1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "engines/engine.h"
#include "scumm/player_v4a.h"
#include "scumm/scumm.h"
#include "common/file.h"
namespace Scumm {
Player_V4A::Player_V4A(ScummEngine *scumm, Audio::Mixer *mixer)
: _vm(scumm),
_mixer(mixer),
_tfmxMusic(_mixer->getOutputRate(), true),
_tfmxSfx(_mixer->getOutputRate(), true),
_musicHandle(),
_sfxHandle(),
_musicId(),
_sfxSlots(),
_initState(0),
_signal(0) {
assert(scumm);
assert(mixer);
assert(_vm->_game.id == GID_MONKEY_VGA);
_tfmxMusic.setSignalPtr(&_signal, 1);
}
bool Player_V4A::init() {
if (_vm->_game.id != GID_MONKEY_VGA)
error("player_v4a - unknown game");
Common::File fileMdat, fileSample;
if (fileMdat.open("music.dat") && fileSample.open("sample.dat")) {
// explicitly request that no instance delets the resources automatically
if (_tfmxMusic.load(fileMdat, fileSample, false)) {
_tfmxSfx.setModuleData(_tfmxMusic);
return true;
}
} else
warning("player_v4a: couldnt load one of the music resources: music.dat, sample.dat");
return false;
}
Player_V4A::~Player_V4A() {
_mixer->stopHandle(_musicHandle);
_mixer->stopHandle(_sfxHandle);
_tfmxMusic.freeResources();
}
void Player_V4A::setMusicVolume(int vol) {
debug(5, "player_v4a: setMusicVolume %i", vol);
}
void Player_V4A::stopAllSounds() {
debug(5, "player_v4a: stopAllSounds");
if (_initState > 0) {
_tfmxMusic.stopSong();
_signal = 0;
_musicId = 0;
_tfmxSfx.stopSong();
clearSfxSlots();
} else
_mixer->stopHandle(_musicHandle);
}
void Player_V4A::stopSound(int nr) {
debug(5, "player_v4a: stopSound %d", nr);
if (nr == 0)
return;
if (nr == _musicId) {
_musicId = 0;
if (_initState > 0)
_tfmxMusic.stopSong();
else
_mixer->stopHandle(_musicHandle);
_signal = 0;
} else {
const int chan = getSfxChan(nr);
if (chan != -1) {
setSfxSlot(chan, 0);
_tfmxSfx.stopMacroEffect(chan);
}
}
}
void Player_V4A::startSound(int nr) {
static const int8 monkeyCommands[52] = {
-1, -2, -3, -4, -5, -6, -7, -8,
-9, -10, -11, -12, -13, -14, 18, 17,
-17, -18, -19, -20, -21, -22, -23, -24,
-25, -26, -27, -28, -29, -30, -31, -32,
-33, 16, -35, 0, 1, 2, 3, 7,
8, 10, 11, 4, 5, 14, 15, 12,
6, 13, 9, 19
};
const byte *ptr = _vm->getResourceAddress(rtSound, nr);
assert(ptr);
const int val = ptr[9];
if (val < 0 || val >= ARRAYSIZE(monkeyCommands)) {
warning("player_v4a: illegal Songnumber %i", val);
return;
}
if (!_initState)
_initState = init() ? 1 : -1;
if (_initState < 0)
return;
int index = monkeyCommands[val];
const byte type = ptr[6];
if (index < 0) { // SoundFX
index = -index - 1;
debug(3, "player_v4a: play %d: custom %i - %02X", nr, index, type);
// start an empty Song so timing is setup
if (_tfmxSfx.getSongIndex() < 0)
_tfmxSfx.doSong(0x18);
const int chan = _tfmxSfx.doSfx((uint16)index);
if (chan >= 0 && chan < ARRAYSIZE(_sfxSlots))
setSfxSlot(chan, nr, type);
else
warning("player_v4a: custom %i is not of required type", index);
// the Tfmx-player never "ends" the output by itself, so this should be threadsafe
if (!_mixer->isSoundHandleActive(_sfxHandle))
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, &_tfmxSfx, -1, Audio::Mixer::kMaxChannelVolume, 0, false);
} else { // Song
debug(3, "player_v4a: play %d: song %i - %02X", nr, index, type);
if (ptr[6] != 0x7F)
warning("player_v4a: Song has wrong type");
_tfmxMusic.doSong(index);
_signal = 2;
// the Tfmx-player never "ends" the output by itself, so this should be threadsafe
if (!_mixer->isSoundHandleActive(_musicHandle))
_mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_musicHandle, &_tfmxMusic, -1, Audio::Mixer::kMaxChannelVolume, 0, false);
_musicId = nr;
}
}
int Player_V4A::getMusicTimer() const {
// A workaround if the modplayer couldnt load the datafiles - just return a number big enough to pass all tests
if (_initState < 0)
return 2000;
if (_musicId) {
// The titlesong (and a few others) is running with ~70 ticks per second and the scale seems to be based on that.
// The Game itself doesnt get the timing from the Tfmx Player however, so we just use the elapsed time
// 357 ~ 1000 * 25 * (1 / 70)
return _mixer->getSoundElapsedTime(_musicHandle) / 357;
}
return 0;
}
int Player_V4A::getSoundStatus(int nr) const {
// For music the game queues a variable the Tfmx Player sets through a special command.
// For sfx there seems to be no way to queue them, and the game doesnt try to.
return (nr == _musicId) ? _signal : 0;
}
} // End of namespace Scumm
|