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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "scumm/he/intern_he.h"
#include "scumm/he/logic_he.h"
namespace Scumm {
/**
* Logic code for:
* Backyard Baseball 2001
*/
class LogicHEbaseball2001 : public LogicHE {
public:
LogicHEbaseball2001(ScummEngine_v90he *vm) : LogicHE(vm) {}
int versionID();
int32 dispatch(int op, int numArgs, int32 *args);
};
int LogicHEbaseball2001::versionID() {
return 1;
}
int32 LogicHEbaseball2001::dispatch(int op, int numArgs, int32 *args) {
int res = 0;
switch (op) {
case 3001:
// Check network status
break;
default:
LogicHE::dispatch(op, numArgs, args);
}
return res;
}
LogicHE *makeLogicHEbaseball2001(ScummEngine_v90he *vm) {
return new LogicHEbaseball2001(vm);
}
} // End of namespace Scumm
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