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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCUMM_HE_MOONBASE_AI_WEAPON_H
#define SCUMM_HE_MOONBASE_AI_WEAPON_H
namespace Scumm {
class Weapon {
private:
int _typeID;
float _damage;
int _radius;
int _cost;
public:
Weapon() {}
Weapon(int typeID);
virtual ~Weapon() {}
void setTypeID(int typeID) { _typeID = typeID; }
void setDamage(float damage) { _damage = damage; }
void setRadius(int radius) { _radius = radius; }
void setCost(int cost) { _cost = cost; }
int getTypeID() { return _typeID; }
float getDamage() { return _damage; }
int getRadius() { return _radius; }
int getCost() { return _cost; }
void becomeBomb();
void becomeCluster();
void becomeCrawler();
void becomeEMP();
void becomeSpike();
};
} // End of namespace Scumm
#endif
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