aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/dialogs.h
blob: 9dee4c8a0bb33fdaa3b72b0955cd29b0f18ef55e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef SCUMM_DIALOGS_H
#define SCUMM_DIALOGS_H

#include "common/str.h"
#include "common/keyboard.h"
#include "gui/dialog.h"
#include "engines/dialogs.h"

namespace GUI {
class CommandSender;
class StaticTextWidget;
}


namespace Scumm {

class ScummEngine;

class ScummDialog : public GUI::Dialog {
public:
	ScummDialog(int x, int y, int w, int h);
	ScummDialog(Common::String name);

protected:
	typedef Common::String String;
};

#ifndef DISABLE_HELP
class ScummMenuDialog : public MainMenuDialog {
public:
	ScummMenuDialog(ScummEngine *scumm);
	~ScummMenuDialog();
	virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);

protected:
	GUI::Dialog		*_helpDialog;
};
#endif

/**
 * A dialog which displays an arbitrary message to the user and returns
 * ther users reply as its result value. More specifically, it returns
 * the ASCII code of the key used to close the dialog (0 if a mouse
 * click closed the dialog).
 */
class InfoDialog : public ScummDialog {
protected:
	ScummEngine		*_vm;
	String _message;
	GUI::StaticTextWidget *_text;

public:
	// arbitrary message
	InfoDialog(ScummEngine *scumm, const String& message);
	// from resources
	InfoDialog(ScummEngine *scumm, int res);

	void setInfoText(const String& message);

	virtual void handleMouseDown(int x, int y, int button, int clickCount) {
		setResult(0);
		close();
	}
	virtual void handleKeyDown(Common::KeyState state) {
		setResult(state.ascii);
		close();
	}

	virtual void reflowLayout();

protected:

	// Query a string from the resources
	const String queryResString(int stringno);
};

/**
 * The pause dialog, visible whenever the user activates pause mode. Goes
 * away uon any key or mouse button press.
 */
class PauseDialog : public InfoDialog {
public:
	PauseDialog(ScummEngine *scumm, int res);
	virtual void handleKeyDown(Common::KeyState state);
};

/**
 * A simple yes/no dialog, used to ask the user whether to really
 * quit/restart ScummVM.
 */
class ConfirmDialog : public InfoDialog {
public:
	ConfirmDialog(ScummEngine *scumm, int res);
	virtual void handleKeyDown(Common::KeyState state);

protected:
	char _yesKey, _noKey;
};

/**
 * A dialog used to display the music volume / text speed.
 * Automatically closes after a brief time passed.
 */
class ValueDisplayDialog : public GUI::Dialog {
public:
	ValueDisplayDialog(const Common::String& label, int minVal, int maxVal, int val, uint16 incKey, uint16 decKey);

	virtual void open();
	void drawDialog(GUI::DrawLayer layerToDraw) override;
	virtual void handleTickle();
	virtual void handleMouseDown(int x, int y, int button, int clickCount) {
		close();
	}
	virtual void handleKeyDown(Common::KeyState state);

	virtual void reflowLayout();

protected:
	enum {
		kDisplayDelay = 1500
	};
	Common::String _label;
	const int _min, _max;
	const uint16 _incKey, _decKey;
	int _percentBarWidth;
	int _value;
	uint32 _timer;
};

/**
 * A dialog used to display and cycle subtitle settings.
 * Automatically closes after a brief time has passed.
 */
class SubtitleSettingsDialog : public InfoDialog {
public:
	SubtitleSettingsDialog(ScummEngine *scumm, int value);

	virtual void open();
	virtual void handleTickle();
	virtual void handleMouseDown(int x, int y, int button, int clickCount) {
		close();
	}
	virtual void handleKeyDown(Common::KeyState state);
protected:
	int _value;
	uint32 _timer;

	void cycleValue();
};

//The Indy IQ dialog
class Indy3IQPointsDialog : public InfoDialog {
public:
	Indy3IQPointsDialog(ScummEngine *scumm, char* text);
	virtual void handleKeyDown(Common::KeyState state);
};

class DebugInputDialog : public InfoDialog {
public:
	DebugInputDialog(ScummEngine *scumm, char* text);
	virtual void handleKeyDown(Common::KeyState state);
	bool done;
	Common::String buffer;
	Common::String mainText;
};

/**
 * Difficulty selection dialog for Loom FM-Towns.
 */
class LoomTownsDifficultyDialog : public GUI::Dialog {
public:
	LoomTownsDifficultyDialog();

	int getSelectedDifficulty() const { return _difficulty; }
protected:
	virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);

private:
	enum {
		kStandardCmd = 'STDD',
		kPracticeCmd = 'PRAD',
		kExpertCmd = 'EXPD'
	};

	int _difficulty;
};

} // End of namespace Scumm

#endif