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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "engines/engine.h"
#include "scumm/player_v2a.h"
#include "scumm/scumm.h"
namespace Scumm {
#define BASE_FREQUENCY 3579545
static uint32 CRCtable[256];
static void InitCRC (void) {
const uint32 poly = 0xEDB88320;
int i, j;
uint32 n;
for (i = 0; i < 256; i++) {
n = i;
for (j = 0; j < 8; j++)
n = (n & 1) ? ((n >> 1) ^ poly) : (n >> 1);
CRCtable[i] = n;
}
}
static uint32 GetCRC (byte *data, int len) {
uint32 CRC = 0xFFFFFFFF;
int i;
for (i = 0; i < len; i++)
CRC = (CRC >> 8) ^ CRCtable[(CRC ^ data[i]) & 0xFF];
return CRC ^ 0xFFFFFFFF;
}
class V2A_Sound {
public:
V2A_Sound() : _id(0), _mod(NULL) { }
virtual ~V2A_Sound() {}
virtual void start(Player_MOD *mod, int id, const byte *data) = 0;
virtual bool update() = 0;
virtual void stop() = 0;
protected:
int _id;
Player_MOD *_mod;
};
// unsupported sound effect, print warning message to console
class V2A_Sound_Unsupported : public V2A_Sound {
public:
V2A_Sound_Unsupported() { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
warning("player_v2a - sound %i not supported!", id);
}
virtual bool update() { return false; }
virtual void stop() { }
};
// template, automatically stops all channels when a sound is silenced
template<int numChan>
class V2A_Sound_Base : public V2A_Sound {
public:
V2A_Sound_Base() : _offset(0), _size(0), _data(0) { }
V2A_Sound_Base(uint16 offset, uint16 size) : _offset(offset), _size(size), _data(0) { }
virtual void stop() {
assert(_id);
for (int i = 0; i < numChan; i++)
_mod->stopChannel(_id | (i << 8));
_id = 0;
free(_data);
_data = 0;
}
protected:
const uint16 _offset;
const uint16 _size;
char *_data;
};
// plays a music track
class V2A_Sound_Music : public V2A_Sound {
public:
V2A_Sound_Music(uint16 instoff, uint16 voloff, uint16 chan1off, uint16 chan2off, uint16 chan3off, uint16 chan4off, uint16 sampoff, bool looped) :
_instoff(instoff), _voloff(voloff), _chan1off(chan1off), _chan2off(chan2off), _chan3off(chan3off), _chan4off(chan4off), _sampoff(sampoff), _looped(looped) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data, data, READ_LE_UINT16(data));
_chan[0].dataptr_i = _chan1off;
_chan[1].dataptr_i = _chan2off;
_chan[2].dataptr_i = _chan3off;
_chan[3].dataptr_i = _chan4off;
for (int i = 0; i < 4; i++) {
_chan[i].dataptr = _chan[i].dataptr_i;
_chan[i].volbase = 0;
_chan[i].volptr = 0;
_chan[i].chan = 0;
_chan[i].dur = 0;
_chan[i].ticks = 0;
}
update();
}
virtual bool update() {
assert(_id);
int i, j = 0;
for (i = 0; i < 4; i++) {
if (_chan[i].dur) {
if (!--_chan[i].dur) {
_mod->stopChannel(_id | (_chan[i].chan << 8));
} else {
_mod->setChannelVol(_id | (_chan[i].chan << 8),
READ_BE_UINT16(_data + _chan[i].volbase + (_chan[i].volptr++ << 1)));
if (_chan[i].volptr == 0) {
_mod->stopChannel(_id | (_chan[i].chan << 8));
_chan[i].dur = 0;
}
}
}
if (!_chan[i].dataptr) {
j++;
continue;
}
if (READ_BE_UINT16(_data + _chan[i].dataptr) <= _chan[i].ticks) {
if (READ_BE_UINT16(_data + _chan[i].dataptr + 2) == 0xFFFF) {
if (_looped) {
_chan[i].dataptr = _chan[i].dataptr_i;
_chan[i].ticks = 0;
if (READ_BE_UINT16(_data + _chan[i].dataptr) > 0) {
_chan[i].ticks++;
continue;
}
} else {
_chan[i].dataptr = 0;
j++;
continue;
}
}
int freq = BASE_FREQUENCY / READ_BE_UINT16(_data + _chan[i].dataptr + 2);
int inst = READ_BE_UINT16(_data + _chan[i].dataptr + 8);
_chan[i].volbase = _voloff + (READ_BE_UINT16(_data + _instoff + (inst << 5)) << 9);
_chan[i].volptr = 0;
_chan[i].chan = READ_BE_UINT16(_data + _chan[i].dataptr + 6) & 0x3;
if (_chan[i].dur) // if there's something playing, stop it
_mod->stopChannel(_id | (_chan[i].chan << 8));
_chan[i].dur = READ_BE_UINT16(_data + _chan[i].dataptr + 4);
int vol = READ_BE_UINT16(_data + _chan[i].volbase + (_chan[i].volptr++ << 1));
int pan;
if ((_chan[i].chan == 0) || (_chan[i].chan == 3))
pan = -127;
else pan = 127;
int offset = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x14);
int len = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x18);
int loopoffset = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x16);
int looplen = READ_BE_UINT16(_data + _instoff + (inst << 5) + 0x10);
int size = len + looplen;
char *data = (char *)malloc(size);
memcpy(data, _data + _sampoff + offset, len);
memcpy(data + len, _data + _sampoff + loopoffset, looplen);
_mod->startChannel(_id | (_chan[i].chan << 8), data, size, freq, vol, len, looplen + len, pan);
_chan[i].dataptr += 16;
}
_chan[i].ticks++;
}
if (j == 4)
return false;
return true;
}
virtual void stop() {
assert(_id);
for (int i = 0; i < 4; i++) {
if (_chan[i].dur)
_mod->stopChannel(_id | (_chan[i].chan << 8));
}
free(_data);
_id = 0;
}
private:
const uint16 _instoff;
const uint16 _voloff;
const uint16 _chan1off;
const uint16 _chan2off;
const uint16 _chan3off;
const uint16 _chan4off;
const uint16 _sampoff;
const bool _looped;
char *_data;
struct tchan {
uint16 dataptr_i;
uint16 dataptr;
uint16 volbase;
uint8 volptr;
uint16 chan;
uint16 dur;
uint16 ticks;
} _chan[4];
};
// plays a single waveform
class V2A_Sound_Single : public V2A_Sound_Base<1> {
public:
V2A_Sound_Single(uint16 offset, uint16 size, uint16 freq, uint8 vol) :
V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
int vol = (_vol << 2) | (_vol >> 4);
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, vol, 0, 0);
_ticks = 1 + (60 * _size * _freq) / BASE_FREQUENCY;
}
virtual bool update() {
assert(_id);
_ticks--;
if (!_ticks) {
return false;
}
return true;
}
private:
const uint16 _freq;
const uint8 _vol;
int _ticks;
};
// plays a single looped waveform
class V2A_Sound_SingleLooped : public V2A_Sound_Base<1> {
public:
V2A_Sound_SingleLooped(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint16 loopoffset, uint16 loopsize) :
V2A_Sound_Base<1>(offset, size), _loopoffset(loopoffset), _loopsize(loopsize), _freq(freq), _vol(vol) { }
V2A_Sound_SingleLooped(uint16 offset, uint16 size, uint16 freq, uint8 vol) :
V2A_Sound_Base<1>(offset, size), _loopoffset(0), _loopsize(size), _freq(freq), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
int vol = (_vol << 2) | (_vol >> 4);
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, vol, _loopoffset, _loopoffset + _loopsize);
}
virtual bool update() {
assert(_id);
return true;
}
private:
const uint16 _loopoffset;
const uint16 _loopsize;
const uint16 _freq;
const uint8 _vol;
};
// plays two looped waveforms
class V2A_Sound_MultiLooped : public V2A_Sound_Base<2> {
public:
V2A_Sound_MultiLooped(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2) :
V2A_Sound_Base<2>(offset, size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data1 = (char *)malloc(_size);
char *tmp_data2 = (char *)malloc(_size);
memcpy(tmp_data1, data + _offset, _size);
memcpy(tmp_data2, data + _offset, _size);
int vol1 = (_vol1 << 1) | (_vol1 >> 5);
int vol2 = (_vol2 << 1) | (_vol2 >> 5);
_mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, vol1, 0, _size, -127);
_mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, vol2, 0, _size, 127);
}
virtual bool update() {
assert(_id);
return true;
}
private:
const uint16 _freq1;
const uint8 _vol1;
const uint16 _freq2;
const uint8 _vol2;
};
// plays two looped waveforms for a fixed number of frames
class V2A_Sound_MultiLoopedDuration : public V2A_Sound_MultiLooped {
public:
V2A_Sound_MultiLoopedDuration(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2, uint16 numframes) :
V2A_Sound_MultiLooped(offset, size, freq1, vol1, freq2, vol2), _duration(numframes) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
V2A_Sound_MultiLooped::start(mod, id, data);
_ticks = 0;
}
virtual bool update() {
assert(_id);
_ticks++;
if (_ticks >= _duration)
return false;
return true;
}
private:
const uint16 _duration;
int _ticks;
};
// plays a single looped waveform which starts at one frequency and bends to another frequency, where it remains until stopped
class V2A_Sound_SingleLoopedPitchbend : public V2A_Sound_Base<1> {
public:
V2A_Sound_SingleLoopedPitchbend(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 vol, uint8 step) :
V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _vol(vol), _step(step) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
int vol = (_vol << 2) | (_vol >> 4);
_curfreq = _freq1;
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, vol, 0, _size);
}
virtual bool update() {
assert(_id);
if (_freq1 < _freq2) {
_curfreq += _step;
if (_curfreq > _freq2)
_curfreq = _freq2;
else
_mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
} else {
_curfreq -= _step;
if (_curfreq < _freq2)
_curfreq = _freq2;
else
_mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
}
return true;
}
private:
const uint16 _freq1;
const uint16 _freq2;
const uint8 _vol;
const uint16 _step;
uint16 _curfreq;
};
// plays a single looped waveform starting at a specific frequency/volume, dropping in frequency and fading volume to zero
// used when Maniac Mansion explodes
class V2A_Sound_Special_Maniac69 : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_Maniac69(uint16 offset, uint16 size, uint16 freq, uint8 vol) :
V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
_curvol = (_vol << 3) | (_vol >> 3);
_curfreq = _freq;
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, _curvol >> 1, 0, _size);
}
virtual bool update() {
assert(_id);
_curfreq += 2;
_mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
_curvol--;
if (_curvol == 0)
return false;
_mod->setChannelVol(_id, _curvol >> 1);
return true;
}
private:
const uint16 _freq;
const uint8 _vol;
uint16 _curfreq;
uint16 _curvol;
};
// plays a single looped waveform, fading the volume from zero to maximum at one rate, then back to zero at another rate
// used when a microwave oven goes 'Ding'
class V2A_Sound_Special_ManiacDing : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_ManiacDing(uint16 offset, uint16 size, uint16 freq, uint8 fadeinrate, uint8 fadeoutrate) :
V2A_Sound_Base<1>(offset, size), _freq(freq), _fade1(fadeinrate), _fade2(fadeoutrate) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
_curvol = 1;
_dir = 0;
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, _curvol, 0, _size);
}
virtual bool update() {
assert(_id);
if (_dir == 0) {
_curvol += _fade1;
if (_curvol > 0x3F) {
_curvol = 0x3F;
_dir = 1;
}
} else {
_curvol -= _fade2;
if (_curvol < 1)
return false;
}
_mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4));
return true;
}
private:
const uint16 _freq;
const uint16 _fade1;
const uint16 _fade2;
int _curvol;
int _dir;
};
// plays two looped waveforms, fading the volume from zero to maximum at one rate, then back to zero at another rate
// used in Zak McKracken for several stereo 'Ding' sounds
class V2A_Sound_Special_ZakStereoDing : public V2A_Sound_Base<2> {
public:
V2A_Sound_Special_ZakStereoDing(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 fadeinrate, uint8 fadeoutrate) :
V2A_Sound_Base<2>(offset, size), _freq1(freq1), _freq2(freq2), _fade1(fadeinrate), _fade2(fadeoutrate) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data1 = (char *)malloc(_size);
char *tmp_data2 = (char *)malloc(_size);
memcpy(tmp_data1, data + _offset, _size);
memcpy(tmp_data2, data + _offset, _size);
_curvol = 1;
_dir = 0;
_mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, 1, 0, _size, -127);
_mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, 1, 0, _size, 127);
}
virtual bool update() {
assert(_id);
if (_dir == 0) {
_curvol += _fade1;
if (_curvol > 0x3F) {
_curvol = 0x3F;
_dir = 1;
}
} else {
_curvol -= _fade2;
if (_curvol < 1)
return false;
}
_mod->setChannelVol(_id | 0x000, (_curvol << 1) | (_curvol >> 5));
_mod->setChannelVol(_id | 0x100, (_curvol << 1) | (_curvol >> 5));
return true;
}
private:
const uint16 _freq1;
const uint16 _freq2;
const uint16 _fade1;
const uint16 _fade2;
int _curvol;
int _dir;
};
// plays a single looped waveform, starting at one frequency and at full volume, bending down to another frequency, and then fading volume to zero
// used in Maniac Mansion for the tentacle sounds
class V2A_Sound_Special_ManiacTentacle : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_ManiacTentacle(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 step) :
V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _step(step) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
_curfreq = _freq1;
_curvol = 0x3F;
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size);
}
virtual bool update() {
assert(_id);
if (_curfreq > _freq2)
_curvol = 0x3F + _freq2 - _curfreq;
if (_curvol < 1)
return false;
_curfreq += _step;
_mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
_mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4));
return true;
}
private:
const uint16 _freq1;
const uint16 _freq2;
const uint16 _step;
uint16 _curfreq;
int _curvol;
};
// plays a single looped waveform, starting at one frequency, bending down to another frequency, and then back up to the original frequency
// used for electronic noises
class V2A_Sound_Special_Maniac59 : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_Maniac59(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 step, uint8 vol) :
V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _step(step), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
int vol = (_vol << 2) | (_vol >> 4);
_curfreq = _freq1;
_dir = 2;
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, vol, 0, _size);
}
virtual bool update() {
assert(_id);
if (_dir == 2) {
_curfreq += _step;
if (_curfreq > _freq2) {
_curfreq = _freq2;
_dir = 1;
}
_mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
} else if (_dir == 1) {
_curfreq -= _step;
if (_curfreq < _freq1) {
_curfreq = _freq1;
_dir = 0;
}
_mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
}
return true;
}
private:
const uint16 _freq1;
const uint16 _freq2;
const uint16 _step;
const uint8 _vol;
uint16 _curfreq;
int _dir;
};
// plays a single looped waveform, simultaneously bending the frequency downward and slowly fading volume to zero
// don't remember where this one is used
class V2A_Sound_Special_Maniac61 : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_Maniac61(uint16 offset, uint16 size, uint16 freq1, uint16 freq2) :
V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
_curfreq = _freq1;
_curvol = 0x3F;
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size);
}
virtual bool update() {
assert(_id);
_curfreq++;
if (!(_curfreq & 3))
_curvol--;
if ((_curfreq == _freq2) || (_curvol == 0))
return false;
_mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
_mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4));
return true;
}
private:
const uint16 _freq1;
const uint16 _freq2;
uint16 _curfreq;
uint8 _curvol;
};
// intermittently plays two looped waveforms for a specific duration
// used for ringing telephones
class V2A_Sound_Special_ManiacPhone : public V2A_Sound_Base<2> {
public:
V2A_Sound_Special_ManiacPhone(uint16 offset, uint16 size, uint16 freq1, uint8 vol1, uint16 freq2, uint8 vol2, uint16 numframes, uint8 playwidth, uint8 loopwidth) :
V2A_Sound_Base<2>(offset, size), _freq1(freq1), _vol1(vol1), _freq2(freq2), _vol2(vol2), _duration(numframes), _playwidth(playwidth), _loopwidth(loopwidth) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data, data, READ_LE_UINT16(data));
soundon();
_ticks = 0;
_loop = 0;
}
virtual bool update() {
assert(_id);
if (_loop == _playwidth) {
_mod->stopChannel(_id | 0x000);
_mod->stopChannel(_id | 0x100);
}
if (_loop == _loopwidth) {
_loop = 0;
soundon();
}
_loop++;
_ticks++;
if (_ticks >= _duration)
return false;
return true;
}
private:
const uint16 _freq1;
const uint8 _vol1;
const uint16 _freq2;
const uint8 _vol2;
const uint16 _duration;
const uint8 _playwidth;
const uint8 _loopwidth;
int _ticks;
int _loop;
void soundon() {
char *tmp_data1 = (char *)malloc(_size);
char *tmp_data2 = (char *)malloc(_size);
memcpy(tmp_data1, _data + _offset, _size);
memcpy(tmp_data2, _data + _offset, _size);
int vol1 = (_vol1 << 1) | (_vol1 >> 5);
int vol2 = (_vol2 << 1) | (_vol2 >> 5);
_mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, vol1, 0, _size, -127);
_mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, vol2, 0, _size, 127);
}
};
// intermittently plays a single waveform for a specified duration
// used when applying a wrench to a pipe
class V2A_Sound_Special_Maniac46 : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_Maniac46(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint8 loopwidth, uint8 numloops) :
V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol), _loopwidth(loopwidth), _numloops(numloops) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data, data, READ_LE_UINT16(data));
soundon();
_loop = 0;
_loopctr = 0;
}
virtual bool update() {
assert(_id);
_loop++;
if (_loop == _loopwidth) {
_loop = 0;
_loopctr++;
if (_loopctr == _numloops)
return false;
_mod->stopChannel(_id);
soundon();
}
return true;
}
private:
const uint16 _freq;
const uint8 _vol;
const uint8 _loopwidth;
const uint8 _numloops;
int _loop;
int _loopctr;
void soundon() {
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, _data + _offset, _size);
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, (_vol << 2) | (_vol >> 4), 0, 0);
}
};
// plays a single waveform at irregular intervals for a specified number of frames, possibly looped
// used for typewriter noises, as well as tapping on the bus in Zak McKracken
class V2A_Sound_Special_ManiacTypewriter : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_ManiacTypewriter(uint16 offset, uint16 size, uint16 freq, uint8 vol, uint8 numdurs, const uint8 *durations, bool looped) :
V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol), _numdurs(numdurs), _durations(durations), _looped(looped) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data, data, READ_LE_UINT16(data));
soundon();
_curdur = 0;
_ticks = _durations[_curdur++];
}
virtual bool update() {
assert(_id);
_ticks--;
if (!_ticks) {
if (_curdur == _numdurs) {
if (_looped)
_curdur = 0;
else
return false;
}
_mod->stopChannel(_id);
soundon();
_ticks = _durations[_curdur++];
}
return true;
}
private:
const uint16 _freq;
const uint8 _vol;
const uint8 _numdurs;
const uint8 *_durations;
const bool _looped;
int _ticks;
int _curdur;
void soundon() {
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, _data + _offset, _size);
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, (_vol << 2) | (_vol >> 4), 0, 0);
}
};
// plays two looped waveforms pitch bending up at various predefined rates
// used for some sort of siren-like noise in Maniac Mansion
class V2A_Sound_Special_Maniac44 : public V2A_Sound_Base<2> {
public:
V2A_Sound_Special_Maniac44(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint16 freq1, uint16 freq2, uint8 vol) :
_offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _freq1(freq1), _freq2(freq2), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data, data, READ_LE_UINT16(data));
_loopnum = 1;
_step = 2;
_curfreq = _freq1;
soundon(_data + _offset1, _size1);
}
virtual bool update() {
assert(_id);
_mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _curfreq);
_mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / (_curfreq + 3));
_curfreq -= _step;
if (_loopnum == 7) {
if ((BASE_FREQUENCY / _curfreq) >= 65536)
return false;
else
return true;
}
if (_curfreq >= _freq2)
return true;
const char steps[8] = {0, 2, 2, 3, 4, 8, 15, 2};
_curfreq = _freq1;
_step = steps[++_loopnum];
if (_loopnum == 7) {
_mod->stopChannel(_id | 0x000);
_mod->stopChannel(_id | 0x100);
soundon(_data + _offset2, _size2);
}
return true;
}
private:
const uint16 _offset1;
const uint16 _size1;
const uint16 _offset2;
const uint16 _size2;
const uint16 _freq1;
const uint16 _freq2;
const uint8 _vol;
int _curfreq;
uint16 _loopnum;
uint16 _step;
void soundon(const char *data, int size) {
char *tmp_data1 = (char *)malloc(size);
char *tmp_data2 = (char *)malloc(size);
memcpy(tmp_data1, data, size);
memcpy(tmp_data2, data, size);
int vol = (_vol << 1) | (_vol >> 5);
_mod->startChannel(_id | 0x000, tmp_data1, size, BASE_FREQUENCY / _curfreq, vol, 0, size, -127);
_mod->startChannel(_id | 0x100, tmp_data2, size, BASE_FREQUENCY / (_curfreq + 3), vol, 0, size, 127);
}
};
// plays 4 looped waveforms, each at modulating frequencies
// used for the siren noise in Maniac Mansion
class V2A_Sound_Special_Maniac32 : public V2A_Sound_Base<4> {
public:
V2A_Sound_Special_Maniac32(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint8 vol) :
_offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_freq1 = 0x02D0;
_step1 = -0x000A;
_freq2 = 0x0122;
_step2 = 0x000A;
_freq3 = 0x02BC;
_step3 = -0x0005;
_freq4 = 0x010E;
_step4 = 0x0007;
char *tmp_data1 = (char *)malloc(_size1);
char *tmp_data2 = (char *)malloc(_size2);
char *tmp_data3 = (char *)malloc(_size1);
char *tmp_data4 = (char *)malloc(_size2);
memcpy(tmp_data1, data + _offset1, _size1);
memcpy(tmp_data2, data + _offset2, _size2);
memcpy(tmp_data3, data + _offset1, _size1);
memcpy(tmp_data4, data + _offset2, _size2);
_mod->startChannel(_id | 0x000, tmp_data1, _size1, BASE_FREQUENCY / _freq1, _vol, 0, _size1, -127);
_mod->startChannel(_id | 0x100, tmp_data2, _size2, BASE_FREQUENCY / _freq2, _vol, 0, _size2, 127);
_mod->startChannel(_id | 0x200, tmp_data3, _size1, BASE_FREQUENCY / _freq3, _vol, 0, _size1, 127);
_mod->startChannel(_id | 0x300, tmp_data4, _size2, BASE_FREQUENCY / _freq4, _vol, 0, _size2, -127);
}
virtual bool update() {
assert(_id);
updatefreq(_freq1, _step1, 0x00AA, 0x00FA);
updatefreq(_freq2, _step2, 0x019A, 0x03B6);
updatefreq(_freq3, _step3, 0x00AA, 0x00FA);
updatefreq(_freq4, _step4, 0x019A, 0x03B6);
_mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _freq1);
_mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / _freq2);
_mod->setChannelFreq(_id | 0x200, BASE_FREQUENCY / _freq3);
_mod->setChannelFreq(_id | 0x300, BASE_FREQUENCY / _freq4);
return true;
}
private:
const uint16 _offset1;
const uint16 _size1;
const uint16 _offset2;
const uint16 _size2;
const uint8 _vol;
uint16 _freq1;
int16 _step1;
uint16 _freq2;
int16 _step2;
uint16 _freq3;
int16 _step3;
uint16 _freq4;
int16 _step4;
void updatefreq (uint16 &freq, int16 &step, uint16 min, uint16 max) {
freq += step;
if (freq <= min) {
freq = min;
step = -step;
}
if (freq >= max) {
freq = max;
step = -step;
}
}
};
// plays 4 looped waveforms
// some sort of laserbeam-like sound effect in Zak
class V2A_Sound_Special_Zak70 : public V2A_Sound_Base<4> {
public:
V2A_Sound_Special_Zak70(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 freq3, uint16 freq4, uint8 vol) :
V2A_Sound_Base<4>(offset, size), _freq1(freq1), _freq2(freq2), _freq3(freq3), _freq4(freq4), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data1 = (char *)malloc(_size);
char *tmp_data2 = (char *)malloc(_size);
char *tmp_data3 = (char *)malloc(_size);
char *tmp_data4 = (char *)malloc(_size);
memcpy(tmp_data1, data + _offset, _size);
memcpy(tmp_data2, data + _offset, _size);
memcpy(tmp_data3, data + _offset, _size);
memcpy(tmp_data4, data + _offset, _size);
_mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, _vol, 0, _size, -127);
_mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, _vol, 0, _size, 127);
_mod->startChannel(_id | 0x200, tmp_data3, _size, BASE_FREQUENCY / _freq3, _vol, 0, _size, 127);
_mod->startChannel(_id | 0x300, tmp_data4, _size, BASE_FREQUENCY / _freq4, _vol, 0, _size, -127);
}
virtual bool update() {
assert(_id);
return true;
}
protected:
const uint16 _freq1;
const uint16 _freq2;
const uint16 _freq3;
const uint16 _freq4;
const uint8 _vol;
};
// plays 4 looped waveforms and fades volume to zero after a specific delay
// some whooshing-type sound in Zak
class V2A_Sound_Special_Zak101 : public V2A_Sound_Special_Zak70 {
public:
V2A_Sound_Special_Zak101(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint16 freq3, uint16 freq4, uint8 vol, uint16 dur) :
V2A_Sound_Special_Zak70(offset, size, freq1, freq2, freq3, freq4, vol), _dur(dur) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
V2A_Sound_Special_Zak70::start(mod, id, data);
_ticks = _dur;
}
virtual bool update() {
assert(_id);
if (!--_ticks)
return false;
if (_ticks < _vol) {
_mod->setChannelVol(_id | 0x000, _ticks);
_mod->setChannelVol(_id | 0x100, _ticks);
_mod->setChannelVol(_id | 0x200, _ticks);
_mod->setChannelVol(_id | 0x300, _ticks);
}
return true;
}
private:
const uint16 _dur;
int _ticks;
};
// plays a single looped waveform and slowly fades volume to zero
// another whooshing-type noise in Zak
class V2A_Sound_Special_Zak37 : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_Zak37(uint16 offset, uint16 size, uint16 freq, uint8 vol) :
V2A_Sound_Base<1>(offset, size), _freq(freq), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
_curvol = _vol << 2;
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _freq, _curvol, 0, _size);
}
virtual bool update() {
assert(_id);
if (!--_curvol)
return false;
_mod->setChannelVol(_id, _curvol);
return true;
}
private:
const uint16 _freq;
const uint8 _vol;
int _curvol;
};
// plays a single looped waveform, slowly bending from one frequency to another and then slowly fading volume from max to zero
// used in Zak for airplane taking off and landing
class V2A_Sound_Special_ZakAirplane : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_ZakAirplane(uint16 offset, uint16 size, uint16 freq1, uint16 freq2) :
V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
_curfreq = _freq1;
_curvol = 0x3F;
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_curvol << 2) | (_curvol >> 4), 0, _size);
_ticks = 0;
}
virtual bool update() {
assert(_id);
_ticks++;
if (_ticks < 4)
return true;
_ticks = 0;
if (_curfreq == _freq2) {
_curvol--;
if (_curvol == 0)
return false;
_mod->setChannelVol(_id, (_curvol << 2) | (_curvol >> 4));
}
else {
if (_freq1 < _freq2)
_curfreq++;
else
_curfreq--;
_mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
}
return true;
}
private:
const uint16 _freq1;
const uint16 _freq2;
uint16 _curfreq;
int _curvol;
int _ticks;
};
// plays 4 looped waveforms, starting at specific frequencies and bending at different rates while fading volume to zero
// used for some weird sound effect
class V2A_Sound_Special_Zak71 : public V2A_Sound_Base<4> {
public:
V2A_Sound_Special_Zak71(uint16 offset, uint16 size) :
_offset(offset), _size(size) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_freq1 = 0x00C8;
_freq2 = 0x0190;
_freq3 = 0x0320;
_freq4 = 0x0640;
_vol = 0x78;
char *tmp_data1 = (char *)malloc(_size);
char *tmp_data2 = (char *)malloc(_size);
char *tmp_data3 = (char *)malloc(_size);
char *tmp_data4 = (char *)malloc(_size);
memcpy(tmp_data1, data + _offset, _size);
memcpy(tmp_data2, data + _offset, _size);
memcpy(tmp_data3, data + _offset, _size);
memcpy(tmp_data4, data + _offset, _size);
_mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq1, MIN((_vol >> 1) + 3,0x32), 0, _size, -127);
_mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq2, MIN((_vol >> 1) + 3,0x32), 0, _size, 127);
_mod->startChannel(_id | 0x200, tmp_data3, _size, BASE_FREQUENCY / _freq3, MIN((_vol >> 1) + 3,0x32), 0, _size, 127);
_mod->startChannel(_id | 0x300, tmp_data4, _size, BASE_FREQUENCY / _freq4, MIN((_vol >> 1) + 3,0x32), 0, _size, -127);
}
virtual bool update() {
assert(_id);
_freq1 += 0x14;
_freq2 += 0x1E;
_freq3 += 0x32;
_freq4 += 0x50;
_mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _freq1);
_mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / _freq2);
_mod->setChannelFreq(_id | 0x200, BASE_FREQUENCY / _freq3);
_mod->setChannelFreq(_id | 0x300, BASE_FREQUENCY / _freq4);
_vol--;
if (_vol == 0)
return false;
_mod->setChannelVol(_id | 0x000, MIN((_vol >> 1) + 3,0x32));
_mod->setChannelVol(_id | 0x100, MIN((_vol >> 1) + 3,0x32));
_mod->setChannelVol(_id | 0x200, MIN((_vol >> 1) + 3,0x32));
_mod->setChannelVol(_id | 0x300, MIN((_vol >> 1) + 3,0x32));
return true;
}
private:
const uint16 _offset;
const uint16 _size;
uint16 _freq1;
uint16 _freq2;
uint16 _freq3;
uint16 _freq4;
uint8 _vol;
};
// plays a single looped waveform, bending the frequency upward at a varying rate
// used for the tram on Mars (?)
class V2A_Sound_Special_Zak99 : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_Zak99(uint16 offset, uint16 size, uint16 freq1, uint16 freq2, uint8 vol) :
V2A_Sound_Base<1>(offset, size), _freq1(freq1), _freq2(freq2), _vol(vol) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, data + _offset, _size);
_curfreq = _freq1;
_mod->startChannel(_id, tmp_data, _size, BASE_FREQUENCY / _curfreq, (_vol << 2) | (_vol >> 4), 0, _size);
_bendrate = 8;
_bendctr = 100;
_holdctr = 30;
}
virtual bool update() {
assert(_id);
if (_curfreq >= _freq2) {
_mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
_curfreq -= _bendrate;
if (--_bendctr)
return true;
_bendrate--;
if (_bendrate < 2)
_bendrate = 2;
} else {
if (!--_holdctr)
return false;
}
return true;
}
private:
const uint16 _freq1;
const uint16 _freq2;
const uint16 _vol;
uint16 _curfreq;
uint16 _bendrate;
uint16 _bendctr;
uint16 _holdctr;
};
// plays one waveform, then switches to a different looped waveform and slowly fades volume to zero
// used for some odd sound effect
class V2A_Sound_Special_Zak54 : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_Zak54(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint16 freq) :
_offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _freq(freq) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data, data, READ_LE_UINT16(data));
char *tmp_data = (char *)malloc(_size1);
memcpy(tmp_data, data + _offset1, _size1);
_vol = 0xFC;
_mod->startChannel(_id, tmp_data, _size1, BASE_FREQUENCY / _freq, _vol, 0, _size1);
_loop = _size1 * _freq * 60 / BASE_FREQUENCY;
}
virtual bool update() {
assert(_id);
if (!_loop) {
_vol--;
if (_vol)
_mod->setChannelVol(_id, _vol);
else
return false;
} else if (!--_loop) {
_mod->stopChannel(_id);
char *tmp_data = (char *)malloc(_size2);
memcpy(tmp_data, _data + _offset2, _size2);
_mod->startChannel(_id, tmp_data, _size2, BASE_FREQUENCY / _freq, _vol, 0, _size2);
}
return true;
}
private:
const uint16 _offset1;
const uint16 _offset2;
const uint16 _size1;
const uint16 _size2;
const uint16 _freq;
int _vol;
int _loop;
};
// plays 2 looped waveforms at different frequencies, pulsing at different frequencies and ramping the volume up and down once
// probably used for some sort of alarm sound
class V2A_Sound_Special_Zak110 : public V2A_Sound_Base<2> {
public:
V2A_Sound_Special_Zak110(uint16 offset1, uint16 size1, uint16 offset2, uint16 size2, uint16 freq1, uint16 freq2) :
_offset1(offset1), _size1(size1), _offset2(offset2), _size2(size2), _freq1(freq1), _freq2(freq2) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data, data, READ_LE_UINT16(data));
_loopnum = 0;
_vol = 0x1500;
_beepcount = 0;
}
virtual bool update() {
char *tmp_data;
assert(_id);
int vol = (((_vol >> 7) & 0x7E) | ((_vol >> 15) & 0x01));
_beepcount++;
switch (_beepcount & 0x3) {
case 0:
_mod->stopChannel(_id | 0x000);
break;
case 1:
tmp_data = (char *)malloc(_size1);
memcpy(tmp_data, _data + _offset1, _size1);
_mod->startChannel(_id | 0x000, tmp_data, _size1, BASE_FREQUENCY / _freq1, vol, 0, _size1, -127);
break;
default:
_mod->setChannelVol(_id | 0x000, vol);
break;
}
switch (_beepcount & 0x7) {
case 0:
_mod->stopChannel(_id | 0x100);
break;
case 1:
tmp_data = (char *)malloc(_size2);
memcpy(tmp_data, _data + _offset2, _size2);
_mod->startChannel(_id | 0x100, tmp_data, _size2, BASE_FREQUENCY / _freq2, vol, 0, _size2, 127);
break;
default:
_mod->setChannelVol(_id | 0x100, vol);
break;
}
if (_loopnum == 0) {
_vol += 0x80;
if (_vol == 0x4000) {
_vol = 0x3F00;
_loopnum = 1;
}
} else if (_loopnum == 1) {
_vol -= 0x20;
if (_vol == 0x2000)
_loopnum = 2;
}
return true;
}
private:
const uint16 _offset1;
const uint16 _size1;
const uint16 _offset2;
const uint16 _size2;
const uint16 _freq1;
const uint16 _freq2;
uint16 _loopnum;
uint16 _vol;
uint16 _beepcount;
};
// plays a stereo siren, sweeping up and down quickly several times before sweeping up slowly, stopping, and then going silent
// probably used for some sort of alarm sound
class V2A_Sound_Special_Zak32 : public V2A_Sound_Base<2> {
public:
V2A_Sound_Special_Zak32(uint16 offset1, uint16 offset2, uint16 size1, uint16 size2) :
_offset1(offset1), _offset2(offset2), _size1(size1), _size2(size2) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data, data, READ_LE_UINT16(data));
_loopnum = 1;
_freqmod = -4;
_freq = 0x00C8;
char *tmp_data1 = (char *)malloc(_size1);
char *tmp_data2 = (char *)malloc(_size1);
memcpy(tmp_data1, _data + _offset1, _size1);
memcpy(tmp_data2, _data + _offset1, _size1);
_mod->startChannel(_id | 0x000, tmp_data1, _size1, BASE_FREQUENCY / _freq, 0x7F, 0, _size1, -127);
_mod->startChannel(_id | 0x100, tmp_data2, _size1, BASE_FREQUENCY / (_freq + 3), 0x7F, 0, _size1, 127);
}
virtual bool update() {
assert(_id);
if (_loopnum < 7) {
_mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _freq);
_mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / (_freq + 3));
_freq += _freqmod;
if (_freq <= 0x80)
_freqmod = -_freqmod;
else if (_freq >= 0xC8) {
_freqmod = -_freqmod;
_loopnum++;
if (_loopnum == 7) {
_freq = 0x00C8;
_freqmod = 2;
}
}
return true;
} else {
if (_loopnum == 7) {
_mod->stopChannel(_id | 0x000);
_mod->stopChannel(_id | 0x100);
char *tmp_data1 = (char *)malloc(_size2);
char *tmp_data2 = (char *)malloc(_size2);
memcpy(tmp_data1, _data + _offset2, _size2);
memcpy(tmp_data2, _data + _offset2, _size2);
_mod->startChannel(_id | 0x000, tmp_data1, _size2, BASE_FREQUENCY / (_freq), 0x7F, 0, _size2, -127);
_mod->startChannel(_id | 0x100, tmp_data2, _size2, BASE_FREQUENCY / (_freq + 3), 0x7F, 0, _size2, 127);
_loopnum++;
} else {
_mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _freq);
_mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / (_freq + 3));
}
_freq -= _freqmod;
if (_freq > 0)
return true;
else
return false;
}
}
private:
const uint16 _offset1;
const uint16 _offset2;
const uint16 _size1;
const uint16 _size2;
uint16 _loopnum;
int16 _freqmod;
uint16 _freq;
};
// plays a looped waveform, increasing frequency and reducing volume once the frequency reaches a certain point
// probably used for some sort of vehicle sound
class V2A_Sound_Special_Zak52 : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_Zak52(uint16 offset, uint16 size) :
_offset(offset), _size(size) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data, data, READ_LE_UINT16(data));
_curfreq = 0x0312;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, _data + _offset, _size);
_mod->startChannel(_id | 0x000, tmp_data, _size, BASE_FREQUENCY / _curfreq, 0xFF, 0, _size, -127);
}
virtual bool update() {
assert(_id);
int vol = (_curfreq - 0xC8) >> 3;
if (vol > 0x3F)
vol = 0x3F;
vol = (vol << 2) | (vol >> 4);
_mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / _curfreq);
_mod->setChannelVol(_id | 0x000, vol);
_curfreq--;
if (_curfreq >= 0x107)
return true;
else
return false;
}
private:
const uint16 _offset;
const uint16 _size;
uint16 _curfreq;
};
// plays a looped waveform, sweeping the frequency up while modulating it (alternating which channel updates) and fading volume out
// dunno what it's for
class V2A_Sound_Special_Zak61 : public V2A_Sound_Base<2> {
public:
V2A_Sound_Special_Zak61(uint16 offset, uint16 size) :
_offset(offset), _size(size) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data, data, READ_LE_UINT16(data));
_loop = 1;
_curfreq = 0x01F4;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, _data + _offset, _size);
_mod->startChannel(_id | 0x000, tmp_data, _size, BASE_FREQUENCY / _curfreq, 0x7F, 0, _size, -127);
// start 2nd channel silent
_mod->startChannel(_id | 0x100, tmp_data, _size, BASE_FREQUENCY / _curfreq, 0, 0, _size, 127);
}
virtual bool update() {
assert(_id);
int freq = (_loop << 4) + _curfreq;
int vol = freq - 0x76;
if (vol > 0x3F)
vol = 0x3F;
vol = (vol << 1) | (vol >> 5);
switch (_loop) {
case 0:
_mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / freq);
_mod->setChannelVol(_id | 0x000, vol);
break;
case 1:
_mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / freq);
_mod->setChannelVol(_id | 0x100, vol);
break;
}
_loop = (_loop + 1) & 3;
if (!_loop) {
_curfreq -= 4;
if (_curfreq <= 0x80)
return false;
}
return true;
}
private:
const uint16 _offset;
const uint16 _size;
uint16 _loop;
uint16 _curfreq;
};
// just like Zak61, but sweeps frequency in the other direction
// dunno what it's for
class V2A_Sound_Special_Zak62 : public V2A_Sound_Base<2> {
public:
V2A_Sound_Special_Zak62(uint16 offset, uint16 size) :
_offset(offset), _size(size) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data, data, READ_LE_UINT16(data));
_loop = 1;
_curfreq = 0x0080;
char *tmp_data = (char *)malloc(_size);
memcpy(tmp_data, _data + _offset, _size);
_mod->startChannel(_id | 0x000, tmp_data, _size, BASE_FREQUENCY / _curfreq, 0x7F, 0, _size, -127);
// start 2nd channel silent
_mod->startChannel(_id | 0x100, tmp_data, _size, BASE_FREQUENCY / _curfreq, 0, 0, _size, 127);
}
virtual bool update() {
assert(_id);
int freq = (_loop << 4) + _curfreq;
int vol = 0x0200 - freq;
if (vol > 0x3F)
vol = 0x3F;
vol = (vol << 1) | (vol >> 5);
switch (_loop) {
case 0:
_mod->setChannelFreq(_id | 0x000, BASE_FREQUENCY / freq);
_mod->setChannelVol(_id | 0x000, vol);
break;
case 1:
_mod->setChannelFreq(_id | 0x100, BASE_FREQUENCY / freq);
_mod->setChannelVol(_id | 0x100, vol);
break;
}
_loop = (_loop + 1) & 3;
if (!_loop) {
_curfreq += 4;
if (_curfreq >= 0x01F4)
return false;
}
return true;
}
private:
const uint16 _offset;
const uint16 _size;
uint16 _loop;
uint16 _curfreq;
};
// plays a series of double-looped sounds at varying frequencies and delays, very specialized
// sounds like some sort of creature growl/scream
class V2A_Sound_Special_Zak82 : public V2A_Sound_Base<4> {
public:
V2A_Sound_Special_Zak82(uint16 offset, uint16 size) :
_offset(offset), _size(size) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data, data, READ_LE_UINT16(data));
// Wait values were to insure playing an integral number of loops on each sample
// and have been adjusted to reflect the actual duration spent playing
_loop = 0;
_playctr = 240;
_wait1 = 76; // was 39, extended to loop twice
_wait2 = 10000;
_wait3 = 10000;
_wait4 = 10000;
int size = 2000;
int offset = _offset;
assert(offset + size < _offset + _size);
char *tmp_data = (char *)malloc(size);
memcpy(tmp_data, _data + offset, size);
_mod->startChannel(_id | 0x000, tmp_data, size, BASE_FREQUENCY / 0x0479, 0xFF, 0, size);
}
virtual bool update() {
assert(_id);
char *tmp_data1, *tmp_data2;
int size, offset = _offset;
if (!--_wait1) {
_wait1 = 10000;
_mod->stopChannel(_id | 0x000);
} else if (!--_wait2) {
_wait2 = 10000;
_mod->stopChannel(_id | 0x000);
} else if (!--_wait3) {
_wait3 = 10000;
_mod->stopChannel(_id | 0x200);
} else if (!--_wait4) {
_wait4 = 10000;
_mod->stopChannel(_id | 0x100);
_mod->stopChannel(_id | 0x300);
}
if (--_playctr)
return true;
switch (++_loop) {
case 1:
size = 6300;
offset += 0x07D0;
assert(offset + size <_offset + _size);
tmp_data1 = (char *)malloc(size);
memcpy(tmp_data1, _data + offset, size);
_mod->startChannel(_id | 0x000, tmp_data1, size, BASE_FREQUENCY / 0x0479, 0x7F, 0, size, -127);
_wait2 = 241; // was 120, extended to loop twice
_playctr = 10;
break;
case 2:
size = 6292;
offset += 0x206C;
assert(offset + size < _offset + _size);
tmp_data1 = (char *)malloc(size);
memcpy(tmp_data1, _data + offset, size);
_mod->startChannel(_id | 0x200, tmp_data1, size, BASE_FREQUENCY / 0x0384, 0x7F, 0, size, 127);
_wait3 = 189; // was 94, extended to loop twice
_playctr = 20;
break;
case 3:
size = 6300;
offset += 0x07D0;
assert(offset + size < _offset + _size);
tmp_data1 = (char *)malloc(size);
tmp_data2 = (char *)malloc(size);
memcpy(tmp_data1, _data + offset, size);
memcpy(tmp_data2, _data + offset, size);
_mod->startChannel(_id | 0x100, tmp_data1, size, BASE_FREQUENCY / 0x01E0, 0x7F, 0, size, 127);
_mod->startChannel(_id | 0x300, tmp_data2, size, BASE_FREQUENCY / 0x01E0, 0x7F, 0, size, -127);
_wait4 = 101; // was 50, extended to loop twice
_playctr = 120;
break;
default:
return false;
}
return true;
}
private:
const uint16 _offset;
const uint16 _size;
uint16 _loop;
uint16 _playctr;
uint16 _wait1;
uint16 _wait2;
uint16 _wait3;
uint16 _wait4;
};
// plays a "ding" (volume 0-max-0) followed by a sound sample, a pause, then loops again
// dunno what this is for
class V2A_Sound_Special_Zak86 : public V2A_Sound_Base<1> {
public:
V2A_Sound_Special_Zak86(uint16 offset, uint16 size) :
_offset(offset), _size(size) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data, data, READ_LE_UINT16(data));
_mode = 0;
_vol = 0;
_volmod = 16;
int size = 32;
int offset = _offset + 0x2B8E;
assert(offset + size < _offset + _size);
char *tmp_data = (char *)malloc(size);
memcpy(tmp_data, _data + offset, size);
_mod->startChannel(_id | 0x000, tmp_data, size, BASE_FREQUENCY / 0x0096, 0, 0, size, 0);
}
virtual bool update() {
assert(_id);
int size, offset;
char *tmp_data;
switch (_mode) {
case 0:
_mod->setChannelVol(_id | 0x000, (_vol << 2) | (_vol >> 4));
if (_vol + _volmod > 0) {
_vol += _volmod;
if (_vol > 0x3F) {
_vol = 0x3F;
_volmod = -4;
}
return true;
}
_mod->stopChannel(_id | 0x000);
_mode = 1;
size = 0x2B8E;
offset = _offset;
assert(offset + size < _offset + _size);
tmp_data = (char *)malloc(size);
memcpy(tmp_data, _data + offset, size);
_mod->startChannel(_id | 0x000, tmp_data, size, BASE_FREQUENCY / 0x0152, 0x3F);
_volmod = 100;
break;
case 1:
if (!--_volmod) {
size = 32;
offset = _offset + 0x2B8E;
assert(offset + size < _offset + _size);
tmp_data = (char *)malloc(size);
memcpy(tmp_data, _data + offset, size);
_mod->startChannel(_id | 0x000, tmp_data, size, BASE_FREQUENCY / 0x0096, 0, 0, size, 0);
_mode = 0;
_vol = 0;
_volmod = 16;
}
break;
}
return true;
}
private:
const uint16 _offset;
const uint16 _size;
uint16 _mode;
uint16 _vol;
int16 _volmod;
};
// modulates volume on 4 samples, frequency on only 2 of them
// some sort of droning machine, perhaps?
class V2A_Sound_Special_Zak98 : public V2A_Sound_Base<4> {
public:
V2A_Sound_Special_Zak98(uint16 offset, uint16 size) :
_offset(offset), _size(size) { }
virtual void start(Player_MOD *mod, int id, const byte *data) {
_mod = mod;
_id = id;
_data = (char *)malloc(READ_LE_UINT16(data));
memcpy(_data, data, READ_LE_UINT16(data));
_freq[0] = 0x1E0;
_freq[1] = 0x3E8;
_freq[2] = 0x200;
_freq[3] = 0x408;
_vol[0] = 0x3F;
_vol[1] = 0x3F;
_vol[2] = 0x3F;
_vol[3] = 0x3F;
_freqmod = 4;
_volmod[0] = -2;
_volmod[1] = -1;
char *tmp_data1 = (char *)malloc(_size);
char *tmp_data2 = (char *)malloc(_size);
char *tmp_data3 = (char *)malloc(_size);
char *tmp_data4 = (char *)malloc(_size);
memcpy(tmp_data1, _data + _offset, _size);
memcpy(tmp_data2, _data + _offset, _size);
memcpy(tmp_data3, _data + _offset, _size);
memcpy(tmp_data4, _data + _offset, _size);
_mod->startChannel(_id | 0x000, tmp_data1, _size, BASE_FREQUENCY / _freq[0], _vol[0], 0, _size, -127);
_mod->startChannel(_id | 0x100, tmp_data2, _size, BASE_FREQUENCY / _freq[1], _vol[1], 0, _size, 127);
_mod->startChannel(_id | 0x200, tmp_data3, _size, BASE_FREQUENCY / _freq[2], _vol[2], 0, _size, 127);
_mod->startChannel(_id | 0x300, tmp_data4, _size, BASE_FREQUENCY / _freq[3], _vol[3], 0, _size, -127);
}
virtual bool update() {
assert(_id);
const uint16 _minvol[2] = {0x2E,0x32};
int i;
for (i = 0; i < 4; i++) {
_mod->setChannelFreq(_id | (i << 8), BASE_FREQUENCY / _freq[i]);
_mod->setChannelVol(_id | (i << 8), _vol[i]);
}
for (i = 0; i < 2; i++) {
_vol[i] += _volmod[i];
if (_vol[i] > 0x3F) {
_vol[i] = 0x3F;
_volmod[i] = -_volmod[i];
} else if (_vol[i] < _minvol[i]) {
_vol[i] = _minvol[i];
_volmod[i] = -_volmod[i];
}
_vol[i+2] = _vol[i];
}
_freq[0] += _freqmod;
if (_freq[0] > 0x2BC) {
_freq[0] = 0x2BC;
_freqmod = -_freqmod;
} else if (_freq[0] < 0x1E0) {
_freq[0] = 0x1E0;
_freqmod = -_freqmod;
}
_freq[2] = _freq[0] + 0x20;
return true;
}
private:
const uint16 _offset;
const uint16 _size;
uint16 _freq[4];
uint16 _vol[4];
int16 _freqmod;
int16 _volmod[2];
};
#define CRCToSound(CRC, SOUND) \
if (crc == CRC) \
return new SOUND
static V2A_Sound *findSound (unsigned long crc) {
CRCToSound(0x8FAB08C4, V2A_Sound_SingleLooped(0x006C,0x2B58,0x016E,0x3F)); // Maniac 17
CRCToSound(0xB673160A, V2A_Sound_SingleLooped(0x006C,0x1E78,0x01C2,0x1E)); // Maniac 38
CRCToSound(0x4DB1D0B2, V2A_Sound_MultiLooped(0x0072,0x1BC8,0x023D,0x3F,0x0224,0x3F)); // Maniac 20
CRCToSound(0x754D75EF, V2A_Sound_Single(0x0076,0x0738,0x01FC,0x3F)); // Maniac 10
CRCToSound(0x6E3454AF, V2A_Sound_Single(0x0076,0x050A,0x017C,0x3F)); // Maniac 12
CRCToSound(0x92F0BBB6, V2A_Sound_Single(0x0076,0x3288,0x012E,0x3F)); // Maniac 41
CRCToSound(0xE1B13982, V2A_Sound_MultiLoopedDuration(0x0078,0x0040,0x007C,0x3F,0x007B,0x3F,0x001E)); // Maniac 21
CRCToSound(0x288B16CF, V2A_Sound_MultiLoopedDuration(0x007A,0x0040,0x007C,0x3F,0x007B,0x3F,0x000A)); // Maniac 11
CRCToSound(0xA7565268, V2A_Sound_MultiLoopedDuration(0x007A,0x0040,0x00F8,0x3F,0x00F7,0x3F,0x000A)); // Maniac 19
CRCToSound(0x7D419BFC, V2A_Sound_MultiLoopedDuration(0x007E,0x0040,0x012C,0x3F,0x0149,0x3F,0x001E)); // Maniac 22
CRCToSound(0x1B52280C, V2A_Sound_Single(0x0098,0x0A58,0x007F,0x32)); // Maniac 6
CRCToSound(0x38D4A810, V2A_Sound_Single(0x0098,0x2F3C,0x0258,0x32)); // Maniac 7
CRCToSound(0x09F98FC2, V2A_Sound_Single(0x0098,0x0A56,0x012C,0x32)); // Maniac 16
CRCToSound(0x90440A65, V2A_Sound_Single(0x0098,0x0208,0x0078,0x28)); // Maniac 28
CRCToSound(0x985C76EF, V2A_Sound_Single(0x0098,0x0D6E,0x00C8,0x32)); // Maniac 30
CRCToSound(0x76156137, V2A_Sound_Single(0x0098,0x2610,0x017C,0x39)); // Maniac 39
CRCToSound(0x5D95F88C, V2A_Sound_Single(0x0098,0x0A58,0x007F,0x1E)); // Maniac 65
CRCToSound(0x92D704EA, V2A_Sound_SingleLooped(0x009C,0x29BC,0x012C,0x3F,0x1BD4,0x0DE8)); // Maniac 15
CRCToSound(0x92F5513C, V2A_Sound_Single(0x009E,0x0DD4,0x01F4,0x3F)); // Maniac 13
CRCToSound(0xCC2F3B5A, V2A_Sound_Single(0x009E,0x00DE,0x01AC,0x3F)); // Maniac 43
CRCToSound(0x153207D3, V2A_Sound_Single(0x009E,0x0E06,0x02A8,0x3F)); // Maniac 67
CRCToSound(0xC4F370CE, V2A_Sound_Single(0x00AE,0x0330,0x01AC,0x3F)); // Maniac 8
CRCToSound(0x928C4BAC, V2A_Sound_Single(0x00AE,0x08D6,0x01AC,0x3F)); // Maniac 9
CRCToSound(0x62D5B11F, V2A_Sound_Single(0x00AE,0x165C,0x01CB,0x3F)); // Maniac 27
CRCToSound(0x3AB22CB5, V2A_Sound_Single(0x00AE,0x294E,0x012A,0x3F)); // Maniac 62
CRCToSound(0x2D70BBE9, V2A_Sound_SingleLoopedPitchbend(0x00B4,0x1702,0x03E8,0x0190,0x3F,5)); // Maniac 64
CRCToSound(0xFA4C1B1C, V2A_Sound_Special_Maniac69(0x00B2,0x1702,0x0190,0x3F)); // Maniac 69
CRCToSound(0x19D50D67, V2A_Sound_Special_ManiacDing(0x00B6,0x0020,0x00C8,16,2)); // Maniac 14
CRCToSound(0x3E6FBE15, V2A_Sound_Special_ManiacTentacle(0x00B2,0x0010,0x007C,0x016D,1)); // Maniac 25
CRCToSound(0x5305753C, V2A_Sound_Special_ManiacTentacle(0x00B2,0x0010,0x007C,0x016D,7)); // Maniac 36
CRCToSound(0x28895106, V2A_Sound_Special_Maniac59(0x00C0,0x00FE,0x00E9,0x0111,4,0x0A)); // Maniac 59
CRCToSound(0xB641ACF6, V2A_Sound_Special_Maniac61(0x00C8,0x0100,0x00C8,0x01C2)); // Maniac 61
CRCToSound(0xE1A91583, V2A_Sound_Special_ManiacPhone(0x00D0,0x0040,0x007C,0x3F,0x007B,0x3F,0x3C,5,6)); // Maniac 23
CRCToSound(0x64816ED5, V2A_Sound_Special_ManiacPhone(0x00D0,0x0040,0x00BE,0x37,0x00BD,0x37,0x3C,5,6)); // Maniac 24
CRCToSound(0x639D72C2, V2A_Sound_Special_Maniac46(0x00D0,0x10A4,0x0080,0x3F,0x28,3)); // Maniac 46
CRCToSound(0xE8826D92, V2A_Sound_Special_ManiacTypewriter(0x00EC,0x025A,0x023C,0x3F,8,(const uint8 *)"\x20\x41\x04\x21\x08\x10\x13\x07", true)); // Maniac 45
CRCToSound(0xEDFF3D41, V2A_Sound_Single(0x00F8,0x2ADE,0x01F8,0x3F)); // Maniac 42 (this should echo, but it's barely noticeable and I don't feel like doing it)
CRCToSound(0x15606D06, V2A_Sound_Special_Maniac32(0x0148,0x0020,0x0168,0x0020,0x3F)); // Maniac 32
CRCToSound(0x753EAFE3, V2A_Sound_Special_Maniac44(0x017C,0x0010,0x018C,0x0020,0x00C8,0x0080,0x3F)); // Maniac 44
CRCToSound(0xB1AB065C, V2A_Sound_Music(0x0032,0x00B2,0x08B2,0x1222,0x1A52,0x23C2,0x3074,false)); // Maniac 50
CRCToSound(0x091F5D9C, V2A_Sound_Music(0x0032,0x0132,0x0932,0x1802,0x23D2,0x3EA2,0x4F04,false)); // Maniac 58
CRCToSound(0x8E2C8AB3, V2A_Sound_SingleLooped(0x005C,0x0F26,0x0168,0x3C)); // Zak 41
CRCToSound(0x3792071F, V2A_Sound_SingleLooped(0x0060,0x1A18,0x06A4,0x3F)); // Zak 88
CRCToSound(0xF192EDE9, V2A_Sound_SingleLooped(0x0062,0x0054,0x01FC,0x1E)); // Zak 68
CRCToSound(0xC43B0245, V2A_Sound_Special_Zak70(0x006C,0x166E,0x00C8,0x0190,0x0320,0x0640,0x32)); // Zak 70
CRCToSound(0xCEB51670, V2A_Sound_SingleLooped(0x00AC,0x26DC,0x012C,0x3F)); // Zak 42
CRCToSound(0x10347B51, V2A_Sound_SingleLooped(0x006C,0x00E0,0x0594,0x3F)); // Zak 18
CRCToSound(0x9D2FADC0, V2A_Sound_MultiLooped(0x0072,0x1FC8,0x016A,0x3F,0x01CE,0x3F)); // Zak 80
CRCToSound(0xFAD2C676, V2A_Sound_MultiLooped(0x0076,0x0010,0x0080,0x3F,0x0090,0x3B)); // Zak 40
CRCToSound(0x01508B48, V2A_Sound_Single(0x0076,0x0D8C,0x017C,0x3F)); // Zak 90
CRCToSound(0x9C18DC46, V2A_Sound_Single(0x0076,0x0D8C,0x015E,0x3F)); // Zak 91
CRCToSound(0xF98F7EAC, V2A_Sound_Single(0x0076,0x0D8C,0x0140,0x3F)); // Zak 92
CRCToSound(0xC925FBEF, V2A_Sound_MultiLoopedDuration(0x0080,0x0010,0x0080,0x3F,0x0090,0x3B,0x0168)); // Zak 53
CRCToSound(0xCAB35257, V2A_Sound_Special_Zak101(0x00DA,0x425C,0x023C,0x08F0,0x0640,0x0478,0x3F,0x012C)); // Zak 101
CRCToSound(0xA31FE4FD, V2A_Sound_Single(0x0094,0x036A,0x00E1,0x3F)); // Zak 97
CRCToSound(0x0A1AE0F5, V2A_Sound_Single(0x009E,0x0876,0x0168,0x3F)); // Zak 5
CRCToSound(0xD01A66CB, V2A_Sound_Single(0x009E,0x04A8,0x0168,0x3F)); // Zak 47
CRCToSound(0x5497B912, V2A_Sound_Single(0x009E,0x0198,0x01F4,0x3F)); // Zak 39
CRCToSound(0x2B50362F, V2A_Sound_Single(0x009E,0x09B6,0x023D,0x3F)); // Zak 67
CRCToSound(0x7BFB6E72, V2A_Sound_Single(0x009E,0x0D14,0x0078,0x3F)); // Zak 69
CRCToSound(0xB803A792, V2A_Sound_Single(0x009E,0x2302,0x02BC,0x3F)); // Zak 78
CRCToSound(0x7AB82E39, V2A_Sound_SingleLooped(0x00A0,0x2A3C,0x016E,0x3F,0x1018,0x1A24)); // Zak 100
CRCToSound(0x28057CEC, V2A_Sound_Single(0x0098,0x0FEC,0x0140,0x32)); // Zak 63
CRCToSound(0x1180A2FC, V2A_Sound_Single(0x0098,0x0F06,0x0190,0x32)); // Zak 64
CRCToSound(0x12616755, V2A_Sound_Single(0x0098,0x14C8,0x023C,0x14)); // Zak 9
CRCToSound(0x642723AA, V2A_Sound_Special_Zak37(0x00A2,0x1702,0x01F4,0x3F)); // Zak 37
CRCToSound(0xDEE56848, V2A_Sound_Single(0x009A,0x0F86,0x0100,0x3F)); // Zak 93
CRCToSound(0xF9BE27B8, V2A_Sound_Special_Zak37(0x011C,0x1704,0x0228,0x3F)); // Zak 113
CRCToSound(0xC73487B2, V2A_Sound_Single(0x00B0,0x18BA,0x0478,0x3F)); // Zak 81
CRCToSound(0x32D8F925, V2A_Sound_Single(0x00B0,0x2E46,0x00F0,0x3F)); // Zak 94
CRCToSound(0x988C83A5, V2A_Sound_Single(0x00B0,0x0DE0,0x025B,0x3F)); // Zak 106
CRCToSound(0x8F1E3B3D, V2A_Sound_Single(0x00B0,0x05FE,0x04E2,0x3F)); // Zak 107
CRCToSound(0x0A2A7646, V2A_Sound_Single(0x00B0,0x36FE,0x016E,0x3F)); // Zak 43
CRCToSound(0x6F1FC435, V2A_Sound_Single(0x00B0,0x2808,0x044C,0x3F)); // Zak 108
CRCToSound(0x870EFC29, V2A_Sound_SingleLoopedPitchbend(0x00BA,0x0100,0x03E8,0x00C8,0x3F,3)); // Zak 55
CRCToSound(0xED773699, V2A_Sound_Special_ManiacDing(0x00B4,0x0020,0x012C,8,4)); // Zak 3
CRCToSound(0x0BF59774, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x00F8,0x00F7,8,1)); // Zak 72
CRCToSound(0x656FFEDE, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x00C4,0x00C3,8,1)); // Zak 73
CRCToSound(0xFC4D41E5, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x00A5,0x00A4,8,1)); // Zak 74
CRCToSound(0xC0DD2089, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x009C,0x009B,8,1)); // Zak 75
CRCToSound(0x627DFD92, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x008B,0x008A,8,1)); // Zak 76
CRCToSound(0x703E05C1, V2A_Sound_Special_ZakStereoDing(0x00BE,0x0020,0x007C,0x007B,8,1)); // Zak 77
CRCToSound(0xB0F77006, V2A_Sound_Special_Zak52(0x00B0,0x01BC)); // Zak 52
CRCToSound(0x5AE9D6A7, V2A_Sound_Special_ZakAirplane(0x00CA,0x22A4,0x0113,0x0227)); // Zak 109
CRCToSound(0xABE0D3B0, V2A_Sound_Special_ZakAirplane(0x00CE,0x22A4,0x0227,0x0113)); // Zak 105
CRCToSound(0x788CC749, V2A_Sound_Special_Zak71(0x00C8,0x0B37)); // Zak 71
CRCToSound(0x2E2AB1FA, V2A_Sound_Special_Zak99(0x00D4,0x04F0,0x0FE3,0x0080,0x3F)); // Zak 99
CRCToSound(0x1304CF20, V2A_Sound_Special_ManiacTypewriter(0x00DC,0x0624,0x023C,0x3C,2,(const uint8 *)"\x14\x11",false)); // Zak 79
CRCToSound(0xAE68ED91, V2A_Sound_Special_Zak54(0x00D4,0x1A25,0x1E1E,0x0B80,0x01F4)); // Zak 54
CRCToSound(0xA4F40F97, V2A_Sound_Special_Zak61(0x00E4,0x0020)); // Zak 61
CRCToSound(0x348F85CE, V2A_Sound_Special_Zak62(0x00E4,0x0020)); // Zak 62
CRCToSound(0xD473AB86, V2A_Sound_Special_ManiacTypewriter(0x0122,0x03E8,0x00BE,0x3F,7,(const uint8 *)"\x0F\x0B\x04\x0F\x1E\x0F\x66",false)); // Zak 46
CRCToSound(0x84A0BA90, V2A_Sound_Special_Zak110(0x0126,0x0040,0x0136,0x0080,0x007C,0x0087)); // Zak 110
CRCToSound(0x92680D9F, V2A_Sound_Special_Zak32(0x0140,0x0150,0x0010,0x0010)); // Zak 32
CRCToSound(0xABFFDB02, V2A_Sound_Special_Zak86(0x01A2,0x2BAE)); // Zak 86
CRCToSound(0x41045447, V2A_Sound_Special_Zak98(0x017A,0x0020)); // Zak 98
CRCToSound(0xC8EEBD34, V2A_Sound_Special_Zak82(0x01A6,0x3900)); // Zak 82
CRCToSound(0x42F9469F, V2A_Sound_Music(0x05F6,0x0636,0x0456,0x0516,0x05D6,0x05E6,0x0A36,true)); // Zak 96
CRCToSound(0x038BBD78, V2A_Sound_Music(0x054E,0x05CE,0x044E,0x04BE,0x052E,0x053E,0x0BCE,true)); // Zak 85
CRCToSound(0x06FFADC5, V2A_Sound_Music(0x0626,0x0686,0x0446,0x04F6,0x0606,0x0616,0x0C86,true)); // Zak 87
CRCToSound(0xCE20ECF0, V2A_Sound_Music(0x0636,0x0696,0x0446,0x0576,0x0616,0x0626,0x0E96,true)); // Zak 114
CRCToSound(0xBDA01BB6, V2A_Sound_Music(0x0678,0x06B8,0x0458,0x0648,0x0658,0x0668,0x0EB8,false)); // Zak 33
CRCToSound(0x59976529, V2A_Sound_Music(0x088E,0x092E,0x048E,0x05EE,0x074E,0x07EE,0x112E,true)); // Zak 49
CRCToSound(0xED1EED02, V2A_Sound_Music(0x08D0,0x0950,0x0440,0x07E0,0x08B0,0x08C0,0x1350,false)); // Zak 112
CRCToSound(0x5A16C037, V2A_Sound_Music(0x634A,0x64CA,0x049A,0x18FA,0x398A,0x511A,0x6CCA,false)); // Zak 95
return NULL;
}
Player_V2A::Player_V2A(ScummEngine *scumm, Audio::Mixer *mixer) {
int i;
_vm = scumm;
InitCRC();
for (i = 0; i < V2A_MAXSLOTS; i++) {
_slot[i].id = 0;
_slot[i].sound = NULL;
}
_mod = new Player_MOD(mixer);
_mod->setUpdateProc(update_proc, this, 60);
}
Player_V2A::~Player_V2A() {
delete _mod;
}
void Player_V2A::setMusicVolume (int vol) {
_mod->setMusicVolume(vol);
}
int Player_V2A::getSoundSlot (int id) const {
int i;
for (i = 0; i < V2A_MAXSLOTS; i++) {
if (_slot[i].id == id)
break;
}
if (i == V2A_MAXSLOTS) {
if (id == 0)
warning("player_v2a - out of sound slots");
return -1;
}
return i;
}
void Player_V2A::stopAllSounds() {
for (int i = 0; i < V2A_MAXSLOTS; i++) {
if (!_slot[i].id)
continue;
_slot[i].sound->stop();
delete _slot[i].sound;
_slot[i].sound = NULL;
_slot[i].id = 0;
}
}
void Player_V2A::stopSound(int nr) {
int i;
if (nr == 0)
return;
i = getSoundSlot(nr);
if (i == -1)
return;
_slot[i].sound->stop();
delete _slot[i].sound;
_slot[i].sound = NULL;
_slot[i].id = 0;
}
void Player_V2A::startSound(int nr) {
assert(_vm);
byte *data = _vm->getResourceAddress(rtSound, nr);
assert(data);
uint32 crc = GetCRC(data + 0x0A, READ_BE_UINT16(data + 0x08));
V2A_Sound *snd = findSound(crc);
if (snd == NULL) {
warning("player_v2a - sound %i not recognized yet (crc %08X)",nr,crc);
return;
}
stopSound(nr);
int i = getSoundSlot();
if (i == -1)
return;
_slot[i].id = nr;
_slot[i].sound = snd;
_slot[i].sound->start(_mod,nr,data);
}
void Player_V2A::update_proc(void *param) {
((Player_V2A *)param)->updateSound();
}
void Player_V2A::updateSound() {
int i;
for (i = 0; i < V2A_MAXSLOTS; i++) {
if ((_slot[i].id) && (!_slot[i].sound->update())) {
_slot[i].sound->stop();
delete _slot[i].sound;
_slot[i].sound = NULL;
_slot[i].id = 0;
}
}
}
int Player_V2A::getMusicTimer() const {
return 0; // FIXME - need to keep track of playing music resources
}
int Player_V2A::getSoundStatus(int nr) const {
for (int i = 0; i < V2A_MAXSLOTS; i++) {
if (_slot[i].id == nr)
return 1;
}
return 0;
}
} // End of namespace Scumm
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