : public CharsetRendererCommon {
protected:
byte *_trTable;
void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height);
public:
CharsetRendererNES(ScummEngine *vm) : CharsetRendererCommon(vm) {}
void setCurID(byte id) {}
void printChar(int chr, bool ignoreCharsetMask);
void drawChar(int chr, const Graphics::Surface &s, int x, int y);
int getFontHeight() { return 8; }
int getCharWidth(byte chr) { return 8; }
};
class CharsetRendererV3 : public CharsetRendererCommon {
protected:
const byte *_widthTable;
public:
CharsetRendererV3(ScummEngine *vm) : CharsetRendererCommon(vm) {}
void printChar(int chr, bool ignoreCharsetMask);
void drawChar(int chr, const Graphics::Surface &s, int x, int y);
void setCurID(byte id);
void setColor(byte color);
int getCharWidth(byte chr);
};
class CharsetRendererV2 : public CharsetRendererV3 {
public:
CharsetRendererV2(ScummEngine *vm, Common::Language language);
void setCurID(byte id) {}
int getCharWidth(byte chr) { return 8; }
};
#ifndef DISABLE_SCUMM_7_8
class CharsetRendererNut : public CharsetRenderer {
protected:
NutRenderer *_fr[5];
NutRenderer *_current;
public:
CharsetRendererNut(ScummEngine *vm);
~CharsetRendererNut();
void printChar(int chr, bool ignoreCharsetMask);
void setCurID(byte id);
int getFontHeight();
int getCharHeight(byte chr);
int getCharWidth(byte chr);
};
#endif
} // End of namespace Scumm
#endif
|