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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCUMM_SCRIPT_V8_H
#define SCUMM_SCRIPT_V8_H
#ifdef ENABLE_SCUMM_7_8
#include "scumm/scumm_v7.h"
namespace Scumm {
class ScummEngine_v8 : public ScummEngine_v7 {
protected:
struct ObjectNameId {
char name[40];
int id;
};
int _objectIDMapSize;
ObjectNameId *_objectIDMap;
int _keyScriptKey, _keyScriptNo;
public:
ScummEngine_v8(OSystem *syst, const DetectorResult &dr);
~ScummEngine_v8();
protected:
virtual void setupOpcodes();
virtual void printString(int m, const byte *msg);
virtual void scummLoop_handleSaveLoad();
virtual void setupScummVars();
virtual void resetScummVars();
virtual void decodeParseString(int m, int n);
virtual void readArrayFromIndexFile();
virtual void readMAXS(int blockSize);
virtual void readGlobalObjects();
virtual uint fetchScriptWord();
virtual int fetchScriptWordSigned();
virtual int readVar(uint var);
virtual void writeVar(uint var, int value);
virtual int getObjectIdFromOBIM(const byte *obim);
virtual void processKeyboard(Common::KeyState lastKeyHit);
void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor);
/* Version 8 script opcodes */
void o8_mod();
void o8_wait();
void o8_dimArray();
void o8_dim2dimArray();
void o8_arrayOps();
void o8_blastText();
void o8_cursorCommand();
void o8_resourceRoutines();
void o8_roomOps();
void o8_actorOps();
void o8_cameraOps();
void o8_verbOps();
void o8_systemOps();
void o8_startVideo();
void o8_kernelSetFunctions();
void o8_kernelGetFunctions();
void o8_getActorChore();
void o8_getActorZPlane();
void o8_drawObject();
void o8_getObjectImageX();
void o8_getObjectImageY();
void o8_getObjectImageWidth();
void o8_getObjectImageHeight();
void o8_getStringWidth();
byte VAR_LANGUAGE;
};
} // End of namespace Scumm
#endif // ENABLE_SCUMM_7_8
#endif
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