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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCUMM_PLAYER_V3M_H
#define SCUMM_PLAYER_V3M_H
#include "common/scummsys.h"
#include "common/util.h"
#include "common/mutex.h"
#include "scumm/music.h"
#include "scumm/player_mac.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
class Mixer;
namespace Scumm {
class ScummEngine;
/**
* Scumm V3 Macintosh music driver.
*/
class Player_V3M : public Player_Mac {
public:
Player_V3M(ScummEngine *scumm, Audio::Mixer *mixer);
virtual bool checkMusicAvailable();
virtual bool loadMusic(const byte *ptr);
virtual bool getNextNote(int ch, uint32 &samples, int &pitchModifier, byte &velocity);
};
} // End of namespace Scumm
#endif
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