1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef SCUMM_IMUSE_INTERNAL
#define SCUMM_IMUSE_INTERNAL
#include "common/scummsys.h"
#include "scumm/imuse/imuse.h"
#include "scumm/imuse/instrument.h"
#include "scumm/saveload.h"
#include "audio/mididrv.h"
class MidiParser;
class OSystem;
namespace Scumm {
struct ParameterFader;
struct DeferredCommand;
struct ImTrigger;
struct SustainingNotes;
struct CommandQueue;
struct IsNoteCmdData;
class Player;
struct Part;
class IMuseInternal;
class IMuseSysex_Scumm;
//////////////////////////////////////////////////
//
// Some constants
//
//////////////////////////////////////////////////
#define TICKS_PER_BEAT 480
#define TRIGGER_ID 0
#define COMMAND_ID 1
#define MDPG_TAG "MDpg"
////////////////////////////////////////
//
// Helper functions
//
////////////////////////////////////////
inline int clamp(int val, int min, int max) {
if (val < min)
return min;
if (val > max)
return max;
return val;
}
inline int transpose_clamp(int a, int b, int c) {
if (b > a)
a += (b - a + 11) / 12 * 12;
if (c < a)
a -= (a - c + 11) / 12 * 12;
return a;
}
//////////////////////////////////////////////////
//
// Entity declarations
//
//////////////////////////////////////////////////
struct TimerCallbackInfo {
IMuseInternal *imuse;
MidiDriver *driver;
};
struct HookDatas {
byte _jump[2];
byte _transpose;
byte _part_onoff[16];
byte _part_volume[16];
byte _part_program[16];
byte _part_transpose[16];
int query_param(int param, byte chan);
int set(byte cls, byte value, byte chan);
HookDatas() { memset(this, 0, sizeof(HookDatas)); }
};
struct ParameterFader {
enum {
pfVolume = 1,
pfTranspose = 3,
pfSpeed = 4
};
int param;
int start;
int end;
uint32 total_time;
uint32 current_time;
ParameterFader() { param = 0; }
void init() { param = 0; }
};
struct DeferredCommand {
uint32 time_left;
int a, b, c, d, e, f;
DeferredCommand() { memset(this, 0, sizeof(DeferredCommand)); }
};
struct ImTrigger {
int sound;
byte id;
uint16 expire;
int command[8];
ImTrigger() { memset(this, 0, sizeof(ImTrigger)); }
};
struct CommandQueue {
uint16 array[8];
CommandQueue() { memset(this, 0, sizeof(CommandQueue)); }
};
//////////////////////////////////////////////////
//
// Player class definition
//
//////////////////////////////////////////////////
class Player : public MidiDriver_BASE {
/*
* External SysEx handler functions shall each be defined in
* a separate file. This header file shall be included at the
* top of the file immediately following this special #define:
* #define SYSEX_CALLBACK_FUNCTION nameOfHandlerFunction
*/
#ifdef SYSEX_CALLBACK_FUNCTION
friend void SYSEX_CALLBACK_FUNCTION(Player *, const byte *, uint16);
#endif
protected:
// Moved from IMuseInternal.
// This is only used by one player at a time.
static uint16 _active_notes[128];
protected:
MidiDriver *_midi;
MidiParser *_parser;
Part *_parts;
bool _active;
bool _scanning;
int _id;
byte _priority;
byte _volume;
int8 _pan;
int8 _transpose;
int8 _detune;
int _note_offset;
byte _vol_eff;
uint _track_index;
uint _loop_to_beat;
uint _loop_from_beat;
uint _loop_counter;
uint _loop_to_tick;
uint _loop_from_tick;
byte _speed;
bool _abort;
// This does not get used by us! It is only
// here for save/load purposes, and gets
// passed on to the MidiParser during
// fixAfterLoad().
uint32 _music_tick;
HookDatas _hook;
ParameterFader _parameterFaders[4];
bool _isMT32;
bool _isMIDI;
bool _supportsPercussion;
protected:
// Player part
void hook_clear();
void uninit_parts();
byte *parse_midi(byte *s);
void part_set_transpose(uint8 chan, byte relative, int8 b);
void parse_sysex(byte *p, uint len);
void maybe_jump(byte cmd, uint track, uint beat, uint tick);
void maybe_set_transpose(byte *data);
void maybe_part_onoff(byte *data);
void maybe_set_volume(byte *data);
void maybe_set_program(byte *data);
void maybe_set_transpose_part(byte *data);
void turn_off_pedals();
int query_part_param(int param, byte chan);
void turn_off_parts();
void play_active_notes();
void transitionParameters();
static void decode_sysex_bytes(const byte *src, byte *dst, int len);
// Sequencer part
int start_seq_sound(int sound, bool reset_vars = true);
void loadStartParameters(int sound);
int query_param(int param);
public:
IMuseInternal *_se;
uint _vol_chan;
public:
Player();
virtual ~Player();
int addParameterFader(int param, int target, int time);
void clear();
void clearLoop();
void fixAfterLoad();
Part *getActivePart(uint8 part);
uint getBeatIndex();
int8 getDetune() const { return _detune; }
byte getEffectiveVolume() const { return _vol_eff; }
int getID() const { return _id; }
MidiDriver *getMidiDriver() const { return _midi; }
int getParam(int param, byte chan);
int8 getPan() const { return _pan; }
Part *getPart(uint8 part);
byte getPriority() const { return _priority; }
uint getTicksPerBeat() const { return TICKS_PER_BEAT; }
int8 getTranspose() const { return _transpose; }
byte getVolume() const { return _volume; }
bool isActive() const { return _active; }
bool isFadingOut() const;
bool isMIDI() const { return _isMIDI; }
bool isMT32() const { return _isMT32; }
bool jump(uint track, uint beat, uint tick);
void onTimer();
void removePart(Part *part);
int scan(uint totrack, uint tobeat, uint totick);
void saveLoadWithSerializer(Serializer *ser);
int setHook(byte cls, byte value, byte chan) { return _hook.set(cls, value, chan); }
void setDetune(int detune);
void setOffsetNote(int offset);
bool setLoop(uint count, uint tobeat, uint totick, uint frombeat, uint fromtick);
void setPan(int pan);
void setPriority(int pri);
void setSpeed(byte speed);
int setTranspose(byte relative, int b);
int setVolume(byte vol);
bool startSound(int sound, MidiDriver *midi);
int getMusicTimer() const;
public:
// MidiDriver interface
void send(uint32 b);
void sysEx(const byte *msg, uint16 length);
void metaEvent(byte type, byte *data, uint16 length);
};
//////////////////////////////////////////////////
//
// Part pseudo-class definition
//
//////////////////////////////////////////////////
struct Part : public Serializable {
IMuseInternal *_se;
int _slot;
Part *_next, *_prev;
MidiChannel *_mc;
Player *_player;
int16 _pitchbend;
byte _pitchbend_factor;
int8 _transpose, _transpose_eff;
byte _vol, _vol_eff;
int8 _detune, _detune_eff;
int8 _pan, _pan_eff;
bool _on;
byte _modwheel;
bool _pedal;
int8 _pri;
byte _pri_eff;
byte _chan;
byte _effect_level;
byte _chorus;
byte _percussion;
byte _bank;
// New abstract instrument definition
Instrument _instrument;
bool _unassigned_instrument; // For diagnostic reporting purposes only
// MidiChannel interface
// (We don't currently derive from MidiChannel,
// but if we ever do, this will make it easy.)
void noteOff(byte note);
void noteOn(byte note, byte velocity);
void programChange(byte value);
void pitchBend(int16 value);
void modulationWheel(byte value);
void volume(byte value);
void pitchBendFactor(byte value);
void sustain(bool value);
void effectLevel(byte value);
void chorusLevel(byte value);
void allNotesOff();
void set_param(byte param, int value) { }
void init();
void setup(Player *player);
void uninit();
void off();
void set_instrument(uint b);
void set_instrument(byte *data);
void set_instrument_pcspk(byte *data);
void load_global_instrument(byte b);
void set_transpose(int8 transpose);
void set_detune(int8 detune);
void set_pri(int8 pri);
void set_pan(int8 pan);
void set_onoff(bool on);
void fix_after_load();
void sendAll();
bool clearToTransmit();
Part();
void saveLoadWithSerializer(Serializer *ser);
private:
void sendPitchBend();
void sendPanPosition(uint8 value);
void sendEffectLevel(uint8 value);
};
/**
* SCUMM implementation of IMuse.
* This class implements the IMuse mixin interface for the SCUMM environment.
*/
class IMuseInternal : public IMuse {
friend class Player;
friend struct Part;
/*
* External SysEx handler functions shall each be defined in
* a separate file. This header file shall be included at the
* top of the file immediately following this special #define:
* #define SYSEX_CALLBACK_FUNCTION nameOfHandlerFunction
*/
#ifdef SYSEX_CALLBACK_FUNCTION
friend void SYSEX_CALLBACK_FUNCTION(Player *, const byte *, uint16);
#endif
protected:
bool _native_mt32;
bool _enable_gs;
bool _sc55;
MidiDriver *_midi_adlib;
MidiDriver *_midi_native;
TimerCallbackInfo _timer_info_adlib;
TimerCallbackInfo _timer_info_native;
uint32 _game_id;
// Plug-in SysEx handling. Right now this only supports one
// custom SysEx handler for the hardcoded IMUSE_SYSEX_ID
// manufacturer code. TODO: Expand this to support multiple
// SysEx handlers for client-specified manufacturer codes.
sysexfunc _sysex;
OSystem *_system;
Common::Mutex _mutex;
protected:
bool _paused;
bool _initialized;
int _tempoFactor;
int _player_limit; // Limits how many simultaneous music tracks are played
bool _recycle_players; // Can we stop a player in order to start another one?
uint _queue_end, _queue_pos, _queue_sound;
byte _queue_adding;
byte _queue_marker;
byte _queue_cleared;
byte _master_volume; // Master volume. 0-255
byte _music_volume; // Global music volume. 0-255
uint16 _trigger_count;
ImTrigger _snm_triggers[16]; // Sam & Max triggers
uint16 _snm_trigger_index;
uint16 _channel_volume[8];
uint16 _channel_volume_eff[8]; // No Save
uint16 _volchan_table[8];
Player _players[8];
Part _parts[32];
bool _pcSpeaker;
Instrument _global_instruments[32];
CommandQueue _cmd_queue[64];
DeferredCommand _deferredCommands[4];
protected:
IMuseInternal();
virtual ~IMuseInternal();
int initialize(OSystem *syst, MidiDriver *nativeMidiDriver, MidiDriver *adlibMidiDriver);
static void midiTimerCallback(void *data);
void on_timer(MidiDriver *midi);
enum ChunkType {
kMThd = 1,
kFORM = 2,
kMDhd = 4, // Used in MI2 and INDY4. Contain certain start parameters (priority, volume, etc. ) for the player.
kMDpg = 8 // These chunks exist in DOTT and SAMNMAX. They don't get processed, however.
};
byte *findStartOfSound(int sound, int ct = (kMThd | kFORM));
bool isMT32(int sound);
bool isMIDI(int sound);
bool supportsPercussion(int sound);
int get_queue_sound_status(int sound) const;
void handle_marker(uint id, byte data);
int get_channel_volume(uint a);
void initMidiDriver(TimerCallbackInfo *info);
void initGM(MidiDriver *midi);
void initMT32(MidiDriver *midi);
void init_players();
void init_parts();
void init_queue();
void sequencer_timers(MidiDriver *midi);
MidiDriver *getBestMidiDriver(int sound);
Player *allocate_player(byte priority);
Part *allocate_part(byte pri, MidiDriver *midi);
int32 ImSetTrigger(int sound, int id, int a, int b, int c, int d, int e, int f, int g, int h);
int32 ImClearTrigger(int sound, int id);
int32 ImFireAllTriggers(int sound);
void addDeferredCommand(int time, int a, int b, int c, int d, int e, int f);
void handleDeferredCommands(MidiDriver *midi);
int enqueue_command(int a, int b, int c, int d, int e, int f, int g);
int enqueue_trigger(int sound, int marker);
int clear_queue();
int query_queue(int param);
Player *findActivePlayer(int id);
int get_volchan_entry(uint a);
int set_volchan_entry(uint a, uint b);
int set_channel_volume(uint chan, uint vol);
void update_volumes();
void reset_tick();
int set_volchan(int sound, int volchan);
void fix_parts_after_load();
void fix_players_after_load(ScummEngine *scumm);
int setImuseMasterVolume(uint vol);
void reallocateMidiChannels(MidiDriver *midi);
void setGlobalInstrument(byte slot, byte *data);
void copyGlobalInstrument(byte slot, Instrument *dest);
bool isNativeMT32() { return _native_mt32; }
protected:
// Internal mutex-free versions of the IMuse and MusicEngine methods.
bool startSound_internal(int sound, int offset = 0);
int stopSound_internal(int sound);
int stopAllSounds_internal();
int getSoundStatus_internal(int sound, bool ignoreFadeouts) const;
int32 doCommand_internal(int a, int b, int c, int d, int e, int f, int g, int h);
int32 doCommand_internal(int numargs, int args[]);
public:
// IMuse interface
void pause(bool paused);
int save_or_load(Serializer *ser, ScummEngine *scumm, bool fixAfterLoad = true);
bool get_sound_active(int sound) const;
int32 doCommand(int numargs, int args[]);
uint32 property(int prop, uint32 value);
virtual void addSysexHandler(byte mfgID, sysexfunc handler);
public:
void startSoundWithNoteOffset(int sound, int offset);
// MusicEngine interface
void setMusicVolume(int vol);
void startSound(int sound);
void stopSound(int sound);
void stopAllSounds();
int getSoundStatus(int sound) const;
int getMusicTimer();
public:
// Factory function
static IMuseInternal *create(OSystem *syst, MidiDriver *nativeMidiDriver, MidiDriver *adlibMidiDriver);
};
} // End of namespace Scumm
#endif
|