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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if !defined(SCUMM_HE_LOGIC_HE_H) && defined(ENABLE_HE)
#define SCUMM_HE_LOGIC_HE_H
namespace Scumm {
class ScummEngine_v90he;
class LogicHE {
public:
static LogicHE *makeLogicHE(ScummEngine_v90he *vm);
virtual ~LogicHE();
virtual void beforeBootScript() {}
virtual void initOnce() {}
virtual int startOfFrame() { return 1; }
void endOfFrame() {}
void processKeyStroke(int keyPressed) {}
virtual int versionID();
virtual int32 dispatch(int op, int numArgs, int32 *args);
protected:
// Only to be used from makeLogicHE()
LogicHE(ScummEngine_v90he *vm);
ScummEngine_v90he *_vm;
void writeScummVar(int var, int32 value);
int getFromArray(int arg0, int idx2, int idx1);
void putInArray(int arg0, int idx2, int idx1, int val);
int32 scummRound(double arg) { return (int32)(arg + 0.5); }
#define RAD2DEG (180 / M_PI)
#define DEG2RAD (M_PI / 180)
};
// Logic declarations
LogicHE *makeLogicHErace(ScummEngine_v90he *vm);
LogicHE *makeLogicHEfunshop(ScummEngine_v90he *vm);
LogicHE *makeLogicHEfootball(ScummEngine_v90he *vm);
LogicHE *makeLogicHEsoccer(ScummEngine_v90he *vm);
LogicHE *makeLogicHEbaseball2001(ScummEngine_v90he *vm);
LogicHE *makeLogicHEbasketball(ScummEngine_v90he *vm);
LogicHE *makeLogicHEmoonbase(ScummEngine_v90he *vm);
} // End of namespace Scumm
#endif
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