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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "scumm/player_v2.h"
#include "scumm/scumm.h"
namespace Scumm {
#define SPK_DECAY 0xa000 /* Depends on sample rate */
#define PCJR_DECAY 0xa000 /* Depends on sample rate */
#define NG_PRESET 0x0f35 /* noise generator preset */
#define FB_WNOISE 0x12000 /* feedback for white noise */
#define FB_PNOISE 0x08000 /* feedback for periodic noise */
Player_V2::Player_V2(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr)
: Player_V2Base(scumm, mixer, pcjr) {
int i;
// Initialize square generator
_level = 0;
_RNG = NG_PRESET;
_pcjr = pcjr;
if (_pcjr) {
_decay = PCJR_DECAY;
_update_step = (_sampleRate << FIXP_SHIFT) / (111860 * 2);
} else {
_decay = SPK_DECAY;
_update_step = (_sampleRate << FIXP_SHIFT) / (1193000 * 2);
}
// Adapt _decay to sample rate. It must be squared when
// sample rate doubles.
for (i = 0; (_sampleRate << i) < 30000; i++)
_decay = _decay * _decay / 65536;
_timer_output = 0;
for (i = 0; i < 4; i++)
_timer_count[i] = 0;
setMusicVolume(255);
_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
}
Player_V2::~Player_V2() {
Common::StackLock lock(_mutex);
_mixer->stopHandle(_soundHandle);
}
void Player_V2::setMusicVolume (int vol) {
if (vol > 255)
vol = 255;
/* scale to int16, FIXME: find best value */
double out = vol * 128 / 3;
/* build volume table (2dB per step) */
for (int i = 0; i < 15; i++) {
/* limit volume to avoid clipping */
if (out > 0xffff)
_volumetable[i] = 0xffff;
else
_volumetable[i] = (int) out;
out /= 1.258925412; /* = 10 ^ (2/20) = 2dB */
}
_volumetable[15] = 0;
}
void Player_V2::stopAllSounds() {
Common::StackLock lock(_mutex);
for (int i = 0; i < 4; i++) {
clear_channel(i);
}
_next_nr = _current_nr = 0;
_next_data = _current_data = 0;
}
void Player_V2::stopSound(int nr) {
Common::StackLock lock(_mutex);
if (_next_nr == nr) {
_next_nr = 0;
_next_data = 0;
}
if (_current_nr == nr) {
for (int i = 0; i < 4; i++) {
clear_channel(i);
}
_current_nr = 0;
_current_data = 0;
chainNextSound();
}
}
void Player_V2::startSound(int nr) {
Common::StackLock lock(_mutex);
byte *data = _vm->getResourceAddress(rtSound, nr);
assert(data);
int cprio = _current_data ? *(_current_data + _header_len) : 0;
int prio = *(data + _header_len);
int nprio = _next_data ? *(_next_data + _header_len) : 0;
int restartable = *(data + _header_len + 1);
if (!_current_nr || cprio <= prio) {
int tnr = _current_nr;
int tprio = cprio;
byte *tdata = _current_data;
chainSound(nr, data);
nr = tnr;
prio = tprio;
data = tdata;
restartable = data ? *(data + _header_len + 1) : 0;
}
if (!_current_nr) {
nr = 0;
_next_nr = 0;
_next_data = 0;
}
if (nr != _current_nr
&& restartable
&& (!_next_nr
|| nprio <= prio)) {
_next_nr = nr;
_next_data = data;
}
}
int Player_V2::getSoundStatus(int nr) const {
return _current_nr == nr || _next_nr == nr;
}
int Player_V2::readBuffer(int16 *data, const int numSamples) {
Common::StackLock lock(_mutex);
uint step;
uint len = numSamples / 2;
do {
if (!(_next_tick >> FIXP_SHIFT)) {
_next_tick += _tick_len;
nextTick();
}
step = len;
if (step > (_next_tick >> FIXP_SHIFT))
step = (_next_tick >> FIXP_SHIFT);
if (_pcjr)
generatePCjrSamples(data, step);
else
generateSpkSamples(data, step);
data += 2 * step;
_next_tick -= step << FIXP_SHIFT;
} while (len -= step);
return numSamples;
}
void Player_V2::lowPassFilter(int16 *sample, uint len) {
for (uint i = 0; i < len; i++) {
_level = (int) (_level * _decay
+ sample[0] * (0x10000 - _decay)) >> 16;
sample[0] = sample[1] = _level;
sample += 2;
}
}
void Player_V2::squareGenerator(int channel, int freq, int vol,
int noiseFeedback, int16 *sample, uint len) {
int32 period = _update_step * freq;
int32 nsample;
if (period == 0)
period = _update_step;
for (uint i = 0; i < len; i++) {
uint32 duration = 0;
if (_timer_output & (1 << channel))
duration += _timer_count[channel];
_timer_count[channel] -= (1 << FIXP_SHIFT);
while (_timer_count[channel] <= 0) {
if (noiseFeedback) {
if (_RNG & 1) {
_RNG ^= noiseFeedback;
_timer_output ^= (1 << channel);
}
_RNG >>= 1;
} else {
_timer_output ^= (1 << channel);
}
if (_timer_output & (1 << channel))
duration += period;
_timer_count[channel] += period;
}
if (_timer_output & (1 << channel))
duration -= _timer_count[channel];
nsample = *sample +
(((int32) (duration - (1 << (FIXP_SHIFT - 1)))
* (int32) _volumetable[vol]) >> FIXP_SHIFT);
/* overflow: clip value */
if (nsample > 0x7fff)
nsample = 0x7fff;
if (nsample < -0x8000)
nsample = -0x8000;
*sample = nsample;
// The following write isn't necessary, because the lowPassFilter does it for us
//sample[1] = sample[0];
sample += 2;
}
}
void Player_V2::generateSpkSamples(int16 *data, uint len) {
int winning_channel = -1;
for (int i = 0; i < 4; i++) {
if (winning_channel == -1
&& _channels[i].d.volume
&& _channels[i].d.time_left) {
winning_channel = i;
}
}
memset(data, 0, 2 * sizeof(int16) * len);
if (winning_channel != -1) {
squareGenerator(0, _channels[winning_channel].d.freq, 0,
0, data, len);
} else if (_level == 0)
/* shortcut: no sound is being played. */
return;
lowPassFilter(data, len);
}
void Player_V2::generatePCjrSamples(int16 *data, uint len) {
int i, j;
int freq, vol;
memset(data, 0, 2 * sizeof(int16) * len);
bool hasdata = false;
for (i = 1; i < 3; i++) {
freq = _channels[i].d.freq >> 6;
if (_channels[i].d.volume && _channels[i].d.time_left) {
for (j = 0; j < i; j++) {
if (_channels[j].d.volume
&& _channels[j].d.time_left
&& freq == (_channels[j].d.freq >> 6)) {
/* HACK: this channel is playing at
* the same frequency as another.
* Synchronize it to the same phase to
* prevent interference.
*/
_timer_count[i] = _timer_count[j];
_timer_output ^= (1 << i) &
(_timer_output ^ _timer_output << (i - j));
}
}
}
}
for (i = 0; i < 4; i++) {
freq = _channels[i].d.freq >> 6;
vol = (65535 - _channels[i].d.volume) >> 12;
if (!_channels[i].d.volume || !_channels[i].d.time_left) {
_timer_count[i] -= len << FIXP_SHIFT;
if (_timer_count[i] < 0)
_timer_count[i] = 0;
} else if (i < 3) {
hasdata = true;
squareGenerator(i, freq, vol, 0, data, len);
} else {
int noiseFB = (freq & 4) ? FB_WNOISE : FB_PNOISE;
int n = (freq & 3);
freq = (n == 3) ? 2 * (_channels[2].d.freq>>6) : 1 << (5 + n);
hasdata = true;
squareGenerator(i, freq, vol, noiseFB, data, len);
}
#if 0
debug(9, "channel[%d]: freq %d %.1f ; volume %d",
i, freq, 111860.0 / freq, vol);
#endif
}
if (_level || hasdata)
lowPassFilter(data, len);
}
} // End of namespace Scumm
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