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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DISABLE_SID
#include "engines/engine.h"
#include "scumm/player_sid.h"
#include "scumm/scumm.h"
#include "audio/mixer.h"
namespace Scumm {
/*
* The player's update() routine is called once per (NTSC/PAL) frame as it is
* called by the VIC Rasterline interrupt handler which is in turn called
* approx. 50 (PAL) or 60 (NTSC) times per second.
* The SCUMM V0/V1 music playback routines or sound data have not been adjusted
* to PAL systems. As a consequence, music is played audibly (-16%) slower
* on PAL systems.
* In addition, the SID oscillator frequency depends on the video clock too.
* As SCUMM games use an NTSC frequency table for both NTSC and PAL versions
* all tone frequencies on PAL systems are slightly (-4%) lower than on NTSC ones.
*
* For more info on the SID chip see:
* - http://www.dopeconnection.net/C64_SID.htm (German)
* For more info on the VIC chip see:
* - http://www.htu.tugraz.at/~herwig/c64/man-vic.php (German)
* - http://www.c64-wiki.de/index.php/VIC (German)
*/
struct TimingProps {
double clockFreq;
int cyclesPerFrame;
};
static const TimingProps timingProps[2] = {
{ 17734472.0 / 18, 312 * 63 }, // PAL: 312*63 cycles/frame @ 985248 Hz (~50Hz)
{ 14318180.0 / 14, 263 * 65 } // NTSC: 263*65 cycles/frame @ 1022727 Hz (~60Hz)
};
static const uint8 BITMASK[7] = {
0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40
};
static const uint8 BITMASK_INV[7] = {
0xFE, 0xFD, 0xFB, 0xF7, 0xEF, 0xDF, 0xBF
};
static const int SID_REG_OFFSET[7] = {
0, 7, 14, 21, 2, 9, 16
};
// NTSC frequency table (also used for PAL versions).
// FREQ_TBL[i] = tone_freq[i] * 2^24 / clockFreq
static const uint16 FREQ_TBL[97] = {
0x0000, 0x010C, 0x011C, 0x012D, 0x013E, 0x0151, 0x0166, 0x017B,
0x0191, 0x01A9, 0x01C3, 0x01DD, 0x01FA, 0x0218, 0x0238, 0x025A,
0x027D, 0x02A3, 0x02CC, 0x02F6, 0x0323, 0x0353, 0x0386, 0x03BB,
0x03F4, 0x0430, 0x0470, 0x04B4, 0x04FB, 0x0547, 0x0598, 0x05ED,
0x0647, 0x06A7, 0x070C, 0x0777, 0x07E9, 0x0861, 0x08E1, 0x0968,
0x09F7, 0x0A8F, 0x0B30, 0x0BDA, 0x0C8F, 0x0D4E, 0x0E18, 0x0EEF,
0x0FD2, 0x10C3, 0x11C3, 0x12D1, 0x13EF, 0x151F, 0x1660, 0x17B5,
0x191E, 0x1A9C, 0x1C31, 0x1DDF, 0x1FA5, 0x2187, 0x2386, 0x25A2,
0x27DF, 0x2A3E, 0x2CC1, 0x2F6B, 0x323C, 0x3539, 0x3863, 0x3BBE,
0x3F4B, 0x430F, 0x470C, 0x4B45, 0x4FBF, 0x547D, 0x5983, 0x5ED6,
0x6479, 0x6A73, 0x70C7, 0x777C, 0x7E97, 0x861E, 0x8E18, 0x968B,
0x9F7E, 0xA8FA, 0xB306, 0xBDAC, 0xC8F3, 0xD4E6, 0xE18F, 0xEEF8,
0xFD2E
};
static const int SONG_CHANNEL_OFFSET[3] = { 6, 8, 10 };
static const int RES_ID_CHANNEL[3] = { 3, 4, 5 };
#define LOBYTE_(a) ((a) & 0xFF)
#define HIBYTE_(a) (((a) >> 8) & 0xFF)
#define GETBIT(var, pos) ((var) & (1<<(pos)))
void Player_SID::handleMusicBuffer() { // $33cd
int channel = 2;
while (channel >= 0) {
if ((statusBits1A & BITMASK[channel]) == 0 ||
(busyChannelBits & BITMASK[channel]) != 0) {
--channel;
continue;
}
if (setupSongFileData() == 1)
return;
uint8* l_chanFileDataPtr = chanFileData[channel];
uint16 l_freq = 0;
bool l_keepFreq = false;
int y = 0;
uint8 curByte = l_chanFileDataPtr[y++];
// freq or 0/0xFF
if (curByte == 0) {
func_3674(channel);
if (!isMusicPlaying)
return;
continue;
} else if (curByte == 0xFF) {
l_keepFreq = true;
} else {
l_freq = FREQ_TBL[curByte];
}
uint8 local1 = 0;
curByte = l_chanFileDataPtr[y++];
bool isLastCmdByte = (curByte & 0x80) != 0;
uint16 curStepSum = stepTbl[curByte & 0x7f];
for (int i = 0; !isLastCmdByte && (i < 2); ++i) {
curByte = l_chanFileDataPtr[y++];
isLastCmdByte = (curByte & 0x80) != 0;
if (curByte & 0x40) {
// note: bit used in zak theme (95) only (not used/handled in MM)
_music_timer = curByte & 0x3f;
} else {
local1 = curByte & 0x3f;
}
}
chanFileData[channel] += y;
chanDataOffset[channel] += y;
uint8 *l_chanBuf = getResource(RES_ID_CHANNEL[channel]);
if (local1 != 0) {
// TODO: signed or unsigned?
uint16 offset = READ_LE_UINT16(&actSongFileData[local1*2 + 12]);
l_chanFileDataPtr = actSongFileData + offset;
// next five bytes: freqDelta, attack, sustain and phase bit
for (int i = 0; i < 5; ++i) {
l_chanBuf[15 + i] = l_chanFileDataPtr[i];
}
phaseBit[channel] = l_chanFileDataPtr[4];
for (int i = 0; i < 17; ++i) {
l_chanBuf[25 + i] = l_chanFileDataPtr[5 + i];
}
}
if (l_keepFreq) {
if (!releasePhase[channel]) {
l_chanBuf[10] &= 0xfe; // release phase
}
releasePhase[channel] = true;
} else {
if (releasePhase[channel]) {
l_chanBuf[19] = phaseBit[channel];
l_chanBuf[10] |= 0x01; // attack phase
}
l_chanBuf[11] = LOBYTE_(l_freq);
l_chanBuf[12] = HIBYTE_(l_freq);
releasePhase[channel] = false;
}
// set counter value for frequency update (freqDeltaCounter)
l_chanBuf[13] = LOBYTE_(curStepSum);
l_chanBuf[14] = HIBYTE_(curStepSum);
_soundQueue[channel] = RES_ID_CHANNEL[channel];
processSongData(channel);
_soundQueue[channel+4] = RES_ID_CHANNEL[channel];
processSongData(channel+4);
--channel;
}
}
int Player_SID::setupSongFileData() { // $36cb
// no song playing
// TODO: remove (never NULL)
if (_music == NULL) {
for (int i = 2; i >= 0; --i) {
if (songChannelBits & BITMASK[i]) {
func_3674(i);
}
}
return 1;
}
// no new song
songFileOrChanBufData = _music;
if (_music == actSongFileData) {
return 0;
}
// new song selected
actSongFileData = _music;
for (int i = 0; i < 3; ++i) {
chanFileData[i] = _music + chanDataOffset[i];
}
return -1;
}
//x:0..2
void Player_SID::func_3674(int channel) { // $3674
statusBits1B &= BITMASK_INV[channel];
if (statusBits1B == 0) {
isMusicPlaying = false;
unlockCodeLocation();
safeUnlockResource(resID_song);
for (int i = 0; i < 3; ++i) {
safeUnlockResource(RES_ID_CHANNEL[i]);
}
}
chanPrio[channel] = 2;
statusBits1A &= BITMASK_INV[channel];
phaseBit[channel] = 0;
func_4F45(channel);
}
void Player_SID::resetPlayerState() { // $48f7
for (int i = 6; i >= 0; --i)
releaseChannel(i);
isMusicPlaying = false;
unlockCodeLocation(); // does nothing
statusBits1B = 0;
statusBits1A = 0;
freeChannelCount = 3;
swapPrepared = false;
filterSwapped = false;
pulseWidthSwapped = false;
//var5163 = 0;
}
void Player_SID::resetSID() { // $48D8
SIDReg24 = 0x0f;
SID_Write( 4, 0);
SID_Write(11, 0);
SID_Write(18, 0);
SID_Write(23, 0);
SID_Write(21, 0);
SID_Write(22, 0);
SID_Write(24, SIDReg24);
resetPlayerState();
}
void Player_SID::update() { // $481B
if (initializing)
return;
if (_soundInQueue) {
for (int i = 6; i >= 0; --i) {
if (_soundQueue[i] != -1)
processSongData(i);
}
_soundInQueue = false;
}
// no sound
if (busyChannelBits == 0)
return;
for (int i = 6; i >= 0; --i) {
if (busyChannelBits & BITMASK[i]) {
updateFreq(i);
}
}
// seems to be used for background (prio=1?) sounds.
// If a bg sound cannot be played because all SID
// voices are used by higher priority sounds, the
// bg sound's state is updated here so it will be at
// the correct state when a voice is available again.
if (swapPrepared) {
swapVars(0, 0);
swapVarLoaded = true;
updateFreq(0);
swapVars(0, 0);
if (pulseWidthSwapped) {
swapVars(4, 1);
updateFreq(4);
swapVars(4, 1);
}
swapVarLoaded = false;
}
for (int i = 6; i >= 0; --i) {
if (busyChannelBits & BITMASK[i])
setSIDWaveCtrlReg(i);
};
if (isMusicPlaying) {
handleMusicBuffer();
}
return;
}
// channel: 0..6
void Player_SID::processSongData(int channel) { // $4939
// always: _soundQueue[channel] != -1
// -> channelMap[channel] != -1
channelMap[channel] = _soundQueue[channel];
_soundQueue[channel] = -1;
songPosUpdateCounter[channel] = 0;
isVoiceChannel = (channel < 3);
songFileOrChanBufOffset[channel] = vec6[channel];
setupSongPtr(channel);
//vec5[channel] = songFileOrChanBufData; // not used
if (songFileOrChanBufData == NULL) { // chanBuf (4C1C)
/*
// TODO: do we need this?
LOBYTE_(vec20[channel]) = 0;
LOBYTE_(songPosPtr[channel]) = LOBYTE_(songFileOrChanBufOffset[channel]);
*/
releaseResourceUnk(channel);
return;
}
vec20[channel] = songFileOrChanBufData; // chanBuf (4C1C)
songPosPtr[channel] = songFileOrChanBufData + songFileOrChanBufOffset[channel]; // chanBuf (4C1C)
uint8* ptr1 = songPosPtr[channel];
int y = -1;
if (channel < 4) {
++y;
if (channel == 3) {
readSetSIDFilterAndProps(&y, ptr1);
} else if (statusBits1A & BITMASK[channel]) {
++y;
} else { // channel = 0/1/2
waveCtrlReg[channel] = ptr1[y];
++y;
if (ptr1[y] & 0x0f) {
// filter on for voice channel
SIDReg23 |= BITMASK[channel];
} else {
// filter off for voice channel
SIDReg23 &= BITMASK_INV[channel];
}
SID_Write(23, SIDReg23);
}
}
saveSongPos(y, channel);
busyChannelBits |= BITMASK[channel];
readSongChunk(channel);
}
void Player_SID::readSetSIDFilterAndProps(int *offset, uint8* dataPtr) { // $49e7
SIDReg23 |= dataPtr[*offset];
SID_Write(23, SIDReg23);
++*offset;
SIDReg24 = dataPtr[*offset];
SID_Write(24, SIDReg24);
}
void Player_SID::saveSongPos(int y, int channel) {
++y;
songPosPtr[channel] += y;
songFileOrChanBufOffset[channel] += y;
}
// channel: 0..6
void Player_SID::updateFreq(int channel) {
isVoiceChannel = (channel < 3);
--freqDeltaCounter[channel];
if (freqDeltaCounter[channel] < 0) {
readSongChunk(channel);
} else {
freqReg[channel] += freqDelta[channel];
}
setSIDFreqAS(channel);
}
void Player_SID::resetFreqDelta(int channel) {
freqDeltaCounter[channel] = 0;
freqDelta[channel] = 0;
}
void Player_SID::readSongChunk(int channel) { // $4a6b
while (true) {
if (setupSongPtr(channel) == 1) {
// do something with code resource
releaseResourceUnk(1);
return;
}
uint8* ptr1 = songPosPtr[channel];
//curChannelActive = true;
uint8 l_cmdByte = ptr1[0];
if (l_cmdByte == 0) {
//curChannelActive = false;
songPosUpdateCounter[channel] = 0;
var481A = -1;
releaseChannel(channel);
return;
}
//vec19[channel] = l_cmdByte;
// attack (1) / release (0) phase
if (isVoiceChannel) {
if (GETBIT(l_cmdByte, 0))
waveCtrlReg[channel] |= 0x01; // start attack phase
else
waveCtrlReg[channel] &= 0xfe; // start release phase
}
// channel finished bit
if (GETBIT(l_cmdByte, 1)) {
var481A = -1;
releaseChannel(channel);
return;
}
int y = 0;
// frequency
if (GETBIT(l_cmdByte, 2)) {
y += 2;
freqReg[channel] = READ_LE_UINT16(&ptr1[y-1]);
if (!GETBIT(l_cmdByte, 6)) {
y += 2;
freqDeltaCounter[channel] = READ_LE_UINT16(&ptr1[y-1]);
y += 2;
freqDelta[channel] = READ_LE_UINT16(&ptr1[y-1]);
} else {
resetFreqDelta(channel);
}
} else {
resetFreqDelta(channel);
}
// attack / release
if (isVoiceChannel && GETBIT(l_cmdByte, 3)) {
// start release phase
waveCtrlReg[channel] &= 0xfe;
setSIDWaveCtrlReg(channel);
++y;
attackReg[channel] = ptr1[y];
++y;
sustainReg[channel] = ptr1[y];
// set attack (1) or release (0) phase
waveCtrlReg[channel] |= (l_cmdByte & 0x01);
}
if (GETBIT(l_cmdByte, 4)) {
++y;
uint8 curByte = ptr1[y];
// pulse width
if (isVoiceChannel && GETBIT(curByte, 0)) {
int reg = SID_REG_OFFSET[channel+4];
y += 2;
SID_Write(reg, ptr1[y-1]);
SID_Write(reg+1, ptr1[y]);
}
if (GETBIT(curByte, 1)) {
++y;
readSetSIDFilterAndProps(&y, ptr1);
y += 2;
SID_Write(21, ptr1[y-1]);
SID_Write(22, ptr1[y]);
}
if (GETBIT(curByte, 2)) {
resetFreqDelta(channel);
y += 2;
freqDeltaCounter[channel] = READ_LE_UINT16(&ptr1[y-1]);
}
}
// set waveform (?)
if (GETBIT(l_cmdByte, 5)) {
++y;
waveCtrlReg[channel] = (waveCtrlReg[channel] & 0x0f) | ptr1[y];
}
// song position
if (GETBIT(l_cmdByte, 7)) {
if (songPosUpdateCounter[channel] == 1) {
y += 2;
--songPosUpdateCounter[channel];
saveSongPos(y, channel);
} else {
// looping / skipping / ...
++y;
songPosPtr[channel] -= ptr1[y];
songFileOrChanBufOffset[channel] -= ptr1[y];
++y;
if (songPosUpdateCounter[channel] == 0) {
songPosUpdateCounter[channel] = ptr1[y];
} else {
--songPosUpdateCounter[channel];
}
}
} else {
saveSongPos(y, channel);
return;
}
}
}
/**
* Sets frequency, attack and sustain register
*/
void Player_SID::setSIDFreqAS(int channel) { // $4be6
if (swapVarLoaded)
return;
int reg = SID_REG_OFFSET[channel];
SID_Write(reg, LOBYTE_(freqReg[channel])); // freq/pulseWidth voice 1/2/3
SID_Write(reg+1, HIBYTE_(freqReg[channel]));
if (channel < 3) {
SID_Write(reg+5, attackReg[channel]); // attack
SID_Write(reg+6, sustainReg[channel]); // sustain
}
}
void Player_SID::setSIDWaveCtrlReg(int channel) { // $4C0D
if (channel < 3) {
int reg = SID_REG_OFFSET[channel];
SID_Write(reg+4, waveCtrlReg[channel]);
}
}
// channel: 0..6
int Player_SID::setupSongPtr(int channel) { // $4C1C
//resID:5,4,3,songid
int resID = channelMap[channel];
// TODO: when does this happen, only if resID == 0?
if (getResource(resID) == NULL) {
releaseResourceUnk(resID);
if (resID == bgSoundResID) {
bgSoundResID = 0;
bgSoundActive = false;
swapPrepared = false;
pulseWidthSwapped = false;
}
return 1;
}
songFileOrChanBufData = getResource(resID); // chanBuf (4C1C)
if (songFileOrChanBufData == vec20[channel]) {
return 0;
} else {
vec20[channel] = songFileOrChanBufData;
songPosPtr[channel] = songFileOrChanBufData + songFileOrChanBufOffset[channel];
return -1;
}
}
// ignore: no effect
// chanResIndex: 3,4,5 or 58
void Player_SID::unlockResource(int chanResIndex) { // $4CDA
if ((resStatus[chanResIndex] & 0x7F) != 0)
--resStatus[chanResIndex];
}
void Player_SID::countFreeChannels() { // $4f26
freeChannelCount = 0;
for (int i = 0; i < 3; ++i) {
if (GETBIT(usedChannelBits, i) == 0)
++freeChannelCount;
}
}
void Player_SID::func_4F45(int channel) { // $4F45
if (swapVarLoaded) {
if (channel == 0) {
swapPrepared = false;
resetSwapVars();
}
pulseWidthSwapped = false;
} else {
if (channel == 3) {
filterUsed = false;
}
if (chanPrio[channel] == 1) {
if (var481A == 1)
prepareSwapVars(channel);
else if (channel < 3)
clearSIDWaveform(channel);
} else if (channel < 3 && bgSoundActive && swapPrepared &&
!(filterSwapped && filterUsed))
{
busyChannelBits |= BITMASK[channel];
useSwapVars(channel);
waveCtrlReg[channel] |= 0x01;
setSIDWaveCtrlReg(channel);
safeUnlockResource(channelMap[channel]);
return;
}
chanPrio[channel] = 0;
usedChannelBits &= BITMASK_INV[channel];
countFreeChannels();
}
int resIndex = channelMap[channel];
channelMap[channel] = 0;
safeUnlockResource(resIndex);
}
// chanResIndex: 3,4,5 or 58
void Player_SID::safeUnlockResource(int resIndex) { // $4FEA
if (!isMusicPlaying) {
unlockResource(resIndex);
}
}
void Player_SID::releaseResource(int resIndex) { // $5031
releaseResChannels(resIndex);
if (resIndex == bgSoundResID && var481A == -1) {
safeUnlockResource(resIndex);
bgSoundResID = 0;
bgSoundActive = false;
swapPrepared = false;
pulseWidthSwapped = false;
resetSwapVars();
}
}
void Player_SID::releaseResChannels(int resIndex) { // $5070
for (int i = 3; i >= 0; --i) {
if (resIndex == channelMap[i]) {
releaseChannel(i);
}
}
}
void Player_SID::stopSound_intern(int soundResID) { // $5093
for (int i = 0; i < 7; ++i) {
if (soundResID == _soundQueue[i]) {
_soundQueue[i] = -1;
}
}
var481A = -1;
releaseResource(soundResID);
}
void Player_SID::stopMusic_intern() { // $4CAA
statusBits1B = 0;
isMusicPlaying = false;
if (resID_song != 0) {
unlockResource(resID_song);
}
chanPrio[0] = 2;
chanPrio[1] = 2;
chanPrio[2] = 2;
statusBits1A = 0;
phaseBit[0] = 0;
phaseBit[1] = 0;
phaseBit[2] = 0;
}
void Player_SID::releaseResourceUnk(int resIndex) { // $50A4
var481A = -1;
releaseResource(resIndex);
}
// a: 0..6
void Player_SID::releaseChannel(int channel) {
stopChannel(channel);
if (channel >= 4) {
return;
}
if (channel < 3) {
SIDReg23Stuff = SIDReg23;
clearSIDWaveform(channel);
}
func_4F45(channel);
if (channel >= 3) {
return;
}
if ((SIDReg23 != SIDReg23Stuff) &&
(SIDReg23 & 0x07) == 0)
{
if (filterUsed) {
func_4F45(3);
stopChannel(3);
}
}
stopChannel(channel + 4);
}
void Player_SID::clearSIDWaveform(int channel) {
if (!isMusicPlaying && var481A == -1) {
waveCtrlReg[channel] &= 0x0e;
setSIDWaveCtrlReg(channel);
}
}
void Player_SID::stopChannel(int channel) {
songPosUpdateCounter[channel] = 0;
// clear "channel" bit
busyChannelBits &= BITMASK_INV[channel];
if (channel >= 4) {
// pulsewidth = 0
channelMap[channel] = 0;
}
}
// channel: 0..6, swapIndex: 0..2
void Player_SID::swapVars(int channel, int swapIndex) { // $51a5
if (channel < 3) {
SWAP(attackReg[channel], swapAttack[swapIndex]);
SWAP(sustainReg[channel], swapSustain[swapIndex]);
}
//SWAP(vec5[channel], swapVec5[swapIndex]); // not used
//SWAP(vec19[channel], swapVec19[swapIndex]); // not used
SWAP(chanPrio[channel], swapSongPrio[swapIndex]);
SWAP(channelMap[channel], swapVec479C[swapIndex]);
SWAP(songPosUpdateCounter[channel], swapSongPosUpdateCounter[swapIndex]);
SWAP(waveCtrlReg[channel], swapWaveCtrlReg[swapIndex]);
SWAP(songPosPtr[channel], swapSongPosPtr[swapIndex]);
SWAP(freqReg[channel], swapFreqReg[swapIndex]);
SWAP(freqDeltaCounter[channel], swapVec11[swapIndex]);
SWAP(freqDelta[channel], swapVec10[swapIndex]);
SWAP(vec20[channel], swapVec20[swapIndex]);
SWAP(songFileOrChanBufOffset[channel], swapVec8[swapIndex]);
}
void Player_SID::resetSwapVars() { // $52d0
for (int i = 0; i < 2; ++i) {
swapAttack[i] = 0;
swapSustain[i] = 0;
}
for (int i = 0; i < 3; ++i) {
swapVec5[i] = 0;
swapSongPrio[i] = 0;
swapVec479C[i] = 0;
swapVec19[i] = 0;
swapSongPosUpdateCounter[i] = 0;
swapWaveCtrlReg[i] = 0;
swapSongPosPtr[i] = 0;
swapFreqReg[i] = 0;
swapVec11[i] = 0;
swapVec10[i] = 0;
swapVec20[i] = 0;
swapVec8[i] = 0;
}
}
void Player_SID::prepareSwapVars(int channel) { // $52E5
if (channel >= 4)
return;
if (channel < 3) {
if (!keepSwapVars) {
resetSwapVars();
}
swapVars(channel, 0);
if (busyChannelBits & BITMASK[channel+4]) {
swapVars(channel+4, 1);
pulseWidthSwapped = true;
}
} else if (channel == 3) {
SIDReg24_HiNibble = SIDReg24 & 0x70;
resetSwapVars();
keepSwapVars = true;
swapVars(3, 2);
filterSwapped = true;
}
swapPrepared = true;
}
void Player_SID::useSwapVars(int channel) { // $5342
if (channel >= 3)
return;
swapVars(channel, 0);
setSIDFreqAS(channel);
if (pulseWidthSwapped) {
swapVars(channel+4, 1);
setSIDFreqAS(channel+4);
}
if (filterSwapped) {
swapVars(3, 2);
// resonating filter freq. or voice-to-filter mapping?
SIDReg23 = (SIDReg23Stuff & 0xf0) | BITMASK[channel];
SID_Write(23, SIDReg23);
// filter props
SIDReg24 = (SIDReg24 & 0x0f) | SIDReg24_HiNibble;
SID_Write(24, SIDReg24);
// filter freq.
SID_Write(21, LOBYTE_(freqReg[3]));
SID_Write(22, HIBYTE_(freqReg[3]));
} else {
SIDReg23 = SIDReg23Stuff & BITMASK_INV[channel];
SID_Write(23, SIDReg23);
}
swapPrepared = false;
pulseWidthSwapped = false;
keepSwapVars = false;
SIDReg24_HiNibble = 0;
filterSwapped = false;
}
// ignore: no effect
// resIndex: 3,4,5 or 58
void Player_SID::lockResource(int resIndex) { // $4ff4
if (!isMusicPlaying)
++resStatus[resIndex];
}
void Player_SID::reserveChannel(int channel, uint8 prioValue, int chanResIndex) { // $4ffe
if (channel == 3) {
filterUsed = true;
} else if (channel < 3) {
usedChannelBits |= BITMASK[channel];
countFreeChannels();
}
chanPrio[channel] = prioValue;
lockResource(chanResIndex);
}
// ignore: no effect
void Player_SID::unlockCodeLocation() { // $513e
resStatus[1] &= 0x80;
resStatus[2] &= 0x80;
}
// ignore: no effect
void Player_SID::lockCodeLocation() { // $514f
resStatus[1] |= 0x01;
resStatus[2] |= 0x01;
}
void Player_SID::initMusic(int songResIndex) { // $7de6
unlockResource(resID_song);
resID_song = songResIndex;
_music = getResource(resID_song);
if (_music == NULL) {
return;
}
// song base address
uint8* songFileDataPtr = _music;
actSongFileData = _music;
initializing = true;
_soundInQueue = false;
isMusicPlaying = false;
unlockCodeLocation();
resetPlayerState();
lockResource(resID_song);
buildStepTbl(songFileDataPtr[5]);
// fetch sound
songChannelBits = songFileDataPtr[4];
for (int i = 2; i >= 0; --i) {
if ((songChannelBits & BITMASK[i]) != 0) {
func_7eae(i, songFileDataPtr);
}
}
isMusicPlaying = true;
lockCodeLocation();
SIDReg23 &= 0xf0;
SID_Write(23, SIDReg23);
handleMusicBuffer();
initializing = false;
_soundInQueue = true;
}
// params:
// channel: channel 0..2
void Player_SID::func_7eae(int channel, uint8* songFileDataPtr) {
int pos = SONG_CHANNEL_OFFSET[channel];
chanDataOffset[channel] = READ_LE_UINT16(&songFileDataPtr[pos]);
chanFileData[channel] = songFileDataPtr + chanDataOffset[channel];
//vec5[channel+4] = vec5[channel] = CHANNEL_BUFFER_ADDR[RES_ID_CHANNEL[channel]]; // not used
vec6[channel+4] = 0x0019;
vec6[channel] = 0x0008;
func_819b(channel);
waveCtrlReg[channel] = 0;
}
void Player_SID::func_819b(int channel) {
reserveChannel(channel, 127, RES_ID_CHANNEL[channel]);
statusBits1B |= BITMASK[channel];
statusBits1A |= BITMASK[channel];
}
void Player_SID::buildStepTbl(int step) { // $82B4
stepTbl[0] = 0;
stepTbl[1] = step - 2;
for (int i = 2; i < 33; ++i) {
stepTbl[i] = stepTbl[i-1] + step;
}
}
int Player_SID::reserveSoundFilter(uint8 value, uint8 chanResIndex) { // $4ED0
int channel = 3;
reserveChannel(channel, value, chanResIndex);
return channel;
}
int Player_SID::reserveSoundVoice(uint8 value, uint8 chanResIndex) { // $4EB8
for (int i = 2; i >= 0; --i) {
if ((usedChannelBits & BITMASK[i]) == 0) {
reserveChannel(i, value, chanResIndex);
return i;
}
}
return 0;
}
void Player_SID::findLessPrioChannels(uint8 soundPrio) { // $4ED8
minChanPrio = 127;
chansWithLowerPrioCount = 0;
for (int i = 2; i >= 0; --i) {
if (usedChannelBits & BITMASK[i]) {
if (chanPrio[i] < soundPrio)
++chansWithLowerPrioCount;
if (chanPrio[i] < minChanPrio) {
minChanPrio = chanPrio[i];
minChanPrioIndex = i;
}
}
}
if (chansWithLowerPrioCount == 0)
return;
if (soundPrio >= chanPrio[3]) {
actFilterHasLowerPrio = true;
} else {
/* TODO: is this really a no-op?
if (minChanPrioIndex < chanPrio[3])
minChanPrioIndex = minChanPrioIndex;
*/
actFilterHasLowerPrio = false;
}
}
void Player_SID::releaseResourceBySound(int resID) { // $5088
var481A = 1;
releaseResource(resID);
}
void Player_SID::readVec6Data(int x, int *offset, uint8 *songFilePtr, int chanResID) { // $4E99
//vec5[x] = songFilePtr;
vec6[x] = songFilePtr[*offset];
*offset += 2;
_soundQueue[x] = chanResID;
}
int Player_SID::initSound(int soundResID) { // $4D0A
initializing = true;
if (isMusicPlaying && (statusBits1A & 0x07) == 0x07) {
initializing = false;
return -2;
}
uint8 *songFilePtr = getResource(soundResID);
if (songFilePtr == NULL) {
initializing = false;
return 1;
}
uint8 soundPrio = songFilePtr[4];
// for (mostly but not always looped) background sounds
if (soundPrio == 1) {
bgSoundResID = soundResID;
bgSoundActive = true;
}
uint8 requestedChannels = 0;
if ((songFilePtr[5] & 0x40) == 0) {
++requestedChannels;
if (songFilePtr[5] & 0x02)
++requestedChannels;
if (songFilePtr[5] & 0x08)
++requestedChannels;
}
bool filterNeeded = (songFilePtr[5] & 0x20) != 0;
bool filterBlocked = (filterUsed && filterNeeded);
if (filterBlocked || (freeChannelCount < requestedChannels)) {
findLessPrioChannels(soundPrio);
if ((freeChannelCount + chansWithLowerPrioCount < requestedChannels) ||
(filterBlocked && !actFilterHasLowerPrio)) {
initializing = false;
return -1;
}
if (filterBlocked) {
if (soundPrio < chanPrio[3]) {
initializing = false;
return -1;
}
uint8 l_resID = channelMap[3];
releaseResourceBySound(l_resID);
}
while ((freeChannelCount < requestedChannels) || (filterNeeded && filterUsed)) {
findLessPrioChannels(soundPrio);
if (minChanPrio >= soundPrio) {
initializing = false;
return -1;
}
uint8 l_resID = channelMap[minChanPrioIndex];
releaseResourceBySound(l_resID);
}
}
int x;
uint8 soundByte5 = songFilePtr[5];
if (soundByte5 & 0x40)
x = reserveSoundFilter(soundPrio, soundResID);
else
x = reserveSoundVoice(soundPrio, soundResID);
uint8 var4CF3 = x;
int y = 6;
if (soundByte5 & 0x01) {
x += 4;
readVec6Data(x, &y, songFilePtr, soundResID);
}
if (soundByte5 & 0x02) {
x = reserveSoundVoice(soundPrio, soundResID);
readVec6Data(x, &y, songFilePtr, soundResID);
}
if (soundByte5 & 0x04) {
x += 4;
readVec6Data(x, &y, songFilePtr, soundResID);
}
if (soundByte5 & 0x08) {
x = reserveSoundVoice(soundPrio, soundResID);
readVec6Data(x, &y, songFilePtr, soundResID);
}
if (soundByte5 & 0x10) {
x += 4;
readVec6Data(x, &y, songFilePtr, soundResID);
}
if (soundByte5 & 0x20) {
x = reserveSoundFilter(soundPrio, soundResID);
readVec6Data(x, &y, songFilePtr, soundResID);
}
//vec5[var4CF3] = songFilePtr;
vec6[var4CF3] = y;
_soundQueue[var4CF3] = soundResID;
initializing = false;
_soundInQueue = true;
return soundResID;
}
void Player_SID::unused1() { // $50AF
var481A = -1;
if (bgSoundResID != 0) {
releaseResourceUnk(bgSoundResID);
}
}
///////////////////////////
///////////////////////////
#define ZEROMEM(a) memset(a, 0, sizeof(a))
Player_SID::Player_SID(ScummEngine *scumm, Audio::Mixer *mixer) {
/*
* clear memory
*/
resID_song = 0;
statusBits1A = 0;
statusBits1B = 0;
busyChannelBits = 0;
SIDReg23 = 0;
SIDReg23Stuff = 0;
SIDReg24 = 0;
bgSoundResID = 0;
freeChannelCount = 0;
usedChannelBits = 0;
var481A = 0;
songChannelBits = 0;
//var5163 = 0;
SIDReg24_HiNibble = 0;
chansWithLowerPrioCount = 0;
minChanPrio = 0;
minChanPrioIndex = 0;
_music = NULL;
songFileOrChanBufData = NULL;
actSongFileData = NULL;
initializing = false;
_soundInQueue = false;
isVoiceChannel = false;
isMusicPlaying = false;
swapVarLoaded = false;
bgSoundActive = false;
filterUsed = false;
pulseWidthSwapped = false;
swapPrepared = false;
filterSwapped = false;
keepSwapVars = false;
actFilterHasLowerPrio = false;
ZEROMEM(chanFileData);
ZEROMEM(chanDataOffset);
ZEROMEM(songPosPtr);
ZEROMEM(freqReg);
ZEROMEM(vec6);
ZEROMEM(songFileOrChanBufOffset);
ZEROMEM(freqDelta);
ZEROMEM(freqDeltaCounter);
ZEROMEM(swapSongPosPtr);
ZEROMEM(swapVec5);
ZEROMEM(swapVec8);
ZEROMEM(swapVec10);
ZEROMEM(swapFreqReg);
ZEROMEM(swapVec11);
ZEROMEM(vec20);
ZEROMEM(swapVec20);
ZEROMEM(resStatus);
ZEROMEM(attackReg);
ZEROMEM(sustainReg);
ZEROMEM(phaseBit);
ZEROMEM(releasePhase);
ZEROMEM(_soundQueue);
ZEROMEM(channelMap);
ZEROMEM(songPosUpdateCounter);
ZEROMEM(chanPrio);
ZEROMEM(waveCtrlReg);
ZEROMEM(swapAttack);
ZEROMEM(swapSustain);
ZEROMEM(swapSongPrio);
ZEROMEM(swapVec479C);
ZEROMEM(swapVec19);
ZEROMEM(swapSongPosUpdateCounter);
ZEROMEM(swapWaveCtrlReg);
ZEROMEM(stepTbl);
/*
* initialize data
*/
const uint8 chanBuffer_const[3][45] = {
{
0x00,0x00,0x00,0x00,0x7f,0x01,0x19,0x00,
0x00,0x00,0x2d,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xf0,0x40,0x10,0x04,0x00,0x00,
0x00,0x04,0x27,0x03,0xff,0xff,0x01,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00
},
{
0x00,0x00,0x00,0x00,0x7f,0x01,0x19,0x00,
0x00,0x00,0x2d,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xf0,0x20,0x10,0x04,0x00,0x00,
0x00,0x04,0x27,0x03,0xff,0xff,0x02,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00
},
{
0x00,0x00,0x00,0x00,0x7f,0x01,0x19,0x00,
0x00,0x00,0x2d,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xf0,0x20,0x10,0x04,0x00,0x00,
0x00,0x04,0x27,0x03,0xff,0xff,0x02,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00
}
};
memcpy(chanBuffer, chanBuffer_const, sizeof(chanBuffer_const));
for (int i = 0; i < 7; ++i) {
_soundQueue[i] = -1;
};
_music_timer = 0;
_mixer = mixer;
_sampleRate = _mixer->getOutputRate();
_vm = scumm;
// sound speed is slightly different on NTSC and PAL machines
// as the SID clock depends on the frame rate.
// ScummVM does not distinguish between NTSC and PAL targets
// so we use the NTSC timing here as the music was composed for
// NTSC systems (music on PAL systems is slower).
_videoSystem = NTSC;
_cpuCyclesLeft = 0;
initSID();
resetSID();
_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
}
Player_SID::~Player_SID() {
_mixer->stopHandle(_soundHandle);
delete _sid;
}
uint8 *Player_SID::getResource(int resID) {
switch (resID) {
case 0:
return NULL;
case 3:
case 4:
case 5:
return chanBuffer[resID-3];
default:
return _vm->getResourceAddress(rtSound, resID);
}
}
int Player_SID::readBuffer(int16 *buffer, const int numSamples) {
int samplesLeft = numSamples;
Common::StackLock lock(_mutex);
while (samplesLeft > 0) {
// update SID status after each frame
if (_cpuCyclesLeft <= 0) {
update();
_cpuCyclesLeft = timingProps[_videoSystem].cyclesPerFrame;
}
// fetch samples
int sampleCount = _sid->updateClock(_cpuCyclesLeft, (short *)buffer, samplesLeft);
samplesLeft -= sampleCount;
buffer += sampleCount;
}
return numSamples;
}
void Player_SID::SID_Write(int reg, uint8 data) {
_sid->write(reg, data);
}
void Player_SID::initSID() {
_sid = new Resid::SID();
_sid->set_sampling_parameters(
timingProps[_videoSystem].clockFreq,
_sampleRate);
_sid->enable_filter(true);
_sid->reset();
// Synchronize the waveform generators (must occur after reset)
_sid->write( 4, 0x08);
_sid->write(11, 0x08);
_sid->write(18, 0x08);
_sid->write( 4, 0x00);
_sid->write(11, 0x00);
_sid->write(18, 0x00);
}
void Player_SID::startSound(int nr) {
byte *data = _vm->getResourceAddress(rtSound, nr);
assert(data);
// WORKAROUND:
// sound[4] contains either a song prio or a music channel usage byte.
// As music channel usage is always 0x07 for all music files and
// prio 7 is never used in any sound file use this byte for auto-detection.
bool isMusic = (data[4] == 0x07);
Common::StackLock lock(_mutex);
if (isMusic) {
initMusic(nr);
} else {
stopSound_intern(nr);
initSound(nr);
}
}
void Player_SID::stopSound(int nr) {
if (nr == -1)
return;
Common::StackLock lock(_mutex);
stopSound_intern(nr);
}
void Player_SID::stopAllSounds() {
Common::StackLock lock(_mutex);
resetPlayerState();
}
int Player_SID::getSoundStatus(int nr) const {
int result = 0;
//Common::StackLock lock(_mutex);
if (resID_song == nr && isMusicPlaying) {
result = 1;
}
for (int i = 0; (i < 4) && (result == 0); ++i) {
if (nr == _soundQueue[i] || nr == channelMap[i]) {
result = 1;
}
}
return result;
}
int Player_SID::getMusicTimer() {
int result = _music_timer;
_music_timer = 0;
return result;
}
} // End of namespace Scumm
#endif
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