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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef SCUMM_HE_SOUND_HE_H
#define SCUMM_HE_SOUND_HE_H
#include "common/scummsys.h"
#include "scumm/sound.h"
namespace Scumm {
class ScummEngine_v60he;
class SoundHE : public Sound {
protected:
ScummEngine_v60he *_vm;
int _overrideFreq;
struct HEMusic {
int32 id;
int32 offset;
int32 size;
};
HEMusic *_heMusic;
int16 _heMusicTracks;
Audio::SoundHandle _heSoundChannels[8];
public: // Used by createSound()
struct {
int sound;
int codeOffs;
int priority;
int rate;
int timer;
int sbngBlock;
int soundVars[27];
} _heChannel[8];
public:
SoundHE(ScummEngine *parent, Audio::Mixer *mixer);
~SoundHE();
virtual void addSoundToQueue(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0);
virtual void addSoundToQueue2(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0);
virtual int isSoundRunning(int sound) const;
virtual void stopSound(int sound);
virtual void stopAllSounds();
virtual void setupSound();
bool getHEMusicDetails(int id, int &musicOffs, int &musicSize);
int findFreeSoundChannel();
int isSoundCodeUsed(int sound);
int getSoundPos(int sound);
int getSoundVar(int sound, int var);
void setSoundVar(int sound, int var, int val);
void playHESound(int soundID, int heOffset, int heChannel, int heFlags);
void processSoundCode();
void processSoundOpcodes(int sound, byte *codePtr, int *soundVars);
void setOverrideFreq(int freq);
void setupHEMusicFile();
void startHETalkSound(uint32 offset);
void stopSoundChannel(int chan);
protected:
virtual void processSoundQueues();
};
} // End of namespace Scumm
#endif
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