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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "scumm/he/moonbase/ai_weapon.h"
#include "scumm/he/moonbase/ai_main.h"
namespace Scumm {
Weapon::Weapon(int typeID) { //, float damage, int radius)
switch (typeID) {
default:
case ITEM_BOMB:
becomeBomb();
break;
case ITEM_CLUSTER:
becomeCluster();
break;
case ITEM_CRAWLER:
becomeCrawler();
break;
case ITEM_EMP:
becomeEMP();
break;
case ITEM_SPIKE:
becomeSpike();
break;
}
}
void Weapon::becomeBomb() {
_typeID = ITEM_BOMB;
_damage = 3;
_radius = 30;
_cost = 1;
}
void Weapon::becomeCluster() {
_typeID = ITEM_CLUSTER;
_damage = 1.5;
_radius = 20;
_cost = 1;
}
void Weapon::becomeCrawler() {
_typeID = ITEM_CRAWLER;
_damage = 4;
_radius = 180;
_cost = 7;
}
void Weapon::becomeEMP() {
_typeID = ITEM_EMP;
_damage = .1f;
_radius = 215;
_cost = 3;
}
void Weapon::becomeSpike() {
_typeID = ITEM_SPIKE;
_damage = 6;
_radius = 180;
_cost = 3;
}
} // End of namespace Scumm
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