aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/he/script_v70he.cpp
blob: 9259e0db2f939afb7e97b2a4a5574ff43c2e90fa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/config-manager.h"
#include "common/system.h"

#include "scumm/actor.h"
#include "scumm/charset.h"
#include "scumm/he/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
#include "scumm/he/sound_he.h"
#include "scumm/verbs.h"

namespace Scumm {

#define OPCODE(i, x)	_opcodes[i]._OPCODE(ScummEngine_v70he, x)

void ScummEngine_v70he::setupOpcodes() {
	ScummEngine_v60he::setupOpcodes();

	OPCODE(0x74, o70_startSound);
	OPCODE(0x84, o70_pickupObject);
	OPCODE(0x8c, o70_getActorRoom);
	OPCODE(0x9b, o70_resourceRoutines);
	OPCODE(0xae, o70_systemOps);
	OPCODE(0xee, o70_getStringLen);
	OPCODE(0xf2, o70_isResourceLoaded);
	OPCODE(0xf3, o70_readINI);
	OPCODE(0xf4, o70_writeINI);
	OPCODE(0xf9, o70_createDirectory);
	OPCODE(0xfa, o70_setSystemMessage);
}

void ScummEngine_v70he::o70_startSound() {
	int var, value;

	byte subOp = fetchScriptByte();

	switch (subOp) {
	case 9:
		_heSndFlags |= 4;
		break;
	case 23:
		value = pop();
		var = pop();
		_heSndSoundId = pop();
		((SoundHE *)_sound)->setSoundVar(_heSndSoundId, var, value);
		break;
	case 25:
		value = pop();
		_heSndSoundId = pop();
		_sound->addSoundToQueue(_heSndSoundId, 0, 0, 8);
	case 56:
		_heSndFlags |= 16;
		break;
	case 164:
		_heSndFlags |= 2;
		break;
	case 222:
		// WORKAROUND: For errors in room script 240 (room 4) of maze
		break;
	case 224:
		_heSndSoundFreq = pop();
		break;
	case 230:
		_heSndChannel = pop();
		break;
	case 231:
		_heSndOffset = pop();
		break;
	case 232:
		_heSndSoundId = pop();
		_heSndOffset = 0;
		_heSndSoundFreq = 11025;
		_heSndChannel = VAR(VAR_SOUND_CHANNEL);
		break;
	case 245:
		_heSndFlags |= 1;
		break;
	case 255:
		_sound->addSoundToQueue(_heSndSoundId, _heSndOffset, _heSndChannel, _heSndFlags);
		_heSndFlags = 0;
		break;

	default:
		error("o70_startSound invalid case %d", subOp);
	}
}

void ScummEngine_v70he::o70_pickupObject() {
	int obj, room;

	room = pop();
	obj = pop();
	if (room == 0)
		room = getObjectRoom(obj);

	addObjectToInventory(obj, room);
	putOwner(obj, VAR(VAR_EGO));
	if (_game.heversion <= 70) {
		putClass(obj, kObjectClassUntouchable, 1);
		putState(obj, 1);
		markObjectRectAsDirty(obj);
		clearDrawObjectQueue();
	}
	runInventoryScript(obj);									/* Difference */
}

void ScummEngine_v70he::o70_getActorRoom() {
	int act = pop();

	if (act < _numActors) {
		Actor *a = derefActor(act, "o70_getActorRoom");
		push(a->_room);
	} else
		push(getObjectRoom(act));
}

void ScummEngine_v70he::o70_resourceRoutines() {
	int objidx, resid;

	byte subOp = fetchScriptByte();

	switch (subOp) {
	case 100:		// SO_LOAD_SCRIPT
		resid = pop();
		ensureResourceLoaded(rtScript, resid);
		break;
	case 101:		// SO_LOAD_SOUND
		resid = pop();
		ensureResourceLoaded(rtSound, resid);
		break;
	case 102:		// SO_LOAD_COSTUME
		resid = pop();
		ensureResourceLoaded(rtCostume, resid);
		break;
	case 103:		// SO_LOAD_ROOM
		resid = pop();
		ensureResourceLoaded(rtRoomImage, resid);
		ensureResourceLoaded(rtRoom, resid);
		break;
	case 104:		// SO_NUKE_SCRIPT
		resid = pop();
		_res->nukeResource(rtScript, resid);
		break;
	case 105:		// SO_NUKE_SOUND
		resid = pop();
		_res->nukeResource(rtSound, resid);
		break;
	case 106:		// SO_NUKE_COSTUME
		resid = pop();
		_res->nukeResource(rtCostume, resid);
		break;
	case 107:		// SO_NUKE_ROOM
		resid = pop();
		_res->nukeResource(rtRoom, resid);
		_res->nukeResource(rtRoomImage, resid);
		break;
	case 108:		// SO_LOCK_SCRIPT
		resid = pop();
		if (resid >= _numGlobalScripts)
			break;
		_res->lock(rtScript, resid);
		break;
	case 109:		// SO_LOCK_SOUND
		resid = pop();
		_res->lock(rtSound, resid);
		break;
	case 110:		// SO_LOCK_COSTUME
		resid = pop();
		_res->lock(rtCostume, resid);
		break;
	case 111:		// SO_LOCK_ROOM
		resid = pop();
		if (_game.heversion <= 71 && resid > 0x7F)
			resid = _resourceMapper[resid & 0x7F];
		_res->lock(rtRoom, resid);
		_res->lock(rtRoomImage, resid);
		break;
	case 112:		// SO_UNLOCK_SCRIPT
		resid = pop();
		if (resid >= _numGlobalScripts)
			break;
		_res->unlock(rtScript, resid);
		break;
	case 113:		// SO_UNLOCK_SOUND
		resid = pop();
		_res->unlock(rtSound, resid);
		break;
	case 114:		// SO_UNLOCK_COSTUME
		resid = pop();
		_res->unlock(rtCostume, resid);
		break;
	case 115:		// SO_UNLOCK_ROOM
		resid = pop();
		if (_game.heversion <= 71 && resid > 0x7F)
			resid = _resourceMapper[resid & 0x7F];
		_res->unlock(rtRoom, resid);
		_res->unlock(rtRoomImage, resid);
		break;
	case 116:
		// TODO: Clear Heap
		break;
	case 117:		// SO_LOAD_CHARSET
		resid = pop();
		loadCharset(resid);
		break;
	case 118:		// SO_NUKE_CHARSET
		resid = pop();
		nukeCharset(resid);
		break;
	case 119:		// SO_LOAD_OBJECT
		{
			int obj = pop();
			int room = getObjectRoom(obj);
			loadFlObject(obj, room);
			break;
		}
	case 120:
		resid = pop();
		if (resid >= _numGlobalScripts)
			break;
		//queueLoadResource(rtScript, resid);
		break;
	case 121:
		resid = pop();
		//queueLoadResource(rtSound, resid);
		break;
	case 122:
		resid = pop();
		//queueLoadResource(rtCostume, resid);
		break;
	case 123:
		resid = pop();
		//queueLoadResource(rtRoomImage, resid);
		break;
	case 159:
		resid = pop();
		_res->unlock(rtImage, resid);
		break;
	case 192:
		resid = pop();
		_res->nukeResource(rtImage, resid);
		break;
	case 201:
		resid = pop();
		ensureResourceLoaded(rtImage, resid);
		break;
	case 202:
		resid = pop();
		_res->lock(rtImage, resid);
		break;
	case 203:
		resid = pop();
		//queueLoadResource(rtImage, resid);
		break;
	case 233:
		resid = pop();
		objidx = getObjectIndex(resid);
		if (objidx == -1)
			break;
		_res->lock(rtFlObject, _objs[objidx].fl_object_index);
		break;
	case 235:
		resid = pop();
		objidx = getObjectIndex(resid);
		if (objidx == -1)
			break;
		_res->unlock(rtFlObject, _objs[objidx].fl_object_index);
		break;
	case 239:
		// Used in airport
		break;
	default:
		error("o70_resourceRoutines: default case %d", subOp);
	}
}

void ScummEngine_v70he::o70_systemOps() {
	byte *src, string[256];
	int id, len;

	byte subOp = fetchScriptByte();

	switch (subOp) {
	case 158:
		restart();
		break;
	case 160:
		// Confirm shutdown
		confirmExitDialog();
		break;
	case 244:
		quitGame();
		break;
	case 250:
		id = pop();
		src = getStringAddress(id);
		len = resStrLen(src) + 1;
		memcpy(string, src, len);
		debug(0, "Start executable (%s)", string);
		break;
	case 251:
		convertMessageToString(_scriptPointer, string, sizeof(string));
		len = resStrLen(_scriptPointer);
		_scriptPointer += len + 1;
		debug(0, "Start executable (%s)", string);
		break;
	case 252:
		convertMessageToString(_scriptPointer, string, sizeof(string));
		len = resStrLen(_scriptPointer);
		_scriptPointer += len + 1;
		debug(0, "Start game (%s)", string);
		break;
	case 253:
		id = pop();
		src = getStringAddress(id);
		len = resStrLen(src) + 1;
		memcpy(string, src, len);
		debug(0, "Start game (%s)", string);
		break;
	default:
		error("o70_systemOps invalid case %d", subOp);
	}
}

void ScummEngine_v70he::o70_getStringLen() {
	int id, len;
	byte *addr;

	id = pop();

	addr = getStringAddress(id);
	if (!addr)
		error("o70_getStringLen: Reference to zeroed array pointer (%d)", id);

	len = resStrLen(getStringAddress(id));
	push(len);
}

void ScummEngine_v70he::o70_isResourceLoaded() {
	// Reports percentage of resource loaded by queue
	ResType type;

	byte subOp = fetchScriptByte();
	int idx = pop();

	switch (subOp) {
	case 18:
		type = rtImage;
		break;
	case 226:
		type = rtRoom;
		break;
	case 227:
		type = rtCostume;
		break;
	case 228:
		type = rtSound;
		break;
	case 229:
		type = rtScript;
		break;
	default:
		error("o70_isResourceLoaded: default case %d", subOp);
	}
	debug(7, "o70_isResourceLoaded(%d,%d)", type, idx);

	push(100);
}

void ScummEngine_v70he::o70_readINI() {
	byte option[256];
	byte *data;
	const char *entry;
	int len, type;

	convertMessageToString(_scriptPointer, option, sizeof(option));
	len = resStrLen(_scriptPointer);
	_scriptPointer += len + 1;

	type = pop();
	switch (type) {
	case 1: // number
		if (!strcmp((char *)option, "NoPrinting")) {
			push(1);
		} else if (!strcmp((char *)option, "TextOn")) {
			push(ConfMan.getBool("subtitles"));
		} else {
			push(ConfMan.getInt((char *)option));
		}
		break;
	case 2: // string
		entry = (ConfMan.get((char *)option).c_str());

		writeVar(0, 0);
		len = resStrLen((const byte *)entry);
		data = defineArray(0, kStringArray, 0, len);
		memcpy(data, entry, len);

		push(readVar(0));
		break;
	default:
		error("o70_readINI: default type %d", type);
	}
	debug(1, "o70_readINI: Option %s", option);
}

void ScummEngine_v70he::o70_writeINI() {
	int type, value;
	byte option[256], string[256];
	int len;

	type = pop();
	value = pop();

	convertMessageToString(_scriptPointer, option, sizeof(option));
	len = resStrLen(_scriptPointer);
	_scriptPointer += len + 1;

	switch (type) {
	case 1: // number
		ConfMan.setInt((char *)option, value);
		debug(1, "o70_writeINI: Option %s Value %d", option, value);
		break;
	case 2: // string
		convertMessageToString(_scriptPointer, string, sizeof(string));
		len = resStrLen(_scriptPointer);
		_scriptPointer += len + 1;
		ConfMan.set((char *)option, (char *)string);
		debug(1, "o70_writeINI: Option %s String %s", option, string);
		break;
	default:
		error("o70_writeINI: default type %d", type);
	}
}

void ScummEngine_v70he::o70_createDirectory() {
	int len;
	byte directoryName[100];

	convertMessageToString(_scriptPointer, directoryName, sizeof(directoryName));
	len = resStrLen(_scriptPointer);
	_scriptPointer += len + 1;

	debug(1,"stub o70_createDirectory(%s)", directoryName);
}

void ScummEngine_v70he::o70_setSystemMessage() {
	int len;
	byte name[255];

	byte subOp = fetchScriptByte();

	convertMessageToString(_scriptPointer, name, sizeof(name));
	len = resStrLen(_scriptPointer);
	_scriptPointer += len + 1;

	switch (subOp) {
	case 240:
		debug(1,"o70_setSystemMessage: (%d) %s", subOp, name);
		break;
	case 241: // Set Version
		debug(1,"o70_setSystemMessage: (%d) %s", subOp, name);
		break;
	case 242:
		debug(1,"o70_setSystemMessage: (%d) %s", subOp, name);
		break;
	case 243: // Set Window Caption
		// TODO: The 'name' string can contain non-ASCII data. This can lead to
		// problems, because (a) the encoding used for "name" is not clear,
		// (b) OSystem::setWindowCaption only supports ASCII. As a result, odd
		// behavior can occur, from strange wrong titles, up to crashes (happens
		// under Mac OS X).
		//
		// Possible fixes/workarounds:
		// - Simply stop using this. It's a rather unimportant "feature" anyway.
		// - Try to translate the text to ASCII.
		// - Refine OSystem to accept window captions that are non-ASCII, e.g.
		//   by enhancing all backends to deal with UTF-8 data. Of course, then
		//   one still would have to convert 'name' to the correct encoding.
		//_system->setWindowCaption((const char *)name);
		break;
	default:
		error("o70_setSystemMessage: default case %d", subOp);
	}
}

} // End of namespace Scumm