1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef SOUND_H
#define SOUND_H
#include "common/scummsys.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
#include "scumm/saveload.h"
namespace Common {
class File;
}
namespace Scumm {
class ScummEngine;
class BaseScummFile;
struct MP3OffsetTable;
struct SaveLoadEntry;
enum {
kTalkSoundID = 10000
};
class Sound : public Serializable {
#ifdef PALMOS_MODE
public:
#else
protected:
#endif
enum SoundMode {
kVOCMode,
kMP3Mode,
kVorbisMode,
kFlacMode
};
#ifdef PALMOS_MODE
protected:
#endif
ScummEngine *_vm;
int16 _soundQuePos, _soundQue[0x100];
int16 _soundQue2Pos;
struct {
int16 sound;
int32 offset;
int16 channel;
int16 flags;
} _soundQue2[10];
BaseScummFile *_sfxFile;
SoundMode _soundMode;
MP3OffsetTable *_offsetTable; // For compressed audio
int _numSoundEffects; // For compressed audio
uint32 _talk_sound_a1, _talk_sound_a2, _talk_sound_b1, _talk_sound_b2;
byte _talk_sound_mode, _talk_sound_channel;
bool _mouthSyncMode;
bool _endOfMouthSync;
uint16 _mouthSyncTimes[64];
uint _curSoundPos;
int _overrideFreq;
int16 _currentCDSound;
int16 _currentMusic;
struct HEMusic{
int32 id;
int32 offset;
int32 size;
};
HEMusic *_heMusic;
int16 _heMusicTracks;
public: // Used by createSound()
struct {
int sound;
int codeOffs;
int priority;
int sbngBlock;
int soundVars[27];
} _heChannel[8];
public:
Audio::SoundHandle _talkChannelHandle; // Handle of mixer channel actor is talking on
Audio::SoundHandle _heSoundChannels[8];
bool _soundsPaused;
byte _sfxMode;
public:
Sound(ScummEngine *parent);
~Sound();
void addSoundToQueue(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0);
void addSoundToQueue2(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0);
void processSound();
void processSoundQueues();
void playSound(int soundID);
void startTalkSound(uint32 offset, uint32 b, int mode, Audio::SoundHandle *handle = NULL);
void stopTalkSound();
bool isMouthSyncOff(uint pos);
int isSoundRunning(int sound) const;
bool isSoundInUse(int sound) const;
void stopSound(int sound);
void stopAllSounds();
void soundKludge(int *list, int num);
void talkSound(uint32 a, uint32 b, int mode, int channel = 0);
void setupSound();
void pauseSounds(bool pause);
void startCDTimer();
void stopCDTimer();
void playCDTrack(int track, int numLoops, int startFrame, int duration);
void stopCD();
int pollCD() const;
void updateCD();
int getCurrentCDSound() const { return _currentCDSound; }
// HE specific
bool getHEMusicDetails(int id, int &musicOffs, int &musicSize);
int findFreeSoundChannel();
int isSoundCodeUsed(int sound);
int getSoundPos(int sound);
int getSoundVar(int sound, int var);
void setSoundVar(int sound, int var, int val);
void playHESound(int soundID, int heOffset, int heChannel, int heFlags);
void processSoundCode();
void processSoundOpcodes(int sound, byte *codePtr, int *soundVars);
void setOverrideFreq(int freq);
void setupHEMusicFile();
void startHETalkSound(uint32 offset);
void stopSoundChannel(int chan);
// Used by the save/load system:
void saveLoadWithSerializer(Serializer *ser);
protected:
BaseScummFile *openSfxFile();
bool isSfxFinished() const;
void processSfxQueues();
bool isSoundInQueue(int sound) const;
};
/**
* An audio stream to which additional data can be appended on-the-fly.
* Used by SMUSH and iMuseDigital.
*/
class AppendableAudioStream : public AudioStream {
public:
virtual void append(const byte *data, uint32 len) = 0;
virtual void finish() = 0;
};
AppendableAudioStream *makeAppendableAudioStream(int rate, byte _flags, uint32 len);
} // End of namespace Scumm
#endif
|