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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCUMM_HE_MOONBASE_AI_TREE_H
#define SCUMM_HE_MOONBASE_AI_TREE_H
#include "common/array.h"
#include "scumm/he/moonbase/ai_node.h"
namespace Scumm {
const int MAX_DEPTH = 100;
const int MAX_NODES = 1000000;
class AI;
struct TreeNode {
float value;
Node *node;
TreeNode(float v, Node *n) { value = v; node = n; }
};
class Tree {
private:
Node *pBaseNode;
int _maxDepth;
int _maxNodes;
int _currentChildIndex;
Common::SortedArray<TreeNode *> *_currentMap;
Node *_currentNode;
AI *_ai;
public:
Tree(AI *ai);
Tree(IContainedObject *contents, AI *ai);
Tree(IContainedObject *contents, int maxDepth, AI *ai);
Tree(IContainedObject *contents, int maxDepth, int maxNodes, AI *ai);
Tree(const Tree *sourceTree, AI *ai);
~Tree();
void duplicateTree(Node *sourceNode, Node *destNode);
Node *getBaseNode() const { return pBaseNode; }
void setMaxDepth(int maxDepth) { _maxDepth = maxDepth; }
int getMaxDepth() const { return _maxDepth; }
void setMaxNodes(int maxNodes) { _maxNodes = maxNodes; }
int getMaxNodes() const { return _maxNodes; }
Node *aStarSearch();
Node *aStarSearch_singlePassInit();
Node *aStarSearch_singlePass();
int IsBaseNode(Node *thisNode);
};
} // End of namespace Scumm
#endif
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