1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef SCUMM_IMUSE_DIGI_SNDMGR_H
#define SCUMM_IMUSE_DIGI_SNDMGR_H
#include "common/scummsys.h"
#include "audio/audiostream.h"
#include "scumm/imuse_digi/dimuse_bndmgr.h"
namespace Scumm {
class ScummEngine;
class BundleMgr;
class ImuseDigiSndMgr {
public:
#define MAX_IMUSE_SOUNDS 16
#define IMUSE_RESOURCE 1
#define IMUSE_BUNDLE 2
#define IMUSE_VOLGRP_VOICE 1
#define IMUSE_VOLGRP_SFX 2
#define IMUSE_VOLGRP_MUSIC 3
private:
struct Region {
int32 offset; // offset of region
int32 length; // lenght of region
};
struct Jump {
int32 offset; // jump offset position
int32 dest; // jump to dest position
byte hookId; // id of hook
int16 fadeDelay; // fade delay in ms
};
struct Sync {
int32 size; // size of sync
byte *ptr; // pointer to sync
};
struct Marker {
int32 pos; // position Markaer in sound data
int32 length; // length of marker string
char *ptr; // pointer to string
};
public:
struct SoundDesc {
uint16 freq; // frequency
byte channels; // stereo or mono
byte bits; // 8, 12, 16
int numJumps; // number of Jumps
Region *region;
int numRegions; // number of Regions
Jump *jump;
int numSyncs; // number of Syncs
Sync *sync;
int numMarkers; // number of Markers
Marker *marker;
bool endFlag;
bool inUse;
byte *allData;
int32 offsetData;
byte *resPtr;
char name[15];
int16 soundId;
BundleMgr *bundle;
int type;
int volGroupId;
int disk;
Audio::SeekableAudioStream *compressedStream;
bool compressed;
char lastFileName[24];
};
private:
SoundDesc _sounds[MAX_IMUSE_SOUNDS];
bool checkForProperHandle(SoundDesc *soundDesc);
SoundDesc *allocSlot();
void prepareSound(byte *ptr, SoundDesc *sound);
void prepareSoundFromRMAP(Common::SeekableReadStream *file, SoundDesc *sound, int32 offset, int32 size);
ScummEngine *_vm;
byte _disk;
BundleDirCache *_cacheBundleDir;
bool openMusicBundle(SoundDesc *sound, int &disk);
bool openVoiceBundle(SoundDesc *sound, int &disk);
void countElements(byte *ptr, int &numRegions, int &numJumps, int &numSyncs, int &numMarkers);
public:
ImuseDigiSndMgr(ScummEngine *scumm);
~ImuseDigiSndMgr();
SoundDesc *openSound(int32 soundId, const char *soundName, int soundType, int volGroupId, int disk);
void closeSound(SoundDesc *soundDesc);
SoundDesc *cloneSound(SoundDesc *soundDesc);
bool isSndDataExtComp(SoundDesc *soundDesc);
int getFreq(SoundDesc *soundDesc);
int getBits(SoundDesc *soundDesc);
int getChannels(SoundDesc *soundDesc);
bool isEndOfRegion(SoundDesc *soundDesc, int region);
int getNumRegions(SoundDesc *soundDesc);
int getNumJumps(SoundDesc *soundDesc);
int getRegionOffset(SoundDesc *soundDesc, int region);
int getJumpIdByRegionAndHookId(SoundDesc *soundDesc, int region, int hookId);
bool checkForTriggerByRegionAndMarker(SoundDesc *soundDesc, int region, const char *marker);
int getRegionIdByJumpId(SoundDesc *soundDesc, int jumpId);
int getJumpHookId(SoundDesc *soundDesc, int number);
int getJumpFade(SoundDesc *soundDesc, int number);
void getSyncSizeAndPtrById(SoundDesc *soundDesc, int number, int32 &sync_size, byte **sync_ptr);
int32 getDataFromRegion(SoundDesc *soundDesc, int region, byte **buf, int32 offset, int32 size);
};
} // End of namespace Scumm
#endif
|