aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/player_ad.cpp
blob: ed368afbf6490a4d77866e3fe54b95d20b15d90a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "scumm/player_ad.h"
#include "scumm/imuse/imuse.h"
#include "scumm/scumm.h"
#include "scumm/resource.h"

#include "audio/fmopl.h"

#include "common/textconsole.h"
#include "common/config-manager.h"

namespace Scumm {

#define AD_CALLBACK_FREQUENCY 472

Player_AD::Player_AD(ScummEngine *scumm, Audio::Mixer *mixer)
	: _vm(scumm), _mixer(mixer), _rate(mixer->getOutputRate()) {
	_opl2 = OPL::Config::create();
	if (!_opl2->init(_rate)) {
		error("Could not initialize OPL2 emulator");
	}

	_samplesPerCallback = _rate / AD_CALLBACK_FREQUENCY;
	_samplesPerCallbackRemainder = _rate % AD_CALLBACK_FREQUENCY;
	_samplesTillCallback = 0;
	_samplesTillCallbackRemainder = 0;

	memset(_registerBackUpTable, 0, sizeof(_registerBackUpTable));
	writeReg(0x01, 0x00);
	writeReg(0xBD, 0x00);
	writeReg(0x08, 0x00);
	writeReg(0x01, 0x20);

	_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);

	_engineMusicTimer = 0;
	_soundPlaying = -1;

	_curOffset = 0;

	_sfxTimer = 4;
	_rndSeed = 1;

	memset(_channels, 0, sizeof(_channels));
	memset(_sfxResource, 0, sizeof(_sfxResource));
	memset(_sfxPriority, 0, sizeof(_sfxPriority));
}

Player_AD::~Player_AD() {
	_mixer->stopHandle(_soundHandle);

	stopAllSounds();
	Common::StackLock lock(_mutex);
	delete _opl2;
	_opl2 = 0;
}

void Player_AD::setMusicVolume(int vol) {
	// HACK: We ignore the parameter and set up the volume specified in the
	// config manager. This allows us to differentiate between music and sfx
	// volume changes.
	setupVolume();
}

void Player_AD::startSound(int sound) {
	Common::StackLock lock(_mutex);

	// Query the sound resource
	const byte *res = _vm->getResourceAddress(rtSound, sound);

	if (res[2] == 0x80) {
		// Stop the current sounds
		stopAllSounds();

		// Lock the new music resource
		_soundPlaying = sound;
		_vm->_res->lock(rtSound, _soundPlaying);

		// Start the new music resource
		_resource = res;
		startMusic();
	} else {
		// Only try to start a sfx when no music is playing.
		if (_soundPlaying == -1) {
			const byte priority = res[0];
			const byte channel  = res[1];

			// Check for out of bounds access
			if (channel >= 3) {
				warning("AdLib sfx resource %d uses channel %d", sound, channel);
				return;
			}

			// Check whether the channel is free or the priority of the new
			// sfx resource is above the old one.
			if (_channels[channel * 3 + 0].state
			    || _channels[channel * 3 + 1].state
			    || _channels[channel * 3 + 2].state) {
				if (_sfxPriority[channel] > priority) {
					return;
				}
			}

			// Lock the new resource
			_sfxResource[channel] = sound;
			_sfxPriority[channel] = priority;
			_vm->_res->lock(rtSound, sound);

			// Start the actual sfx resource
			_resource = res;
			startSfx();
		}
	}

	// Setup the sound volume
	setupVolume();
}

void Player_AD::stopSound(int sound) {
	Common::StackLock lock(_mutex);

	if (sound == _soundPlaying) {
		stopAllSounds();
	} else {
		for (int i = 0; i < 3; ++i) {
			if (_sfxResource[i] == sound) {
				if (_channels[i * 3 + 0].state
				    || _channels[i * 3 + 1].state
				    || _channels[i * 3 + 2].state) {
					// Unlock the sound resource
					_vm->_res->unlock(rtSound, sound);

					// Stop the actual sfx playback
					_channels[i * 3 + 0].state = 0;
					_channels[i * 3 + 1].state = 0;
					_channels[i * 3 + 2].state = 0;
					clearChannel(i * 3 + 0);
					clearChannel(i * 3 + 1);
					clearChannel(i * 3 + 2);
				}
			}
		}
	}
}

void Player_AD::stopAllSounds() {
	Common::StackLock lock(_mutex);

	// Unlock the music resource if present
	if (_soundPlaying != -1) {
		_vm->_res->unlock(rtSound, _soundPlaying);
		_soundPlaying = -1;
	}

	// Stop the music playback
	_curOffset = 0;

	// Unloack all used sfx resources
	for (int i = 0; i < 3; ++i) {
		if (_channels[i * 3 + 0].state || _channels[i * 3 + 1].state || _channels[i * 3 + 2].state) {
			_vm->_res->unlock(rtSound, _sfxResource[i]);
		}
	}

	// Reset all the sfx channels
	for (int i = 0; i < 9; ++i) {
		_channels[i].state = 0;
		clearChannel(i);
	}

	writeReg(0xBD, 0x00);
}

int Player_AD::getMusicTimer() {
	return _engineMusicTimer;
}

int Player_AD::getSoundStatus(int sound) const {
	return (sound == _soundPlaying);
}

void Player_AD::saveLoadWithSerializer(Serializer *ser) {
	Common::StackLock lock(_mutex);

	if (ser->getVersion() < VER(95)) {
		IMuse *dummyImuse = IMuse::create(_vm->_system, NULL, NULL);
		dummyImuse->save_or_load(ser, _vm, false);
		delete dummyImuse;
		return;
	}

	// TODO: Be nicer than the original and save the data to continue the
	// currently played sound resources on load?
}

int Player_AD::readBuffer(int16 *buffer, const int numSamples) {
	Common::StackLock lock(_mutex);

	int len = numSamples;

	while (len > 0) {
		if (!_samplesTillCallback) {
			// Run the update callback for music or sfx depending on which is
			// active.
			if (_curOffset) {
				updateMusic();
			} else {
				updateSfx();
			}

			_samplesTillCallback = _samplesPerCallback;
			_samplesTillCallbackRemainder += _samplesPerCallbackRemainder;
			if (_samplesTillCallbackRemainder >= AD_CALLBACK_FREQUENCY) {
				++_samplesTillCallback;
				_samplesTillCallbackRemainder -= AD_CALLBACK_FREQUENCY;
			}
		}

		const int samplesToRead = MIN(len, _samplesTillCallback);
		_opl2->readBuffer(buffer, samplesToRead);

		buffer += samplesToRead;
		len -= samplesToRead;
		_samplesTillCallback -= samplesToRead;
	}

	return numSamples;
}

void Player_AD::setupVolume() {
	// Setup the correct volume
	int soundVolumeMusic = CLIP<int>(ConfMan.getInt("music_volume"), 0, Audio::Mixer::kMaxChannelVolume);
	int soundVolumeSfx = CLIP<int>(ConfMan.getInt("sfx_volume"), 0, Audio::Mixer::kMaxChannelVolume);
	if (ConfMan.hasKey("mute")) {
		if (ConfMan.getBool("mute")) {
			soundVolumeMusic = 0;
			soundVolumeSfx = 0;
		}
	}

	// In case a music is being played set the music volume. Set the sfx
	// volume otherwise. This is safe because in the latter case either
	// sfx are playing or there is no sound being played at all.
	if (_soundPlaying != -1) {
		_mixer->setChannelVolume(_soundHandle, soundVolumeMusic);
	} else {
		_mixer->setChannelVolume(_soundHandle, soundVolumeSfx);
	}
}

void Player_AD::writeReg(int r, int v) {
	if (r >= 0 && r < ARRAYSIZE(_registerBackUpTable)) {
		_registerBackUpTable[r] = v;
	}
	_opl2->writeReg(r, v);
}

uint8 Player_AD::readReg(int r) const {
	if (r >= 0 && r < ARRAYSIZE(_registerBackUpTable)) {
		return _registerBackUpTable[r];
	} else {
		return 0;
	}
}

void Player_AD::setupChannel(const uint channel, const byte *instrOffset) {
	instrOffset += 2;
	writeReg(0xC0 + channel, *instrOffset++);
	setupOperator(_operatorOffsetTable[channel * 2 + 0], instrOffset);
	setupOperator(_operatorOffsetTable[channel * 2 + 1], instrOffset);
}

void Player_AD::setupOperator(const uint opr, const byte *&instrOffset) {
	writeReg(0x20 + opr, *instrOffset++);
	writeReg(0x40 + opr, *instrOffset++);
	writeReg(0x60 + opr, *instrOffset++);
	writeReg(0x80 + opr, *instrOffset++);
	writeReg(0xE0 + opr, *instrOffset++);
}

const int Player_AD::_operatorOffsetTable[18] = {
	 0,  3,  1,  4,
	 2,  5,  8, 11,
	 9, 12, 10, 13,
	16, 19, 17, 20,
	18, 21
};

// Music

void Player_AD::startMusic() {
	memset(_instrumentOffset, 0, sizeof(_instrumentOffset));
	memset(_channelLastEvent, 0, sizeof(_channelLastEvent));
	memset(_channelFrequency, 0, sizeof(_channelFrequency));
	memset(_channelB0Reg, 0, sizeof(_channelB0Reg));

	_voiceChannels = 0;
	uint instruments = _resource[10];
	for (uint i = 0; i < instruments; ++i) {
		const int instrIndex = _resource[11 + i] - 1;
		if (0 <= instrIndex && instrIndex < 16) {
			_instrumentOffset[instrIndex] = i * 16 + 16 + 3;
			_voiceChannels |= _resource[_instrumentOffset[instrIndex] + 13];
		}
	}

	if (_voiceChannels) {
		_mdvdrState = 0x20;
		_voiceChannels = 6;
	} else {
		_mdvdrState = 0;
		_voiceChannels = 9;
	}

	_curOffset = 0x93;
	// TODO: is this the same for Loom?
	_nextEventTimer = 40;
	_engineMusicTimer = 0;
	_internalMusicTimer = 0;
	_musicTimer = 0;

	writeReg(0xBD, _mdvdrState);

	const bool isLoom = (_vm->_game.id == GID_LOOM);
	_timerLimit = isLoom ? 473 : 256;
	_musicTicks = _resource[3] * (isLoom ? 2 : 1);
	_loopFlag = (_resource[4] == 0);
	_musicLoopStart = READ_LE_UINT16(_resource + 5);
}

void Player_AD::updateMusic() {
	_musicTimer += _musicTicks;
	if (_musicTimer < _timerLimit) {
		return;
	}
	_musicTimer -= _timerLimit;

	++_internalMusicTimer;
	if (_internalMusicTimer > 120) {
		_internalMusicTimer = 0;
		++_engineMusicTimer;
	}

	--_nextEventTimer;
	if (_nextEventTimer) {
		return;
	}

	while (true) {
		uint command = _resource[_curOffset++];
		if (command == 0xFF) {
			// META EVENT
			// Get the command number.
			command = _resource[_curOffset++];
			if (command == 47) {
				// End of track
				if (_loopFlag) {
					// In case the track is looping jump to the start.
					_curOffset = _musicLoopStart;
					_nextEventTimer = 0;
				} else {
					// Otherwise completely stop playback.
					stopAllSounds();
				}
				return;
			} else if (command == 88) {
				// This is proposedly a debug information insertion. The CMS
				// player code handles this differently, but is still using
				// the same resources...
				_curOffset += 5;
			} else if (command == 81) {
				// Change tempo. This is used exclusively in Loom.
				const uint timing = _resource[_curOffset + 2] | (_resource[_curOffset + 1] << 8);
				_musicTicks = 0x73000 / timing;
				command = _resource[_curOffset++];
				_curOffset += command;
			} else {
				// In case an unknown meta event occurs just skip over the
				// data by using the length supplied.
				command = _resource[_curOffset++];
				_curOffset += command;
			}
		} else {
			if (command >= 0x90) {
				// NOTE ON
				// Extract the channel number and save it in command.
				command -= 0x90;

				const uint instrOffset = _instrumentOffset[command];
				if (instrOffset) {
					if (_resource[instrOffset + 13] != 0) {
						setupRhythm(_resource[instrOffset + 13], instrOffset);
					} else {
						int channel = findFreeChannel();
						if (channel != -1) {
							noteOff(channel);
							setupChannel(channel, instrOffset);
							_channelLastEvent[channel] = command + 0x90;
							_channelFrequency[channel] = _resource[_curOffset];
							setupFrequency(channel, _resource[_curOffset]);
						}
					}
				}
			} else {
				// NOTE OFF
				const uint note = _resource[_curOffset];
				command += 0x10;

				// Find the output channel which plays the note.
				uint channel = 0xFF;
				for (uint i = 0; i < _voiceChannels; ++i) {
					if (_channelFrequency[i] == note && _channelLastEvent[i] == command) {
						channel = i;
						break;
					}
				}

				if (channel != 0xFF) {
					// In case a output channel playing the note was found,
					// stop it.
					noteOff(channel);
				} else {
					// In case there is no such note this will disable the
					// rhythm instrument played on the channel.
					command -= 0x90;
					const uint instrOffset = _instrumentOffset[command];
					if (instrOffset && _resource[instrOffset + 13] != 0) {
						const uint rhythmInstr = _resource[instrOffset + 13];
						if (rhythmInstr < 6) {
							_mdvdrState &= _mdvdrTable[rhythmInstr] ^ 0xFF;
							writeReg(0xBD, _mdvdrState);
						}
					}
				}
			}

			_curOffset += 2;
		}

		// In case there is a delay till the next event stop handling.
		if (_resource[_curOffset] != 0) {
			break;
		}
		++_curOffset;
	}

	_nextEventTimer = _resource[_curOffset++];
	if (_nextEventTimer & 0x80) {
		_nextEventTimer -= 0x80;
		_nextEventTimer <<= 7;
		_nextEventTimer |= _resource[_curOffset++];
	}

	_nextEventTimer >>= (_vm->_game.id == GID_LOOM) ? 2 : 1;
	if (!_nextEventTimer) {
		_nextEventTimer = 1;
	}
}

void Player_AD::noteOff(uint channel) {
	_channelLastEvent[channel] = 0;
	writeReg(0xB0 + channel, _channelB0Reg[channel] & 0xDF);
}

int Player_AD::findFreeChannel() {
	for (uint i = 0; i < _voiceChannels; ++i) {
		if (!_channelLastEvent[i]) {
			return i;
		}
	}

	return -1;
}

void Player_AD::setupFrequency(uint channel, int8 frequency) {
	frequency -= 31;
	if (frequency < 0) {
		frequency = 0;
	}

	uint octave = 0;
	while (frequency >= 12) {
		frequency -= 12;
		++octave;
	}

	const uint noteFrequency = _noteFrequencies[frequency];
	octave <<= 2;
	octave |= noteFrequency >> 8;
	octave |= 0x20;
	writeReg(0xA0 + channel, noteFrequency & 0xFF);
	_channelB0Reg[channel] = octave;
	writeReg(0xB0 + channel, octave);
}

void Player_AD::setupRhythm(uint rhythmInstr, uint instrOffset) {
	if (rhythmInstr == 1) {
		setupChannel(6, instrOffset);
		writeReg(0xA6, _resource[instrOffset++]);
		writeReg(0xB6, _resource[instrOffset] & 0xDF);
		_mdvdrState |= 0x10;
		writeReg(0xBD, _mdvdrState);
	} else if (rhythmInstr < 6) {
		const byte *secondOperatorOffset = _resource + instrOffset + 8;
		setupOperator(_rhythmOperatorTable[rhythmInstr], secondOperatorOffset);
		writeReg(0xA0 + _rhythmChannelTable[rhythmInstr], _resource[instrOffset++]);
		writeReg(0xB0 + _rhythmChannelTable[rhythmInstr], _resource[instrOffset++] & 0xDF);
		writeReg(0xC0 + _rhythmChannelTable[rhythmInstr], _resource[instrOffset]);
		_mdvdrState |= _mdvdrTable[rhythmInstr];
		writeReg(0xBD, _mdvdrState);
	}
}

const uint Player_AD::_noteFrequencies[12] = {
	0x200, 0x21E, 0x23F, 0x261,
	0x285, 0x2AB, 0x2D4, 0x300,
	0x32E, 0x35E, 0x390, 0x3C7
};

const uint Player_AD::_mdvdrTable[6] = {
	0x00, 0x10, 0x08, 0x04, 0x02, 0x01
};

const uint Player_AD::_rhythmOperatorTable[6] = {
	0x00, 0x00, 0x14, 0x12, 0x15, 0x11
};

const uint Player_AD::_rhythmChannelTable[6] = {
	0x00, 0x00, 0x07, 0x08, 0x08, 0x07
};

// SFX

void Player_AD::startSfx() {
	writeReg(0xBD, 0x00);

	// The second byte of the resource defines the logical channel where
	// the sound effect should be played.
	const int startChannel = _resource[1] * 3;

	// Clear the channel.
	_channels[startChannel + 0].state = 0;
	_channels[startChannel + 1].state = 0;
	_channels[startChannel + 2].state = 0;

	clearChannel(startChannel + 0);
	clearChannel(startChannel + 1);
	clearChannel(startChannel + 2);

	// Set up the first channel to pick up playback.
	_channels[startChannel].currentOffset = _channels[startChannel].startOffset = _resource + 2;
	_channels[startChannel].state = 1;

	// Scan for the start of the other channels and set them up if required.
	int curChannel = startChannel + 1;
	const byte *bufferPosition = _resource + 2;
	uint8 command = 0;
	while ((command = *bufferPosition) != 0xFF) {
		switch (command) {
		case 1:
			// INSTRUMENT DEFINITION
			bufferPosition += 15;
			break;

		case 2:
			// NOTE DEFINITION
			bufferPosition += 11;
			break;

		case 0x80:
			// LOOP
			bufferPosition += 1;
			break;

		default:
			// START OF CHANNEL
			bufferPosition += 1;
			_channels[curChannel].currentOffset = bufferPosition;
			_channels[curChannel].startOffset = bufferPosition;
			_channels[curChannel].state = 1;
			++curChannel;
			break;
		}
	}
}

void Player_AD::updateSfx() {
	if (--_sfxTimer) {
		return;
	}
	_sfxTimer = 4;

	for (int i = 0; i <= 9; ++i) {
		if (!_channels[i].state) {
			continue;
		}

		updateChannel(i);
	}
}

void Player_AD::clearChannel(int channel) {
	writeReg(0xA0 + channel, 0x00);
	writeReg(0xB0 + channel, 0x00);
}

void Player_AD::updateChannel(int channel) {
	if (_channels[channel].state == 1) {
		parseSlot(channel);
	} else {
		updateSlot(channel);
	}
}

void Player_AD::parseSlot(int channel) {
	while (true) {
		const byte *curOffset = _channels[channel].currentOffset;

		switch (*curOffset) {
		case 1:
			// INSTRUMENT DEFINITION
			++curOffset;
			_channels[channel].instrumentData[0] = *(curOffset + 0);
			_channels[channel].instrumentData[1] = *(curOffset + 2);
			_channels[channel].instrumentData[2] = *(curOffset + 9);
			_channels[channel].instrumentData[3] = *(curOffset + 8);
			_channels[channel].instrumentData[4] = *(curOffset + 4);
			_channels[channel].instrumentData[5] = *(curOffset + 3);
			_channels[channel].instrumentData[6] = 0;

			setupChannel(channel, curOffset);

			writeReg(0xA0 + channel, *(curOffset + 0));
			writeReg(0xB0 + channel, *(curOffset + 1) & 0xDF);

			_channels[channel].currentOffset += 15;
			break;

		case 2:
			// NOTE DEFINITION
			++curOffset;
			_channels[channel].state = 2;
			noteOffOn(channel);
			parseNote(channel, 0, curOffset);
			parseNote(channel, 1, curOffset);
			return;

		case 0x80:
			// LOOP
			_channels[channel].currentOffset = _channels[channel].startOffset;
			break;

		default:
			// START OF CHANNEL
			// When we encounter a start of another channel while playback
			// it means that the current channel is finished. Thus, we will
			// stop it.
			clearChannel(channel);
			_channels[channel].state = 0;

			// If no channel of the sound effect is playing anymore, unlock
			// the resource.
			channel /= 3;
			if (!_channels[channel + 0].state
			    && !_channels[channel + 1].state
			    && !_channels[channel + 2].state) {
				_vm->_res->unlock(rtSound, _sfxResource[channel]);
			}
			return;
		}
	}
}

void Player_AD::updateSlot(int channel) {
	const byte *curOffset = _channels[channel].currentOffset + 1;

	for (int num = 0; num <= 1; ++num, curOffset += 5) {
		if (!(*curOffset & 0x80)) {
			continue;
		}

		const int note = channel * 2 + num;
		bool updateNote = false;

		if (_notes[note].state == 2) {
			if (!--_notes[note].sustainTimer) {
				updateNote = true;
			}
		} else {
			updateNote = processNoteEnvelope(note, _notes[note].instrumentValue);

			if (_notes[note].bias) {
				writeRegisterSpecial(note, _notes[note].bias - _notes[note].instrumentValue, *curOffset & 0x07);
			} else {
				writeRegisterSpecial(note, _notes[note].instrumentValue, *curOffset & 0x07);
			}
		}

		if (updateNote) {
			if (processNote(note, curOffset)) {
				if (!(*curOffset & 0x08)) {
					_channels[channel].currentOffset += 11;
					_channels[channel].state = 1;
					continue;
				} else if (*curOffset & 0x10) {
					noteOffOn(channel);
				}

				_notes[note].state = -1;
				processNote(note, curOffset);
			}
		}

		if ((*curOffset & 0x20) && !--_notes[note].playTime) {
			_channels[channel].currentOffset += 11;
			_channels[channel].state = 1;
		}
	}
}

void Player_AD::parseNote(int channel, int num, const byte *offset) {
	if (num) {
		offset += 5;
	}

	if (*offset & 0x80) {
		const int note = channel * 2 + num;
		_notes[note].state = -1;
		processNote(note, offset);
		_notes[note].playTime = 0; 

		if (*offset & 0x20) {
			_notes[note].playTime = (*(offset + 4) >> 4) * 118;
			_notes[note].playTime += (*(offset + 4) & 0x0F) * 8;
		}
	}
}

bool Player_AD::processNote(int note, const byte *offset) {
	if (++_notes[note].state == 4) {
		return true;
	}

	const int instrumentDataOffset = *offset & 0x07;
	_notes[note].bias = _noteBiasTable[instrumentDataOffset];

	uint8 instrumentDataValue = 0;
	if (_notes[note].state == 0) {
		instrumentDataValue = _channels[note / 2].instrumentData[instrumentDataOffset];
	}

	uint8 noteInstrumentValue = readRegisterSpecial(note, instrumentDataValue, instrumentDataOffset);
	if (_notes[note].bias) {
		noteInstrumentValue = _notes[note].bias - noteInstrumentValue;
	}
	_notes[note].instrumentValue = noteInstrumentValue;

	if (_notes[note].state == 2) {
		_notes[note].sustainTimer = _numStepsTable[*(offset + 3) >> 4];

		if (*offset & 0x40) {
			_notes[note].sustainTimer = (((getRnd() << 8) * _notes[note].sustainTimer) >> 16) + 1;
		}
	} else {
		int timer1, timer2;
		if (_notes[note].state == 3) {
			timer1 = *(offset + 3) & 0x0F;
			timer2 = 0;
		} else {
			timer1 = *(offset + _notes[note].state + 1) >> 4;
			timer2 = *(offset + _notes[note].state + 1) & 0x0F;
		}

		int adjustValue = ((_noteAdjustTable[timer2] * _noteAdjustScaleTable[instrumentDataOffset]) >> 16) - noteInstrumentValue;
		setupNoteEnvelopeState(note, _numStepsTable[timer1], adjustValue);
	}

	return false;
}

void Player_AD::noteOffOn(int channel) {
	const uint8 regValue = readReg(0xB0 | channel);
	writeReg(0xB0 | channel, regValue & 0xDF);
	writeReg(0xB0 | channel, regValue | 0x20);
}

void Player_AD::writeRegisterSpecial(int note, uint8 value, int offset) {
	if (offset == 6) {
		return;
	}

	// Division by 2 extracts the channel number out of the note.
	note /= 2;

	uint8 regNum;
	if (_useOperatorTable[offset]) {
		regNum = _operatorOffsetTable[_channelOperatorOffsetTable[offset] + note * 2];
	} else {
		regNum = _channelOffsetTable[note];
	}

	regNum += _baseRegisterTable[offset];

	uint8 regValue = readReg(regNum) & (~_registerMaskTable[offset]);
	regValue |= value << _registerShiftTable[offset];

	writeReg(regNum, regValue);
}

uint8 Player_AD::readRegisterSpecial(int note, uint8 defaultValue, int offset) {
	if (offset == 6) {
		return 0;
	}

	// Division by 2 extracts the channel number out of the note.
	note /= 2;

	uint8 regNum;
	if (_useOperatorTable[offset]) {
		regNum = _operatorOffsetTable[_channelOperatorOffsetTable[offset] + note * 2];
	} else {
		regNum = _channelOffsetTable[note];
	}

	regNum += _baseRegisterTable[offset];

	uint8 regValue;
	if (defaultValue) {
		regValue = defaultValue;
	} else {
		regValue = readReg(regNum);
	}

	regValue &= _registerMaskTable[offset];
	regValue >>= _registerShiftTable[offset];

	return regValue;
}

void Player_AD::setupNoteEnvelopeState(int note, int steps, int adjust) {
	_notes[note].preIncrease = 0;
	if (ABS(adjust) > steps) {
		_notes[note].preIncrease = 1;
		_notes[note].adjust = adjust / steps;
		_notes[note].envelope.stepIncrease = ABS(adjust % steps);
	} else {
		_notes[note].adjust = adjust;
		_notes[note].envelope.stepIncrease = ABS(adjust);
	}

	_notes[note].envelope.step = steps;
	_notes[note].envelope.stepCounter = 0;
	_notes[note].envelope.timer = steps;
}

bool Player_AD::processNoteEnvelope(int note, int &instrumentValue) {
	if (_notes[note].preIncrease) {
		instrumentValue += _notes[note].adjust;
	}

	_notes[note].envelope.stepCounter += _notes[note].envelope.stepIncrease;
	if (_notes[note].envelope.stepCounter >= _notes[note].envelope.step) {
		_notes[note].envelope.stepCounter -= _notes[note].envelope.step;

		if (_notes[note].adjust < 0) {
			--instrumentValue;
		} else {
			++instrumentValue;
		}
	}

	if (--_notes[note].envelope.timer) {
		return false;
	} else {
		return true;
	}
}

uint8 Player_AD::getRnd() {
	if (_rndSeed & 1) {
		_rndSeed >>= 1;
		_rndSeed ^= 0xB8;
	} else {
		_rndSeed >>= 1;
	}

	return _rndSeed;
}

const uint Player_AD::_noteBiasTable[7] = {
	0x00, 0x00, 0x3F, 0x00, 0x3F, 0x00, 0x00
};

const uint Player_AD::_numStepsTable[16] = {
	    1,    4,    6,    8,
	   10,   14,   18,   24,
	   36,   64,  100,  160,
	  240,  340,  600, 1200
};

const uint Player_AD::_noteAdjustScaleTable[7] = {
	255,   7,  63,  15,  63,  15,  63
};

const uint Player_AD::_noteAdjustTable[16] = {
	    0,  4369,  8738, 13107,
	17476, 21845, 26214, 30583,
	34952, 39321, 43690, 48059,
	52428, 46797, 61166, 65535
};

const bool Player_AD::_useOperatorTable[7] = {
	false, false, true, true, true, true, false
};

const uint Player_AD::_channelOffsetTable[11] = {
	 0,  1,  2,  3,
	 4,  5,  6,  7,
	 8,  8,  7
};

const uint Player_AD::_channelOperatorOffsetTable[7] = {
	0, 0, 1, 1, 0, 0, 0
};

const uint Player_AD::_baseRegisterTable[7] = {
	0xA0, 0xC0, 0x40, 0x20, 0x40, 0x20, 0x00
};

const uint Player_AD::_registerMaskTable[7] = {
	0xFF, 0x0E, 0x3F, 0x0F, 0x3F, 0x0F, 0x00
};

const uint Player_AD::_registerShiftTable[7] = {
	0, 1, 0, 0, 0, 0, 0
};

} // End of namespace Scumm