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|
MODULE := engines/scumm
MODULE_OBJS := \
actor.o \
akos.o \
base-costume.o \
bomp.o \
boxes.o \
camera.o \
charset.o \
charset-fontdata.o \
costume.o \
cursor.o \
debugger.o \
detection.o \
dialogs.o \
file.o \
file_nes.o \
gfx.o \
he/resource_he.o \
he/script_v60he.o \
he/script_v70he.o \
he/sound_he.o \
help.o \
imuse/imuse.o \
imuse/imuse_part.o \
imuse/imuse_player.o \
imuse/instrument.o \
imuse/sysex_samnmax.o \
imuse/sysex_scumm.o \
input.o \
midiparser_eup.o \
midiparser_ro.o \
object.o \
palette.o \
player_mod.o \
player_nes.o \
player_v1.o \
player_v2.o \
player_v2a.o \
player_v3a.o \
resource_v2.o \
resource_v3.o \
resource_v4.o \
resource.o \
room.o \
saveload.o \
script_v0.o \
script_v2.o \
script_v5.o \
script_v6.o \
script.o \
scumm.o \
sound.o \
string.o \
thumbnail.o \
usage_bits.o \
util.o \
vars.o \
verbs.o
ifdef USE_ARM_COSTUME_ASM
MODULE_OBJS += \
proc3ARM.o
endif
ifdef ENABLE_SCUMM_7_8
MODULE_OBJS += \
nut_renderer.o \
script_v8.o \
imuse_digi/dimuse.o \
imuse_digi/dimuse_bndmgr.o \
imuse_digi/dimuse_codecs.o \
imuse_digi/dimuse_music.o \
imuse_digi/dimuse_sndmgr.o \
imuse_digi/dimuse_script.o \
imuse_digi/dimuse_track.o \
imuse_digi/dimuse_tables.o \
insane/insane.o \
insane/insane_ben.o \
insane/insane_enemy.o \
insane/insane_scenes.o \
insane/insane_iact.o \
smush/channel.o \
smush/chunk.o \
smush/codec1.o \
smush/codec37.o \
smush/codec47.o \
smush/imuse_channel.o \
smush/smush_player.o \
smush/saud_channel.o \
smush/smush_mixer.o \
smush/smush_font.o
ifdef USE_ARM_SMUSH_ASM
MODULE_OBJS += \
smush/codec47ARM.o
endif
endif
ifdef USE_ARM_GFX_ASM
MODULE_OBJS += \
gfxARM.o
endif
ifdef ENABLE_HE
MODULE_OBJS += \
he/animation_he.o \
he/cup_player_he.o \
he/floodfill_he.o \
he/logic_he.o \
he/palette_he.o \
he/script_v71he.o \
he/script_v72he.o \
he/script_v80he.o \
he/script_v90he.o \
he/script_v100he.o \
he/sprite_he.o \
he/wiz_he.o
endif
# This module can be built as a plugin
ifeq ($(ENABLE_SCUMM), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
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