aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/he/logic/basketball.cpp
blob: bac15ea24a0f726f66f1887561ac01b7e2190cb8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "scumm/he/intern_he.h"
#include "scumm/he/logic_he.h"

namespace Scumm {

/**
 * Logic code for:
 *     Backyard Basketball
 */
class LogicHEbasketball : public LogicHE {
public:
	LogicHEbasketball(ScummEngine_v90he *vm) : LogicHE(vm) {}

	int versionID();
	int32 dispatch(int op, int numArgs, int32 *args);

private:
	int op_1012();
	int op_1050(int32 *args);
	int op_1053();

	// op_1050 loads court object data
	enum CourtObjectType {
		kObjectTypeBackboard = 1,
		kObjectTypeRim = 2,
		kObjectTypeOther = 3,
		kObjectTypeFloor = 4
	};

	struct CourtObject {
		Common::String name;
		CourtObjectType type;
		uint32 data[10];
	};

	Common::Array<CourtObject> _courtObjects;
	uint32 _backboardObjectLeft, _backboardObjectRight;
};

int LogicHEbasketball::versionID() {
	return 1;
}

int32 LogicHEbasketball::dispatch(int op, int numArgs, int32 *args) {
	int res = 0;

	switch (op) {
	case 1001:
		break;

	case 1006:
		break;

	case 1011:
		break;

	case 1012:
		res = op_1012();
		break;

	case 1035:
		break;

	case 1050:
		res = op_1050(args);
		break;

	case 1051:
		break;

	case 1052:
		break;

	case 1053:
		res = op_1053();
		break;

	case 1056:
		break;

	case 1057:
		break;

	case 1058:
		break;

	case 1060:
		break;

	case 1064:
		break;

	case 1067:
		break;

	case 1073:
		break;

	case 1075:
		break;

	case 1076:
		break;

	case 1080:
		break;

	case 1081:
		break;

	case 1090:
		break;

	case 1091:
		break;

	case 1513:
		break;

	default:
		LogicHE::dispatch(op, numArgs, args);
	}

	return res;
}

int LogicHEbasketball::op_1012() {
	writeScummVar(108, 12000);
	writeScummVar(109, 8000);
	writeScummVar(110, 760);
	writeScummVar(111, 4000);
	writeScummVar(112, 1600);
	return 1;
}

int LogicHEbasketball::op_1050(int32 *args) {
	// This function loads the court data
	static const char *const courtNames[] = {
		"Dobbaguchi", "Jocindas", "SandyFlats", "Queens",
		"Park", "Scheffler", "Polk", "McMillan",
		"CrownHill", "Memorial", "TechState", "Garden",
		"Moon", "Barn"
	};

	Common::String courtFileName = Common::String::format("data/courts/%s.cof", courtNames[args[0] - 1]);

	Common::File file;
	if (!file.open(courtFileName))
		error("Could not open file '%s'", courtFileName.c_str());

	debug(0, "Loading court data from '%s'", courtFileName.c_str());

	// First, read in the header
	file.readUint32LE(); // Header size (?)

	char version[6];
	file.read(version, 5);
	version[5] = 0;

	if (strcmp(version, "01.05"))
		error("Invalid court version field: %s", version);

	uint32 objectCount = file.readUint32LE();

	for (uint32 i = 0; i < objectCount; i++) {
		char nameBuf[100];
		memset(nameBuf, 0, sizeof(nameBuf));

		uint32 nameLength = file.readUint32LE();
		assert(nameLength < sizeof(nameBuf) - 1);
		file.read(nameBuf, nameLength);

		CourtObject object;
		object.name = nameBuf;
		object.type = (CourtObjectType)file.readUint32LE();
		for (uint32 j = 0; j < 10; j++)
			object.data[j] = file.readUint32LE();

		debug(1, "Found court object '%s' - Type %d", nameBuf, object.type);

		// Store backboard object indices for later
		if (object.type == kObjectTypeBackboard) {
			if (object.data[7] + object.data[4] / 2 >= 6000)
				_backboardObjectRight = i;
			else
				_backboardObjectLeft = i;
		}

		_courtObjects.push_back(object);
	}

	// TODO: Some other variables are initialized with constants here

	return 1;
}

int LogicHEbasketball::op_1053() {
	_courtObjects.clear();
	// TODO: This also calls op_1065 with one argument (5)

	return 1;
}

LogicHE *makeLogicHEbasketball(ScummEngine_v90he *vm) {
	return new LogicHEbasketball(vm);
}

} // End of namespace Scumm