1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/events.h"
#include "common/localization.h"
#include "common/translation.h"
#include "graphics/scaler.h"
#ifdef __DS__
#include "scummhelp.h"
#endif
#include "gui/gui-manager.h"
#include "gui/widget.h"
#include "gui/ThemeEval.h"
#include "scumm/dialogs.h"
#include "scumm/sound.h"
#include "scumm/scumm.h"
#include "scumm/imuse/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/verbs.h"
#ifndef DISABLE_HELP
#include "scumm/help.h"
#endif
#ifdef GUI_ENABLE_KEYSDIALOG
#include "gui/KeysDialog.h"
#endif
using Graphics::kTextAlignCenter;
using Graphics::kTextAlignLeft;
using GUI::WIDGET_ENABLED;
namespace Scumm {
struct ResString {
int num;
char string[80];
};
static const ResString string_map_table_v8[] = {
{0, "/BT_100/Please insert disk %d. Press ENTER"},
{0, "/BT__003/Unable to Find %s, (%s %d) Press Button."},
{0, "/BT__004/Error reading disk %c, (%c%d) Press Button."},
{0, "/BT__002/Game Paused. Press SPACE to Continue."},
{0, "/BT__005/Are you sure you want to restart? (Y/N)"}, //BOOT.004
{0, "/BT__006/Are you sure you want to quit? (Y/N)"}, //BOOT.005
{0, "/BT__008/Save"},
{0, "/BT__009/Load"},
{0, "/BT__010/Play"},
{0, "/BT__011/Cancel"},
{0, "/BT__012/Quit"},
{0, "/BT__013/OK"},
{0, ""},
{0, "/BT__014/You must enter a name"},
{0, "/BT__015/The game was NOT saved (disk full?)"},
{0, "/BT__016/The game was NOT loaded"},
{0, "/BT__017/Saving '%s'"},
{0, "/BT__018/Loading '%s'"},
{0, "/BT__019/Name your SAVE game"},
{0, "/BT__020/Select a game to LOAD"}
};
static const ResString string_map_table_v7[] = {
{96, "game name and version"}, //that's how it's supposed to be
{83, "Unable to Find %s, (%c%d) Press Button."},
{84, "Error reading disk %c, (%c%d) Press Button."},
{85, "/BOOT.003/Game Paused. Press SPACE to Continue."},
{86, "/BOOT.004/Are you sure you want to restart? (Y/N)"},
{87, "/BOOT.005/Are you sure you want to quit? (Y/N)"},
{70, "/BOOT.008/Save"},
{71, "/BOOT.009/Load"},
{72, "/BOOT.010/Play"},
{73, "/BOOT.011/Cancel"},
{74, "/BOOT.012/Quit"},
{75, "/BOOT.013/OK"},
{0, ""},
{78, "/BOOT.014/You must enter a name"},
{81, "/BOOT.015/The game was NOT saved (disk full?)"},
{82, "/BOOT.016/The game was NOT loaded"},
{79, "/BOOT.017/Saving '%s'"},
{80, "/BOOT.018/Loading '%s'"},
{76, "/BOOT.019/Name your SAVE game"},
{77, "/BOOT.020/Select a game to LOAD"}
/* This is the complete string map for v7
{68, "/BOOT.007/c:\\dig"},
{69, "/BOOT.021/The Dig"},
{70, "/BOOT.008/Save"},
{71, "/BOOT.009/Load"},
{72, "/BOOT.010/Play"},
{73, "/BOOT.011/Cancel"},
{74, "/BOOT.012/Quit"},
{75, "/BOOT.013/OK"},
{76, "/BOOT.019/Name your SAVE game"},
{77, "/BOOT.020/Select a game to LOAD"},
{78, "/BOOT.014/You must enter a name"},
{79, "/BOOT.017/Saving '%s'"},
{80, "/BOOT.018/Loading '%s'"},
{81, "/BOOT.015/The game was NOT saved (disk full?)"},
{82, "/BOOT.016/The game was NOT loaded"},
{83, "Unable to Find %s, (%c%d) Press Button."},
{84, "Error reading disk %c, (%c%d) Press Button."},
{85, "/BOOT.003/Game Paused. Press SPACE to Continue."},
{86, "/BOOT.004/Are you sure you want to restart? (Y/N)"},
{87, "/BOOT.005/Are you sure you want to quit? (Y/N)"},
{90, "/BOOT.022/Music"},
{91, "/BOOT.023/Voice"},
{92, "/BOOT.024/Sfx"},
{93, "/BOOT.025/disabled"},
{94, "/BOOT.026/Text speed"},
{95, "/BOOT.027/Display Text"},
{96, "The Dig v1.0"},
{138, "/BOOT.028/Spooled Music"),
{139, "/BOOT.029/Do you want to replace this saved game? (Y/N)"},
{141, "Voice Only"},
{142, "Voice and Text"},
{143, "Text Display Only"}, */
};
static const ResString string_map_table_v6[] = {
{90, "Insert Disk %c and Press Button to Continue."},
{91, "Unable to Find %s, (%c%d) Press Button."},
{92, "Error reading disk %c, (%c%d) Press Button."},
{93, "Game Paused. Press SPACE to Continue."},
{94, "Are you sure you want to restart? (Y/N)"},
{95, "Are you sure you want to quit? (Y/N)"},
{96, "Save"},
{97, "Load"},
{98, "Play"},
{99, "Cancel"},
{100, "Quit"},
{101, "OK"},
{102, "Insert save/load game disk"},
{103, "You must enter a name"},
{104, "The game was NOT saved (disk full?)"},
{105, "The game was NOT loaded"},
{106, "Saving '%s'"},
{107, "Loading '%s'"},
{108, "Name your SAVE game"},
{109, "Select a game to LOAD"},
{117, "How may I serve you?"}
};
static const ResString string_map_table_v345[] = {
{1, _s("Insert Disk %c and Press Button to Continue.")},
{2, _s("Unable to Find %s, (%c%d) Press Button.")},
{3, _s("Error reading disk %c, (%c%d) Press Button.")},
{4, _s("Game Paused. Press SPACE to Continue.")},
// I18N: You may specify 'Yes' symbol at the end of the line, like this:
// "Moechten Sie wirklich neu starten? (J/N)J"
// Will react to J as 'Yes'
{5, _s("Are you sure you want to restart? (Y/N)Y")},
// I18N: you may specify 'Yes' symbol at the end of the line. See previous comment
{6, _s("Are you sure you want to quit? (Y/N)Y")},
// Added in SCUMM4
{7, _s("Save")},
{8, _s("Load")},
{9, _s("Play")},
{10, _s("Cancel")},
{11, _s("Quit")},
{12, _s("OK")},
{13, _s("Insert save/load game disk")},
{14, _s("You must enter a name")},
{15, _s("The game was NOT saved (disk full?)")},
{16, _s("The game was NOT loaded")},
{17, _s("Saving '%s'")},
{18, _s("Loading '%s'")},
{19, _s("Name your SAVE game")},
{20, _s("Select a game to LOAD")},
{28, _s("Game title)")}
};
#pragma mark -
#ifndef DISABLE_HELP
class HelpDialog : public ScummDialog {
public:
HelpDialog(const GameSettings &game);
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
virtual void reflowLayout();
protected:
typedef Common::String String;
GUI::ButtonWidget *_nextButton;
GUI::ButtonWidget *_prevButton;
GUI::StaticTextWidget *_title;
GUI::StaticTextWidget *_key[HELP_NUM_LINES];
GUI::StaticTextWidget *_dsc[HELP_NUM_LINES];
int _page;
int _numPages;
int _numLines;
const GameSettings _game;
void displayKeyBindings();
};
#endif
#pragma mark -
ScummDialog::ScummDialog(int x, int y, int w, int h) : GUI::Dialog(x, y, w, h) {
_backgroundType = GUI::ThemeEngine::kDialogBackgroundSpecial;
}
ScummDialog::ScummDialog(String name) : GUI::Dialog(name) {
_backgroundType = GUI::ThemeEngine::kDialogBackgroundSpecial;
}
#pragma mark -
#ifndef DISABLE_HELP
ScummMenuDialog::ScummMenuDialog(ScummEngine *scumm)
: MainMenuDialog(scumm) {
_helpDialog = new HelpDialog(scumm->_game);
_helpButton->setEnabled(true);
}
ScummMenuDialog::~ScummMenuDialog() {
delete _helpDialog;
}
void ScummMenuDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kHelpCmd:
_helpDialog->runModal();
break;
default:
MainMenuDialog::handleCommand(sender, cmd, data);
}
}
#pragma mark -
enum {
kNextCmd = 'NEXT',
kPrevCmd = 'PREV'
};
HelpDialog::HelpDialog(const GameSettings &game)
: ScummDialog("ScummHelp"), _game(game) {
_title = new GUI::StaticTextWidget(this, "ScummHelp.Title", "");
_page = 1;
_backgroundType = GUI::ThemeEngine::kDialogBackgroundDefault;
_numPages = ScummHelp::numPages(_game.id);
// I18N: Previous page button
_prevButton = new GUI::ButtonWidget(this, "ScummHelp.Prev", _("~P~revious"), 0, kPrevCmd);
// I18N: Next page button
_nextButton = new GUI::ButtonWidget(this, "ScummHelp.Next", _("~N~ext"), 0, kNextCmd);
new GUI::ButtonWidget(this, "ScummHelp.Close", _("~C~lose"), 0, GUI::kCloseCmd);
_prevButton->clearFlags(WIDGET_ENABLED);
_numLines = HELP_NUM_LINES;
// Dummy entries
for (int i = 0; i < HELP_NUM_LINES; i++) {
_key[i] = new GUI::StaticTextWidget(this, 0, 0, 10, 10, "", Graphics::kTextAlignRight);
_dsc[i] = new GUI::StaticTextWidget(this, 0, 0, 10, 10, "", Graphics::kTextAlignLeft);
}
}
void HelpDialog::reflowLayout() {
ScummDialog::reflowLayout();
int lineHeight = g_gui.getFontHeight();
int16 x, y;
uint16 w, h;
assert(lineHeight);
g_gui.xmlEval()->getWidgetData("ScummHelp.HelpText", x, y, w, h);
// Make sure than we don't have more lines than what we can fit
// on the space that the layout reserves for text
_numLines = MIN(HELP_NUM_LINES, (int)(h / lineHeight));
int keyW = w * 20 / 100;
int dscX = x + keyW + 32;
int dscW = w * 80 / 100;
int xoff = (_w >> 1) - (w >> 1);
for (int i = 0; i < _numLines; i++) {
_key[i]->resize(xoff + x, y + lineHeight * i, keyW, lineHeight);
_dsc[i]->resize(xoff + dscX, y + lineHeight * i, dscW, lineHeight);
}
displayKeyBindings();
}
void HelpDialog::displayKeyBindings() {
String titleStr, *keyStr, *dscStr;
#ifndef __DS__
ScummHelp::updateStrings(_game.id, _game.version, _game.platform, _page, titleStr, keyStr, dscStr);
#else
// DS version has a different help screen
DS::updateStrings(_game.id, _game.version, _game.platform, _page, titleStr, keyStr, dscStr);
#endif
_title->setLabel(titleStr);
for (int i = 0; i < _numLines; i++) {
_key[i]->setLabel(keyStr[i]);
_dsc[i]->setLabel(dscStr[i]);
}
delete[] keyStr;
delete[] dscStr;
}
void HelpDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kNextCmd:
_page++;
if (_page >= _numPages) {
_nextButton->clearFlags(WIDGET_ENABLED);
}
if (_page >= 2) {
_prevButton->setFlags(WIDGET_ENABLED);
}
displayKeyBindings();
draw();
break;
case kPrevCmd:
_page--;
if (_page <= _numPages) {
_nextButton->setFlags(WIDGET_ENABLED);
}
if (_page <= 1) {
_prevButton->clearFlags(WIDGET_ENABLED);
}
displayKeyBindings();
draw();
break;
default:
ScummDialog::handleCommand(sender, cmd, data);
}
}
#endif
#pragma mark -
InfoDialog::InfoDialog(ScummEngine *scumm, int res)
: ScummDialog(0, 0, 0, 0), _vm(scumm) { // dummy x and w
_message = queryResString(res);
// Width and height are dummy
_text = new GUI::StaticTextWidget(this, 0, 0, 10, 10, _message, kTextAlignCenter);
}
InfoDialog::InfoDialog(ScummEngine *scumm, const String& message)
: ScummDialog(0, 0, 0, 0), _vm(scumm) { // dummy x and w
_message = message;
// Width and height are dummy
_text = new GUI::StaticTextWidget(this, 0, 0, 10, 10, _message, kTextAlignCenter);
}
void InfoDialog::setInfoText(const String& message) {
_message = message;
_text->setLabel(_message);
//reflowLayout(); // FIXME: Should we call this here? Depends on the usage patterns, I guess...
}
void InfoDialog::reflowLayout() {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
int width = g_gui.getStringWidth(_message) + 16;
int height = g_gui.getFontHeight() + 8;
_w = width;
_h = height;
_x = (screenW - width) / 2;
_y = (screenH - height) / 2;
_text->setSize(_w, _h);
}
const Common::String InfoDialog::queryResString(int stringno) {
byte buf[256];
const byte *result;
if (stringno == 0)
return String();
if (_vm->_game.heversion >= 80)
return _(string_map_table_v6[stringno - 1].string);
else if (_vm->_game.version == 8)
result = (const byte *)string_map_table_v8[stringno - 1].string;
else if (_vm->_game.version == 7)
result = _vm->getStringAddressVar(string_map_table_v7[stringno - 1].num);
else if (_vm->_game.version == 6)
result = _vm->getStringAddressVar(string_map_table_v6[stringno - 1].num);
else if (_vm->_game.version >= 3)
result = _vm->getStringAddress(string_map_table_v345[stringno - 1].num);
else
return _(string_map_table_v345[stringno - 1].string);
if (result && *result == '/') {
_vm->translateText(result, buf);
result = buf;
}
if (!result || *result == '\0') { // Gracelessly degrade to english :)
return _(string_map_table_v345[stringno - 1].string);
}
// Convert to a proper string (take care of FF codes)
byte chr;
String tmp;
while ((chr = *result++)) {
if (chr == 0xFF) {
result += 3;
} else if (chr != '@') {
tmp += chr;
}
}
return _(tmp);
}
#pragma mark -
PauseDialog::PauseDialog(ScummEngine *scumm, int res)
: InfoDialog(scumm, res) {
}
void PauseDialog::handleKeyDown(Common::KeyState state) {
if (state.ascii == ' ') // Close pause dialog if space key is pressed
close();
else
ScummDialog::handleKeyDown(state);
}
ConfirmDialog::ConfirmDialog(ScummEngine *scumm, int res)
: InfoDialog(scumm, res), _yesKey('y'), _noKey('n') {
if (_message.lastChar() != ')') {
_yesKey = _message.lastChar();
_message.deleteLastChar();
if (_yesKey >= 'A' && _yesKey <= 'Z')
_yesKey += 'a' - 'A';
_text->setLabel(_message);
reflowLayout();
}
}
void ConfirmDialog::handleKeyDown(Common::KeyState state) {
Common::KeyCode keyYes, keyNo;
Common::getLanguageYesNo(keyYes, keyNo);
if (state.keycode == Common::KEYCODE_n || state.ascii == _noKey || state.ascii == keyNo) {
setResult(0);
close();
} else if (state.keycode == Common::KEYCODE_y || state.ascii == _yesKey || state.ascii == keyYes) {
setResult(1);
close();
} else
ScummDialog::handleKeyDown(state);
}
#pragma mark -
ValueDisplayDialog::ValueDisplayDialog(const Common::String& label, int minVal, int maxVal,
int val, uint16 incKey, uint16 decKey)
: GUI::Dialog(0, 0, 0, 0),
_label(label), _min(minVal), _max(maxVal),
_value(val), _incKey(incKey), _decKey(decKey) {
assert(_min <= _value && _value <= _max);
}
void ValueDisplayDialog::drawDialog() {
const int labelWidth = _w - 8 - _percentBarWidth;
g_gui.theme()->drawDialogBackground(Common::Rect(_x, _y, _x+_w, _y+_h), GUI::ThemeEngine::kDialogBackgroundDefault);
g_gui.theme()->drawText(Common::Rect(_x+4, _y+4, _x+labelWidth+4,
_y+g_gui.theme()->getFontHeight()+4), _label);
g_gui.theme()->drawSlider(Common::Rect(_x+4+labelWidth, _y+4, _x+_w-4, _y+_h-4),
_percentBarWidth * (_value - _min) / (_max - _min));
}
void ValueDisplayDialog::handleTickle() {
if (g_system->getMillis() > _timer) {
close();
}
}
void ValueDisplayDialog::reflowLayout() {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
_percentBarWidth = screenW * 100 / 640;
int width = g_gui.getStringWidth(_label) + 16 + _percentBarWidth;
int height = g_gui.getFontHeight() + 4 * 2;
_x = (screenW - width) / 2;
_y = (screenH - height) / 2;
_w = width;
_h = height;
}
void ValueDisplayDialog::handleKeyDown(Common::KeyState state) {
if (state.ascii == _incKey || state.ascii == _decKey) {
if (state.ascii == _incKey && _value < _max)
_value++;
else if (state.ascii == _decKey && _value > _min)
_value--;
setResult(_value);
_timer = g_system->getMillis() + kDisplayDelay;
draw();
} else {
close();
}
}
void ValueDisplayDialog::open() {
GUI::Dialog::open();
setResult(_value);
_timer = g_system->getMillis() + kDisplayDelay;
}
SubtitleSettingsDialog::SubtitleSettingsDialog(ScummEngine *scumm, int value)
: InfoDialog(scumm, ""), _value(value) {
}
void SubtitleSettingsDialog::handleTickle() {
InfoDialog::handleTickle();
if (g_system->getMillis() > _timer)
close();
}
void SubtitleSettingsDialog::handleKeyDown(Common::KeyState state) {
if (state.keycode == Common::KEYCODE_t && state.hasFlags(Common::KBD_CTRL)) {
cycleValue();
reflowLayout();
draw();
} else {
close();
}
}
void SubtitleSettingsDialog::open() {
cycleValue();
InfoDialog::open();
setResult(_value);
}
void SubtitleSettingsDialog::cycleValue() {
static const char *const subtitleDesc[] = {
_s("Speech Only"),
_s("Speech and Subtitles"),
_s("Subtitles Only")
};
_value += 1;
if (_value > 2)
_value = 0;
if (_value == 1 && g_system->getOverlayWidth() <= 320)
setInfoText(_sc("Speech & Subs", "lowres"));
else
setInfoText(_(subtitleDesc[_value]));
_timer = g_system->getMillis() + 1500;
}
Indy3IQPointsDialog::Indy3IQPointsDialog(ScummEngine *scumm, char* text)
: InfoDialog(scumm, text) {
}
void Indy3IQPointsDialog::handleKeyDown(Common::KeyState state) {
if (state.ascii == 'i')
close();
else
ScummDialog::handleKeyDown(state);
}
DebugInputDialog::DebugInputDialog(ScummEngine *scumm, char* text)
: InfoDialog(scumm, text) {
mainText = text;
done = 0;
}
void DebugInputDialog::handleKeyDown(Common::KeyState state) {
if (state.keycode == Common::KEYCODE_BACKSPACE && buffer.size() > 0) {
buffer.deleteLastChar();
Common::String total = mainText + ' ' + buffer;
setInfoText(total);
draw();
reflowLayout();
} else if (state.keycode == Common::KEYCODE_RETURN) {
done = 1;
close();
return;
} else if ((state.ascii >= '0' && state.ascii <= '9') || (state.ascii >= 'A' && state.ascii <= 'Z') || (state.ascii >= 'a' && state.ascii <= 'z') || state.ascii == '.' || state.ascii == ' ') {
buffer += state.ascii;
Common::String total = mainText + ' ' + buffer;
draw();
reflowLayout();
setInfoText(total);
}
}
LoomTownsDifficultyDialog::LoomTownsDifficultyDialog()
: Dialog("LoomTownsDifficultyDialog"), _difficulty(-1) {
GUI::StaticTextWidget *text1 = new GUI::StaticTextWidget(this, "LoomTownsDifficultyDialog.Description1", _("Select a Proficiency Level."));
text1->setAlign(Graphics::kTextAlignCenter);
GUI::StaticTextWidget *text2 = new GUI::StaticTextWidget(this, "LoomTownsDifficultyDialog.Description2", _("Refer to your Loom(TM) manual for help."));
text2->setAlign(Graphics::kTextAlignCenter);
new GUI::ButtonWidget(this, "LoomTownsDifficultyDialog.Standard", _("Standard"), 0, kStandardCmd);
new GUI::ButtonWidget(this, "LoomTownsDifficultyDialog.Practice", _("Practice"), 0, kPracticeCmd);
new GUI::ButtonWidget(this, "LoomTownsDifficultyDialog.Expert", _("Expert"), 0, kExpertCmd);
}
void LoomTownsDifficultyDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kStandardCmd:
_difficulty = 1;
close();
break;
case kPracticeCmd:
_difficulty = 0;
close();
break;
case kExpertCmd:
_difficulty = 2;
close();
break;
default:
GUI::Dialog::handleCommand(sender, cmd, data);
}
}
} // End of namespace Scumm
|