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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCUMM_PLAYER_V4A_H
#define SCUMM_PLAYER_V4A_H
#include "common/scummsys.h"
#include "common/util.h"
#include "scumm/music.h"
#include "audio/mixer.h"
#include "audio/mods/tfmx.h"
class Mixer;
namespace Scumm {
class ScummEngine;
/**
* Scumm V4 Amiga sound/music driver.
*/
class Player_V4A : public MusicEngine {
public:
Player_V4A(ScummEngine *scumm, Audio::Mixer *mixer);
virtual ~Player_V4A();
virtual void setMusicVolume(int vol);
virtual void startSound(int sound);
virtual void stopSound(int sound);
virtual void stopAllSounds();
virtual int getMusicTimer();
virtual int getSoundStatus(int sound) const;
private:
ScummEngine *const _vm;
Audio::Mixer *const _mixer;
Audio::Tfmx _tfmxMusic;
Audio::Tfmx _tfmxSfx;
Audio::SoundHandle _musicHandle;
Audio::SoundHandle _sfxHandle;
int _musicId;
uint16 _signal;
struct SfxChan {
int id;
// byte type;
} _sfxSlots[4];
int8 _initState; // < 0: failed, 0: uninitialised, > 0: initialised
int getSfxChan(int id) const {
for (int i = 0; i < ARRAYSIZE(_sfxSlots); ++i)
if (_sfxSlots[i].id == id)
return i;
return -1;
}
void setSfxSlot(int channel, int id, byte type = 0) {
_sfxSlots[channel].id = id;
// _sfxSlots[channel].type = type;
}
void clearSfxSlots() {
for (int i = 0; i < ARRAYSIZE(_sfxSlots); ++i){
_sfxSlots[i].id = 0;
// _sfxSlots[i].type = 0;
}
}
bool init();
};
} // End of namespace Scumm
#endif
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