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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if !defined(SCUMM_HE_LOGIC_HE_H) && defined(ENABLE_HE)
#define SCUMM_HE_LOGIC_HE_H
namespace Scumm {
class ScummEngine_v90he;
class LogicHE {
public:
ScummEngine_v90he *_vm;
LogicHE(ScummEngine_v90he *vm);
virtual ~LogicHE();
void writeScummVar(int var, int32 value);
int getFromArray(int arg0, int idx2, int idx1);
void putInArray(int arg0, int idx2, int idx1, int val);
virtual void beforeBootScript() {}
virtual void initOnce() {}
virtual int startOfFrame() { return 1; }
void endOfFrame() {}
void processKeyStroke(int keyPressed) {}
virtual int versionID();
virtual int32 dispatch(int op, int numArgs, int32 *args);
};
class LogicHErace : public LogicHE {
private:
float *_userData;
double *_userDataD;
public:
LogicHErace(ScummEngine_v90he *vm);
~LogicHErace();
int versionID();
int32 dispatch(int op, int numArgs, int32 *args);
private:
int32 op_1003(int32 *args);
int32 op_1004(int32 *args);
int32 op_1100(int32 *args);
int32 op_1101(int32 *args);
int32 op_1102(int32 *args);
int32 op_1103(int32 *args);
int32 op_1110();
int32 op_1120(int32 *args);
int32 op_1130(int32 *args);
int32 op_1140(int32 *args);
void op_sub1(float arg);
void op_sub2(float arg);
void op_sub3(float arg);
};
class LogicHEfunshop : public LogicHE {
public:
LogicHEfunshop(ScummEngine_v90he *vm) : LogicHE(vm) {}
int versionID();
int32 dispatch(int op, int numArgs, int32 *args);
private:
void op_1004(int32 *args);
void op_1005(int32 *args);
int checkShape(int32 data0, int32 data1, int32 data4, int32 data5, int32 data2, int32 data3, int32 data6, int32 data7, int32 *x, int32 *y);
};
class LogicHEfootball : public LogicHE {
public:
LogicHEfootball(ScummEngine_v90he *vm) : LogicHE(vm) {}
int versionID();
int32 dispatch(int op, int numArgs, int32 *args);
private:
int op_1004(int32 *args);
int op_1006(int32 *args);
int op_1007(int32 *args);
int op_1010(int32 *args);
int op_1022(int32 *args);
int op_1023(int32 *args);
int op_1024(int32 *args);
};
class LogicHEsoccer : public LogicHE {
private:
double *_userDataD;
public:
LogicHEsoccer(ScummEngine_v90he *vm);
~LogicHEsoccer();
int versionID();
int32 dispatch(int op, int numArgs, int32 *args);
void beforeBootScript();
void initOnce();
int startOfFrame();
private:
int op_1001(int32 *args);
int op_1002(int32 *args);
int op_1003(int32 *args);
int op_1004(int32 *args);
int op_1006(int32 a1, int32 a2, int32 a3, int32 a4);
int op_1007(int32 *args);
int op_1008(int32 *args);
int op_1011(int32 a1, int32 a2, int32 a3, int32 a4, int32 a5);
int op_1012(int32 *args);
int op_1013(int32 a1, int32 a2, int32 a3);
int op_1014(int32 a1, int32 a2, int32 a3, int32 a4, int32 a5, int32 a6, int32 a7, int32 a8, int32 a9, int32 a10, int32 a11, int32 a12, int32 a13, int32 a14);
int op_1019(int32 *args);
int op_1020();
int op_1021(int32 a1, int32 a2, int32 a3, int32 a4, int32 a5, int32 a6, int32 a7);
// Two integer arrays are used between some functions
// Originally, these pointers were in _userData, but we keep them separate
// Also, doing it that would break things on non 32-bit systems...
bool _intArraysAllocated;
uint32 *_intArray1, *_intArray2;
// op_1007 allocates some arrays
// they're then filled by op_1019
byte _byteArray1[4096], _byteArray2[585];
// op_1011 has a subfunction
void op_1011_sub(int32 a1, int32 a2, int32 a3, int32 a4);
// op_1013 creates some array, purpose unknown
bool _array1013Allocated;
byte *_array1013;
uint32 _array1013Temp[11];
int op_sub5(int a1, int a2, int a3);
// op_1021 can (optionally) set two variables for use in op_1008
uint32 _var1021[2];
};
class LogicHEbaseball2001 : public LogicHE {
public:
LogicHEbaseball2001(ScummEngine_v90he *vm) : LogicHE(vm) {}
int versionID();
int32 dispatch(int op, int numArgs, int32 *args);
};
class LogicHEbasketball : public LogicHE {
public:
LogicHEbasketball(ScummEngine_v90he *vm) : LogicHE(vm) {}
int versionID();
int32 dispatch(int op, int numArgs, int32 *args);
private:
int op_1012();
int op_1050(int32 *args);
int op_1053();
// op_1050 loads court object data
enum CourtObjectType {
kObjectTypeBackboard = 1,
kObjectTypeRim = 2,
kObjectTypeOther = 3,
kObjectTypeFloor = 4
};
struct CourtObject {
Common::String name;
CourtObjectType type;
uint32 data[10];
};
Common::Array<CourtObject> _courtObjects;
uint32 _backboardObjectLeft, _backboardObjectRight;
};
class LogicHEmoonbase : public LogicHE {
public:
LogicHEmoonbase(ScummEngine_v90he *vm) : LogicHE(vm) {}
int versionID();
};
} // End of namespace Scumm
#endif
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