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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCUMM_SCRIPT_V2_H
#define SCUMM_SCRIPT_V2_H
#include "scumm/scumm_v3.h"
namespace Scumm {
/**
* Engine for version 2 SCUMM games.
*/
class ScummEngine_v2 : public ScummEngine_v3old {
protected:
struct V2MouseoverBox {
Common::Rect rect;
byte color;
byte hicolor;
};
V2MouseoverBox _mouseOverBoxesV2[7];
int8 _mouseOverBoxV2;
char _sentenceBuf[256];
int _activeInventory;
int _activeObject;
int _activeVerb;
public:
ScummEngine_v2(OSystem *syst, const DetectorResult &dr);
virtual void resetScumm();
void checkV2MouseOver(Common::Point pos);
void checkV2Inventory(int x, int y);
void redrawV2Inventory();
protected:
virtual void setupOpcodes();
virtual void setupScummVars();
virtual void resetScummVars();
virtual void decodeParseString();
virtual void processKeyboard(Common::KeyState lastKeyHit);
virtual void readIndexFile();
void readClassicIndexFile(); // V1
void readEnhancedIndexFile(); // V2
virtual void readGlobalObjects();
virtual void loadCharset(int no);
virtual void runInputScript(int clickArea, int val, int mode);
virtual void runInventoryScript(int i);
virtual int getVar();
void getResultPosIndirect();
virtual void getResultPos();
virtual int readVar(uint var);
virtual void writeVar(uint var, int value);
virtual int getActiveObject();
void ifStateCommon(byte type);
void ifNotStateCommon(byte type);
void setStateCommon(byte type);
void clearStateCommon(byte type);
virtual void resetSentence();
void setUserState(byte state);
virtual void handleMouseOver(bool updateInventory);
virtual void checkExecVerbs();
void initV2MouseOver();
void initNESMouseOver();
virtual void setBuiltinCursor(int index);
virtual void runObject(int obj, int entry);
/* Version 2 script opcodes */
void o2_actorFromPos();
void o2_actorOps();
void o2_add();
void o2_addIndirect();
void o2_assignVarByte();
void o2_assignVarWordIndirect();
void o2_beginOverride();
void o2_chainScript();
void o2_clearState01();
void o2_clearState02();
void o2_clearState04();
void o2_clearState08();
void o2_cursorCommand();
void o2_cutscene();
void o2_delay();
void o2_doSentence();
void o2_drawObject();
void o2_drawSentence();
void o2_dummy();
void o2_endCutscene();
void o2_findObject();
void o2_getActorWalkBox();
void o2_getActorX();
void o2_getActorY();
void o2_getBitVar();
void o2_getObjPreposition();
void o2_ifClassOfIs();
void o2_ifNotState01();
void o2_ifNotState02();
void o2_ifNotState04();
void o2_ifNotState08();
void o2_ifState01();
void o2_ifState02();
void o2_ifState04();
void o2_ifState08();
void o2_isGreater();
void o2_isGreaterEqual();
void o2_isLess();
void o2_isLessEqual();
void o2_lights();
void o2_loadRoomWithEgo();
void o2_panCameraTo();
void o2_pickupObject();
void o2_putActor();
void o2_putActorAtObject();
void o2_putActorInRoom();
void o2_resourceRoutines();
void o2_restart();
void o2_roomOps();
void o2_getActorElevation();
void o2_setActorElevation();
void o2_setBitVar();
void o2_setCameraAt();
void o2_setObjPreposition();
void o2_setOwnerOf();
void o2_setState01();
void o2_setState02();
void o2_setState04();
void o2_setState08();
void o2_startScript();
void o2_stopScript();
void o2_subtract();
void o2_subIndirect();
void o2_switchCostumeSet();
void o2_verbOps();
void o2_waitForActor();
void o2_waitForMessage();
void o2_waitForSentence();
void o2_walkActorTo();
void o2_walkActorToObject();
byte VAR_SENTENCE_VERB;
byte VAR_SENTENCE_OBJECT1;
byte VAR_SENTENCE_OBJECT2;
byte VAR_SENTENCE_PREPOSITION;
byte VAR_BACKUP_VERB;
byte VAR_CLICK_AREA;
byte VAR_CLICK_VERB;
byte VAR_CLICK_OBJECT;
};
} // End of namespace Scumm
#endif
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