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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCUMM_HE_MOONBASE_AI_TYPES_H
#define SCUMM_HE_MOONBASE_AI_TYPES_H
namespace Scumm {
enum {
AGI = 1,
AONE = 2,
BRUTAKAS = 3,
CYBALL = 4,
EL_GATO = 5,
NEEP = 6,
ORBNU_LUNATEK = 7,
PIXELAHT = 8,
SPANDO = 9,
WARCUPINE = 10
};
enum {
CRAWLER_CHUCKER = 11,
ENERGY_HOG = 12,
RANGER = 13
};
enum {
AI_VAR_NONE = -1,
AI_VAR_SMALL = 0,
AI_VAR_MEDIUM = 1,
AI_VAR_LARGE = 2,
AI_VAR_HUGE = 5
};
enum {
AI_VAR_BASE_BEHAVIOR = 10,
AI_VAR_BASE_TARGET = 10,
AI_VAR_BASE_ANGLE = 2,
AI_VAR_BASE_POWER = 5
};
class AIEntity {
private:
int _id;
char *_nameString;
int _behaviorVariation;
int _targetVariation;
int _angleVariation;
int _powerVariation;
public:
AIEntity(int id);
~AIEntity() {
if (_nameString) {
delete[] _nameString;
_nameString = 0;
}
}
int getID() const { return _id; }
char *getNameString() const { return _nameString; }
int getBehaviorVariation() const { return _behaviorVariation; }
int getTargetVariation() const { return _targetVariation; }
int getAngleVariation() const { return _angleVariation; }
int getPowerVariation() const { return _powerVariation; }
void setID(int id) { _id = id; }
void setNameString(char *nameString) { _nameString = nameString; }
void setBehaviorVariation(int behaviorVariation) { _behaviorVariation = behaviorVariation; }
void setTargetVariation(int targetVariation) { _targetVariation = targetVariation; }
void setAngleVariation(int angleVariation) { _angleVariation = angleVariation; }
void setPowerVariation(int powerVariation) { _powerVariation = powerVariation; }
};
} // End of namespace Scumm
#endif
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