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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_ANIMATION_H
#define SHERLOCK_ANIMATION_H
#include "common/scummsys.h"
#include "common/str.h"
#include "common/array.h"
namespace Sherlock {
#define FRAMES_END 32000
class SherlockEngine;
class Animation {
private:
SherlockEngine *_vm;
Common::Array<const char *> _prologueNames;
Common::Array<Common::Array<int> > _prologueFrames;
Common::Array<const char *> _titleNames;
Common::Array<Common::Array<int> > _titleFrames;
/**
* Checks for whether an animation is being played that has associated sound
*/
const int *checkForSoundFrames(const Common::String &filename, bool intro);
public:
Common::String _soundLibraryFilename;
Common::String _gfxLibraryFilename;
public:
Animation(SherlockEngine *vm);
/**
* Load the prologue name array
*/
void setPrologueNames(const char *const *names, int count);
/**
* Load the prologue frame array
*/
void setPrologueFrames(const int *frames, int count, int maxFrames);
/**
* Load the title name array
*/
void setTitleNames(const char *const *names, int count);
/**
* Load the title frame array
*/
void setTitleFrames(const int *frames, int count, int maxFrames);
/**
* Play a full-screen animation
*/
bool play(const Common::String &filename, bool intro, int minDelay, int fade, bool setPalette, int speed);
bool play3DO(const Common::String &filename, bool intro, int minDelay, bool fadeFromGrey, int speed);
};
} // End of namespace Sherlock
#endif
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