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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCUMM_PLAYERS_PLAYER_HE_H
#define SCUMM_PLAYERS_PLAYER_HE_H
#include "scumm/music.h"
#include "audio/mixer.h"
#include "audio/mididrv.h"
#include "common/mutex.h"
class MidiParser;
#ifdef ENABLE_HE
namespace Scumm {
class ScummEngine;
class Player_HE : public MusicEngine, public MidiDriver {
public:
Player_HE(ScummEngine *scumm);
~Player_HE();
void setMusicVolume(int vol);
void startSound(int sound) { startSoundWithTrackID(sound, 0); }
void startSoundWithTrackID(int sound, int track);
void stopSound(int sound);
void stopAllSounds();
int getSoundStatus(int sound) const;
int getMusicTimer();
int open();
bool isOpen() const;
void close();
void setTimerCallback(void *timerParam, Common::TimerManager::TimerProc timerProc);
uint32 getBaseTempo();
MidiChannel *allocateChannel() { return NULL; };
MidiChannel *getPercussionChannel() { return NULL; };
void send(uint32 b);
private:
ScummEngine *_vm;
MidiParser *_parser;
MidiDriver *_midi;
Common::Mutex _mutex;
byte *_bank;
int _bankSize;
int _currentMusic;
int _masterVolume;
byte _channelVolume[16];
static void onTimer(void *data);
void loadAdLibBank();
};
}
#endif
#endif
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