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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "scumm/he/intern_he.h"
#include "scumm/he/logic_he.h"
namespace Scumm {
/**
* Logic code for:
* Moonbase Commander
*/
class LogicHEmoonbase : public LogicHE {
public:
LogicHEmoonbase(ScummEngine_v90he *vm) : LogicHE(vm) {}
int versionID();
int32 dispatch(int op, int numArgs, int32 *args);
private:
void op_create_multi_state_wiz(int op, int numArgs, int32 *args);
void op_load_multi_channel_wiz(int op, int numArgs, int32 *args);
void op_wiz_from_multi_channel_wiz(int op, int numArgs, int32 *args);
void op_dos_command(int op, int numArgs, int32 *args);
void op_set_fow_sentinel(int32 *args);
void op_set_fow_information(int op, int numArgs, int32 *args);
void op_set_fow_image(int op, int numArgs, int32 *args);
void op_ai_test_kludge(int op, int numArgs, int32 *args);
void op_ai_master_control_program(int op, int numArgs, int32 *args);
void op_ai_reset(int op, int numArgs, int32 *args);
void op_ai_set_type(int op, int numArgs, int32 *args);
void op_ai_clean_up(int op, int numArgs, int32 *args);
};
int LogicHEmoonbase::versionID() {
if (_vm->_game.features & GF_DEMO)
return -100;
else if (strcmp(_vm->_game.variant, "1.1") == 0)
return 110;
else
return 100;
}
#define OP_CREATE_MULTI_STATE_WIZ 100
#define OP_LOAD_MULTI_CHANNEL_WIZ 101
#define OP_WIZ_FROM_MULTI_CHANNEL_WIZ 102
#define OP_DOS_COMMAND 103
#define OP_SET_FOW_SENTINEL 104
#define OP_SET_FOW_INFORMATION 105
#define OP_SET_FOW_IMAGE 106
#define OP_AI_TEST_KLUDGE 10000
#define OP_AI_MASTER_CONTROL_PROGRAM 10001
#define OP_AI_RESET 10002
#define OP_AI_SET_TYPE 10003
#define OP_AI_CLEAN_UP 10004
int32 LogicHEmoonbase::dispatch(int op, int numArgs, int32 *args) {
switch (op) {
case OP_CREATE_MULTI_STATE_WIZ:
op_create_multi_state_wiz(op, numArgs, args);
break;
case OP_LOAD_MULTI_CHANNEL_WIZ:
op_load_multi_channel_wiz(op, numArgs, args);
break;
case OP_WIZ_FROM_MULTI_CHANNEL_WIZ:
op_wiz_from_multi_channel_wiz(op, numArgs, args);
break;
case OP_DOS_COMMAND:
op_dos_command(op, numArgs, args);
break;
case OP_SET_FOW_SENTINEL:
op_set_fow_sentinel(args);
break;
case OP_SET_FOW_INFORMATION:
op_set_fow_information(op, numArgs, args);
break;
case OP_SET_FOW_IMAGE:
op_set_fow_image(op, numArgs, args);
break;
case OP_AI_TEST_KLUDGE:
op_ai_test_kludge(op, numArgs, args);
break;
case OP_AI_MASTER_CONTROL_PROGRAM:
op_ai_master_control_program(op, numArgs, args);
break;
case OP_AI_RESET:
op_ai_reset(op, numArgs, args);
break;
case OP_AI_SET_TYPE:
op_ai_set_type(op, numArgs, args);
break;
case OP_AI_CLEAN_UP:
op_ai_clean_up(op, numArgs, args);
break;
default:
LogicHE::dispatch(op, numArgs, args);
}
return 0;
}
void LogicHEmoonbase::op_create_multi_state_wiz(int op, int numArgs, int32 *args) {
warning("STUB: op_create_multi_state_wiz()");
LogicHE::dispatch(op, numArgs, args);
}
void LogicHEmoonbase::op_load_multi_channel_wiz(int op, int numArgs, int32 *args) {
warning("STUB: op_load_multi_channel_wiz()");
LogicHE::dispatch(op, numArgs, args);
}
void LogicHEmoonbase::op_wiz_from_multi_channel_wiz(int op, int numArgs, int32 *args) {
warning("STUB: op_wiz_from_multi_channel_wiz()");
LogicHE::dispatch(op, numArgs, args);
}
void LogicHEmoonbase::op_dos_command(int op, int numArgs, int32 *args) {
warning("STUB: op_dos_command()");
LogicHE::dispatch(op, numArgs, args);
}
void LogicHEmoonbase::op_set_fow_sentinel(int32 *args) {
debug(2, "op_set_fow_sentinel(%d, %d, %d)", args[0], args[1], args[2]);
_vm->_moonbase->_fowSentinelImage = args[0];
_vm->_moonbase->_fowSentinelState = args[1];
_vm->_moonbase->_fowSentinelConditionBits = args[2];
}
void LogicHEmoonbase::op_set_fow_information(int op, int numArgs, int32 *args) {
warning("STUB: op_set_fow_information()");
LogicHE::dispatch(op, numArgs, args);
}
void LogicHEmoonbase::op_set_fow_image(int op, int numArgs, int32 *args) {
warning("STUB: op_set_fow_image()");
LogicHE::dispatch(op, numArgs, args);
}
void LogicHEmoonbase::op_ai_test_kludge(int op, int numArgs, int32 *args) {
warning("STUB: op_ai_test_kludge()");
LogicHE::dispatch(op, numArgs, args);
}
void LogicHEmoonbase::op_ai_master_control_program(int op, int numArgs, int32 *args) {
warning("STUB: op_ai_master_control_program()");
LogicHE::dispatch(op, numArgs, args);
}
void LogicHEmoonbase::op_ai_reset(int op, int numArgs, int32 *args) {
warning("STUB: op_ai_reset)");
LogicHE::dispatch(op, numArgs, args);
}
void LogicHEmoonbase::op_ai_set_type(int op, int numArgs, int32 *args) {
warning("STUB: op_ai_set_type()");
LogicHE::dispatch(op, numArgs, args);
}
void LogicHEmoonbase::op_ai_clean_up(int op, int numArgs, int32 *args) {
warning("STUB: op_ai_clean_up()");
LogicHE::dispatch(op, numArgs, args);
}
LogicHE *makeLogicHEmoonbase(ScummEngine_v90he *vm) {
return new LogicHEmoonbase(vm);
}
} // End of namespace Scumm
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