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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCUMM_SMUSH_MIXER_H
#define SCUMM_SMUSH_MIXER_H
#include "audio/mixer.h"
#include "common/mutex.h"
#include "scumm/sound.h"
namespace Audio {
class QueuingAudioStream;
}
namespace Scumm {
class SmushChannel;
class SmushMixer {
enum {
NUM_CHANNELS = 16
};
private:
Audio::Mixer *_mixer;
struct channels {
int id;
SmushChannel *chan;
Audio::SoundHandle handle;
Audio::QueuingAudioStream *stream;
} _channels[NUM_CHANNELS];
int _soundFrequency;
Common::Mutex _mutex;
public:
SmushMixer(Audio::Mixer *);
virtual ~SmushMixer();
SmushChannel *findChannel(int32 track);
void addChannel(SmushChannel *c);
bool handleFrame();
bool stop();
bool flush();
bool update();
};
} // End of namespace Scumm
#endif
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