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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef SCUMM_VERBS_H
#define SCUMM_VERBS_H
#include "common/scummsys.h"
#include "common/rect.h"
namespace Scumm {
/**
* The area in which some click (or key press) occurred and which is passed
* to the input script.
*/
enum ClickArea {
kVerbClickArea = 1,
kSceneClickArea = 2,
kInventoryClickArea = 3,
kKeyClickArea = 4,
kSentenceClickArea = 5
};
enum {
kTextVerbType = 0,
kImageVerbType = 1
};
struct VerbSlot {
Common::Rect curRect;
Common::Rect oldRect;
uint16 verbid;
uint8 color, hicolor, dimcolor, bkcolor, type;
uint8 charset_nr, curmode;
uint16 saveid;
uint8 key;
bool center;
uint8 prep;
uint16 imgindex;
};
} // End of namespace Scumm
#endif
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