aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/dialogs.cpp
blob: 3c329915f62ad44076b0c92fa0ef101725348637 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 */

#include "common/config-manager.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/events.h"

#include "graphics/scaler.h"

#ifdef __DS__
#include "scummhelp.h"
#endif

#include "gui/about.h"

#include "gui/GuiManager.h"
#include "gui/ListWidget.h"
#include "gui/ThemeEval.h"

#include "scumm/dialogs.h"
#include "scumm/sound.h"
#include "scumm/scumm.h"
#include "scumm/imuse/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/player_v2.h"
#include "scumm/verbs.h"
#include "sound/mididrv.h"
#include "sound/mixer.h"

#ifndef DISABLE_HELP
#include "scumm/help.h"
#endif

#ifdef SMALL_SCREEN_DEVICE
#include "gui/KeysDialog.h"
#endif

using GUI::CommandSender;
using GUI::StaticTextWidget;
using GUI::kCloseCmd;
using Graphics::kTextAlignCenter;
using Graphics::kTextAlignLeft;
using GUI::WIDGET_ENABLED;

typedef GUI::OptionsDialog GUI_OptionsDialog;
typedef GUI::Dialog GUI_Dialog;

namespace Scumm {

struct ResString {
	int num;
	char string[80];
};

static const ResString string_map_table_v8[] = {
	{0, "/BT_100/Please insert disk %d. Press ENTER"},
	{0, "/BT__003/Unable to Find %s, (%s %d) Press Button."},
	{0, "/BT__004/Error reading disk %c, (%c%d) Press Button."},
	{0, "/BT__002/Game Paused.  Press SPACE to Continue."},
	{0, "/BT__005/Are you sure you want to restart?  (Y/N)"}, //BOOT.004
	{0, "/BT__006/Are you sure you want to quit?  (Y/N)"}, //BOOT.005
	{0, "/BT__008/Save"},
	{0, "/BT__009/Load"},
	{0, "/BT__010/Play"},
	{0, "/BT__011/Cancel"},
	{0, "/BT__012/Quit"},
	{0, "/BT__013/OK"},
	{0, ""},
	{0, "/BT__014/You must enter a name"},
	{0, "/BT__015/The game was NOT saved (disk full?)"},
	{0, "/BT__016/The game was NOT loaded"},
	{0, "/BT__017/Saving '%s'"},
	{0, "/BT__018/Loading '%s'"},
	{0, "/BT__019/Name your SAVE game"},
	{0, "/BT__020/Select a game to LOAD"}
};

static const ResString string_map_table_v7[] = {
	{96, "game name and version"}, //that's how it's supposed to be
	{83, "Unable to Find %s, (%c%d) Press Button."},
	{84, "Error reading disk %c, (%c%d) Press Button."},
	{85, "/BOOT.003/Game Paused.  Press SPACE to Continue."},
	{86, "/BOOT.004/Are you sure you want to restart?  (Y/N)"},
	{87, "/BOOT.005/Are you sure you want to quit?  (Y/N)"},
	{70, "/BOOT.008/Save"},
	{71, "/BOOT.009/Load"},
	{72, "/BOOT.010/Play"},
	{73, "/BOOT.011/Cancel"},
	{74, "/BOOT.012/Quit"},
	{75, "/BOOT.013/OK"},
	{0, ""},
	{78, "/BOOT.014/You must enter a name"},
	{81, "/BOOT.015/The game was NOT saved (disk full?)"},
	{82, "/BOOT.016/The game was NOT loaded"},
	{79, "/BOOT.017/Saving '%s'"},
	{80, "/BOOT.018/Loading '%s'"},
	{76, "/BOOT.019/Name your SAVE game"},
	{77, "/BOOT.020/Select a game to LOAD"}

	/* This is the complete string map for v7
	{68, "/BOOT.007/c:\\dig"},
	{69, "/BOOT.021/The Dig"},
	{70, "/BOOT.008/Save"},
	{71, "/BOOT.009/Load"},
	{72, "/BOOT.010/Play"},
	{73, "/BOOT.011/Cancel"},
	{74, "/BOOT.012/Quit"},
	{75, "/BOOT.013/OK"},
	{76, "/BOOT.019/Name your SAVE game"},
	{77, "/BOOT.020/Select a game to LOAD"},
	{78, "/BOOT.014/You must enter a name"},
	{79, "/BOOT.017/Saving '%s'"},
	{80, "/BOOT.018/Loading '%s'"},
	{81, "/BOOT.015/The game was NOT saved (disk full?)"},
	{82, "/BOOT.016/The game was NOT loaded"},
	{83, "Unable to Find %s, (%c%d) Press Button."},
	{84, "Error reading disk %c, (%c%d) Press Button."},
	{85, "/BOOT.003/Game Paused.  Press SPACE to Continue."},
	{86, "/BOOT.004/Are you sure you want to restart?  (Y/N)"},
	{87, "/BOOT.005/Are you sure you want to quit?  (Y/N)"},
	{90, "/BOOT.022/Music"},
	{91, "/BOOT.023/Voice"},
	{92, "/BOOT.024/Sfx"},
	{93, "/BOOT.025/disabled"},
	{94, "/BOOT.026/Text speed"},
	{95, "/BOOT.027/Display Text"},
	{96, "The Dig v1.0"},
	{138, "/BOOT.028/Spooled Music"),
	{139, "/BOOT.029/Do you want to replace this saved game?  (Y/N)"},
	{141, "Voice Only"},
	{142, "Voice and Text"},
	{143, "Text Display Only"}, */

};

static const ResString string_map_table_v6[] = {
	{90, "Insert Disk %c and Press Button to Continue."},
	{91, "Unable to Find %s, (%c%d) Press Button."},
	{92, "Error reading disk %c, (%c%d) Press Button."},
	{93, "Game Paused.  Press SPACE to Continue."},
	{94, "Are you sure you want to restart?  (Y/N)"},
	{95, "Are you sure you want to quit?  (Y/N)"},
	{96, "Save"},
	{97, "Load"},
	{98, "Play"},
	{99, "Cancel"},
	{100, "Quit"},
	{101, "OK"},
	{102, "Insert save/load game disk"},
	{103, "You must enter a name"},
	{104, "The game was NOT saved (disk full?)"},
	{105, "The game was NOT loaded"},
	{106, "Saving '%s'"},
	{107, "Loading '%s'"},
	{108, "Name your SAVE game"},
	{109, "Select a game to LOAD"},
	{117, "How may I serve you?"}
};

static const ResString string_map_table_v345[] = {
	{1, "Insert Disk %c and Press Button to Continue."},
	{2, "Unable to Find %s, (%c%d) Press Button."},
	{3, "Error reading disk %c, (%c%d) Press Button."},
	{4, "Game Paused.  Press SPACE to Continue."},
	{5, "Are you sure you want to restart?  (Y/N)"},
	{6, "Are you sure you want to quit?  (Y/N)"},

	// Added in SCUMM4
	{7, "Save"},
	{8, "Load"},
	{9, "Play"},
	{10, "Cancel"},
	{11, "Quit"},
	{12, "OK"},
	{13, "Insert save/load game disk"},
	{14, "You must enter a name"},
	{15, "The game was NOT saved (disk full?)"},
	{16, "The game was NOT loaded"},
	{17, "Saving '%s'"},
	{18, "Loading '%s'"},
	{19, "Name your SAVE game"},
	{20, "Select a game to LOAD"},
	{28, "Game title"}
};

#pragma mark -

ScummDialog::ScummDialog(int x, int y, int w, int h) : GUI::Dialog(x, y, w, h) {
	_backgroundType = GUI::ThemeEngine::kDialogBackgroundSpecial;
}

ScummDialog::ScummDialog(String name) : GUI::Dialog(name) {
	_backgroundType = GUI::ThemeEngine::kDialogBackgroundSpecial;
}

#pragma mark -

enum {
	kSaveCmd = 'SAVE',
	kLoadCmd = 'LOAD',
	kPlayCmd = 'PLAY',
	kOptionsCmd = 'OPTN',
	kHelpCmd = 'HELP',
	kAboutCmd = 'ABOU',
	kQuitCmd = 'QUIT',
	kChooseCmd = 'CHOS'
};

ScummMenuDialog::ScummMenuDialog(ScummEngine *scumm)
	: ScummDialog("ScummMain"), _vm(scumm) {

	new GUI::ButtonWidget(this, "ScummMain.Resume", "Resume", kPlayCmd, 'P');

	new GUI::ButtonWidget(this, "ScummMain.Load", "Load", kLoadCmd, 'L');
	_saveButton = new GUI::ButtonWidget(this, "ScummMain.Save", "Save", kSaveCmd, 'S');

	new GUI::ButtonWidget(this, "ScummMain.Options", "Options", kOptionsCmd, 'O');
#ifndef DISABLE_HELP
	new GUI::ButtonWidget(this, "ScummMain.Help", "Help", kHelpCmd, 'H');
#endif
	new GUI::ButtonWidget(this, "ScummMain.About", "About", kAboutCmd, 'A');

	new GUI::ButtonWidget(this, "ScummMain.Quit", "Quit", kQuitCmd, 'Q');

	//
	// Create the sub dialog(s)
	//
	_aboutDialog = new GUI::AboutDialog();
	_optionsDialog = new ConfigDialog();
#ifndef DISABLE_HELP
	_helpDialog = new HelpDialog(scumm->_game);
#endif
	_saveDialog = new GUI::SaveLoadChooser("Save game:", "Save");
	_saveDialog->setSaveMode(true);
	_loadDialog = new GUI::SaveLoadChooser("Load game:", "Load");
	_loadDialog->setSaveMode(false);
}

ScummMenuDialog::~ScummMenuDialog() {
	delete _aboutDialog;
	delete _optionsDialog;
#ifndef DISABLE_HELP
	delete _helpDialog;
#endif
	delete _saveDialog;
	delete _loadDialog;
}

int ScummMenuDialog::runModal() {
	_saveButton->setEnabled(_vm->canSaveGameStateCurrently());
	return ScummDialog::runModal();
}

void ScummMenuDialog::reflowLayout() {
	_saveButton->setEnabled(_vm->canSaveGameStateCurrently());
	Dialog::reflowLayout();
}

void ScummMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
	switch (cmd) {
	case kSaveCmd:
		save();
		break;
	case kLoadCmd:
		load();
		break;
	case kPlayCmd:
		close();
		break;
	case kOptionsCmd:
		_optionsDialog->runModal();
		break;
	case kAboutCmd:
		_aboutDialog->runModal();
		break;
#ifndef DISABLE_HELP
	case kHelpCmd:
		_helpDialog->runModal();
		break;
#endif
	case kQuitCmd:
		_vm->quitGame();
		close();
		break;
	default:
		ScummDialog::handleCommand(sender, cmd, data);
	}
}

void ScummMenuDialog::save() {
	Common::String gameId = ConfMan.get("gameid");

	const EnginePlugin *plugin = 0;
	EngineMan.findGame(gameId, &plugin);

	int idx = _saveDialog->runModal(plugin, ConfMan.getActiveDomainName());
	if (idx >= 0) {
		String result(_saveDialog->getResultString());
		char buffer[20];
		const char *str;
		if (result.empty()) {
			// If the user was lazy and entered no save name, come up with a default name.
			sprintf(buffer, "Save %d", idx);
			str = buffer;
		} else
			str = result.c_str();
		_vm->requestSave(idx, str);
		close();
	}
}

void ScummMenuDialog::load() {
	Common::String gameId = ConfMan.get("gameid");

	const EnginePlugin *plugin = 0;
	EngineMan.findGame(gameId, &plugin);

	int idx = _loadDialog->runModal(plugin, ConfMan.getActiveDomainName());
	if (idx >= 0) {
		_vm->requestLoad(idx);
		close();
	}
}

#pragma mark -

enum {
	kOKCmd = 'ok  '
};

enum {
	kKeysCmd = 'KEYS'
};

// FIXME: We use the empty string as domain name here. This tells the
// ConfigManager to use the 'default' domain for all its actions. We do that
// to get as close as possible to editing the 'active' settings.
//
// However, that requires bad & evil hacks in the ConfigManager code,
// and even then still doesn't work quite correctly.
// For example, if the transient domain contains 'false' for the 'fullscreen'
// flag, but the user used a hotkey to switch to windowed mode, then the dialog
// will display the wrong value anyway.
//
// Proposed solution consisting of multiple steps:
// 1) Add special code to the open() code that reads out everything stored
//    in the transient domain that is controlled by this dialog, and updates
//    the dialog accordingly.
// 2) Even more code is added to query the backend for current settings, like
//    the fullscreen mode flag etc., and also updates the dialog accordingly.
// 3) The domain being edited is set to the active game domain.
// 4) If the dialog is closed with the "OK" button, then we remove everything
//    stored in the transient domain (or at least everything corresponding to
//    switches in this dialog.
//    If OTOH the dialog is closed with "Cancel" we do no such thing.
//
// These changes will achieve two things at once: Allow us to get rid of using
//  "" as value for the domain, and in fact provide a somewhat better user
// experience at the same time.
ConfigDialog::ConfigDialog()
	: GUI::OptionsDialog("", "ScummConfig") {

	//
	// Sound controllers
	//

	addVolumeControls(this, "ScummConfig.");

	//
	// Some misc options
	//

	// SCUMM has a talkspeed range of 0-9
	addSubtitleControls(this, "ScummConfig.", 9);

	//
	// Add the buttons
	//

	new GUI::ButtonWidget(this, "ScummConfig.Ok", "OK", GUI::OptionsDialog::kOKCmd, 'O');
	new GUI::ButtonWidget(this, "ScummConfig.Cancel", "Cancel", kCloseCmd, 'C');
#ifdef SMALL_SCREEN_DEVICE
	new GUI::ButtonWidget(this, "ScummConfig.Keys", "Keys", kKeysCmd, 'K');
	_keysDialog = NULL;
#endif
}

ConfigDialog::~ConfigDialog() {
#ifdef SMALL_SCREEN_DEVICE
	delete _keysDialog;
#endif
}

void ConfigDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
	switch (cmd) {
	case kKeysCmd:
#ifdef SMALL_SCREEN_DEVICE
		//
		// Create the sub dialog(s)
		//
		_keysDialog = new GUI::KeysDialog();
		_keysDialog->runModal();
		delete _keysDialog;
		_keysDialog = NULL;
#endif
		break;
	default:
		GUI_OptionsDialog::handleCommand (sender, cmd, data);
	}
}

#ifndef DISABLE_HELP

#pragma mark -

enum {
	kNextCmd = 'NEXT',
	kPrevCmd = 'PREV'
};

HelpDialog::HelpDialog(const GameSettings &game)
	: ScummDialog("ScummHelp"), _game(game) {
	_title = new StaticTextWidget(this, "ScummHelp.Title", "");

	_page = 1;
	_backgroundType = GUI::ThemeEngine::kDialogBackgroundDefault;

	_numPages = ScummHelp::numPages(_game.id);

	_prevButton = new GUI::ButtonWidget(this, "ScummHelp.Prev", "Previous", kPrevCmd, 'P');
	_nextButton = new GUI::ButtonWidget(this, "ScummHelp.Next", "Next", kNextCmd, 'N');
	new GUI::ButtonWidget(this, "ScummHelp.Close", "Close", kCloseCmd, 'C');
	_prevButton->clearFlags(WIDGET_ENABLED);

	_numLines = HELP_NUM_LINES;

	// Dummy entries
	for (int i = 0; i < HELP_NUM_LINES; i++) {
		_key[i] = new StaticTextWidget(this, 0, 0, 10, 10, "", Graphics::kTextAlignRight);
		_dsc[i] = new StaticTextWidget(this, 0, 0, 10, 10, "", Graphics::kTextAlignLeft);
	}

}

void HelpDialog::reflowLayout() {
	ScummDialog::reflowLayout();

	int lineHeight = g_gui.getFontHeight();
	int16 x, y;
	uint16 w, h;

	g_gui.xmlEval()->getWidgetData("ScummHelp.HelpText", x, y, w, h);

	// Make sure than we don't have more lines than what we can fit
	// on the space that the layout reserves for text
	_numLines = MIN(HELP_NUM_LINES, (int)(h / lineHeight));

	int keyW = w * 20 / 100;
	int dscX = x + keyW + 32;
	int dscW = w * 80 / 100;

	int xoff = (_w >> 1) - (w >> 1);

	for (int i = 0; i < _numLines; i++) {
		_key[i]->resize(xoff + x, y + lineHeight * i, keyW, lineHeight);
		_dsc[i]->resize(xoff + dscX, y + lineHeight * i, dscW, lineHeight);
	}

	displayKeyBindings();
}

void HelpDialog::displayKeyBindings() {
	String titleStr, *keyStr, *dscStr;

#ifndef __DS__
	ScummHelp::updateStrings(_game.id, _game.version, _game.platform, _page, titleStr, keyStr, dscStr);
#else
	// DS version has a different help screen
	DS::updateStrings(_game.id, _game.version, _game.platform, _page, titleStr, keyStr, dscStr);
#endif

	_title->setLabel(titleStr);
	for (int i = 0; i < _numLines; i++) {
		_key[i]->setLabel(keyStr[i]);
		_dsc[i]->setLabel(dscStr[i]);
	}

	delete[] keyStr;
	delete[] dscStr;
}

void HelpDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {

	switch (cmd) {
	case kNextCmd:
		_page++;
		if (_page >= _numPages) {
			_nextButton->clearFlags(WIDGET_ENABLED);
		}
		if (_page >= 2) {
			_prevButton->setFlags(WIDGET_ENABLED);
		}
		displayKeyBindings();
		draw();
		break;
	case kPrevCmd:
		_page--;
		if (_page <= _numPages) {
			_nextButton->setFlags(WIDGET_ENABLED);
		}
		if (_page <= 1) {
			_prevButton->clearFlags(WIDGET_ENABLED);
		}
		displayKeyBindings();
		draw();
		break;
	default:
		ScummDialog::handleCommand(sender, cmd, data);
	}
}

#endif

#pragma mark -

InfoDialog::InfoDialog(ScummEngine *scumm, int res)
: ScummDialog(0, 0, 0, 0), _vm(scumm) { // dummy x and w

	_message = queryResString(res);

	// Width and height are dummy
	_text = new StaticTextWidget(this, 0, 0, 10, 10, _message, kTextAlignCenter);
}

InfoDialog::InfoDialog(ScummEngine *scumm, const String& message)
: ScummDialog(0, 0, 0, 0), _vm(scumm) { // dummy x and w

	_message = message;

	// Width and height are dummy
	_text = new StaticTextWidget(this, 0, 0, 10, 10, _message, kTextAlignCenter);
}

void InfoDialog::setInfoText(const String& message) {
	_message = message;
	_text->setLabel(_message);
	//reflowLayout(); // FIXME: Should we call this here? Depends on the usage patterns, I guess...
}

void InfoDialog::reflowLayout() {
	const int screenW = g_system->getOverlayWidth();
	const int screenH = g_system->getOverlayHeight();

	int width = g_gui.getStringWidth(_message) + 16;
	int height = g_gui.getFontHeight() + 8;

	_w = width;
	_h = height;
	_x = (screenW - width) / 2;
	_y = (screenH - height) / 2;

	_text->setSize(_w, _h);
}

const Common::String InfoDialog::queryResString(int stringno) {
	byte buf[256];
	const byte *result;

	if (stringno == 0)
		return String();

	if (_vm->_game.version == 8)
		result = (const byte *)string_map_table_v8[stringno - 1].string;
	else if (_vm->_game.version == 7)
		result = _vm->getStringAddressVar(string_map_table_v7[stringno - 1].num);
	else if (_vm->_game.version == 6)
		result = _vm->getStringAddressVar(string_map_table_v6[stringno - 1].num);
	else if (_vm->_game.version >= 3)
		result = _vm->getStringAddress(string_map_table_v345[stringno - 1].num);
	else
		return string_map_table_v345[stringno - 1].string;

	if (result && *result == '/') {
		_vm->translateText(result, buf);
		result = buf;
	}

	if (!result || *result == '\0') {	// Gracelessly degrade to english :)
		return string_map_table_v345[stringno - 1].string;
	}

	// Convert to a proper string (take care of FF codes)
	byte chr;
	String tmp;
	while ((chr = *result++)) {
		if (chr == 0xFF) {
			result += 3;
		} else if (chr != '@') {
			tmp += chr;
		}
	}
	return tmp;
}

#pragma mark -

PauseDialog::PauseDialog(ScummEngine *scumm, int res)
	: InfoDialog(scumm, res) {
}

void PauseDialog::handleKeyDown(Common::KeyState state) {
	if (state.ascii == ' ')  // Close pause dialog if space key is pressed
		close();
	else
		ScummDialog::handleKeyDown(state);
}

ConfirmDialog::ConfirmDialog(ScummEngine *scumm, int res)
	: InfoDialog(scumm, res) {
}

void ConfirmDialog::handleKeyDown(Common::KeyState state) {
	if (state.keycode == Common::KEYCODE_n) {
		setResult(0);
		close();
	} else if (state.keycode == Common::KEYCODE_y) {
		setResult(1);
		close();
	} else
		ScummDialog::handleKeyDown(state);
}

#pragma mark -

ValueDisplayDialog::ValueDisplayDialog(const Common::String& label, int minVal, int maxVal,
		int val, uint16 incKey, uint16 decKey)
	: GUI::Dialog(0, 0, 0, 0),
	_label(label), _min(minVal), _max(maxVal),
	_value(val), _incKey(incKey), _decKey(decKey) {
	assert(_min <= _value && _value <= _max);
}

void ValueDisplayDialog::drawDialog() {
	const int labelWidth = _w - 8 - _percentBarWidth;
	g_gui.theme()->drawDialogBackground(Common::Rect(_x, _y, _x+_w, _y+_h), GUI::ThemeEngine::kDialogBackgroundDefault);
	g_gui.theme()->drawText(Common::Rect(_x+4, _y+4, _x+labelWidth+4,
				_y+g_gui.theme()->getFontHeight()+4), _label);
	g_gui.theme()->drawSlider(Common::Rect(_x+4+labelWidth, _y+4, _x+_w-4, _y+_h-4),
				_percentBarWidth * (_value - _min) / (_max - _min));
}

void ValueDisplayDialog::handleTickle() {
	if (getMillis() > _timer) {
		close();
	}
}

void ValueDisplayDialog::reflowLayout() {
	const int screenW = g_system->getOverlayWidth();
	const int screenH = g_system->getOverlayHeight();

	_percentBarWidth = screenW * 100 / 640;

	int width = g_gui.getStringWidth(_label) + 16 + _percentBarWidth;
	int height = g_gui.getFontHeight() + 4 * 2;

	_x = (screenW - width) / 2;
	_y = (screenH - height) / 2;
	_w = width;
	_h = height;
}

void ValueDisplayDialog::handleKeyDown(Common::KeyState state) {
	if (state.ascii == _incKey || state.ascii == _decKey) {
		if (state.ascii == _incKey && _value < _max)
			_value++;
		else if (state.ascii == _decKey && _value > _min)
			_value--;

		setResult(_value);
		_timer = getMillis() + kDisplayDelay;
		draw();
	} else {
		close();
	}
}

void ValueDisplayDialog::open() {
	GUI_Dialog::open();
	setResult(_value);
	_timer = getMillis() + kDisplayDelay;
}

SubtitleSettingsDialog::SubtitleSettingsDialog(ScummEngine *scumm, int value)
	: InfoDialog(scumm, ""), _value(value) {

}

void SubtitleSettingsDialog::handleTickle() {
	InfoDialog::handleTickle();
	if (getMillis() > _timer)
		close();
}

void SubtitleSettingsDialog::handleKeyDown(Common::KeyState state) {
	if (state.keycode == 't' && state.flags == Common::KBD_CTRL) {
		cycleValue();

		reflowLayout();
		draw();
	} else {
		close();
	}
}

void SubtitleSettingsDialog::open() {
	cycleValue();
	InfoDialog::open();
	setResult(_value);
}

void SubtitleSettingsDialog::cycleValue() {
	static const char* subtitleDesc[] = {
		"Speech Only",
		"Speech and Subtitles",
		"Subtitles Only"
	};

	_value += 1;
	if (_value > 2)
		_value = 0;

	if (_value == 1 && g_system->getOverlayWidth() <= 320)
		setInfoText("Speech & Subs");
	else
		setInfoText(subtitleDesc[_value]);

	_timer = getMillis() + 1500;
}

Indy3IQPointsDialog::Indy3IQPointsDialog(ScummEngine *scumm, char* text)
	: InfoDialog(scumm, text) {
}

void Indy3IQPointsDialog::handleKeyDown(Common::KeyState state) {
	if (state.ascii == 'i')
		close();
	else
		ScummDialog::handleKeyDown(state);
}

DebugInputDialog::DebugInputDialog(ScummEngine *scumm, char* text)
	: InfoDialog(scumm, text) {
	mainText = text;
	done = 0;
}

void DebugInputDialog::handleKeyDown(Common::KeyState state) {
	if (state.keycode == Common::KEYCODE_BACKSPACE && buffer.size() > 0) {
		buffer.deleteLastChar();
		Common::String total = mainText + ' ' + buffer;
		setInfoText(total);
		draw();
		reflowLayout();
	} else if (state.keycode == Common::KEYCODE_RETURN) {
		done = 1;
		close();
		return;
	} else if ((state.ascii >= '0' && state.ascii <= '9') || (state.ascii >= 'A' && state.ascii <= 'Z') || (state.ascii >= 'a' && state.ascii <= 'z') || state.ascii == '.' || state.ascii == ' ') {
		buffer += state.ascii;
		Common::String total = mainText + ' ' + buffer;
		draw();
		reflowLayout();
		setInfoText(total);
	}
}

} // End of namespace Scumm