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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef SCUMM_RESOURCE_H
#define SCUMM_RESOURCE_H
namespace Scumm {
enum {
OF_OWNER_MASK = 0x0F,
OF_STATE_MASK = 0xF0,
OF_STATE_SHL = 4
};
class ResourceIterator {
uint32 _size;
uint32 _pos;
const byte *_ptr;
bool _smallHeader;
public:
ResourceIterator(const byte *searchin, bool smallHeader);
const byte *findNext(uint32 tag);
};
} // End of namespace Scumm
#endif
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