aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/imuse/imuse_part.cpp
blob: 937523d275d90cc29a786eead8105651b2b414ff (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */



#include "common/debug.h"
#include "common/textconsole.h"
#include "common/util.h"
#include "scumm/imuse/imuse_internal.h"
#include "scumm/saveload.h"
#include "scumm/scumm.h"

namespace Scumm {

////////////////////////////////////////
//
//  IMuse Part implementation
//
////////////////////////////////////////

Part::Part() {
	_slot = 0;
	_next = 0;
	_prev = 0;
	_mc = 0;
	_player = 0;
	_pitchbend = 0;
	_pitchbend_factor = 0;
	_transpose = 0;
	_transpose_eff = 0;
	_vol = 0;
	_vol_eff = 0;
	_detune = 0;
	_detune_eff = 0;
	_pan = 0;
	_pan_eff = 0;
	_on = false;
	_modwheel = 0;
	_pedal = false;
	_pri = 0;
	_pri_eff = 0;
	_chan = 0;
	_effect_level = 0;
	_chorus = 0;
	_percussion = 0;
	_bank = 0;
	_unassigned_instrument = false;
}

void Part::saveLoadWithSerializer(Serializer *ser) {
	const SaveLoadEntry partEntries[] = {
		MKLINE(Part, _pitchbend, sleInt16, VER(8)),
		MKLINE(Part, _pitchbend_factor, sleUint8, VER(8)),
		MKLINE(Part, _transpose, sleInt8, VER(8)),
		MKLINE(Part, _vol, sleUint8, VER(8)),
		MKLINE(Part, _detune, sleInt8, VER(8)),
		MKLINE(Part, _pan, sleInt8, VER(8)),
		MKLINE(Part, _on, sleUint8, VER(8)),
		MKLINE(Part, _modwheel, sleUint8, VER(8)),
		MKLINE(Part, _pedal, sleUint8, VER(8)),
		MK_OBSOLETE(Part, _program, sleUint8, VER(8), VER(16)),
		MKLINE(Part, _pri, sleUint8, VER(8)),
		MKLINE(Part, _chan, sleUint8, VER(8)),
		MKLINE(Part, _effect_level, sleUint8, VER(8)),
		MKLINE(Part, _chorus, sleUint8, VER(8)),
		MKLINE(Part, _percussion, sleUint8, VER(8)),
		MKLINE(Part, _bank, sleUint8, VER(8)),
		MKEND()
	};

	int num;
	if (ser->isSaving()) {
		num = (_next ? (_next - _se->_parts + 1) : 0);
		ser->saveUint16(num);

		num = (_prev ? (_prev - _se->_parts + 1) : 0);
		ser->saveUint16(num);

		num = (_player ? (_player - _se->_players + 1) : 0);
		ser->saveUint16(num);
	} else {
		num = ser->loadUint16();
		_next = (num ? &_se->_parts[num - 1] : 0);

		num = ser->loadUint16();
		_prev = (num ? &_se->_parts[num - 1] : 0);

		num = ser->loadUint16();
		_player = (num ? &_se->_players[num - 1] : 0);
	}
	ser->saveLoadEntries(this, partEntries);
}

void Part::set_detune(int8 detune) {
	// Sam&Max does not have detune, so we just ignore this here. We still get
	// this called, since Sam&Max uses the same controller for a different
	// purpose.
	if (_se->_game_id == GID_SAMNMAX) {
#if 0
		if (_mc) {
			_mc->controlChange(17, detune + 0x40);
		}
#endif
	} else {
		_detune_eff = clamp((_detune = detune) + _player->getDetune(), -128, 127);
		sendPitchBend();
	}
}

void Part::pitchBend(int16 value) {
	_pitchbend = value;
	sendPitchBend();
}

void Part::volume(byte value) {
	_vol_eff = ((_vol = value) + 1) * _player->getEffectiveVolume() >> 7;
	if (_mc)
		_mc->volume(_vol_eff);
}

void Part::set_pri(int8 pri) {
	_pri_eff = clamp((_pri = pri) + _player->getPriority(), 0, 255);
	if (_mc)
		_mc->priority(_pri_eff);
}

void Part::set_pan(int8 pan) {
	_pan_eff = clamp((_pan = pan) + _player->getPan(), -64, 63);
	sendPanPosition(_pan_eff + 0x40);
}

void Part::set_transpose(int8 transpose) {
	_transpose = transpose;
	_transpose_eff = (_transpose == -128) ? 0 : transpose_clamp(_transpose + _player->getTranspose(), -24, 24);
	sendPitchBend();
}

void Part::sustain(bool value) {
	_pedal = value;
	if (_mc)
		_mc->sustain(value);
}

void Part::modulationWheel(byte value) {
	_modwheel = value;
	if (_mc)
		_mc->modulationWheel(value);
}

void Part::chorusLevel(byte value) {
	_chorus = value;
	if (_mc)
		_mc->chorusLevel(value);
}

void Part::effectLevel(byte value) {
	_effect_level = value;
	sendEffectLevel(value);
}

void Part::fix_after_load() {
	set_transpose(_transpose);
	volume(_vol);
	set_detune(_detune);
	set_pri(_pri);
	set_pan(_pan);
	sendAll();
}

void Part::pitchBendFactor(byte value) {
	if (value > 12)
		return;
	pitchBend(0);
	_pitchbend_factor = value;
	if (_mc)
		_mc->pitchBendFactor(value);
}

void Part::set_onoff(bool on) {
	if (_on != on) {
		_on = on;
		if (!on)
			off();
		if (!_percussion)
			_player->_se->reallocateMidiChannels(_player->getMidiDriver());
	}
}

void Part::set_instrument(byte *data) {
	if (_se->_pcSpeaker)
		_instrument.pcspk(data);
	else
		_instrument.adlib(data);

	if (clearToTransmit())
		_instrument.send(_mc);
}

void Part::load_global_instrument(byte slot) {
	_player->_se->copyGlobalInstrument(slot, &_instrument);
	if (clearToTransmit())
		_instrument.send(_mc);
}

void Part::noteOn(byte note, byte velocity) {
	if (!_on)
		return;

	MidiChannel *mc = _mc;

	// DEBUG
	if (_unassigned_instrument && !_percussion) {
		_unassigned_instrument = false;
		if (!_instrument.isValid()) {
			debug(0, "[%02d] No instrument specified", (int)_chan);
			return;
		}
	}

	if (mc && _instrument.isValid()) {
		mc->noteOn(note, velocity);
	} else if (_percussion) {
		mc = _player->getMidiDriver()->getPercussionChannel();
		if (!mc)
			return;

		// FIXME: The following is evil, EVIL!!! Either prev_vol_eff is
		// actually meant to be a member of the Part class (i.e. each
		// instance of Part keeps a separate copy of it); or it really
		// is supposed to be shared by all Part instances -- but then it
		// should be implemented as a class static var. As it is, using
		// a function level static var in most cases is arcane and evil.
		static byte prev_vol_eff = 128;
		if (_vol_eff != prev_vol_eff) {
			mc->volume(_vol_eff);
			prev_vol_eff = _vol_eff;
		}
		if ((note < 35) && (!_player->_se->isNativeMT32()))
			note = Instrument::_gmRhythmMap[note];

		mc->noteOn(note, velocity);
	}
}

void Part::noteOff(byte note) {
	if (!_on)
		return;

	MidiChannel *mc = _mc;
	if (mc) {
		mc->noteOff(note);
	} else if (_percussion) {
		mc = _player->getMidiDriver()->getPercussionChannel();
		if (mc)
			mc->noteOff(note);
	}
}

void Part::init() {
	_player = NULL;
	_next = NULL;
	_prev = NULL;
	_mc = NULL;
}

void Part::setup(Player *player) {
	_player = player;

	_percussion = (player->isMIDI() && _chan == 9); // true;
	_on = true;
	_pri_eff = player->getPriority();
	_pri = 0;
	_vol = 127;
	_vol_eff = player->getEffectiveVolume();
	_pan = clamp(player->getPan(), -64, 63);
	_transpose_eff = player->getTranspose();
	_transpose = 0;
	_detune = 0;
	_detune_eff = player->getDetune();
	_pitchbend_factor = 2;
	_pitchbend = 0;
	_effect_level = player->_se->isNativeMT32() ? 127 : 64;
	_instrument.clear();
	_unassigned_instrument = true;
	_chorus = 0;
	_modwheel = 0;
	_bank = 0;
	_pedal = false;
	_mc = NULL;
}

void Part::uninit() {
	if (!_player)
		return;
	off();
	_player->removePart(this);
	_player = NULL;
}

void Part::off() {
	if (_mc) {
		_mc->allNotesOff();
		_mc->release();
		_mc = NULL;
	}
}

bool Part::clearToTransmit() {
	if (_mc)
		return true;
	if (_instrument.isValid())
		_player->_se->reallocateMidiChannels(_player->getMidiDriver());
	return false;
}

void Part::sendAll() {
	if (!clearToTransmit())
		return;

	_mc->pitchBendFactor(_pitchbend_factor);
	sendPitchBend();
	_mc->volume(_vol_eff);
	_mc->sustain(_pedal);
	_mc->modulationWheel(_modwheel);
	sendPanPosition(_pan_eff + 0x40);

	if (_instrument.isValid())
		_instrument.send(_mc);

	// We need to send the effect level after setting up the instrument
	// otherwise the reverb setting for MT-32 will be overwritten.
	sendEffectLevel(_effect_level);

	_mc->chorusLevel(_chorus);
	_mc->priority(_pri_eff);
}

void Part::sendPitchBend() {
	if (!_mc)
		return;

	int16 bend = _pitchbend;
	// RPN-based pitchbend range doesn't work for the MT32,
	// so we'll do the scaling ourselves.
	if (_player->_se->isNativeMT32())
		bend = bend * _pitchbend_factor / 12;
	_mc->pitchBend(clamp(bend + (_detune_eff * 64 / 12) + (_transpose_eff * 8192 / 12), -8192, 8191));
}

void Part::programChange(byte value) {
	_bank = 0;
	_instrument.program(value, _player->isMT32());
	if (clearToTransmit())
		_instrument.send(_mc);
}

void Part::set_instrument(uint b) {
	_bank = (byte)(b >> 8);
	if (_bank)
		error("Non-zero instrument bank selection. Please report this");
	// HACK: Horrible hack to allow tracing of program change source.
	// The Mac m68k versions of MI2 and Indy4 use a different program "bank"
	// when it gets program change events through the iMuse SysEx handler.
	// We emulate this by introducing a special instrument, which sets
	// the instrument via sysEx_customInstrument. This seems to be
	// exclusively used for special sound effects like the "spit" sound.
	if (g_scumm->isMacM68kIMuse()) {
		_instrument.macSfx(b);
	} else {
		_instrument.program((byte)b, _player->isMT32());
	}
	if (clearToTransmit())
		_instrument.send(_mc);
}

void Part::allNotesOff() {
	if (!_mc)
		return;
	_mc->allNotesOff();
}

void Part::sendPanPosition(uint8 value) {
	if (!_mc)
		return;

	// As described in bug report #1088045 "MI2: Minor problems in native MT-32 mode"
	// the original iMuse MT-32 driver did revert the panning. So we do the same
	// here in our code to have correctly panned sound output.
	if (_player->_se->isNativeMT32())
		value = 127 - value;

	_mc->panPosition(value);
}

void Part::sendEffectLevel(uint8 value) {
	if (!_mc)
		return;

	// As described in bug report #1088045 "MI2: Minor problems in native MT-32 mode"
	// for the MT-32 one has to use a sysEx event to change the effect level (rather
	// the reverb setting).
	if (_player->_se->isNativeMT32()) {
		if (value != 127 && value != 0) {
			warning("Trying to use unsupported effect level value %d in native MT-32 mode.", value);

			if (value >= 64)
				value = 127;
			else
				value = 0;
		}

		byte message[9];
		memcpy(message, "\x41\x00\x16\x12\x00\x00\x06\x00\x00", 9);
		message[1] = _mc->getNumber();
		message[7] = (value == 127) ? 1 : 0;
		message[8] = 128 - (6 + message[7]);
		_player->getMidiDriver()->sysEx(message, 9);
	} else {
		_mc->effectLevel(value);
	}
}

} // End of namespace Scumm