aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/debugger.cpp
blob: b3dac71d5ee7fbe06c58329d2d5d1bde34d42e92 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "sherlock/debugger.h"
#include "sherlock/sherlock.h"

namespace Sherlock {

Debugger::Debugger(SherlockEngine *vm) : GUI::Debugger(), _vm(vm) {
	registerCmd("continue",		WRAP_METHOD(Debugger, cmdExit));
	registerCmd("scene", WRAP_METHOD(Debugger, cmd_scene));
}

/**
 * Converts a decimal or hexadecimal string into a number
 */
static int strToInt(const char *s) {
	if (!*s)
		// No string at all
		return 0;
	else if (toupper(s[strlen(s) - 1]) != 'H')
		// Standard decimal string
		return atoi(s);

	// Hexadecimal string
	uint tmp = 0;
	int read = sscanf(s, "%xh", &tmp);
	if (read < 1)
		error("strToInt failed on string \"%s\"", s);
	return (int)tmp;
}

/**
 * Switch to another scene
 */
bool Debugger::cmd_scene(int argc, const char **argv) {
	if (argc != 2) {
		debugPrintf("Format: scene <room>\n");
		return true;
	} else {
		_vm->_scene->_goToScene = strToInt(argv[1]);
		return false;
	}
}

} // End of namespace Sherlock