1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if !defined(SCUMM_HE_ANIMATION_H) && defined(ENABLE_HE)
#define SCUMM_HE_ANIMATION_H
#include "video/smk_decoder.h"
#include "audio/mixer.h"
namespace Scumm {
class ScummEngine_v90he;
class MoviePlayer : public Video::SmackerDecoder {
ScummEngine_v90he *_vm;
Audio::Mixer *_mixer;
Audio::SoundHandle _bgSound;
Audio::AudioStream *_bgSoundStream;
char baseName[40];
uint32 _flags;
uint32 _wizResNum;
public:
MoviePlayer(ScummEngine_v90he *vm, Audio::Mixer *mixer);
int getImageNum();
int load(const char *filename, int flags, int image = 0);
void copyFrameToBuffer(byte *dst, int dstType, uint x, uint y, uint pitch);
void handleNextFrame();
};
} // End of namespace Scumm
#endif
|