1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_HE
#include "scumm/he/intern_he.h"
#include "scumm/he/logic_he.h"
namespace Scumm {
LogicHE::LogicHE(ScummEngine_v90he *vm) : _vm(vm) {
}
LogicHE::~LogicHE() {
}
void LogicHE::writeScummVar(int var, int32 value) {
_vm->writeVar(var, value);
}
int LogicHE::versionID() {
return 1;
}
int LogicHE::getFromArray(int arg0, int idx2, int idx1) {
_vm->VAR(_vm->VAR_U32_ARRAY_UNK) = arg0;
return _vm->readArray(116, idx2, idx1);
}
void LogicHE::putInArray(int arg0, int idx2, int idx1, int val) {
_vm->VAR(_vm->VAR_U32_ARRAY_UNK) = arg0;
_vm->writeArray(116, idx2, idx1, val);
}
int32 LogicHE::dispatch(int op, int numArgs, int32 *args) {
#if 1
Common::String str;
str = Common::String::format("LogicHE::dispatch(%d, %d, [", op, numArgs);
if (numArgs > 0)
str += Common::String::format("%d", args[0]);
for (int i = 1; i < numArgs; i++) {
str += Common::String::format(", %d", args[i]);
}
str += "])";
debug(0, "%s", str.c_str());
#else
// Used for parallel trace utility
for (int i = 0; i < numArgs; i++)
debug(0, "args[%d] = %d;", i, args[i]);
debug(0, "dispatch(%d, %d, args);", op, numArgs);
#endif
return 1;
}
LogicHE *LogicHE::makeLogicHE(ScummEngine_v90he *vm) {
switch (vm->_game.id) {
case GID_PUTTRACE:
return makeLogicHErace(vm);
case GID_FUNSHOP:
return makeLogicHEfunshop(vm);
case GID_FOOTBALL:
return makeLogicHEfootball(vm);
case GID_FOOTBALL2002:
return makeLogicHEfootball2002(vm);
case GID_SOCCER:
case GID_SOCCERMLS:
case GID_SOCCER2004:
return makeLogicHEsoccer(vm);
case GID_BASEBALL2001:
return makeLogicHEbaseball2001(vm);
case GID_BASKETBALL:
return makeLogicHEbasketball(vm);
case GID_MOONBASE:
return makeLogicHEmoonbase((ScummEngine_v100he *)vm);
default:
return new LogicHE(vm);
}
}
} // End of namespace Scumm
#endif // ENABLE_HE
|