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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/engine.h"
#include "scumm/players/player_apple2.h"
#include "scumm/scumm.h"
namespace Scumm {
/************************************
* Apple-II sound-resource parsers
************************************/
/*
* SoundFunction1: frequency up/down
*/
class AppleII_SoundFunction1_FreqUpDown : public AppleII_SoundFunction {
public:
virtual void init(Player_AppleII *player, const byte *params) {
_player = player;
_delta = params[0];
_count = params[1];
_interval = params[2];
_limit = params[3];
_decInterval = (params[4] >= 0x40);
}
virtual bool update() { // D085
if (_decInterval) {
do {
_update(_interval, _count);
_interval -= _delta;
} while (_interval >= _limit);
} else {
do {
_update(_interval, _count);
_interval += _delta;
} while (_interval < _limit);
}
return true;
}
private:
void _update(int interval /*a*/, int count /*y*/) { // D076
assert(interval > 0); // 0 == 256?
assert(count > 0); // 0 == 256?
for (; count >= 0; --count) {
_player->speakerToggle();
_player->generateSamples(17 + 5 * interval);
}
}
protected:
int _delta;
int _count;
byte _interval; // must be unsigned byte ("interval < delta" possible)
int _limit;
bool _decInterval;
};
/*
* SoundFunction2: symmetric wave (~)
*/
class AppleII_SoundFunction2_SymmetricWave : public AppleII_SoundFunction {
public:
virtual void init(Player_AppleII *player, const byte *params) {
_player = player;
_params = params;
_pos = 1;
}
virtual bool update() { // D0D6
// while (pos = 1; pos < 256; ++pos)
if (_pos < 256) {
byte interval = _params[_pos];
if (interval == 0xFF)
return true;
_update(interval, _params[0] /*, LD12F=interval*/);
++_pos;
return false;
}
return true;
}
private:
void _update(int interval /*a*/, int count) { // D0EF
if (interval == 0xFE) {
_player->wait(interval, 10);
} else {
assert(count > 0); // 0 == 256?
assert(interval > 0); // 0 == 256?
int a = (interval >> 3) + count;
for (int y = a; y > 0; --y) {
_player->generateSamples(1292 - 5*interval);
_player->speakerToggle();
_player->generateSamples(1287 - 5*interval);
_player->speakerToggle();
}
}
}
protected:
const byte *_params;
int _pos;
};
/*
* SoundFunction3: asymmetric wave (__-)
*/
class AppleII_SoundFunction3_AsymmetricWave : public AppleII_SoundFunction {
public:
virtual void init(Player_AppleII *player, const byte *params) {
_player = player;
_params = params;
_pos = 1;
}
virtual bool update() { // D132
// while (pos = 1; pos < 256; ++pos)
if (_pos < 256) {
byte interval = _params[_pos];
if (interval == 0xFF)
return true;
_update(interval, _params[0]);
++_pos;
return false;
}
return true;
}
private:
void _update(int interval /*a*/, int count /*LD12D*/) { // D14B
if (interval == 0xFE) {
_player->wait(interval, 70);
} else {
assert(interval > 0); // 0 == 256?
assert(count > 0); // 0 == 256?
for (int y = count; y > 0; --y) {
_player->generateSamples(1289 - 5*interval);
_player->speakerToggle();
}
}
}
protected:
const byte *_params;
int _pos;
};
/*
* SoundFunction4: polyphone (2 voices)
*/
class AppleII_SoundFunction4_Polyphone : public AppleII_SoundFunction {
public:
virtual void init(Player_AppleII *player, const byte *params) {
_player = player;
_params = params;
_updateRemain1 = 80;
_updateRemain2 = 10;
_count = 0;
}
virtual bool update() { // D170
// while (_params[0] != 0x01)
if (_params[0] != 0x01) {
if (_count == 0) // prepare next loop
nextLoop(_params[0], _params[1], _params[2]);
if (loopIteration()) // loop finished -> fetch next parameter set
_params += 3;
return false;
}
return true;
}
private:
/*
* prepare for next parameter set loop
*/
void nextLoop(byte param0, byte param1, byte param2) { // LD182
_count = (-param2 << 8) | 0x3;
_bitmask1 = 0x3;
_bitmask2 = 0x3;
_updateInterval2 = param0;
if (_updateInterval2 == 0)
_bitmask2 = 0x0;
_updateInterval1 = param1;
if (_updateInterval1 == 0) {
_bitmask1 = 0x0;
if (_bitmask2 != 0) {
_bitmask1 = _bitmask2;
_bitmask2 = 0;
_updateInterval1 = _updateInterval2;
}
}
_speakerShiftReg = 0;
}
/*
* perform one loop iteration
* Returns true if loop finished
*/
bool loopIteration() { // D1A2
--_updateRemain1;
--_updateRemain2;
if (_updateRemain2 == 0) {
_updateRemain2 = _updateInterval2;
// use only first voice's data (bitmask1) if both voices are triggered
if (_updateRemain1 != 0) {
_speakerShiftReg ^= _bitmask2;
}
}
if (_updateRemain1 == 0) {
_updateRemain1 = _updateInterval1;
_speakerShiftReg ^= _bitmask1;
}
if (_speakerShiftReg & 0x1)
_player->speakerToggle();
_speakerShiftReg >>= 1;
_player->generateSamples(42); /* actually 42.5 */
++_count;
return (_count == 0);
}
protected:
const byte *_params;
byte _updateRemain1;
byte _updateRemain2;
uint16 _count;
byte _bitmask1;
byte _bitmask2;
byte _updateInterval1;
byte _updateInterval2;
byte _speakerShiftReg;
};
/*
* SoundFunction5: periodic noise
*/
class AppleII_SoundFunction5_Noise : public AppleII_SoundFunction {
public:
virtual void init(Player_AppleII *player, const byte *params) {
_player = player;
_index = 0;
_param0 = params[0];
assert(_param0 > 0);
}
virtual bool update() { // D222
const byte noiseMask[] = {
0x3F, 0x3F, 0x7F, 0x7F, 0x7F, 0x7F, 0xFF, 0xFF, 0xFF, 0x0F, 0x0F
};
// while (i = 0; i < 10; ++i)
if (_index < 10) {
int count = _param0;
do {
_update(noise() & noiseMask[_index], 1);
--count;
} while (count > 0);
++_index;
return false;
}
return true;
}
private:
void _update(int interval /*a*/, int count) { // D270
assert(count > 0); // 0 == 256?
if (interval == 0)
interval = 256;
for (int i = count; i > 0; --i) {
_player->generateSamples(10 + 5*interval);
_player->speakerToggle();
_player->generateSamples(5 + 5*interval);
_player->speakerToggle();
}
}
byte /*a*/ noise() { // D261
static int pos = 0; // initial value?
byte result = _noiseTable[pos];
pos = (pos + 1) % 256;
return result;
}
protected:
int _index;
int _param0;
private:
static const byte _noiseTable[256];
};
// LD000[loc] ^ LD00A[loc]
const byte AppleII_SoundFunction5_Noise::_noiseTable[256] = {
0x65, 0x1b, 0xda, 0x11, 0x61, 0xe5, 0x77, 0x57, 0x92, 0xc8, 0x51, 0x1c, 0xd4, 0x91, 0x62, 0x63,
0x00, 0x38, 0x57, 0xd5, 0x18, 0xd8, 0xdc, 0x40, 0x03, 0x86, 0xd3, 0x2f, 0x10, 0x11, 0xd8, 0x3c,
0xbe, 0x00, 0x19, 0xc5, 0xd2, 0xc3, 0xca, 0x34, 0x00, 0x28, 0xbf, 0xb9, 0x18, 0x20, 0x01, 0xcc,
0xda, 0x08, 0xbc, 0x75, 0x7c, 0xb0, 0x8d, 0xe0, 0x09, 0x18, 0xbf, 0x5d, 0xe9, 0x8c, 0x75, 0x64,
0xe5, 0xb5, 0x5d, 0xe0, 0xb7, 0x7d, 0xe9, 0x8c, 0x55, 0x65, 0xc5, 0xb5, 0x5d, 0xd8, 0x09, 0x0d,
0x64, 0xf0, 0xf0, 0x08, 0x63, 0x03, 0x00, 0x55, 0x35, 0xc0, 0x00, 0x20, 0x74, 0xa5, 0x1e, 0xe3,
0x00, 0x06, 0x3c, 0x52, 0xd1, 0x70, 0xd0, 0x57, 0x02, 0xf0, 0x00, 0xb6, 0xfc, 0x02, 0x11, 0x9a,
0x3b, 0xc8, 0x38, 0xdf, 0x1a, 0xb0, 0xd1, 0xb8, 0xd0, 0x18, 0x8a, 0x4a, 0xea, 0x1b, 0x12, 0x5d,
0x29, 0x58, 0xd8, 0x43, 0xb8, 0x2d, 0xd2, 0x61, 0x10, 0x3c, 0x0c, 0x5d, 0x1b, 0x61, 0x10, 0x3c,
0x0a, 0x5d, 0x1d, 0x61, 0x10, 0x3c, 0x0b, 0x19, 0x88, 0x21, 0xc0, 0x21, 0x07, 0x00, 0x65, 0x62,
0x08, 0xe9, 0x36, 0x40, 0x20, 0x41, 0x06, 0x00, 0x20, 0x00, 0x00, 0xed, 0xa3, 0x00, 0x88, 0x06,
0x98, 0x01, 0x5d, 0x7f, 0x02, 0x1d, 0x78, 0x03, 0x60, 0xcb, 0x3a, 0x01, 0xbd, 0x78, 0x02, 0x5d,
0x7e, 0x03, 0x1d, 0xf5, 0xa6, 0x40, 0x81, 0xb4, 0xd0, 0x8d, 0xd3, 0xd0, 0x6d, 0xd5, 0x61, 0x48,
0x61, 0x4d, 0xd1, 0xc8, 0xb1, 0xd8, 0x69, 0xff, 0x61, 0xd9, 0xed, 0xa0, 0xfe, 0x19, 0x91, 0x37,
0x19, 0x37, 0x00, 0xf1, 0x00, 0x01, 0x1f, 0x00, 0xad, 0xc1, 0x01, 0x01, 0x2e, 0x00, 0x40, 0xc6,
0x7a, 0x9b, 0x95, 0x43, 0xfc, 0x18, 0xd2, 0x9e, 0x2a, 0x5a, 0x4b, 0x2a, 0xb6, 0x87, 0x30, 0x6c
};
/************************************
* Apple-II player
************************************/
Player_AppleII::Player_AppleII(ScummEngine *scumm, Audio::Mixer *mixer)
: _mixer(mixer), _vm(scumm), _soundFunc(0) {
resetState();
setSampleRate(_mixer->getOutputRate());
_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
}
Player_AppleII::~Player_AppleII() {
_mixer->stopHandle(_soundHandle);
delete _soundFunc;
}
void Player_AppleII::resetState() {
_soundNr = 0;
_type = 0;
_loop = 0;
_params = NULL;
_speakerState = 0;
delete _soundFunc;
_soundFunc = 0;
_sampleConverter.reset();
}
void Player_AppleII::startSound(int nr) {
Common::StackLock lock(_mutex);
byte *data = _vm->getResourceAddress(rtSound, nr);
assert(data);
byte *ptr1 = data + 4;
resetState();
_soundNr = nr;
_type = ptr1[0];
_loop = ptr1[1];
_params = &ptr1[2];
switch (_type) {
case 0: // empty (nothing to play)
resetState();
return;
case 1:
_soundFunc = new AppleII_SoundFunction1_FreqUpDown();
break;
case 2:
_soundFunc = new AppleII_SoundFunction2_SymmetricWave();
break;
case 3:
_soundFunc = new AppleII_SoundFunction3_AsymmetricWave();
break;
case 4:
_soundFunc = new AppleII_SoundFunction4_Polyphone();
break;
case 5:
_soundFunc = new AppleII_SoundFunction5_Noise();
break;
}
_soundFunc->init(this, _params);
assert(_loop > 0);
debug(4, "startSound %d: type %d, loop %d",
nr, _type, _loop);
}
bool Player_AppleII::updateSound() {
if (!_soundFunc)
return false;
if (_soundFunc->update()) {
--_loop;
if (_loop <= 0) {
delete _soundFunc;
_soundFunc = 0;
} else {
// reset function state on each loop
_soundFunc->init(this, _params);
}
}
return true;
}
void Player_AppleII::stopAllSounds() {
Common::StackLock lock(_mutex);
resetState();
}
void Player_AppleII::stopSound(int nr) {
Common::StackLock lock(_mutex);
if (_soundNr == nr) {
resetState();
}
}
int Player_AppleII::getSoundStatus(int nr) const {
Common::StackLock lock(_mutex);
return (_soundNr == nr);
}
int Player_AppleII::getMusicTimer() {
/* Apple-II sounds are synchronous -> no music timer */
return 0;
}
int Player_AppleII::readBuffer(int16 *buffer, const int numSamples) {
Common::StackLock lock(_mutex);
if (!_soundNr)
return 0;
int samplesLeft = numSamples;
do {
int nSamplesRead = _sampleConverter.readSamples(buffer, samplesLeft);
samplesLeft -= nSamplesRead;
buffer += nSamplesRead;
} while ((samplesLeft > 0) && updateSound());
// reset state if sound is played completely
if (!_soundFunc && (_sampleConverter.availableSize() == 0))
resetState();
return numSamples - samplesLeft;
}
/************************************
* Apple-II sound-resource helpers
************************************/
// toggle speaker on/off
void Player_AppleII::speakerToggle() {
_speakerState ^= 0x1;
}
void Player_AppleII::generateSamples(int cycles) {
_sampleConverter.addCycles(_speakerState, cycles);
}
void Player_AppleII::wait(int interval, int count /*y*/) {
assert(count > 0); // 0 == 256?
assert(interval > 0); // 0 == 256?
generateSamples(11 + count*(8 + 5 * interval));
}
} // End of namespace Scumm
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